PRESENCE OF THE VOID
(Usage/Techniques)
Kanji: 空虚の存在
Rōmaji: Kūkyu No Sonzai
Other Names: Nebula Aura, Void Element
Classification: Elemental Aura Infusion
Elemental Auras Infused:
Presence of the Shadows
Presence of Forces
User: Erebus
Physical Usage: The Presence of the Void is an Elemental Aura Infusion of the Presence of the Shadows and Presence of Forces with Erebus as its only user. This Aura is derived from having one's own mind as a blank canvas and able to be creative in dark times. This Aura also can create nebulas (the remains of destroyed stars), manipulating them based on its composition, also known as the 'Darkness in the Night Sky' or 'Absence of Stars'. Users can create portals to a realm of emptiness known as the Void and Erebus uses this ability to negate Aura in its purest form. Erebus also can construct obelisks that absorb energy. To top it off, Erebus can manipulate gravitational pull akin to the strength of a black hole (making all Presence of Light attacks useless) and erase a being's existence entirely.
Spiritual Usage: Because of its nature to negate any type of energy, this creates a near invincible defense whenever Erebus is in the Void fighting opponents. Due to its infusion of the Presence of the Shadows, whenever Erebus powers up with this Aura, it can disorient or block the use of someone's Spiritual Energy.
List of Techniques/Descriptions
Gravity Spectre: This is an ability that allows Erebus to emit intense gravity from his body that draws the opponent closer and closer until they are within range for a projectile or melee attack. The opponent can only evade this attack by teleportation and can defend themselves against it by taking advantage of the intense gravity emitted from his body, meaning projectiles have the highest chance of taking Erebus off guard as he is unable to defend himself.
Great Obsidian Pillar: This is an ability that allows Erebus to summon the Dark Obelisk from the Void, a large obsidian monolith covered in ancient runes, able to negate any projectile and absorb any Aura from any physical attack. Great Obsidian Pillar can only be countered by Presence of the Dragon wielders.
Limbo Oblivion: This is an ability that allows Erebus to use the Void's properties to negate Aura, enveloping a shroud of mist around the opponent which reduces their movement speed. The parent technique is Realm of Emptiness.
Nebula Trident: This is an ability that allows Erebus to use his true eye to completely absorb all of an ally's energy into his own body, this is only when an ally deems it a necessary sacrifice to give Erebus energy. This causes the teammates body to transform into obsidian as a medium to keep the energy contained in Erebus' body. If the teammate's body is destroyed, all the energy Erebus gained is lost. If Erebus uses it on an opponent, their body will turn into obsidian, and if the opponent's body is destroyed, Erebus gains more strength.
Oblivion Winds: This is an ability that allows Erebus to use his true eye to release a ripple in time and space, appearing in the form of powerful winds that can negate projectile attacks and launches the opponent's back.
Primordial: Voided Existence: This is an ability that allows Erebus to use his true eye to focus on the opponent's body and shroud them in a red-violet aura and completely erase their existence, killing them in the process. This attack is the strongest Presence of the Void technique.
Realm of Emptiness: This is an ability that allows Erebus to be deeply connected to the Void, as to where he was placed there by Drekirama eons ago, henceforth, he can create portals to the Void that take the form of a foggy grey abyss on the ground and should the opponent be on top of it, they will be teleported to the Void. While in the Void for the first 15 seconds, all of the opponent's techniques will disappear into nothingness. This is the parent technique for Draconic Lair of Invisible Flames and Limbo Oblivion.
Time and Space Annulment: This is an ability that allows Erebus to emit a large misty sphere around the opponent and himself, this causes the opponent to not be able to teleport any place in combat so long as the sphere is active.
