Drew
He's lived on the streets for the last five or so years of his life, and it's taught him one rule: the worst thing to do is to stand out from everyone else. It's funny how applicable it is to the games; his mentor urges him to flee from the get-go but he has other plans. He turns to run for that one pack, that one tiny orange pack in the corner of the cornucopia—but the seductive 1 girl reaches it first. Before he knows it there are two arrows in his back—the earsplitting screams are his last.
