AN: Overskill included (for spoilers). Equipment set-up is based on what most MMO's use.
Character Info:
Character Name: Syth
Level: 80
Race: Fox-Tail
Class: Sorcerer
Subclass: Explorer (movement skills such as Blink and Rook Slider cooldowns reduced to 4s, mana cost of movement skills increased by 60%)
Overskill: Warp Strike - Uses Blink or Rook Slider to transport any spell within skill range.
Mount/Pet: Mini-Bear Magician - Reward from the event "Poke the Angry Ogre". Increases spell damage by 10% whenever summoned. Has a 3% chance to re-cast a successful spell.
Equipment:
Head: Circlet of Insight(Production) - Increases Maximum Mana by 5%
Neck: Undead Wizard's Brooch (Phantasmal) - Returns 5% of the magic damage dealt as mana, increases mana consumption of spells by 10%.
Body: Mana-Infused Cloak(Production) - Increases Maximum Mana by 10%
Gloves: Spellmaster's Gloves (Artifact) - Increases spell damage by 20%.
Weapon (2H): High Arcanist's Baton (Phantasmal) - Allows the user to cast uninterrupted. Casting speed increased by 10%.
Feet: Sage Wing Shoes (Phantasmal) - Allows the user to cast while moving. Casting speed increased by 10% while moving.
Acce 1: Wandering Mage's Jewel (Production) - Increases range of spells by 3%.
Acce 2: Wandering Mage's Jewel (Production) - Increases range of spells by 3%.
Background Story:
Syth seldom plays online RPG's only doing so when all avenues of other games are exhausted and his friends are still playing the game. He does not follow the standard builds and like Khergan, experiments with characters from time-to-time to get an interesting build going.
Basing from his experience from online battle arenas, he ultimately chose the sorcerer over an assassin as it was the character that closely fits his style of combat which is more on initiating burst attacks over the early stages of the game and serving as a supporting nuker at the later stage.
But his most valued assets on the guild were his quick thinking skills and adaptability. He can be always seen initiating long range spell volleys at the back or nuking monsters at close range depending on the tide of battle. Most opponents cannot read his actions due to his innate unpredictability which made him an obvious choice for the guild ambush leader.
