So its been a while, now I could site a number of excuses, but I don't think any of you will really care, its just that I didn't really like writing this chapter, and got a bit demotivated, but anyway here is the next chapter,

Enjoy

…..

They jumped apart quickly at the sound of the shout, rushing up to the wall nearly colliding against each other when thy both tried to pass through the door at the same time. They looked out over battlements at the eighty-odd bandits standing outside the fort, a tall woman wielding a long sword stood at their head, she looked up at Jon and Heather, before turning to her men.

"BUILD ME A FUCKING RAM, GET ME LADDERS I WANT MY BLOODY FORT BACK!"

Jon turned to Heather, remembering the Journal and its mention of prisoners.

"Where would they hold prisoners?" He asked, attempting to keep calm.

Heather looked at him with apprehension, trying to find out how he could stay so calm while at the same time steeling her own nerves, before answering him.

"Beneath the ruined tower, there should be a dungeon below it."

"Can you see if there are still prisoners in it, get any who can hold a weapon up here, I will stop them from taking the walls in the meantime."

"Il check, try not to get killed."

"Oh, ye of little faith."

As she ran down to the tower he took out his bow, he nocked one of his arrows and took aim at a bandit chopping down a tree, he loosed, the arrow flew true, hitting the bandit in the spine killing him instantly, this had effect as several bandits ran back out of his line of fire, he loosed again hitting a bandit in the leg, the running woman fell, snapping her neck as she hit the ground.

The rest of the bandits moved out of range, but Jon kept an arrow nocked in case they returned, after a few minutes Heather returned, with her were 5 nords, they were a bit skinny and had a few bruises on their faces but all quickly grabbed arms and armor, as Heather came up to him.

"Even the seven of us won't be enough to stop them Jon."

"I know," He told her, "but I have a plan."

"And what might that plan be, Snow?" A tall Nord, with brown hair and bright blue eyes asked him, the man's form must have been intimidating before his imprisonment, but now his tattooed skin was drawn tight on his bones.

"The leaders journal mentioned oil and manure, would you happen to know where that is stored?"

The man frowned at his question but answered nonetheless.

"They stored it with us down in the dungeon, but what does that have to do with this?"

Jon flashed a smirk at the man, before explaining his plan.

…..

Rasikira The Gutter was quite happy when her men broke down the gate to her keep, she was looking forward to slaughtering the bitch and bastard that had taken over her fort, when her men stormed in she was right behind them.

When they met no resistance in the courtyard, she quickly ordered her men to search the keep, they battered down the door and stormed in before stopping a few seconds in, she looked past them.

Inside was a room filled with the corpses of the men she left here, there were barrels of oil and manure everywhere and on the wall was a sentence,

HAVE A NICE DAY

Just as she finished reading, one of her men pointed and shouted 'Oh Fuck!' a second later, she saw a 3 foot tall fire wraith, arms extended into a hugging motion before running towards he men.

BOOOOOOOOOOOOOOOOOMMMMMMM!

All her men inside were incinerated instantly, Rasikira was thrown back out of the keep, nearly forty men were killed instantly, then the keep collapsed, and the broken tower fell over into the east wall only a few seconds later, by the end of it all, only 30 of her 85 survived the blast.

…..

Jon, Heather and the Nords moved through the tunnel having past the sally gate about a minute ago, the tunnel was damp and dark, but their lanterns lit the way, soon they passed a corner and then they heard it, a blast louder than any before it, the tunnel shook for a minute before they could continue. Jon smiled as he heard the blast, and outright smirked as he got his next popup.

Due to your ingenious solution to your problem you have gained 4 Int, 4 Luc, 4 Wis, +4 conjuration and +4 destruction.

Your Int has passed 10 you may now choose a new perk!

Book-smart: Gain double bonuses from reading books.

Magicka-leach: take 10% of the maximum Magicka of any magic users you kill.

Both choices were great and would increase his power over time, after thinking it over Jon chose Book-smart as he had yet to encounter any other mages or magic users. As soon as he took the perk a new window popped up.

Your Luc has reached 10 you may now choose a new perk!

Re-role: gain +100 Luc when playing a game of chance.

