AN: So, here we go again, the last chapter of the Character generation. After this its on to the Game. So far, thanks to everyone who reviewed and asked questions, also to the people who favorited and followed my story, it means a lot to me.


Who are we then, at that point of decision, that point where everything changes?

That point where our life's can turn around, or become destined to run along the same Road for the rest of our miserable existence?

If we are one person before that moment, and a different one after we made that choice, who are we then at that exact moment?

Are we simply a transient thing, a mixture of past and future colliding in that one momentous moment, where destiny and fate can change by simple choice?

Or are we something more, something less?

These moments of true choice come around so very rarely, most people only ever get them twice.


My Body laid out on the floor, my consciousness lost in troubled Dreams.

I am falling, fading into the -Darkness that Devours- me.

My life is eaten away until there is nothing left but empty spaces where memory's used to be.

My body is breaking apart into sparks of light that glimmer in the darkness of this infinite space, only to be swallowed with a wet, gulping noise like screeching nails on a chalkboard.

My ears have stopped existing as a physical object, my body fully disintegrated and yet I cant stop hearing a grating sound, utterly extrinsic to human nature.

So incomprehensible and alien that my spirit and will are crushed under its sheer existence.

Slowly, so very slowly the sound reduces its nature to something the human mind can comprehend without destroying itself.

It resolves itself into a familiar voice, "oh, I'm sorry about that. I always forget just how fragile human souls are. So easy to shatter and break into pieces."

The concept of self had ceased to be, only a vague recollection of memory's bound to a rapidly fragmenting energy matrix that was once a human soul.

Still though, there was some will left, some spark of endurance and human desire that shaped itself into something approximating a voice, "Need. Wish. Power. Fear."

"Oh, I have not forgotten our agreement." Incomprehensible Noise, screeching and whirring in the darkness, "After all we have an accord, I gain your body, and you gain your dearest wish."

A chuckle than, a comprehensible noise, if still alien and reprehensible in its contemptuousness.

"Oh, and this is going to hurt. A lot."

The -Darkness that had devoured me- faded away, leaving the agony of the Black Room in its wake.

My dreams then changed to other days, of a life gone by, before the Black Room shattered me.

My first schooldays, black feathers standing starkly against white skin, my picture seemingly out of place amongst all the human children.

Times spend with friends whose faces I can only barely recall, accidents with bikes, glowing red blood spilled on the ground.

My mother, a distant presence so different in Looks to me, and yet I never wondered why I looked so peculiar compared to the rest of my family.

A barely known father whose presence graced me twice every year, and yet he was human, when than did I look like I did? All feathers and bright red blood and horns and claws and sharp fangs?


As I awoke my body was surprisingly pain free, but the same could not be said for my mind. The conflict between my memory's and remembered past and what I knew to be true still raged strongly.

And yet, the truth was slowly losing, for while I knew that I had not always looked like this, the memory's of my past Life told me differently. And if I could not trust my memory's, what could I trust then?

"The answer to the question of who I am is simply whoever I decide to be." My voice rang out high and clear, familiar and yet it was like I heard it for the first time.

Sitting on the glowing white floor I stared at my hands, "the question is then, who do I want to be?"

I pondered that questions for some time, coming to the conclusion that if I could not trust my memory's of the past, that I would simply have to make new experiences in a different place, and use them to decide what kind of person I was and would like to be.

Slowly standing up I stretched intimately known muscles, knowing at the same time that my form had been an entirely different one before my arrival.

Staring at the Pillar I saw usual options in front of me.

Advantages & Disadvantages

Basic Attributes

Background

Name

Start Game

As always every option but the first had been grayed out, leaving only one thing left to do.

Advantages & Disadvantages:

Choose wisely, for advantages can be neither gained nor lost baring extraordinary circumstances during your playthrough.

Your available number of points for advantages is: 1

All advantages and disadvantages that have been gained through the choice of race are marked as locked and can not be chosen again. Exceptions are advantages and disadvantages that can be chosen several times.

Advantages:

Acute Senses (Hearing)

+50% Noticing for Purpose of Hearing

-1

Acute Senses (Sight)

+50% Noticing for Purpose of Sight

-1

Acute Senses (Smell)

+50% Noticing for Purpose of Smell

-1

Acute Senses (Taste)

+50% Noticing for Purpose of Taste

-1

Acute Senses (Touch)

+50% Noticing for Purpose of Touch

-1

Ageless Growth

The Body of the Character does not grow Old, it only grows stronger. In the Case of Grimm this often also means an Increase in Size.

