AN:

Hello everyone, sorry this isn't a chapter, but working on the latest chapter as we speak.

As you can see its another Zerg Unit Codex, updated with the new Zerg units/upgrades.

For those who are wondering, the beast from the last chapter was a Primal Ultralisk Grimmified.

And if you're wondering this Primal Zerg WILL be a major concern in the future, so don't worry.

Now here it is.

Zerg Unit Codex

Universal upgrades:

Burrow

Burrow move.

3 Melee attack

3 Missile attack

3 Flyer attack

3 Carapace armor ground/air

Drones:

Swarm Strain: Able to spawn 4 drones at the price of 1.

Spawn Time: 10 min

Overlord:

Generate creep

Ventral sacs: Able to carry Zerg units

Pneumatized carapace: Increases overlords/overseers speed by 50%

Morph to Overseer

Spawn time: 20 min

Overseer:

Detector: Able to see/reveal hidden enemies and see through illusions

Contaminate: Able to cover target structure in slime, trapping any targets inside

Pneumatized carapace: Increases overlords/overseers speed by 50%

Spawn Changeling

*NEW* Psionic Jammer: Able to jam communications in a large area

Morph time: 10 min

Changeling:

Assimilation: Able to assimilate and kill target and transform/impersonate into target perfectly and gains all memories from target

Spawn time: instant

Queen:

Spawn Larva: Releases pheromones on targeted hive to decrease larva spawn time by 50%

Spawn Creep Tumor

Transfusion: Heals target Zerg unit or building

Rapid incubation: Releases pheromones onto a group of eggs to decrease spawn time by 50%

Spawn time: 40 min

Zergling:

Raptor/Swarm strain: Able to spawn 4 zerglings at the price of 1. Zerglings can leap to higher terrain and towards enemies to close distance.

Adrenal glands: Increase zergling attack rate

Metabolic boost: Increases zergling movement speed by 60%

Hardened carapace: Increases zergling health

Morph to baneling: Able to morph into a baneling

*NEW* Yellow Dust: Zergling ignores and reduces enemy's armor

Spawn Time: 15 min

Baneling:

Hunter Strain: Banelings able to jump up and down cliffs. Also leaps to chosen target

Centrifugal hooks: Banelings are able to roll, increases movement speed

Corrosive acid: Deals more damage to primary target

Rupture: Increase blast radius by 50%

Regenerative acid: Friendly Zerg units and structures that are within the baneling's blast radius is healed

Spawn time: 10 min from zerglings

Roach:

Corpser strain: Target killed by Roach will spawn two roachlings from corpse.

Rapid regeneration: Regenerates health extremely fast while burrowed

Glial reconstitution: Increases Roach base move speed

Tunneling claws: Able to burrow move at full speed and increases regeneration while burrowed by 100%

Hardened carapace: Adds 3 armor

*NEW* Green Dust: Increases Roach's range attack

*NEW* Morph to Ravager: Able to morph into a Ravager

Spawn time: 20 min

*NEW* Ravager:

Red Dust: fires explosive projectiles at long range

Glial reconstitution: Increases Ravager's base movement speed

Morph time: 10 minutes from Roaches

Hydralisk:

Impaler strain: Hydralisks can morph into the Impaler. Morph time: 10 min

Muscular augments: Movement speed increased by 25% and increases range attack

Frenzy: for 15 seconds increase Hydralisks attack speed by 50%

Ancillary carapace: Increases Hydralisks health

*NEW* Red Dust: Spines now explode, Increases Hydralisks range damage

Spawn time: 25 min

Infestor:

Neural parasite: Fires a parasite to biological or mechanical unit to take control of it for an infinite amount of time

Fungal growth: Targets in area of effect will become immobilized and is damaged overtime. Last 10 seconds

Infested terran: Spawns an infested terran egg, after 5 seconds hatches an infested terran

Spawn time: 35 min

Swarm host:

Carrion/Creeper strain: Locust produced by swarm host can now fly and attack air units. Also when burrowed, can generate creep and burrow to any area with creep

Spawn Locust: Spawn 4 locust with limited life span of 10 mins, spawns every minute

Rapid incubation: Increases locust spawn rate by 20%

Pressurized glands: Increases locust attack range by 10%

Spawn time: 30 min

Ultralisk:

Torrasque: When an ultralisks dies, its corpse turns into a chrysalis. After a brief moment, the chrysalis hatches a new ultralisk at full health.

