Duels 10-12: Basic Dueling; A Deck full of Sunshine.
Now that round 1 was out of the way, it was time to teach Lilly how to duel, as I promised her. I took her to the City park, Witch was the only place in the city where their was any greenery, and started with the basics. A digital clock on one of the Buildings told the date: Tuesday June 9th, 2167.
"The basic card in any duel is the Monster. Without monsters, you can't attack your opponent, nor defend against him. Each monster has a set of Attack and Defense points. When two monsters battle, the one with the highest number wins. Dose that make sense so far?"
"Uh huh." Replied Lilly. "But how do I know witch points to use?"
"That depends on how the Monster is positioned. If the card is vertical, it's in Attack mode, and you use Attack points. If it is horizontal, it's in Defense mode, and you use Defense points. Ok?"
"That makes sense."
"Good, now let's look at the game field. This is referred to by some card effects as "The Field". There are 5 places, or "Zones" where you can Summon monsters. There are also 5 Zones where you can play Spell and/or Trap cards. You also have a Deck Zone, a discard pile called the "Graveyard", a Zone for Field spells, and a Zone for the Extra Deck. The Extra Deck consists of Fusion Monsters, like my Ultimate Dragon, and Synchro Monsters, like my Stardust Dragon. Understand?"
"Perfectly." She replied. She is so smart. She's lucky to have such nice people around her. I wish I did growing up. All I had was my father. He was the one who helped me be who I am today.
"Vary well, let go the basics of game play. You start every Duel with 8000 Life Points. These points represent your health in the game, hence the name. if you ever have 0 Life Points in the game, you lose. And that's the Goal of the game, to make your opponent lose their Life Points. You start the game by picking who goes first. Usually you play Rock-Paper-Scissors, but it can be determined by any means. Then you both Draw 5 cards from your deck. The deck must have within 40 to 60 cards in it."
"Is it a good idea to have lots of cards in a deck? And I mean lots of super powerful ones?"
"Powerful, yes. Overflowing with power, not exactly. It's a good idea to keep your deck to as close to the 40 card minimum as possible. This way, if you need a card in a pinch you are more likely to get it. You would be surprised how many times that's happened to me."
"That makes sense."
"Ok. There are 6 Phases to each turn. This is after all, a turn based game. First is the Draw phase. This is when you will draw one card. The next Phase is the Standby Phase. Generally, nothing will happen in this Phase. But some cards will do something in this Phase. Next is Main Phase 1. This is when you can summon your monsters and play your Spell and/or Trap cards. The next Phase is the Battle Phase. This is when the Monster's do battle either with your opponent's monsters, or with your opponents Life Points. The 5th Phase is Main Phase 2. It's the same as Main Phase 1. Finally, there is the End Phase. Like the Standby Phase, Nothing happens here. But that makes it a good time to play some cards when your opponent is most likely not able to do anything about it. After that phase. It's your opponents Turn, starting with their Draw Phase. Understand?"
"Yes."
"Good. Next is Summoning. You summon by sending a monster that has up to 4 stars, Witch indicate its "Level" from your hand. If you play it face up in Attack mode, you Summon it. If you play it in Face down Defense position, you have "set" the monster. remember you can only Summon or Set once a turn. That's the Bare Basics of the Game. Do you have any Questions?"
"What about Spell and Trap Cards? Not to mention The kinds of monsters?"
"You never miss a beat Lilly. That's good. We'll get to them soon. But First. Lets play Duel to review what you have learned. Unfortunately, since I don't have access to all my cards back home, and don't have any extras here, I'll play with my deck. I wont use Spells and Traps, and we will ignore the Effects of my Effect monsters. And we'll only use 2000 Life Points. OK?"
"Sounds like fun!" She's quite the quick study. We prepped our Decks. She was using a Deck I fastened out of the Boarding House's counterfeits. "Let's Duel."
I said "Since you are the student, you may go first. Draw 5 cards." She did. "Now since it's your Draw Phase, draw 1 card." She did.
She started strong. "I Summon Dunames Dark Witch in Attack mode… can I attack this turn?"
"No, because this would leave me open, and give you an unfair Advantage. So for the vary first turn only, you are not allowed to go into the Battle Phase. It's always a good idea to be a little defensive on the first turn."
"Ok, then I end my turn." Not bad for her first turn ever.
