Ok, just got a review. I will again explain why these yoshies are in here. It's my destiny to make my new yoshi series into a reality. This helps to spread the idea around. Ok... now that's settled (I hope), I shouldn't be expecting the following question : "What's with the yoshies?" Here's my answer, and now I'm going to start the first duel. This is for a match in the semi-finals.

I have updated, once again, the card info. I like doing this because it makes me think of new ideas.

Yoshi-Kirby: Well, after the odd dimension distortion incident, we have six new duelists. Our first match will be between the sneaky Chamelion Yoshi (CY) and the raging VolcanoYoshi (VY). AY, who do think will win?

AY: It isn't all about brute power. It's strategy that counts. This would include counter-attacks, magic and trap strength, etc. CY has this easy.

Yoshi-Kirby: Well, we don't know VY. He can pull out anything. We'll just have to wait and find out while our combatants enter the area.

CY: Ah, my first tournament. VY will be no match for me.

VY: This is it. It's all or none.

Yoshi-Kirby: The duel is officially starting. To decide who goes first, I, in real life, will roll a die. This will ensure fair results.

CY: 4 VY: 2

Life points set to 8000, CY goes first.

CY: To start off, I'll play the magic card Camoflauge to increase my chances of surviving an attack. Camoflauge Magic/Cont. (When your opponent attacks a face-down defense position monster, flip a coin and call it. If your opponent calls it wrong, negate the attack of that monster. This effect is optional and can be used on each attacking monster.) Then, I'll set a monster in face-down defense and end.

VY: You've already started out deadly CY, but I'll activate Lava Flow to help out all my Fire monsters. Lava Flow Magic/Cont. (Increase the Atk. and Def. of all Pyro and FIRE monsters on the field by 400.) For my next move, I'll summon Bomberang to the field. Bomberang Fire/Machine/Effect (Atk. 1400 Def. 1300) Effect: This card may attack twice during the same battle phase. If it uses this effect, during the second battle phase, destroy the monster it attacks after damage calculation. Destroy this card if it uses this effect. Wow, that was a long effect, but anyway, I'll attempt to attack that card. I choose heads for the coin toss.

Flips coin... Heads!

CY: Great, you attacked my Camo-Snake, and Lava Flow helped you destroy it. Camo-Snake Earth/Reptile/Effect (Atk. 1500 Def. 1500) Effect: If this face-up card does not attack this turn, this card can't be targeted as an attack during your opponent's next turn.

VY: Best of all, Bomberang isn't destroyed.

CY: Oh well, it's my move now. Card face-down, monster in defense, end turn.

VY: Well, Camoflauge isn't helping you much. I'll attack...

CY: Not so fast. Since you declared an attack, I'll activate Water Shield!

VY: What! Not that!

Water ShieldMagic/Quick Play (You can only activate this card when a FIRE monster on your opponent's side of the field attacks. For this turn, all FIRE monsters on your opponent's side of the field have an Atk. of 0. Your opponent's attack still continues after activation of this card.

CY: Best of all, you attacked my Giant Transforming Rock. Giant Transforming Rock Earth/Rock/Effect

(Atk. 0 Def. 2000) Flip: After this card is flipped, you may choose one card attribute. As long as this card remains face-up on the field, this monster becomes that attribute. I choose Fire as the attribute, giving this card a defense boost!

Life points: CY: 8000 VY: 6000

VY: Meh! I'm done.

CY: Time for some fun. I'll sacrifice my Giant Transforming Rock for myself, Chamelion Yoshi! Chamelion Yoshi Earth/Reptile/Effect (Atk. 2300 Def. 1900) Effect: If this card doesn't attack during your turn, then during your opponent's next turn, this monster can't attacked or designated as a target for a magic, trap, or a monster effect. Yes, I'm a very evil card. I'll attack the Bomberang, thus, destroying it.

2300 1800 Bomberang destroyed. VY loses 500 life points.

Life points: CY: 8000 VY: 5500

VY: Grrrr... Ding! Idea! I'll summon Napalm #2 and use Skill Swap!

CY: Gah!

Napalm #2 Fire/Pyro/Effect (Atk. 1600 Def. 1000) Effect: When this card is on the field and it's removed from play by a card effect, inflict 2000 damage to your opponents life points.

Skill Swap Magic/Norm. (Select one effect monster on your and your opponent's side of the field. As long as one of the two monsters remain face-up on the field, their effects are swapped.

VY: I'll end, and since I didn't attack, you can't hurt me!

CY: Well, CY is practically useless without his effect, but...

VY looks like he knows something bad will happen.

CY: Now since I have this new effect, I can use this card with ease. I'll play Soul Eradication!

Soul Eradication Magic/Norm. (During this turn, all monsters used for tributes are removed from play instead of going to the graveyard. Now I'll offer my Chamelion Yoshi as a tribute for a second one! Also, you take 2000 damage! Chamelion Yoshi Look up for details

Life points: CY: 8000 VY: 3500

VY: Well, Napalm #2 is still safe from attack. I'll set a monster face-down and I'm done.

CY: If only Skill Drain was real in this world... Well, I'm done. I can't do a thing.

VY: Well you could've attacked my face-down card, but Now I'm offering my face-down card Fire Tornado and Napalm #2 as tributes for VolcanoYoshi. Fire Tornado Fire/Pyro (Atk. 1800 Def. 1000) A giant tornado of fire that destroys everything in its path.

VolcanoYoshi Fire/Pyro/Effect (Atk. 2700 Def. 1800) Effect: When this card attacks, it is switched to defense position at the end of your turn. Any monster attacked by this card is destroyed, regardless of position or effects. Since I can't attack your monster, I end.

CY: Well, this is like a current pause in the game. I can't do a thing either. I must end.

VY: Well Chamelion Yoshi, you're playing great.

CY: You are too.

VY: But all good things must come to an end. I use the ultimate magic card, Worldly Destruction. Worldly Destruction Magic (All cards on the field and hand are sent to the graveyard. If another "Worldly Destruction" was sent to the graveyard, remove all affected cards from play instead. In addition, each player draws one card. Any damage this turn is 0.) Yes, it's a powerful card, but it's the only way to clear the field. Then, I'll summon a monster face-down and I end.

CY: Well, that wiped the field clean. This isn't going to end soon, and I mean that. I'll summon my great Seismic Worm. Seismic Worm Earth/Insect (Atk. 1900 Def. 900) A giant worm that rips the land to pieces. He's quite the beast, especially when he's equipped with the Diamond Drillhead. Diamond Drillhead Magic/Equip (This card can only be equipped to "Seismic Worm." Increase the Atk of the equipped monster by 600 points. When this card attacks a defense position monster who's Def is lower than the Atk of the attacking monster, inflict damage to your opponent's life points. Damage done in this way is doubled.)

VY: Oh my... I'm dead..., or am I?

What will happen next? Will VolcanoYoshi be defeated or can he withstand the attack? Find out next chapter.