Chitinous plating: adds 4 armor

Frenzy: Ultralisks is immune to stuns, snares, mind control and movement altering effects

Burrow charge: burrows and charges target location, stunning and knocking back all units in the area effect

Tissue assimilation: Heals every time ultralisks attacks

Monarch blades: Deals 25% more damage

*NEW* Yellow Dust: Attacks ignore armor

Spawn time: 55 min

Hunter Killer:

Rapid regeneration: rapidly regenerates health

Muscular augments: Movement speed increased by 50% and increases range attack

Frenzy: for 25 seconds increase hydralisks attack speed by 50%

Ancillary carapace: Greatly increases hydralisks health and add 2 armor

Mono-blades: does increased damage to armored units

Tunneling claws: moves 100% while burrowed

*NEW* Yellow Dust: Melee attacks ignore armor

*NEW* Green Dust: Increases range attack

Spawn time: 1 hr 15 min

*NEW* Defiler:

Dark Swarm: Shields itself and surrounding friendly Zerg units from all but the most powerful range attacks

Consume: Consumes a friendly Zerg unit to gain a large amount of energy

Burrow: Can burrow to slowly regenerate energy reserves

Plague: Sprays target area with red spores, slowly damaging all effected units and revealing any hidden enemies

Metasynaptic Node: Increase overall/starting energy reserves

Spawn time: 50 min

Scourge:

Scourge swarm: Spawns 4 scourges for the price of 1

Corrosive acid: Deals more damage to primary target

*NEW* Green Dust: Increases base movement speed

Spawn time: 15 min

Mutalisk:

Viper strain: Morphs into a viper

Tissue regeneration: Greatly increases health regeneration

Sundering glave: Deals 100% increased damage to a single target, no longer bounces

*NEW* Green Dust: Increases base movement speed

Spawn time: 25 min

Viper:

Blinding cloud: creates a thick cloud onto target area

Abduct: Pulls target to the viper's location

Parasitic bomb: Creates a parasitic cloud that damages all air units in the clouds range. Lasts 7 min

Consume: Drains life from target Zerg structure to gain life/energy

Morph time: 10 min

Corruptor:

Caustic spray: spews a stream of acid at ground target

Morph into Brood lord: Morphs into a brood lord

Spawn time: 30 min

Brood lord:

Broodling swarm seeds: spawns 4 broodlings for each attack

Acid glob: Long range air attack does more damage to armored air targets

Morph time: 20 min

Leviathans

Bio-plasmic discharge: fires a large glob of acidic plasma at target for massive damage

Spawn Swarm: Able to spawn any Zerg unit, besides its own type, into battle

Spawn time: 1 month

AN:

So here is the new updated codex. Hope you like it.

Now this next part is IMPORTANT.

Some of you have been asking me to add in either Terrans, Protoss or both into the world of RWBY, either as a displaced OC or a large group/army.

However, these were just some readers that asked, now what I'm asking from the rest of you is:

Would you like to see Terrans or Protoss in my story?

Comment or PM me on your vote whether or not you would like to see more of the other races on Remnant, the voting will last until the next chapter is out.

HOWEVER, if majority of you say YES to Terrans and Protoss on Remnant, here is the catch. I decide on my own OC's or whether or not a single person or an entire army comes to Remnant.

If you're wondering, why I'm hesitant on putting Terran or Protoss OC's or armies in my story, this is why:

I've read many Fanfics that tries to juggle multiple OC's in and out of the canon storyline. Many of the fanfics I read soon made these OC's into background characters with bland, stereotypical and boring character development to the point that the author gives up on them or even the story.

As for those fanfics that actually succeeded the authors are masters at what they do and I'm sure even they have some trouble with new OC's.

What I'm afraid is that I have already have a plan for my story, and by adding OC's I'm afraid I make that OC bland, boring and stereotypical for you readers and drive this OC into a wall of no return.

However, as you're reading this I'm already making plans to avoid this and for the arrival and roles of potential new OC's if the votes say yes.

Thank you for those who understand and I'm working on the latest chapter.