Fallout: 4 Cities Locations.
A/N: These'll probably be the biggest updates for a good while, and I'm not sure how many zones I'll be doing per update; it'll be a time thing.
Outskirts: The Quad cities proper have a few satellite towns, Milan, Coal Valley, Colona and Eldridge. These are the locations for those areas.
Illinois Side:
Crossroad
Location: Colona, IL, on the crossing between Interstate 80 and Interstate 280
Faction: None
Notes: The starting point of the game, past the intro, a fairly standard town, its position on the highway makes it somewhat well off, but no one would dare attack it. It's an unspoken rule that anyone can enter The Praire Wasteland through Crossroad. The only quest here is a brief set of introductory missions to introduce game mechanics.
Scavenger's Square.
Location: Colona, Il, at the crossing between Interstate 80 and Illinois Highway 6
Faction: None
Notes: Contains a few fast food places with nominal food to be scavenged, and a super duper mart, the main attraction, with a variety of items to be gained, as well as the animal companion, who can be recruited here, although only after other in game conditions are met.
Freedom Radio Building
Location: Colona, Il, near Crossroad.
Faction: Nominally Enclave.
Notes: The building is inaccessible.
Vault 57
Location: Coal Valley, Il, evenly spaced between Interstate 80 and Illinois Highway 6
Experiment: Unknown
Notes: The Vault's nuclear generator malfunctioned, and the rads were so heavy the entire populace became feral ghouls, a holotape necessary for a companion quest is found there.
The Zoo
Location: Coal Valley, Il, Just off of Illinois 6.
Faction: Plow Raiders
Notes: Plow Raiders are one of the only factions that still practice slavery in the Prairie Wasteland, and this abandoned pre-war zoo is the place where they trade slaves among themselves. A quest is available here involves either sending slaves to them with a mesmetron, or working with authorities from your faction to shut it down. I don't think I need to say which option is good and which is evil. If the Plow Raiders are chased out, another quest line opens up involving using the mesmetron to capture various wasteland animals to use The Zoo for its original purpose: Showing people interesting animals.
Quad City Airport
Location: Border between Coal Valley and Moline.
Faction: None
Notes: Few people use it today, as air travel is rare in The Wasteland. A vertibird has recently been parked there however... (This is a lead-in to a DLC). In the vanilla game, only a small amount of food and toys can be looted here, and a few hostile Super Mutants are on the airstrip proper.
Camp Eagle
Location: Milan, in what passed for downtown pre-war.
Faction: None
Notes: The populace has a powerful standing army called "The Scouts." The Scouts are instantly recognizable, wearing power armor with light brown Fleur de lis painted on the breastplate. The Scouts and Camp Eagle also pride themselves on being brave, respectful, and honorable. Their society seems to be based off of a youth organization's manual. Basically, I thought it would be funny to have a society based off of The Boy Scouts. The quests for them involve them being understaffed for instructors to train new scouts, so with skill checks, you can help them learn various combat and other field skills. Each quest related to this line ups your reputation with Camp Eagle, and makes them easier to recruit for the main quest.
Vault 50
Location: Milan, Il, halfway between the airport and downtown.
Experiment: Open as soon as the danger is passed, and immediately begin to help populace.
Notes: The anti-Vault 101, Vault 50 is closer to the West Coast Followers than the local variation on that particular faction. They're heavily fortified, thanks to the vault door, and open for anyone who they're fairly sure won't kill them. A few quests amount to escort missions, bringing people in need to it, but it also features in the main quest, as the place where the second Arsenal Keycard is located.
Old Garage-Posideon fuel station Milan.
Location: Milan, near Camp Eagle.
Faction: None
Notes: The standard motorcycle is found here, it can be ridden right then and then; apparently it was in mint condition before the bombs.
Auto Showroom.
Location: Milan, about 10 blocks from Camp Eagle
Faction: None
Notes: Several wrecked cars are on the lot, Plow Raiders are common there, and there's a highwayman in the showroom proper. It's a good place to harvest car bumpers to craft a bumper sword.
Rock River Swamp
Location: Milan, a bit before downtown, but also extending into Moline
Faction: Blue Waters
Notes: A bit of a sandbox, with a few towns spread across the coast, a medicine woman on the Moline side. Plenty of Blue Water raiding parties are present across quite a few houses and trailers with miscellaneous loot, plus an old elementary school. There's also a storage locker rental area on the edge, with which you can pay Blue Waters for garage space for your motorcycle as well as chests in the storage locker for any items. The only quest in this area involves a large settlement on an island in the river, you can either protect it against a Blue Water raiding party, or raid the town with them. The primary purpose of this area, which has 4 or 5 points to fast travel to is more exploration than completing objectives.
Farmlands border
Location: Milan, west of downtown
Faction: Plow Raiders
Notes: A series of raider camps, not one in particular, but several. Can be attacked, but not much else.
Farmlands Stronghold
Location: West side of Milan, near Rock Island.
Faction: Plow Raiders
Notes: The Plow Raiders' main base, farms and a surprisingly opulent farmhouse are behind the walls, this is a major location in a certain companion quest.
Norman Family Farm
Location: Farmlands area of Milan
Faction: None
Notes: The Norman family are the last holdouts from the Plow Raiders in the Farmlands. While the Plow Raiders are currently occupied with other matters, you still have a reason to help them: You can trade a variety of items with them, and in exchange, they'll give aid items, weapons, and even some animals if you're in the good version of the zoo questline.
Blue Waters Checkpoint
Location: The point where the Rock River meets the Mississippi
Faction: Blue Waters
Notes: A fort built at the Rock's mouth, out of the dam that once occupied it. It serves the twofold purpose of controlling traffic into the Mississippi and serving as a base of operation for the Blue Waters' conquest of the Rock. No quests are involved, but it serves as a valuable trading post in the largely hostile farmlands.
Iowa Side: The Iowa side has fewer, on account of there being more game world in Illinois overall.
Brotherhood Base
Location: Eldridge, Ia, north edge
Faction: Brotherhood of Steel
Notes: Brotherhood's main base; you'll be here a lot if you side with The Brotherhood.
Steel City
Location: Eldridge, Ia, not far from the Brotherhood Base.
Faction: Brotherhood of Steel
Notes: A fairly large city with a good deal of people, several quests exist here, and involve helping some ghouls leave, investigating unusual radio broadcasts, and increasing Scribe Andromeda's popularity with Brotherhood citizens. Also contains Grand Lake, an artificial lake with a lab dedicated to purifying water on a large scale, within its walls.
Vault 62
Location: Southern edge of Eldridge, Ia.
Experiment: Overseer is an AI
Notes: A quest involving taking down the AI, which has become unconsciously killing vault dwellers who become sick for efficiency reasons (the AI can't discern mild illnesses from fatal ones). Is picked up through a random radio signal.
Quarry Prison
Location: Outer Edge of Davenport, Ia
Faction: Brotherhood of Steel.
Notes: The Brotherhood Prison, prisoners are kept in the quarry, with guards able to easily snipe any escapees from the top rim.
Funland
Location: Halfway between Davenport and Eldridge
Faction: None
Notes: Once you enter, you're trapped; a madman has taken you into his deranged game. You must kill him and take the key out of there from him before you can escape. Before then, you must fight your way through a variety of enemies. Feral Ghouls, Plow Raiders, even Yao Guai, while his voice taunts you via a loudspeaker.
A/N: Hopefully, I'll get this done in 3 updates, Illinois side in the next update, and Iowa after that.