+1 for every Stat in Body and Mind for every Year the Character lived.

-1 (locked)

Body of the Gamer

The Character has a Body that acts like a Video Game Character. He loses his Need for Sustenance and Sleep. He also heals faster by Sleeping and consuming various Foods. He also gains the Ability to heal completely from any Non-Fatal Wound or Injury.

-1

Enhanced Aura Defense

The Aura of the Character is 50% better at defending against Damage then Usual

-1

Enhanced Aura Regeneration

The Character has an Aura that regenerates 50% quicker then Usual

-1

Enhanced Regeneration

The Character has a Body that has a much Easier Time healing from Injuries

-1 (locked)

Enhanced Resistance

(Sickness)

The Character has a Body that has a much Easier Time dealing with Sicknesses of all Kinds.

-1

Enhanced Resistance (Injury)

The Character has a Body that has a much Easier Time dealing with Injuries of all Kinds.

-1 (locked)

Enhanced Resistance (Pain)

The Character has a Body that has a much Easier Time dealing with Pain.

-1 (locked)

Enhanced Resistance (Poison)

The Character has a Body that has a much Easier Time dealing with Poisons of all Kind. Includes Narcotics

-1

Hardened Bone Plates

The Body of the Character possesses unusually Hard Bone Plates, raising his Defense against all Kinds of Attacks. Precise Bonus depending on Coverage.

-1

Low-Level Light Vision

The Character can see in Places with only small Amounts of Light

-1

Prodigy

The Character has a much easier Time picking up new Skills and Knowledge and gains a Bonus of 50% to all Experience gains for the Purpose of Training Skills

-1

Serpentine Body

The Body of the Character is unusually Flexible, able to contort in Ways that should be impossible for any Being with Bones and Joints.

-1

Supernatural Sense (Aura)

You gain the Ability to see Aura (the Aura of Living Things and what kind of Semblances they might posses)

-1

Supernatural Sense (Empathy)

You gain the Ability to sense Emotions

-1 (locked)

Supernatural Sense (Heat)

You gain the Ability to perceive Heat, (not just Infrared Vision, but rather an instinctive Knowledge of Heat-exchange and Energytransfer)

-1

Supernatural Sense (Life)

You gain the Ability to see Life (All Living Organism and Life-energy)

-1

Supernatural Sense (Magnetism)

You gain the Ability to perceive Magnetism in all its Forms.

-1

Supernatural Sense (Telepathy)

You gain the Ability to sense Thoughts

-1

Transcendent Aura

The Character has a 50% Stronger Aura than Usual.

-1

Transcendent Charisma

The Character has 50% more Charms than Usual.

-1

Transcendent Dexterity

The Character has 50% more Nimbleness than Usual.

-1

Transcendent Intelligence

The Character has 50% more Brains than Usual.

-1 (locked)

Transcendent Senses

The Character has 50% higher Noticing than Usual.

-1

Transcendent Strength

The Character has 50% more Brawns than Usual.

-1

Transcendent Vitality

The Character has a 50% higher Toughness than Usual.

-1 (locked)

Wealthy Background

The Background of the Character is richer, with more Influence and Dust Availability. Higher Security against Grimm and Criminal Elements of Society. Can be chosen up to 4 Times. Each Time giving a Higher and Higher Background. Not available for Grimm.

-1

Will of the Gamer

The Character has an unshakable Will that can never be broken. He is Immune against all Mental Influence. Other Influences on his Actions are strongly reduced in Effectiveness.

-1

Disadvantages:

Abysmal Aura

The Character has an Aura that is 50% weaker than Usual

1

Abysmal Charisma

The Character has 50% less Charms than Usual

1

Abysmal Dexterity

The Character has 50% less Nimbleness than Usual

1

Abysmal Intelligence

The Character has 50% less Brains than Usual

1

Abysmal Senses

The Character has 50% less Noticing than Usual

1

Abysmal Strength

The Character has 50% less Brawns than Usual

1

Abysmal Vitality

The Character has 50% less Toughness than Usual

1

Allergic (Major)

The Character has a Major Allergy against a Specific Substance or a Medium Allergy against several Substances

1

Amateur

The Character has a much harder Time picking up new Skills and Knowledge. All Experience gain for the Purpose of Training Skills is reduced by 50%

1

Berserker Rage

The Character tends to loose all Control in Combat. He fights with much greater Strength then Usual, but also much less Restrictions.