Rare-find: increase the chance of finding rare or enchanted items.

Jon quickly chose magic find as he was never a fan of games of chance as soon as he did another window popped up.

Your destruction has reached 25 you may now select a new skill.

Novice destruction mage: gain a 25% damage boost to all destruction spells, leads to apprentice destruction mage.

Measured mayhem: reduce the Magicka cost of destruction spells by 50%

Musing over the choice Jon eventually decided to take measured mayhem, reducing the cost of his spells by half.

You have leveled up three times!

Jaehaeron "Jon" Targaryen

Titles:

Nicknames:

The bastard of Winterfell

LVL: 20 (1500/2000xp)

Hp 375/375 +10 +100 = 485/485

Stamina 125/125

Magicka 150/150 +5 = 155/155

Str - 9 + 5= 14

Dex – 10 + 5 =15

Vit – 8 +1 = 9

Cha – 5 + 5 = 10

Int – 13

Wis – 8

Luc – 10

Points – 31

Choose to increase:

Hp/Stamina/Magicka by 25 x3

Thinking his options over Jon decided on increasing his Magicka twice and his stamina once.

He, Heather and the former prisoners walked through the tunnel for another 5 minutes before exiting just a few minutes from their horses, they then proceeded to travel back to Helgen during the night leaving the fort as far behind them as possible.

…..

It was dawn when the group finally reached the gates of Helgen, they were led in swiftly and Jon, Heather and the former prisoners were given food, before being led into the great hall were Ignali and the Thane of Helgen were already there, Ignali look amused at Jon while the Thane was stoic.

The man stood tall with a curly blond beard, dressed in simple leathers and furs but still had a commanding presence, his blue eyes locked onto the group of former prisoners, and Jon saw the corners of his mouth turn up slightly.

They moved into a room where chairs had been set up and Jon fell into his as soon as he was able, his stamina was near gone and he just wanted to sleep, but he forced those feelings down, surprised that as he did the aches and bruises stopped paining him and his tiredness completely disappeared, setting aside that thought for later Jon focused on explaining what happened.

"So Lord Mage, you get into trouble more often then I realized." Ignali look extremely amused at Jon's explanation, grinning and pushing herself out of her chair, before moving to a chest in the back of the room, grabbing a few pieces of paper, which she presented to Jon, on them was a wanted note for any bandits in fort Neugrad, with an additional reward for the recovery of any prisoners. The total amount of silver came up to 2500 silver pieces.

"Well this is unexpected, but certainly nice." Jon said.

"It is isn't it, but I have a different offer for you Jon, instead of the silver, I have something different for you." She moved into a back room and came out holding a small brown satchel and a large leather-bound tome, setting them down on the table, when Jon observed the tome he got another popup.

The Intricacies of Enchanting, Vol I.

Ignali then opened the bag, inside were several gems of various sizes, the smallest the size of his pinky the largest the size of his fist, they were all a light blue of color, and glowed slightly, Jon decided to observe the biggest one.

Greater Soul Gem, Filled (Greater)

Ignali spoke again.

"It is a book on the art of enchanting, and the bag has a few soul gems, the book describes how to set up an enchanting table, so you should be able to get started soon." She sent him another smile and went back to her seat.

"Thank you Ignali." He said sincerely. Taking a small gem into his hand and rolling the warm rock around in his palm.

"Now I do think you all need some rest, we will meet again Lord Mage."

He nodded, Heather was already half asleep, so he helped her out of her chair before walking her to Igor's camp.

Having just dropped Heather of at Igor's, Jon had a short conversation with him, accepting the man's offer, Igor told him that they would leave in 3 days and that he should meet up with them by the gate at dawn of the day they left, Jon was now on his way to the inn to get a night, no day of sleep.

As soon as he got to his room he got a popup,

Quest competed!

Help Heather recover what was stolen from her!

Rewards:

500xp

Various valuables stolen by the bandits.

Enchanting starter kit.

You have leveled up!

