AN:
Hello everyone, sorry this isn't a chapter, but working on the latest chapter as we speak.
As you can see its another Zerg Unit Codex, updated with the new Zerg units/upgrades.
For those who are wondering, the beast from the last chapter was a Primal Ultralisk Grimmified.
And if you're wondering this Primal Zerg WILL be a major concern in the future, so don't worry.
Now here it is.
Zerg Unit Codex
Universal upgrades:
Burrow
Burrow move.
3 Melee attack
3 Missile attack
3 Flyer attack
3 Carapace armor ground/air
Drones:
Swarm Strain: Able to spawn 4 drones at the price of 1.
Spawn Time: 10 min
Overlord:
Generate creep
Ventral sacs: Able to carry Zerg units
Pneumatized carapace: Increases overlords/overseers speed by 50%
Morph to Overseer
Spawn time: 20 min
Overseer:
Detector: Able to see/reveal hidden enemies and see through illusions
Contaminate: Able to cover target structure in slime, trapping any targets inside
Pneumatized carapace: Increases overlords/overseers speed by 50%
Spawn Changeling
*NEW* Psionic Jammer: Able to jam communications in a large area
Morph time: 10 min
Changeling:
Assimilation: Able to assimilate and kill target and transform/impersonate into target perfectly and gains all memories from target
Spawn time: instant
Queen:
Spawn Larva: Releases pheromones on targeted hive to decrease larva spawn time by 50%
Spawn Creep Tumor
Transfusion: Heals target Zerg unit or building
Rapid incubation: Releases pheromones onto a group of eggs to decrease spawn time by 50%
Spawn time: 40 min
Zergling:
Raptor/Swarm strain: Able to spawn 4 zerglings at the price of 1. Zerglings can leap to higher terrain and towards enemies to close distance.
Adrenal glands: Increase zergling attack rate
Metabolic boost: Increases zergling movement speed by 60%
Hardened carapace: Increases zergling health
Morph to baneling: Able to morph into a baneling
*NEW* Yellow Dust: Zergling ignores and reduces enemy's armor
Spawn Time: 15 min
Baneling:
Hunter Strain: Banelings able to jump up and down cliffs. Also leaps to chosen target
Centrifugal hooks: Banelings are able to roll, increases movement speed
Corrosive acid: Deals more damage to primary target
Rupture: Increase blast radius by 50%
Regenerative acid: Friendly Zerg units and structures that are within the baneling's blast radius is healed
Spawn time: 10 min from zerglings
Roach:
Corpser strain: Target killed by Roach will spawn two roachlings from corpse.
Rapid regeneration: Regenerates health extremely fast while burrowed
Glial reconstitution: Increases Roach base move speed
Tunneling claws: Able to burrow move at full speed and increases regeneration while burrowed by 100%
Hardened carapace: Adds 3 armor
*NEW* Green Dust: Increases Roach's range attack
*NEW* Morph to Ravager: Able to morph into a Ravager
Spawn time: 20 min
*NEW* Ravager:
Red Dust: fires explosive projectiles at long range
Glial reconstitution: Increases Ravager's base movement speed
Morph time: 10 minutes from Roaches
Hydralisk:
Impaler strain: Hydralisks can morph into the Impaler. Morph time: 10 min
Muscular augments: Movement speed increased by 25% and increases range attack
Frenzy: for 15 seconds increase Hydralisks attack speed by 50%
Ancillary carapace: Increases Hydralisks health
*NEW* Red Dust: Spines now explode, Increases Hydralisks range damage
Spawn time: 25 min
Infestor:
Neural parasite: Fires a parasite to biological or mechanical unit to take control of it for an infinite amount of time
Fungal growth: Targets in area of effect will become immobilized and is damaged overtime. Last 10 seconds
Infested terran: Spawns an infested terran egg, after 5 seconds hatches an infested terran
Spawn time: 35 min
Swarm host:
Carrion/Creeper strain: Locust produced by swarm host can now fly and attack air units. Also when burrowed, can generate creep and burrow to any area with creep
Spawn Locust: Spawn 4 locust with limited life span of 10 mins, spawns every minute
Rapid incubation: Increases locust spawn rate by 20%
Pressurized glands: Increases locust attack range by 10%
Spawn time: 30 min
Ultralisk:
Torrasque: When an ultralisks dies, its corpse turns into a chrysalis. After a brief moment, the chrysalis hatches a new ultralisk at full health.