"My draw. I summon Spear Dragon and kill your Dark Witch. Because my Dragons attack is higher then your Witches, she goes to the Graveyard, and you lose 100 Life Points. Make sense?"
"Yes."
"Good. If we were using effects my dragon would go to defense mode after battle. But since we are not, he will stay in attack mode. Turn end."
"My turn. I draw. I set a monster, right?" she had it set correctly.
"That right, see your getting the hang of it."
"Thanks. That does it for my turn."
"My draw. I set a monster, and Spear Dragon attacks. Since it attacks a face down, it is flipped face up." It was Petit Angel. "Now the battle takes place and my dragon wins. Since it was in Defense mode, you lose no Life Points."
"That make a lot of sense now."
"Good. Turn end."
"My turn. I set a monster. Your turn."
"My draw. I set a monster, and flip Summon Marshmallon."
"Wait," Lilly interrupted. "First you set a monster, then you summoned another."
"Ah good eye. But Marshmallon was "Flip Summoned." Flip summons are not included in Normal Summons or Sets. As I was saying, Marshmallon attacks." It was Shining Abyss. "Since my Attack was lower then your defense, I lose Life Points… and a lot too."
"Yay! I'm Gonne win my first Duel!" I hope she dose.
"But now Spear Dragon will attack. And you lose your Monster. Turn end."
"Darn it. My turn. I set a monster. Your turn."
"My draw. I summon Neo-Spacian Grand Mole. He attacks your face down." She lost Mokey Mokey. "and Spear Dragon will finish you." I won, unfortunately. "Not bad Lilly. Not bad at all. Next we'll head back home for Lunch, and I'll prepare your next learning Deck." So that's what we did. It was 1 P.M. when we came back.
"Now then" I said, "Effect monsters are different then Normal Monsters. For starters, they are distinguished by their Orange-like cards. Like my Spear Dragon was. Normal Monsters are distinguished my their Yellow Backgrounds. They have abilities that Normal Monsters don't have. That effect is printed on the card in the Text area. If at any time the effect contradicts the rules. The cards text take priority over the rules. This also applies to all Spell and Trap cards. Ok?"
"Ok." Lilly Responded.
"Good. Now I'll tell you about monsters that have Levels Higher then 4. These monsters need Tributes in order to be summoned. A "Tribute" is a way of offering monsters in order to Summon monsters, and sometimes, to pay costs for card effects. To summon a monster with 5 or 6 stars, you must tribute 1 monster, usually any monster can be used to "Tribute Summon". But you need to tribute 2 monsters to summon monsters with 7 or more stars. You can also use monsters that were Tribute Summoned In order to Tribute Summon. Remember that you can also set the Tribute summoned monster. Also, remember that a Tribute Summon counts as your turns Normal Summon or set. Understand?"
"Perfectly" She said so happily.
"Good, to wrap up our Discussion on monsters, Remember that the colored circle in the top right corner determines it Attribute. There are 6 Attributes in this game: Fire, Water, Wind, Earth, Dark, and Light. Monsters also have a type assigned to them, there are over 20 types in the game at this time. Some card effects help or harm a monster depending on their Type or Attribute, and some times both. Understand?"
"I do." She replied.
"Alright then. Well move along to our next Duel. This time effects are active, and we will use 3000 Life Points."
We set up, and yelled "Duel". Again, she went first.
"My Turn… Richard, What Dose Gemini Mean?"
"Ah you found it. Good. Play it." She Summoned Dark Valkyria. "That is a Gemini Monster. These Effect Monsters are unique effect monsters. Gemini is the Zodiac sign of the Twins. These monsters reflect that. They are summoned to the Field as Normal Monsters with no effects. But if they are on the Field if you have not Normal summoned that turn, You can spend it to Summon it again as an effect Monster with it's effect. It is also treated as a Normal monster in the Graveyard. Ok?"
I understand. I end my turn."
"Ok. My draw. I set a monster. Turn end."
My turn. I summon My Gemini as an effect monster. and use the counter from her effect to Destroy your monster. Then I attack you directly. I end my turn."
"Well done Lilly. You see how any effect can turn the tide of a duel?.. My draw. I summon Krebons, Turn end."
"My turn. I summon Freya, Spirit of Victory. Valkyria attacks." I used Krebons effect. "I end my turn. Yay, I'm goanna win this time." Again, lets hope so.