Jaehaeron "Jon" Targaryen

Titles:

Nicknames:

The bastard of Winterfell

LVL: 21 (0000/2100xp)

Hp 375/375 +10 +100 = 485/485

Stamina 150/150

Magicka 200/200 +5 = 205/205

Str - 9 + 5= 14

Dex – 10 + 5 =15

Vit – 8 +1 = 9

Cha – 5 + 5 = 10

Int – 15

Wis – 10

Luc – 10

Points – 32

Choose to increase:

Hp/Stamina/Magicka by 25

Mulling it over for a bit Jon increased his Magicka again, before falling into his bed.

…..

It was sundown by the time Jon woke up, deciding to go out and play his violin, Jon first strapped his armor back on, then took his daggers and sword before heading out, settling himself down on the same barrel as last time he spent the evening playing in front of a crowd earning him another 103 silvers, Jon decided to go back to his room in the inn to do some reading.

When he arrived, he opened up his inventory to take a look through it.

Inventory:

Weapons:

Skyforged-steel bastard sword Grade S Damage: 35 (E)

Wooden arrows 10

Steel tipped arrows 10

Wooden hunting bow Grade C damage 35

Apparel:

Bracelet of blade-storm: grants the wearer +10 one-handed and two handed skill and increases Dex by 5. (E)

Superior Black Bear Cloak Grade S Armor 10 (E)

Ring of presence: increase Cha by +5. (E)

Gold necklace 7

Silver ruby necklace 1

Silver emerald necklace 3

Silver bracelet 11

Gold emerald ring 1

Iron half-helm Grade C armor: 12

Ironwood shield: sturdy shield made out of ironwood, this makes it the sturdiest wooden shield, beaten only by the metal shields used by some knights. (E)

Gold necklace of vitality Grade B +1vit +10hp (E)

Steel armor leather boots with shin guards grade B armor 15 (E)

Stark sigil amulet. (E)

Steel plated leggings Grade B armor 15 (E)

wool pants grade C (E)

fur coat over woolshirt grade C (E)

Old Leather chest piece Grade D armor: 1

Mail under superior blacksteel chest with steel shoulder pads grade A armor 51 (E)

Orichalcum Gauntlet Grade A Armor: 25 (E) R

Studded leather fingerless gloves grade B armor 9 (E) L

Potions:

Potion of greater smithing

Greater healing potion Heals 200 Hp. x 2

Ingredients:

Firesalts

Bone-dust 6

Food:

Books:

The Intricacies of Enchanting, Vol I

Strange note

Herbane's bestiary: Sabercats.

Aedra an Deadra.

Lost legends.

On Oblivion.

Manimarco the King of Worms

Spellbook: flames

Spellbook: ice-spike

Spellbook: fireball

Spellbook: Summon fire wraith

Spellbook:?

Keys:

Mutilators key

key to Jon Snows room

key to the Winterfell kitchens -stolen-

Miscellaneous:

Greater Soul Gem, Filled (Greater)

Common Soul Gem, Filled (Common) x5

Lesser Soul Gen, Filled (Lesser) x3

Petty Soul Gem, Filled (Petty) x7

Violin

Enchanted whetstone

+5 skill booster

Gold 290

silver 8469

Band of ice and fire E

The first thing Jon pulled out was the book of skill, he opened it and a window popped up.

You have opened your first book of skill!

Please select a previously discarded perk or skill!

Magicka-leach: take 10% of the maximum Magicka of any magic users you kill.

Re-role: gain +100 Luc when playing a game of chance.

Novice destruction mage: gain a 25% damage boost to all destruction spells, leads to apprentice destruction mage.

novice swordsman: +10% damage with one-handed weapons. Leads to the apprentice swordsman perk +20% damage with one handed weapons.

lightning-reflexes: once per hour automatically dodge a projectile.

Jon thought it over for a bit, all except Re-role were useful, eventually selecting Magicka-Leach despite the want to increase his magic damage further, he was surprised when another window popped up.

Your perk Book-smart doubles the bonuses you get from reading books!

Please select a previously discarded perk or skill!

Re-role: gain +100 Luc when playing a game of chance.

Novice destruction mage: gain a 25% damage boost to all destruction spells, leads to apprentice destruction mage.

novice swordsman: +10% damage with one-handed weapons. Leads to the apprentice swordsman perk +20% damage with one handed weapons.

lightning-reflexes: once per hour automatically dodge a projectile.

