Chapter Nine: The True Invasion


AN: After two whole weeks, i present you Chapter Nine. This one is somewhat longer than the other chapters, but I don't think it's long enough to make up for all the time I made you all wait. I hope you don't hate me for being a lazy ass.

Also, I noticed a guest has been constantly reviewing. Why don't you, you know, create a fanfic account so it's easier for me to talk with you?

Just a random detail, other day I was playing Town of Salem and, for whatever reason they could have, two guys used the following nameS: "Erindor" and "Real Erindor". Were those, per chance, some of my readers? Am I famous enough for that? Well, I hope so XD.

Have a chapter. If you like it, feel free to tell me so in a review. If you think it's bad, tell me in a review that it's bad and why it's bad. I want to improve my writing, so constructive cricism is alway welcomed.


They're waging war on themselves.

Fools.

They won't be able to stop us now. While they have their petty battles, we'll prepare. We are just about to depart, and when we arrive, they will learn to fear us.

Soon the sun shall become black, and, in the Dark Noon, we will invade. They will bow before us.

The Great Day is coming, and Valoran will once again see the power of the Void. The Day of No Light will be Valoran's last days as a free continent. Soon, Runeterra shall be ours!


The battlefield was set. Erindor had sent them to a perfect spot, just south of the city. From here, they would attack directly to the heart of Shurima. Some would question this decision, but Xerath hadn't enough time left to attack the border. Conquering the capital would mean conquering Shurima, and he planned to be fast on that. Azir would soon be here, and he needed to deal with the troops before his arrival. That being said, he didn't calculate the Voidborn as possible enemies.

The Xer'Sai had been constantly attacking them from their backline, probably for invading their territory. They had some unpleasant surprise meetings with Malzahar's cult and one strange event related to a chicken, a cat and a cockroach. Although they hadn't fought any big battles yet, fourteen soldiers had already died. Needless to say, Xerath was not very amused.

He was far from the point were he could put up with Annie's teasing.

"Say, firefly, why are we this far to the south?"

It was really unnerving. He was able to keep himself calm enough to not just shout at her face.

"I already told you to forget that nickname. Were you even paying attention, Annie?"

From her not-so-amused face, Xerath deduced she wanted answers.

"Yes, I were, but I don't care. Now answer me. There are no Xer'Sai near Shurima's borders."

Xerath was really taken aback by that comment. Had he really forgotten to tell Annie they were attacking Shurima, the city itself?

"Annie, did I tell you we were attacking the City of Shurima?"

"What?"

Evidently, he hadn't. Now he needed to explain her. At least, they still have a few minutes before arriving.


As the Minister of War of Shurima, it was his job to protect Shurima at all times, and also to lead its armies when needed while the Emperor was busy with something else. However, he always thought he wouldn't ever need to do the second part of his job, considering that Azir was the current Emperor. Something had to prove his thoughts wrong.

"Sir, there is an army approaching us!"

'Fuck, just when Azir isn't here. I am underpaid for this job.'

"From where, soldier?"

"They are coming from the south!"

"The south? Boy, do you even know where is south? They'd need to pass through the Xer'Sai's lands. No one is crazy enough to do that. Not to say that there is no country south to Shurima."

"Sir, come see by yourself if you don't believe me!"

'Great, now this crazy boy will make me get up to see some kind of mirage. Has everyone forgotten how they should act towards elderly people? My age tells me to stay in bed, for fuck's sake!'

Although his mind hadn't agreed, he still got up from his chair and went to the balcony pointing south. What he saw was the scariest sight in all of his 69 years of life.

A true army, huge enough to cover nearly all of his eyesight, was waiting near Shurima's gates. He knew that their only chance was to trust in their walls and hope that Azir would arrive soon.

The question, however, was how had that army suddenly appeared south from where they were. Had Mogron Pass fallen? No, it couldn't be that. There it was no explanation.

"Be sure that we have all of our men ready to fight, and be sure to always have someone on guard turn. We need to wait. But first, let us try to have a diplomatic approach. Send someone to ask who are they and what do they want."

The soldier, although seemingly relieved for not needing to fight right now, still seemed very tense while he left to do his duties. Not that anyone would blame him, considering an army had just sprouted out of nowhere to knock on their doors.

'Where are you now, Azir? We need your help.'