If chosen in Conjunction with Gamers Will, partially negated and worth only 1p.

2/1

Discriminated by the Majority

The Character belongs to a Minority that is being discriminated by the Majority of the Culture he belongs to. This is locked for Faunus and not available for Humans.

1

Easily Addicted

The Character is easily addicted to Substances or Actions that provide a "High". He is 50% faster addicted, and the Addictions are 50% stronger.

1

Hated by Humanity

The Character is hated by Humanity and is attacked on Sight. This is locked for Grimm and not available for Humans or Faunus.

2 (locked)

Murderous Instinct

The Character has an Inborn Instinct to kill. This is locked for Grimm.

If chosen in Conjunction with Gamers Will, partially negated and worth only 1p.

2/1

(locked)

Night-Blindness

The Character can not see in Places with only Small Amounts of Light

1

Pact of Darkness

A Curse born from the Darkness of the Soul. This Disadvantage is automatically acquired upon starting a New Game.

It acts as a distinct Disadvantage when the Player chooses either Human or Faunus as a Race since it attracts the Grimm in great Number where ever the Character may be.

It also reduced his Luck to 0 and locks the Stat so that it can not be raised by either Training or Level-Up Points. This Curse can be lost under certain Circumstances during the Game.

If the Player chooses Grimm as a Race its negative Effects are partially negated.

(Locked)

Poor Background

The Background of the Character is Poorer, with Less Influence and Dust Availability. Lower Security against Grimm and Criminal Elements. Can be chosen up to four Times. Not Available for Grimm.

1

Possession

The Character has been possessed by a Minor Monstrosity from the Outer Darkness. It will cause Blackouts and Sleepmurdering.

If chosen in Conjunction with Gamers Will, partially negated and worth only 1p.

2/1

Reduced Aura Defense

The Character has an Aura that defends 50% less against Damage then Usual

1

Reduced Aura Regeneration

The Character has an Aura that regenerates 50% slower then Usual

1

Reduced Regeneration

The Body of the Character has a much harder Time healing from Injury's

1

Reduced Resistance ( Injury)

The Character has a 50% Reduced Resistance against Injury's

1

Reduced Resistance (Pain)

The Character has a 50% Reduced Resistance against Pain

1

Reduced Resistance (Poison )

The Character has a 50% Reduced Resistance against Poisons

1

Reduced Resistance (Sickness)

The Character has a 50% Reduced Resistance against Sickness

1

Reduced Senses (Hearing)

The Character has -50% Noticing for Purpose of Hearing

1

Reduced Senses (Sight)

The Character has -50% Noticing for Purpose of Sight

1

Reduced Senses (Smell)

The Character has -50% Noticing for Purpose of Smell

1

Reduced Senses (Taste)

The Character has -50% Noticing for Purpose of Taste

1 (locked)

Reduced Senses (Touch)

The Character has -50% Noticing for Purpose of Touch

1

Soul-less Monstrosity

The Character has no Soul and thus no Aura-based Abilities. This is locked for Grimm.

This is negated by Pact of Darkness and thus worth no Points.

0 (locked)


"Well the choice is obvious. Will of the Gamer and Body of the Gamer are a must-have. But what should I take as a disadvantage for that second point? And there are so many other nice looking advantages that I would like to have."

I slowly started walking in circles in front of the Pillar, considering my options.

"I could take something like Reduced Resistance (Sickness) or perhaps Easily Addicted? In that case I should not consume any drugs, but that shouldn't be too bad. Its not like I had planned on doing that anyway."

I suddenly stopped, having thought of something and walked to the Pillar, touching one specific Option.

Allergy (Major): Please choose a Substance you are allergic against:

"Hah, I knew you got to choose. Now lets see if there is anything that is easy to avoid."

(Sunlight)

(Purity)

(Happiness)

(Innocence)

The list continued like that for a while.

"How in the hells is happiness a quantifiable substance to be allergic against?" I shook my head, "or for that matter, how is love, or kindness or any emotion for that matter?"