Now this was useful, and a hard choice, again Re-role was out, but the other three were very good, coming to the conclusion that increasing his destruction damage by 25% was better then increasing his swords damage by 10%, Jon selected Novice destruction mage, as soon as he did the book disintegrated itself, which caused him to jump slightly, before calming and realizing that, no his room was not on fire, and no he was not going to explode.

Taking another look at his inventory Jon took out his last unread spellbook opening it he got another popup.

Do you wish to learn the spell, Lesser Flame-cloak: (Surround the caster in a thin whirlwind of fire dealing 20 damage per second to all surrounding enemies, lasts for 1 minutes per 40 Magicka).

Yes/No?

Pressing yes Jon checked his spellbook.

Spellbook:

Destruction:

Fireball (explosive ball of fire, 550 damage, costs 30 Magicka)

Flames (Damage 35 per second, 5 Magicka per second)

Ice-spike (175 damage for 25 Magicka in a projectile)

Lesser Flame-cloak: (Surround the caster in a thin whirlwind of fire dealing 35 damage per second to all surrounding enemies, lasts for 1 minute per 20 Magicka).

Conjuration:

Summon fire wraith (summon fire wraith (Summon a fire wraith, it has 100 hp, takes 100 Magicka to cast and cost 50 of your max Magicka to maintain.)

Satisfied that his new perks and skills had increased his spells power and decreased their cost, Jon looked at his inventory again he took out the +5 skill booster, as soon as he took it out he got a popup.

You have activated a skill booster please select the skill you whish to increase, or if you wish to convert the booster into 5 stat points.

Skills:

Light armor skill 24

Heavy armor skill 20

One-handed skill 31 + 10 = 41

Two-handed skill 20 + 10 = 30

Block skill 24

Marksmanship skill 15

Smithing skill 22

Lock-picking skill 10

Sneak skill 11

Pickpocket skill 10

Speechcraft skill 11

Alchemy skill 13

Destruction skill 27

Alteration skill 5

Illusion skill 5

Restoration skill 5

Conjuration skill 9

Enchanting skill 10

Convert into stat points?

Thinking over his options Jon found that there were a few skills that he could get a new skill from such as smithing, block, light armor and one handed, mulling over these choices Jon selected smithing, as the others would increase naturally as he fought.

Are you sure you wish to increase Smithing?

Yes/No?

He pressed yes quickly getting another popup.

Your smithing has passed 20! You may now select a new perk!

Specialization: Armor-Smithing (increase the quality of all armor forged by one quality tier.)

Specialization: Weapon-smithing (increase the quality of all weapons forged by one quality tier.)

Specialization: Jewel-smithing (increase the quality of all Jewelry forged by one quality tier.)

This was interesting, all of his option seemed to allow him to specialize in a specific category. Jon held little interest in forging jewelry, and he already had a great weapon, so he decided to pick armor specialization.

Again, looking trough his inventory Jon took out his newest book The Intricacies of Enchanting, Vol I, and began to read.

The Intricacies of Enchanting, Vol I of V

Chapter 1:

Basic theory on enchanting,

Hello, new enchanters, and welcome to the first volume of my life's work in which I will be putting all of my rather vast, if I do say so myself knowledge on the art of enchanting, before one even begins to start enchanting they must know the basic theory behind it.

Enchanting is very simply the exchanging of souls between a mage and the mysterious ideal-masters, who for the price of a filled soul gem, and steered by the placement of one or several runes, will imbue an item with magical power, of course it is a lot more complicated than that as even a slight mistake can do anything from turning a sword into a pink stick, to outright causing it to explode, but those are easily avoided by making the right preparations.

In truth anyone can enchant an item, the problem are the soul gems. As only a mage is able to fill them with a soul, thus the art is rarely practiced, this is why there are so many ways to enchant an item, there is always one truth to enchanting other than just runes and imbuing, there is one important thing to remember about enchanting and that is that intent is the most powerful thing.