Chitinous plating: adds 4 armor
Frenzy: Ultralisks is immune to stuns, snares, mind control and movement altering effects
Burrow charge: burrows and charges target location, stunning and knocking back all units in the area effect
Tissue assimilation: Heals every time ultralisks attacks
Monarch blades: Deals 25% more damage
*NEW* Yellow Dust: Attacks ignore armor
Spawn time: 55 min
Hunter Killer:
Rapid regeneration: rapidly regenerates health
Muscular augments: Movement speed increased by 50% and increases range attack
Frenzy: for 25 seconds increase hydralisks attack speed by 50%
Ancillary carapace: Greatly increases hydralisks health and add 2 armor
Mono-blades: does increased damage to armored units
Tunneling claws: moves 100% while burrowed
*NEW* Yellow Dust: Melee attacks ignore armor
*NEW* Green Dust: Increases range attack
Spawn time: 1 hr 15 min
*NEW* Defiler:
Dark Swarm: Shields itself and surrounding friendly Zerg units from all but the most powerful range attacks
Consume: Consumes a friendly Zerg unit to gain a large amount of energy
Burrow: Can burrow to slowly regenerate energy reserves
Plague: Sprays target area with red spores, slowly damaging all effected units and revealing any hidden enemies
Metasynaptic Node: Increase overall/starting energy reserves
Spawn time: 50 min
Scourge:
Scourge swarm: Spawns 4 scourges for the price of 1
Corrosive acid: Deals more damage to primary target
*NEW* Green Dust: Increases base movement speed
Spawn time: 15 min
Mutalisk:
Viper strain: Morphs into a viper
Tissue regeneration: Greatly increases health regeneration
Sundering glave: Deals 100% increased damage to a single target, no longer bounces
*NEW* Green Dust: Increases base movement speed
Spawn time: 25 min
Viper:
Blinding cloud: creates a thick cloud onto target area
Abduct: Pulls target to the viper's location
Parasitic bomb: Creates a parasitic cloud that damages all air units in the clouds range. Lasts 7 min
Consume: Drains life from target Zerg structure to gain life/energy
Morph time: 10 min
Corruptor:
Caustic spray: spews a stream of acid at ground target
Morph into Brood lord: Morphs into a brood lord
Spawn time: 30 min
Brood lord:
Broodling swarm seeds: spawns 4 broodlings for each attack
Acid glob: Long range air attack does more damage to armored air targets
Morph time: 20 min
Leviathans
Bio-plasmic discharge: fires a large glob of acidic plasma at target for massive damage
Spawn Swarm: Able to spawn any Zerg unit, besides its own type, into battle
Spawn time: 1 month
AN:
So here is the new updated codex. Hope you like it.
Now this next part is IMPORTANT.
Some of you have been asking me to add in either Terrans, Protoss or both into the world of RWBY, either as a displaced OC or a large group/army.
However, these were just some readers that asked, now what I'm asking from the rest of you is:
Would you like to see Terrans or Protoss in my story?
Comment or PM me on your vote whether or not you would like to see more of the other races on Remnant, the voting will last until the next chapter is out.
HOWEVER, if majority of you say YES to Terrans and Protoss on Remnant, here is the catch. I decide on my own OC's or whether or not a single person or an entire army comes to Remnant.
If you're wondering, why I'm hesitant on putting Terran or Protoss OC's or armies in my story, this is why:
I've read many Fanfics that tries to juggle multiple OC's in and out of the canon storyline. Many of the fanfics I read soon made these OC's into background characters with bland, stereotypical and boring character development to the point that the author gives up on them or even the story.
As for those fanfics that actually succeeded the authors are masters at what they do and I'm sure even they have some trouble with new OC's.
What I'm afraid is that I have already have a plan for my story, and by adding OC's I'm afraid I make that OC bland, boring and stereotypical for you readers and drive this OC into a wall of no return.
However, as you're reading this I'm already making plans to avoid this and for the arrival and roles of potential new OC's if the votes say yes.
Thank you for those who understand and I'm working on the latest chapter.