Sadly, Azir wasn't versed in the arts of mind reading, so his message was never heard by him.


"Ah, war! Such a trivial thing!" – This was a verse once said by a chemist. It had somehow gained fame, and had been heard by most of the Valorians. It might have been poetic and a part of a longer poem, but it still was nowhere close to the truth. War was one of the most complex and important human activities. Well, at least for noxians, and for anyone who had been inside a noxian war camp too.

A noxian war camp was something Noxians would set up in conflict zones. Such war camps would fortified by wooden walls, or in the few cases of lack of trees around the campsite, whatever they could find. It was really surprising how Shurima had some already fortified places in it. They weren't true forts, but rather rocky peaks that somehow formed a protected area. It was even more surprising the fact that those natural fortifications weren't used by the Shuriman as guard posts, especially considering how close to the capital some were.

They had found an abandoned one perfect for them. Large enough to be imposing and to fit all the army but still not way too large, making defense not very hard. Close enough to Shurima to be a real threat, but still out of their attacking range. It was really surprising it was not full of guards. Now they would have just a few more preparations before striking. Their victory was nearly assured.

However, for some reason, Annie was feeling uneasy. She felt like something was wrong. Very wrong. She was never one prone to flights of fancy, but somehow that place was creepy enough to send shivers down her spine.

She noticed the problem too late. She was inside a gate. She felt the immense magical pressure exerced by the opening of a barrier between two different dimensions.

It was about midday, but it didn't feel like it was noon: The sky became dark, the air became as cold as night.

The sun in the sky suddenly was covered, becoming black and making the night fall on them.

Weird creatures, creatures like those only seen in nightmares, were unleashed all around her.

The Void was invading. Oblivion awaited.


Azir was seeing it, but it still was hard to believe. The Voidborn were infesting his lands, feasting on his people and relishing in the taste of death. What crimes Xerath had done, what treason Noxus was culprit of, it didn't matter. They were Valoran's hope. He needed to work together with his hated Magus, or else it would mean the end of Valoran.

He had planned to surprise attack Xerath and his army, but it wasn't happening. He was now going to dive head-first into a huge battle. At least he could call an army of sand soldiers forth to help him. Inside Shurima, he was not going to be defeated.


Being a part of the Cult, it was his duty to obey, to take part on whatever his masters wished him to and to do whatever task was required. If he wasn't able to do, he would die trying.

However, his masters were quite different from what he had expected.

"Robed snack, your masters are waiting. Daddy wants news about the fight."

"Yes sir!"

The man, while heading to the room, had enough time to have a good look on the being that had given him the task. It had a serpentine-like body, two feet and a pair of hand-like appendages that had claws. However, the most characteristic feature of its body was its mouth. It was open wide, sharp teeth all around it. From it, a green ooze that seemed to be very acidic was dripping, sizzling when it touched the ground. Its tongue had a cannon-like appearance. From what he had heard, that Voidborn, which maybe could even be considered cute by some, was the child of the great leader of his masters and some kind of artillery unit. Overall, someone you had better not fuck up with, unless you wanted a painful death.

When the man arrived to the meeting room, he saw one of the most bizarre scenes of his life. In the closest chair was sitting a creature that looked like a mantis-beetle giant hybrid, certainly another Voidborn. Over the second chair was floating an eyeball of sorts, three tentacles moving around as he gestured something. Aside the eyeball was a giant Voidborn, which wore a top hat and a monocle. It towered over the table, making it seem like it was someone inside a doll house. The fourth chair had a mysterious creature. It was big, although not as large as the previous one, and it had a fierce red skin, its color being even close to a shade of white. It had four arm-like appendages, each of them ending in hands of sorts. Those hands had three fingers, all of them ending in long, sharp black claws. It had a wicked look, like if it wanted to kill you right there. The fifth chair had been replaced by a bed or something like that. Lying on it was an ant-lizard mix. It had six legs, the two first seeming to be way stronger than the other ones. It seemed like a creature used to live underground. The sixth and last chair had on it a creature quite similar to the one that had sent him there. The color was the same, although this one had a more erect posture, the mouths were quite similar, although this one wasn't salivating some lethal acid, and the main difference was that this one had two long arms that had razor-sharp blades sprouting all along them. It wasn't the biggest nor the smartest-looking, but it was by far the most intimidating. It seemed to be able to kill you in ten thousand different ways before you could even react. It also seemed to have some sort of royalty compared to the other creatures inside the room. The man, still somewhat astonished by the messy mashup of random details inside the room, didn't say anything.