"Well, here's hoping there is something useful in that list."

I continued reading the list, muttering to myself all the while about the various possible choices.

"Hm, how about fear? I mean, I AM pretty awesome, and with Will of the Gamer I should be pretty good on that front... On second thought, nowhere does it say that its about my emotions. And a Grimm that's allergic against the fear of humans sounds, while hilarious, not like a good idea if I am the Grimm."

"How about ennui? I mean, I am going to be doing stuff all the time, and being allergic against ennui would probably be super helpful in avoiding laziness... I guess."

I thought about it for a time.

"Though I could forget about being a teacher with that. On the other hand, it would probably inspire me to be the -Best Teacher Ever-."

"Oh great. Apparently I can also be allergic against Capital D Dust, water, heat, cold, electricity, bullets oh, and lead."

Shaking my head in disbelieve I continued reading the list. "Hm, now we are getting to actions and deeds. Apparently I can be allergic against ass-kicking, ass-kissing and hugs... Is any of this supposed to make sense, or is this just more of this madness inducing insanity like the rest of this place?"

"Ok, now I know you are screwing with me. Allergic against PEACE? I mean really? What does that even mean? Are we talking the concept of peace, or peaceful situations, or what?"

After having said that out lout a small screen formed to the side of the Pillar.

In case of Questions, contact your Administrator -Devouring Darkness- under 1-0-800-EATYOURSOUL.*

Below that a picture of an old fashioned rotary phone.

At the bottom of the screen in almost invisible small script.

*" " is not responsible for any loss of soul and/or sanity resulting of a contact with the administrator -Devouring Darkness-.

"Yeah, thanks but no thanks. I am not that desperate. Maybe later." Upon verbally disagreeing the screen vanished back into the Pillar leaving no trace of its existence.

"I don't think I am going to take an allergy. There are just too many ways that could go wrong."

Tapping the screen I rolled the options up until I reached a specific one.

"I could take Reduced Resistance (Pain), since I get the advantage version of it through Grimm, they should simply cancel each other out. Of course if I had known that I would not take it, I would have left Reduced Senses (Taste) away, but Hindsight and all that."

Crossing my arms in front of my chest I started tapping my right foot on the ground.

"None of those Things feel quite right." I stopped tapping on the ground and tilted my head to one side.

"Although, Reduced Senses (Smell) does not sound too bad. Same as with taste I guess. I mean I am going to hear something approaching me before I can smell it. And If I have to follow something, well..." I scratched an itchy spot beneath my feathers in a way that I must have done a thousand times over my Life, and yet felt new and strange in a way that had become only too familiar over the last few Hours.

"I guess I can always go with smell or maybe have a tracking ability or something?"

I nodded and marked the disadvantage as chosen. "It certainly seems the least terrible choice. But with the way things have been going, I am sure this is going to bite me in the ass sooner or later."

Reduced Senses (Smell)

The Character has -50% Noticing for Purpose of Smell

1 (chosen)

Available points for advantages: 2

Scrolling back to the advantages I choose the two most importand ones on the List.

Body of the Gamer

The Character has a Body that acts like a Video Game Character. He loses his Need for Sustenance and Sleep. He also heals faster by Sleeping and consuming various Foods. He also gains the Ability to heal completely from any Non-Fatal Wound or Injury.

-1 (chosen)

Will of the Gamer

The Character has an unshakable Will that can never be broken. He is Immune against all Mental Influence. Other Influences on his Actions are strongly reduced in Effectiveness.

-1 (chosen)

Available Points for advantages: 0

"So, the Question is now, do I want more, and am I willing to choose more disadvantages to get more?"

Slowly walking in circles around the Pillar I mumbled to myself, "on one hand another advantage could save my butt, but on the other hand, one more disadvantage could also really bite me in the behind."

"I guess I dont really want to risk more."

Are you certain? Once chosen Advantages and Disadvantages cannot be gained or lost during your Playthrough baring extraordinary circumstances.

Yes/No


Having completed my choices something else now waited for me.

Basic Attributes

Background

Name

Start Game

As always the available options had been reduced by one.

Basic Attributes

You may choose to modify your basic stats by either adding or subtracting points by pressing the plus or minus sign. The minimum starting amount for any stat is 1.

