Magical Mechanics
Mechanics 1
The magic in this world functions both very loosely and very strictly at the same time. Magical practitioners are primarily self taught, with the uncommon exception of a master-apprentice situation, but this is rare as magic users of the same type rarely live in the same areas. Every magic user has a method of learning, a focus of their powers, and a guide in either the form of familiars (Magicians), contracts (Witches and Warlocks), or elders and animal spirit guides (Wizards and Wicca).
Magicians are the most powerful of the triad of human magic users, drawing from internal reserves and their focus, primarily an artifact created by their class of familiar. Magicians are self taught from their Incantus, made for them individually by their Clan, Clans being the type of sentient magical being a Magician is tied to for support and patronage. A magician's Incantus will bear the parts of their personal seal without exception.
Special Types of Magicians:
Dragonite.
Considered the most powerful of Magicians, bonded to two or more Dragon Clans. Dragons are the strongest of magical creatures, and sentient dragons are the longest lived. Dragon Clans are named for types of gemstones. Each Clan has a preference in the types of Magician they sponsor, primarily based on personality and talents.
Dragon Types are classified on an individual basis. There are no true "breeds", so the types are more like ranks than anything.
Prism- known best for their versatility and pure adaptability, the five Prism branches of the dragon clans are patrons to the creative and adaptable.
Diamond- form and function at their highest. Diamonds are both beautiful and highly useful.
Crystal- Highly useful and adaptive, less sturdy but performing some of the same things as diamonds.
Opal- delicate dragons, but highly venomous and masters of ambush hunting.
Tormaline- otherwise known as Rainbow dragons, shapeshifters.
Moonstone- high awareness and self control.
(Note: Plume is a crossbreed of Diamond and Opal, so he's gonna be a tough little guy when he's grown.)
Druid
Druids are Death Magicians, rather like priests, exorcists, mediums, and counselors to the dead. Druids are bonded to Clans related to death, with Shinigami at the highest of the order. They have the unparalleled ability to connect with spirits and ghosts, able to speak directly with and manipulate them.
Healer
Healers are a mishmash of types, and can be from any other class basis. If their work coincides with medicine, they generally become doctors of their own choosing.
Spell Mechanics
Spells are defined as willful use of magical energy to achieve an effect. Most 'spells' are simply directing a flow of energy to make it do what you want, but some are meticulously formatted to be constant and safe for other magic users. One Magician may create a spell, test it, then he or she will leave records of their spell for fellow Magicians in the archive.
Teleporting
Teleporting is done mostly by following natural energy lines (lay lines) over large distances like a roadmap, then pressing through less energy dense areas to the precise spot desired. Urban areas make this considerably easier because there are so many electrical lines to follow to minute places.
The Archive
The Archive functions basically like a computer network, the central archive is the server and all Incantus are terminals, collecting copies of documents submitted by Magicians and connected to every existing Incantus. A Magician can 'download' documents to their books or erase them temporarily, just like you can add or remove data from your computer.
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There, an outline of basic magical structure in my story. There is no elemental scheme, that's been overdone to death! If a Magician has a thing for fire, than so be it, but that does not make them a 'firemage' or anything like it, your class of magic has more to do with your Clan and what you do with your powers than any preferences.