The sixth creature had to start the conversation, or else the man probably would never talk by himself. It stood up from his chair and in a surprisingly silent voice tone, asked:

"Mortal, what brings you here? Are you the one tasked to bring us information?"

The man was still somewhat stunned by the truly bizarre display in front of him, but was able to babble out a few words:

"Y-Yes, sir!"

The mantis then spoke up, his voice more than slightly annoyed:

"Then spit it out, thrash! What the fuck are you waiting for?"

The giant Voidborn seemed truly offended by his fellow alien, and reprimanded him:

"Kha'Zix! There's no need to be rude! Behave properly in front of our king!"

The creature that had risen from its chair let out a command to his Voidbrothers:

"Stay quiet! We aren't here to have some stupid discussions. We have something to do here!"

The other Voidborn went quiet, and it continued to talk:

"Tell us now, mortal, how is the battle going?"

"Oh- oh! The battle! It seems that the locals, as we had planned, are far from being able to fight us off. However, one of the gates had been occupied by some army of sorts. It didn't seem to be the Shuriman army, but they are trying to stop us. They have been holding us back for about two hours now."

After hearing such a description, the being sitting on the fourth chair finally spoke up, its voice seeming somewhat like what someone could imagine feminine for Voidborn standarts:

"Hmm… Interesting! Which gate was protected?"

"The Front Door."

Everyone inside the room stiffened up. The Front Door had been called so because it was the biggest summoning site setten up by the Void, acting as some kind of main gate if the Void was to invade Valoran. It being protected was something unexpected, to say the least, and the fac that whoever had been guarding it had holden the invaders back for two whole ours meant that they had some powerful foes there.

"If they are holding that back, I guess I have no choice. Kel'En'Rot, prepare your soldiers. Cho'Gath, call the Gath clan. We are going all out before our chance is gone. Oh, and Kha'Zix, see how many of your clan are willing to follow us. Tomorrow is the great day, the day where the sun shall not rise, and it will be the day where we shall depart."


Only one man had bothered to study in-depth about the Void. Only one man knew how the Void's society and culture. This man was Kassadin. In his "Brief explanation of the Void and its society", he wrote mainly about the Clans of the Void and their organization.

According to him, the Void is divided in six different clans. Those clans are very independent from themselves, although all of them are submitted to the King of the Void. Those six clans are the Maw, the Gath, the Rot, the Sai and the Zix. Each of the clans have some characteristics that define them from the other clans: The Gath, for an example, are the largest and strongest of the Voidborn. Their population is quite small, but they make that up by sheer force. In melee combat, they are very hard to defeat. The strongest warriors of the Void, but not specifically smart nor numerous, they are good as living siege weapons. They are nearly unkillable, having quick regeneration and a very tough chitin.

The Koz are scholars and mages. Their intelligence is enourmous, just like their ability to learn spells. However, what they have in magical knowledge they lack in sheer strength. They can't even move themselves without magic. They are the second less numerous people of the void. The Sai are the second most numerous clan of the Void.

All of the Sai are fierce warriors, but their intelligence is the lowest of the void. All except one of the Sai are mindless drones that just do whatever their Queen wish them to. The Sai Queen is the only Sai that can be considered sentient. It is a very large Sai that can both reproduce and fight like no other Sai. The Sai are fully dependant on it and, if the Queen dies, the Sai are putten out of combat until a new one has been raised inside their Nest in the Void.

The Rot are the most numerous, being often refered to as "The Army" or "The Legion". They all fight, but most of them aren't really good warriors. Malzahar's Voidlings are examples of Rot Clansborn. A few of the Rot, however, are actually extremely skilled in combat and innate commanders. They also differ greatly from the rest of their people. Those are called the En'Rot (Kel'En'Rot is a good example of those).

The Zix are the most independent of all of the Voidlings. Differently from all other Voidborn, the Zix don't follow the regular etiquette and show no actual respect for the King, although they still take orders from the King. They're specialized in single-target assassination and one-on-one combat and can adapt themselves to kill whatever their target is. They usually aren't good warriors to a battlefield thanks to their lack of defense.

