Sorry, this is not a new chapter folks. We, Arch-Daishou and etheral-23, have suddenly come upon a bit of information which changes things for the story.

Thedas has two moons... yeah, Thedas has TWO fricking moons. It's in the 'notes' section of the 'Thedas' entry of the Dragon Age Wiki. It's an established canon even, in the Dragon Age codex, and this is not a small error like a few tidbits of wrong information the codex may have, but actually found in other parts of the lore. Bioware just forgot to program them into the game so we'd see two moons instead of one (Would it have been so difficult Bioware? It's just a background image, it doesn't even have to be detailed or anything)

So, when finding this we decided to change some things, which will include rewriting a few parts of the chapters where we pointed out there was only one moon. This is actually annoying and beneficial for us, on one hand we had to scrap ideas we had long discussed about why there was only one moon, but on the other it actually helps this crossover actually make possible for Thedas to be in the same planet as Tamriel and the other continents.

Another thing we wanted to point out is the scale. The Elder Scrolls are open world games, meaning they have to be very limited in how big they have to make some places, and how many people are in there. If you count all the named NPCs in Skyrim, you'd have much less than a thousand people. Compared to Dragon Age, which is much more limited in its world settings, large cities boasting thousands of people can be just seen as background.

So to balance things out, we decided to go for a more 'lore-friendly' approach to the size of Tamriel. If Val Royaux, the most populated city of Thedas, said to have over ten thousand elves, which are the minority, it must mean it has at least thirty to forty thousand humans.

So some cities the size of Whiterun will actually be cities, with populations which may go around thousands people, with towns and villages being larger as well, and larger cities boasting an even larger population. (we're using statistics of population sizes from the Middle Ages for this). Landscapes and the size of nations would also be larger to accommodate things so it's more balanced, we're trying to give a more 'realistic' look to the scope of the continents.

We also decided to make the Imperial City be like the Rome of Tamriel (kinda trying to give the whole Empire a more roman 'feel' to it, without the slavery of course), meaning it will be the giant metropolis it has always been heralded as in the games, so it'd have around a hundred thousand inhabitants.

As soon as we are finished with tweaking out the details of the previous chapters, we'll go back to working on the next.

Thanks, see ya.