"My draw. I sue Quillbolt's ability. Since there is a Tuner monster on my side of the Field, I can Special Summon him from the Graveyard. Then I Tribute him to set a monster. Since he was Summoned from the Grave with his ability, he is removed from play."
"Huh?" Lilly inquired. "Remover from play?"
"Oh, that's right, I forgot to tell you. The remove from play zone is another part of the game. It's not apart of the actual field. Some times monsters go their instead of the Graveyard. Ok?"
"Ok."
"Good. I then put Krebons in defense mode. Turn end."
"My turn. I summon Dunames Dark Witch. She attacks Krebons." I negate. "And dark Valkyria attacks the face down."
"You kill Handcuffs Dragon. His Ability is that when he is killed in battle, he Becomes an Equip Spell card on the attacking monster. then the monster loses 1800 attack points. Taking it to zero."
Lilly then said "But Freya's effect give all fairy monsters 400 Attack and Defense points."
"True. Also, when the attached monster is killed in battle, Handcuffs Dragon is revived."
"I see, Now Freya will kill Krebons." I had only 400 Life Points. "Your turn."
"My draw. I summon Rose, Warrior of Revenge. She will kill Dark Valkyria." Lilly lost 1200 plus 300 Points due to Rose's effect. Handcuffs was revived in defense mode. "Turn end."
"My Turn. I summon another Dark Valkyria, she attacks Rose! Yay! I won!" She did.
"That was Vary well done Lilly. You're a quick learner."
"Thank you. So what's next?"
"I guess we'll go onto Spell and Trap Cards. Give me a moment to re configure your deck." It was 3 P.M. when it was fixed up. "Spells and Traps are the other half of the game. These cards have Various effects, and like monsters, have different kinds. Normal Spell and Trap cards just say Spell card and Trap card in the corner. Equip spells have a cross in a circle after the word Spell card. These cards stay on the field as long as the monster they are equipped to stay on the field. Continuous Spell and Trap cards, with an Infinity Symbol, are like Normal monsters But they stay on the field and their effect is, well, continuous. Field Spells, with a fancier cross in the circle, are cards that effect the entire playing field on both sides. But only one can be played at a time. If you have one and your opponent activates one, yours is destroyed and sent to the Graveyard. Quick-Play spells, with a lightning bolt in the circle, can be activated normally, from your hand during your turn, or if set, during your opponents turn. But if you set a Quick-Play spell, you cannot activate it till the start of your opponents turn. Counter Tarps, they have a pointing arrow in the circle, are the Trickiest of them all they work like any other traps, but only other Counter traps can be activated in response to a counter trap. And that's about it. The one thing I haven't mentioned is that Traps cannot be activated from the hand like Spells can. They must be set the first turn they are played. Technically you must first "Set the Trap?" We giggled a little. "Do you understand all of that?"
"Yes I do. But what one time I saw a spell with a fire in the little Circle. What is that?
"That is a Ritual spell card. Those are spell cards that are used to "Ritual Summon" Ritual monsters. Those Monsters have blue backgrounds. A Ritual Summon Is a Special Summon. To Ritual Summon You must play that card while you have the Ritual monster in you hand. Then you must Tribute from either the Field or your hand monsters who's levels either total or exceed the ritual monsters level. You cannot use the Ritual monster you are summoning to do so obviously. But you can use a second of that ritual monster to summon the other. If a ritual monster is in your Graveyard that was not Ritual summoned. it cannot be summoned from the Graveyard. Ok?"
"Wow this is a complex game." Lilly Replied after my long rant.
"I know. It seemed intimidating to me at first as well. Let's wrap this lesson up. Now I'll teach you about the monsters of the Extra Deck. Fusion monsters and Synchro monsters. Fusions were the first monsters that were used in the Extra deck. If I'm correct, it was once called the Fusion Deck because when Duel Monsters first came out, Synchros didn't exist. Fusions, like my Ultimate Dragon, have Purple backgrounds. They are monsters that are special summoned my playing the Spell card "Polymerization" and sending from the Field or hand monsters that are on the fusion Monsters text. For example, I need all 3 Blue-Eyes White Dragons, to Summon Ultimate Dragon. But today, there are many ways to Fusion Summon. Ok?"
"Ok!"