Body:

Brawns 10 +/-

Toughness 10 +/-

Nimbleness 10 +/-

Mind:

Brains 10 +/-

Charms 10 +/-

Noticing 10 +/-

Soul:

Aura 10 +/-

Luck 00 (L)

Netherness 00 (L)

Available points: 05

"Hm, what should I put my points on?" Playing around with the system I noticed that I gained available points if I lowered any stat, and lost points if I raised one. I also noticed that I could not raise luck, no matter how much I might want to.

"My first Instinct would be to lower Charms and Brawns and put everything into Toughness and Nimbleness, So I can better run away and survive. Brawns should also be pretty easy to train, some weight should do it. On the other hand, I don't know where or when exactly I will end up at on Remnant." Lost in thought I started walking up and down in front of the Mirror.

"Of course knowing this system, it does not matter what I will pick, I will get send somewhere, where what I picked is completely useless."

My rant slowly picked up steam and I got louder and louder, "like, I pick a combat oriented build and land in a situation where it would have been really good to have put points in Charisma."

At this point I started wildly gesticulating while stomping my feet up and down in front of the Pillar.

"Or, or, I make a Charisma and Brain heavy build and land in the middle of a jungle filled with Grimm that want to snack on me because I have a soul or something."

I sat down with a heavy sigh, folding my legs under me. My elbows rested on my knees while my chin laid on my hands.

"I am starting to really dislike not knowing anything about way too many things."

After I said that a small screen started to raise out of the ground in front of me.

"And no, that does not mean I want to talk to my administrator."

The screen sank slowly into the ground, my imagination providing an almost disappointed sounding Sigh coming from it.

"Yeah, right," a bitter Chuckle wound its Way from between my Lips. "Like I would risk talking to that Thing again."

Shaking my head to get rid of unnecessary thoughts I got up and shook out my limbs and stretched, luxuriating in the feeling of muscles and joints, skin and bones all new and yet comfortable.

It felt good to be in my skin, nothing felt out of place, no pain apart from the ever present memory of the Black Room at the back of my mind.

I guess not everything is bad about the deal. Some things in fact are pretty cool. I mean, getting to choose precisely what you are going to be able to do is pretty nifty.

"Well, no time like the present."

I turned to the Pillar and started to allocate my points.

"Now, the way I figure it, I get a bonus of 50% on Brains and Toughness, that means that I get an effective starting amount of 12 each if I put them on 8. And Brawns should be the easiest to train, just a couple of weights and I'm good."

Body:

Brawns 08 +/-

Toughness 08 +/-

Nimbleness 10 +/-

Mind:

Brains 08 +/-

Charms 10 +/-

Noticing 10 +/-

Soul:

Aura 10 +/-

Luck 00 (L)

Netherness 00 (L)

Available points: 11

"Now, I put some points on Charms so I can talk my way out of problems and so maybe people don't attack me on sight, some points on Nimbleness and Noticing so I have an easier time sneaking around. And the rest on Aura, because that is where its all at on Remnant. That much at least I remember."

Body:

Brawns 08 +/-

Toughness 08 +/-

Nimbleness 12 +/-

Mind:

Brains 08 +/-

Charms 12 +/-

Noticing 12 +/-

Soul:

Aura 15 +/-

Luck 00 (L)

Netherness 00 (L)

Available points: 00

Are you certain of you...

"Yes yes, I know the spiel, I'm certain, get on with it." Crossing my arms I waited impatiently for the Pillar to display my remaining options.

Background

Name

Start Game

"So, this is the penultimate option. After this the … Game... will start," a half sarcastic, half truthful remark, "I can hardly wait."

Background

Since you have chosen the Grimm race the number and style of available backgrounds differ greatly compared to possible Human and Faunus backgrounds. Whereas Humans and Faunus begin their new game within civilization, the Grimm start far apart from that.

Available for you are a number of climates and terrains to choose from. Once chosen a starting location will be randomly generated.

Once a starting location has been accepted, a time period to inhabit can be chosen.

Climate (choose 1):

Hot

Temperate

Cold

Terrain (choose 2):

Wetlands

Forests

Mountains

Plains

Deserts

Ocean

"Hm, Hot, Forests, Ocean, tropical island, here I come."

You have chosen:

Hot, Forests, Ocean

Starting Location:

A small, unnamed island in the Sea of Monsters, in between Vacuo/Vale and the Black Continent

Terrain: Tropical Island, surrounded by colorful Reefs, caressed by a warm ocean breeze.