All of enchanting is controlled by intent, while some things are required to make the exchange, like a soul gem and an enchanting table for the most common accepted enchantments, someone with a strong enough made does not need runes to help steer the ideal-masters, one such as this can early use his willpower to request his enchantment.

Chapter 2:

Soul gems and their uses,

Soul gems are in fact nothing more that crystals able to hold a soul of a creature, of course there is some variation in their sizes and they signify how powerful of a soul they gem can hold, some like the petty soul gems can only hold the souls of small creatures, while the largest could hold the soul of a mammoth.

This is important because some enchantments require a far larger soul in exchange, or a far larger amount smaller ones, of course a larger gem could also be used to set up many less powerful runes.

There is a dark side to soul gems however, as the ideal-masters hunger for souls is not satisfied by the souls of mere creatures, this is why some mages use black soul gems to trap the souls of Humans, these are by far the rarest and are considered by many as bad, but I and most other master enchanters find that exchanging the souls of a few bandits for incredible power is more than worth it.

There is a general ranking for soul gems that goes as follows,

Petty, Lesser, Common, Greater, Grand, Black, though there are some variations because of different size.

Chapter 3:

Alternative enchanting techniques and their dangers,

As with all arts there are thousands of techniques, as every enchanter eventually develops their own technique, but there are some schools of enchanting that are dangerous or plain non useful, one of the most common of these is the enchanted whetstone, where one asked the ideal masters to imbue their power into a single stone, by sacrificing a black soul gem, this enchantment is extremely powerful, but the downside is that there is no way of knowing what it is, which can lead one to ruining a fine item.

The book them went on to describe various other weird and interesting ways of enchanting, the next 2 chapters described how to set up an enchanting table, and how to use the soul gems then how to write runes into an item, then Jon got to chapter 6, it described several basic elemental runes the easiest to use offensive rune apparently, it also him that there was no limit on how many runes he could put on an item, there was one limit however, and that was that the soulgems needed would increase.

When he got to the last chapter he found out that defensive runes were far more versatile, doing things from protecting against the elements, to reflecting damage, and when he finally finished the book he got a popup.

Due to diligently reading this book you have gained,

+ 10 Enchanting

+ 5 Int

+2 Wis

Your Wis has passed 10 you may select a new perk!

Magnus-conduit: gain +1 Magicka for every level, every level-up.

Duel-casting: use two hands to cast spells for double damage.

Jon found himself very interested in enchanting, and wanted to try it out soon, but as his candle was almost burnt out found it to be to late to try for now, then he thought about his choices for his new perk, both seemed very powerful, Magnus-conduit seemed to make him more powerful every time he leveled up, while duel-casting could double his magic damage, but as he thought about it Jon found that he mostly used magic whilst also wielding his sword, so he decided to choose Magnus-conduit.

Jon then took off his armor and went to bed to get a few hours sleep, tomorrow he would try some enchanting and sell some of the items he had obtained over the past week, and the day after he would prepare to leave with Igor the next morning.

…..

Stat screen:

Jaehaeron "Jon" Targaryen

Titles:

Nicknames:

The bastard of Winterfell

LVL: 21 (0000/1000xp)

Hp 375/375 +10 +100 = 485/485

Stamina 150/150

Magicka 225/225 +5 = 230/230

Str - 9 + 5= 14

Dex – 10 + 5 =15

Vit – 8 +1 = 9

Cha – 5 + 5 = 10

Int – 18

Wis – 10

Luc – 10

Points – 32

Passive Perks:

Standing Stone: Warrior: +100 hp, + 5 Str

Gamers mind. (mind control and other illusion magic don't effect you)

Gamers body (don't feel pain exhaustion, sickness, cold or heat.)

Wolfblood. (+30 rep with wolves and +15 rep Northman, 50% cold resist, Weak claimant to the lordship North.)

Dragonsblood. (+50 rep with Dragons, immune to burning effect +50% damage to fire magic, and if known strong claimant to the lordship of the Iron throne, Kingslanding, Dragonstone and Valyria)

Blood of the firstmen. (-5 rep with Andals, +5 magicka)

Mortal Strike! (When hitting an enemy weak to mortal strike (humans, animals or specified) in a weak spot deal an incredible amount of damage.)