"Good. Now Synchro Monsters, which have a white background, are a powerful breed of monsters, and a little easier to summon. You need one monster called a Tuner monster, Like Krebons. and you also need 1 or more Non-Tuner monsters in order to summon Synchros. To Synchro Summon, witch is also a Special Summon, The Tuner and other monsters in the summon must have the Combined level total of the monster they are Summoning EXACTLY. For example. If I have Krebons on the Field, I must have at least one level 6 or up to 4 monsters in witch their levels total 6 to summon Stardust Dragon. Sometimes, their will be restrictions on what monsters or tuners you can use in the Synchro Summoning. A Famous example is Junk Warrior. He must have Junk Synchron in his summoning. But since Junk Synchron's effect gets the needed level monster Special summoned from the Graveyard, it's not much a problem. Ok?"
"Is that all there is to know?"
"well,-"
"Ugh!" Lilly groaned. I just laughed.
"Don't worry, this is the last thing. All Effects, Spells, and Traps have what is called a "Spell Speed". Spell Speed 3, the highest Spell Speed, is given to all Counter Trap Cards only. Spell Speed 2 is given to Quick-Play Spells, Normal and Continuous Traps, and Quick Effect Monsters Like Krebons. and Spell Speed 1 is for other Spell cards, and Effects that are not in the First Categories. I'll be honest Lilly, it took me a while to figure this out too, so don't worry."
"Thank you so much for teaching me Richard!" Then she hugged me.
"Your welcome Lilly. Up for a Duel with the deck you got for your Birthday?"
"Her eyes lit up. "Yay! That would be awesome!" So we prepared our decks.
"Remember Lilly," I said, "Now you know the Rules. I won't hold back this time." She Gulped. "Duel… My Draw. I set a monster, and 3 cards face down. Turn end."
"Ok, my turn. I play Valhalla, Hall of the Fallen, and use it to Special Summon Winged Kuriboh in defense mode. Then I set a monster and one card face down. Your turn Richard."
"My draw. I play Different Dimension Capsule, and play Mystical Space Typhoon on your face down." I destroyed Wall of Revealing Light. "Turn end."
"My turn. I set a card face down. Your turn."
"My draw. I pass."
"My turn. I pass as well."
"My draw." I got my card from Different Dimension Capsule. "I set a monster and a card face down. Turn end."
"My turn. I Tribute Winged Kuriboh for Majestic Mech-Ohka. He will attack your left face down." I activated Sakuretsu Armor. "Darn it. Then I end my turn."
"My draw. I pass."
"My turn. I set a monster. Your turn."
"My draw. I pass again." What is up with my deck?
"My turn. Ugh, I pass as well."
"My draw. This might give something. I play Assault Teleport…You came. I Flip summon both Counselor Lily and Des Feral Imp. I return Mystical Space Typhoon to the deck by my imp's effect. Then Tribute the Imp for Handcuffs Dragon. Then Synchro them both for Stardust Dragon."
"Oh no!" Lilly got nervous.
"And I'm not done yet. I now play Assault Mode Activate, to summon Stardust Dragon /Assault mode!" it was as majestic as when Roy used it. "Stardust Attacks your far left facedown." She played Mirror Force, but I negated it with Stardust. "Turn end." Stardust Assault mode retuned.
"M-My turn. I know what to do…I think. I'll pass this turn."
"My draw. I play Future Fusion, then set a monster. Stardust attacks the Right one this time." He flipped Marshmallon, but I negated it's Life Point effect thus killing it anyway. "Turn End."
"My Turn. I play Smashing Ground." Witch I naturally Negated. "Then I Flip Summon Herald of Orange Light, and Equip to him 2 Cestus of Dagla and United We Stand." Totaling him at 2100 Attack points… Well done. "I attack your face down!" I played Draining Shield. My Life Points are at 10,100, hers at 8000. "Darn it. I end my turn."
"My draw. I summon Krebons, and Flip Summon Man-Eater Bug." Her herald died. She then lost 4650 Life Points…Wow, I can be brutal sometimes. "Turn…end."
"M-M-My turn." I could see that she was upset that she was going to lose. She was starting to cry. I knew what could cheer her up.
"You know Lilly, there is actually one more Rule I forgot to tell you." She looked up. "If for any reason, you can't find a way to win. You can always do this." I put my hand over my deck. "Lilly… I surrender this Duel to you. You win by default." She stopped crying.
"Thank you Richard." She said, and again ran over and hugged me.
At 5 P.M. we went home, had Dinner and watch the rest of the day's Fortune Cup Duels on the Small Black and White T.V. Lilly liked watching the duels a lot more now that she knew the Rules.