Resources: Rich in fish and wood

Inhabitants:

Birds, Insects and small Lizards.

"That sounds wonderful," narrowing my eyes, "which is why I am wondering what you are hiding from me."

"But no matter, I have got to start somewhere, so it might as well be on a tropical island, far away from dense Grimm populations and Humans."

Are you certain of your Choice? Your starting location can influence your Playthrough significantly, though no possible location is inherently better than any other.

Yes/No

"Yes, I'm sure. Get on with it." Rolling my eyes, I waited for the Pillar to display the possible time periods for me.

Timeline:

2 Years before the official declaration of the Great War:

During this time the entirety of Remnants Human civilizations were at war with each other. Originally springing from a revolution in Vale it quickly engulfed all of Remnant. Many heroic and villainous deeds have been done in this time.

56 Years after the End of the Great War and 1 Year before the Faunus Rights Revolution:

During this time the suppression of Faunus by Humans was at an all time high.

The Faunus Rights Revolution is sparked by the large scale resettlement of Faunus on the, to that date, uninhabited continent mockingly referred to as "Menagerie".

79 Years after the End of the Great War:

Remnant enjoys an almost unprecedented period of peace. Attacks by Grimm and crime are at an all time low, but not all is as it seems, and Nightmares and Fairy Tales are preparing their return into the light of day.

During this time a first year class of Beacon is starting to gather that will go down in Legends.


"Hm, what should I chose? Great War or Revolution or Begin of the Story? Because that bit about the first year class basically screams heroes."

"Hm, I have no idea whatsoever about technologies or other stuff that would help be choose. But a Revolution sounds like a good road to power, after all, the Revolutionaries of Today are the Dictators of Tomorrow, right?"

Laying my head back I stared along the Pillar into the distance until it faded into a silver line far above me. "Once again a case of not enough information to make an informed choice. Might as well choose the middle one, because its in the middle."

You have chosen the Faunus Rights Revolution.

Are you certain? The Choice of your starting Time has a momentous Impact on your possible Playthrough.

Yes/No

"Oh, so when I start has an effect on what I can do," rolling my Eyes, my next Words came out sarcastically, "who would have thought?"

Tapping yes I waited for the Pillar to display my ultimate choice.

Name

Start Game


Name:

Since you have chosen a Grimm as your character race the choice of name has less impact on your Playthrough than as a Human or Faunus.

In the case of a Grimm your name is merely whatever you choose to call yourself and has no effect on any legal documentation whatsoever, since you have no legal documentation.

Enter your Legal Name:

"Hm, if I remember correctly People chose Names based on colors after the end of the Great War. So maybe I should go with that as well? I mean, its not like I remember what I used to be called."

A intimately familiar feeling overcame me at that Point.

I knew that I had once had a name that I was called, but in all my memories I could not recall it. White Noise whenever I was called by my real name.

I could remember names of characters that I played in countless games, but none of them had been my real name.

I knew then that in the same way my Race and Looks had been inserted into my past, so would my new name be.

"Better chose something that I can live with."

I combed my memory's for names associated with colors that I could live with, and also names that had a personal meaning to me.

"Lets see, for an Name that means something for me... How about something with black and white, maybe red in it?"

As I mumbled to myself a screen appeared at the side of the Pillar.

Possible names related to colors and their meaning:

"Ok, that is actually helpful for one. Though I'm betting most of those names are related to blood spilling and death and such Things."

And it was as I thought. Nevertheless I did find a few Names that sounded nice enough that I could life with them. After thinking about them I finally chose the combination that felt best.

Enter your Legal Name:

Aeronwen Dougal

Are you certain of your Choice?

Yes/No

"Well, I guess this is it. The Last Choice. After this I will start this godsforsaken Game."

The script on the Pillar disappeared one last time into a swirl of light to rearrange itself into something else.

While the script changed I too was overcome by a change. I had anticipated it, and yet it was still highly disturbing to feel how my memory's shifted and changed. Where there were holes and white noise, there was now a memory of my Name.

And my Name it was, no longer felt it like something that I had merely chosen, but rather something that had been there my whole life.

Start Game

With one last deep breath I pushed the glowing words.


AN: If you have any Comments or Ideas you are welcome to leave a review or write me a PM. Until the next Time.