Book-smart: Gain double bonuses from reading books.

Rare-find: increase the chance of finding rare or enchanted items.

Measured mayhem: reduce the Magicka cost of destruction spells by 50%

Magicka-leach: take 10% of the maximum Magicka of any magic users you kill.

Novice destruction mage: gain a 25% damage boost to all destruction spells, leads to apprentice destruction mage.

Magnus-conduit: gain +1 Magicka for every level, every level-up.

Active Perks.

-speed-burst: once per day, double the speed of all your movement for 10 seconds.

-sideswipe: when using a one-handed weapon, swing it in a large arc hitting everything in front of you for bonus damage: regular damage x 1.5. costs 25 stamina

Skills:

Light armor skill 24

Heavy armor skill 20

One-handed skill 31 + 10 = 41

Two-handed skill 20 + 10 = 30

Block skill 24

Marksmanship skill 15

Smithing skill 27

Lock-picking skill 10

Sneak skill 11

Pickpocket skill 10

Speechcraft skill 11

Alchemy skill 13

Destruction skill 27

Alteration skill 5

Illusion skill 5

Restoration skill 5

Conjuration skill 9

Enchanting skill 20

Examine skill max

Observe skill max

Instrumental Music skill max

Spellbook:

Destruction:

Fireball (explosive ball of fire, 550 damage, costs 30 Magicka)

Flames (Damage 30 per second, 5 Magicka per second)

Ice-spike (175 damage for 25 Magicka in a projectile)

Lesser Flame-cloak: (Surround the caster in a thin whirlwind of fire dealing 35 damage per second to all surrounding enemies, lasts for 1 minute per 20 Magicka).

Conjuration:

Summon fire wraith (summon fire wraith (Summon a fire wraith, it has 100 hp, takes 100 Magicka to cast and cost 50 of your max Magicka to maintain.)

Inventory:

Weapons:

Skyforged-steel bastard sword Grade S Damage: 35 (E)

Wooden arrows 10

Steel tipped arrows 10

Wooden hunting bow Grade C damage 35

Apparel:

Bracelet of blade-storm: grants the wearer +10 one-handed and two handed skill and increases Dex by 5. (E)

Superior Black Bear Cloak Grade S Armor 10 (E)

Ring of presence: increase Cha by +5. (E)

Gold necklace 7

Silver ruby necklace 1

Silver emerald necklace 3

Silver bracelet 11

Gold emerald ring 1

Iron half-helm Grade C armor: 12

Ironwood shield: sturdy shield made out of ironwood, this makes it the sturdiest wooden shield, beaten only by the metal shields used by some knights. (E)

Gold necklace of vitality Grade B +1vit +10hp (E)

Steel armor leather boots with shin guards grade B armor 15 (E)

Stark sigil amulet. (E)

Steel plated leggings Grade B armor 15 (E)

wool pants grade C (E)

fur coat over woolshirt grade C (E)

Old Leather chest piece Grade D armor: 1

Mail under superior blacksteel chest with steel shoulder pads grade A armor 51 (E)

Orichalcum Gauntlet Grade A Armor: 25 (E) R

Studded leather fingerless gloves grade B armor 9 (E) L

Potions:

Potion of greater smithing

Greater healing potion Heals 200 Hp. x 2

Ingredients:

Firesalts

Bone-dust 6

Food:

Books:

The Intricacies of Enchanting, Vol I

Strange note

Herbane's bestiary: Sabercats.

Aedra an Deadra.

Lost legends.

On Oblivion.

Book of Skill

Manimarco the King of Worms

Spellbook: flames

Spellbook: ice-spike

Spellbook: fireball

Spellbook: Summon fire wraith

Spellbook: Lesser Flame Cloak

Keys:

Mutilators key

key to Jon Snows room

key to the Winterfell kitchens -stolen-

Miscellaneous:

Greater Soul Gem, Filled (Greater)

Common Soul Gem, Filled (Common) x5

Lesser Soul Gen, Filled (Lesser) x3

Petty Soul Gem, Filled (Petty) x7

Violin

Enchanted whetstone

+5 skill booster

Gold 290

silver 8469

Band of ice and fire E