The Maw are the most versatile clan. Being the second smartest clan, they can learn lots of spells, with the most magically gifted of them being able to surpass even some of the Koz sorcerers. Their combat prowess is not less than that of any other Clan and in their own way they are fearsome fighters. They are used to combat both on close quarters and on distance, using their nimbleness to dodge the dangerous strikes their opponents would throw at them and strike back with their claws."

Kassadin, on another book, explained also the physiology of the Voidborn. In his "How to kill what you can't fight", he wrote:

"The Clans of the Void greatly differ in shape and color, each having its own characteristics. To know how to deal with a Voidborn, you first need to identify which clan it belongs to. Start by the height. If the Voidborn you're fighting is huge, at least twice the size of a common man, it surely is a Gath. If it is about as tall as a human, they will either be an En'Rot, a Zix or a Maw. If it is small, it will either be a Rot or a Sai.

If it is not purple, red nor deep blue and is as tall as a man, it is a Maw. All the Maw have their body color close to white, some having a light shade of blue, others of pink or even green sometimes. They usually have an erect posture, but they are the clan with the greatest variations within them, having even four legged creatures with two arms within their ranks. Most of them have some kind of tail.

The Zix always have long claws or scythe-like appendages. They all stand on their back legas and have very insectoid features. All of them have wings. The can all fly, although some only for very short distances. They usually are alone, preferring to do their tasks in solo missions. They usually don't have tails.

The Rot are crab or spider-like creatures that can grow up to 4 feet. They are quite weak compared to all other Voidborn, but they are very numerous and very dangerous when clustered up. They're always seen either obeying some other Voidborn, acting as some sort of servant, or inside a large group of Rot, which surely is led by an En'Rot.

The En'Rot are the closest to humans in body shape. They are bipedal and have a red skin. Their size is usually a bit taller than normal humans, but not much. They usually have four arms, each of them ending in long claws made for combat. Their claws can cut through steel, although that takes some effort. Their skin is nearly impossible to cut, making them very hard to defeat during fights or in battlefields. To their kind, they are authorities as important as the King itself. They never have tails, and their bodies are all humanoid in shape. Always found in-between regular Rot Voidborn, which are part of their personal army.

The Rot are crab or spider-like creatures that can grow up to 4 feet. They are quite weak compared to all other Voidborn, but they are very numerous and very dangerous when clustered up. They are always seen either obeying some other Voidborn and acting as some sort of servant or inside a large group of Rot, which is led by an En'Rot.

The Gath are enormous beasts, creatures so huge and powerful they can be considered living siege weapons. All of them were born with tails, they all have six limbs, two or four of them being used as legs. Their color can vary from red to blue, covering all in-between those two. Most of them have about three times the size of a human, but some exceptions can grow exponentially. Those are the Titans. The Titans can grow up to a maximum of 500 feet, becoming creatures so huge they're used sometimes to carry whole armies. The Titans can probably destroy anything made of any material, but they're very slow and susceptible to magic, especially fire magic. If you see one, fire all your spells on him and take him down as fast as possible.

The Sai are all low, crawling creatures. They're seen in small groups, exception made by the Queen's sequel. They're usually about half the height of a human and they are easy to distinguish because of their two front legs that are very tough. They all have six legs and a tail. Their head lacks eyes, their backs have some kind of protuberance and they're usually underground. The only Sai that is taller than 4 feet is the queen. The Sai queen control all the Sai and is twice the size of any other Sai."

In the same book, Kassadin also explained all the weaknesses of all Voidborn. Sadly, his books hadn't been best-sellers.

Nearly no one knew how to fight the Void.


Ten hours of description and details later, I still didn't make an actual battle scene. I'm a troll. Be cliffhangered until next two weeks are gone. I'm already guessing I will take two weeks for the next chapter, considering how lazy my ass is :V.

Also, I'm introducing a new part to my chapters. It's the "Review Reply" corner, a part of the chapter where i'll reply to your reviews. Duh.

Please, don't ask for spoilers. I won't spoil you all because of one single curious dude.

So, without further ado, here's first Review Reply Corner!

Guest: Yeah, wait another two weeks. More stage setting, more tensions raised and colder weather. Get Trundled. :p