Heir of Void.

Powers: Can easily wrap themselves in void to hide, becoming imperceptible or pass through walls, can alter the void to reveal or hide knowledge, can summon monsters from the void. At full power can become one with nothingness, everywhere and nowhere all at once.

Possible Ability Names:

Flickering Shadow: The Heir alters deception.

At low levels the Heir has an innate bonus when hiding or attempt to reveal information.

At mid-levels the Heir cast void over an object to make it vanish from most perceptions.

At high levels the Heir can cast things directly into the void.

Aimed Shadow: The Heir alters the void.

At low levels the Heir naturally gains stealth bonuses, void wrapping around them to let them sneak passed others invisibly.

At mid-levels intangibility is added to this void state.

At high levels the Heir can force open a portal to the void to summon a low level horror beast.

Nothing: The Heir's most powerful late game ability, allowing them to become one with the void, a living shadow, completely imperceptible.

The Land of Caves and Silence

Description: The planet is a shadowy desert wasteland with a network of blue-tinted caves, some of which contain waterfalls. The darkness is merely eye straining, but the silence alternates between unnerving and deafening. Even the underlings move without sound through the caves. And the sensation of something watching.. it never leaves.

The cave bat consorts keep their eyes shut, navigating silently with echo location too high pitched to be heard. They seem afraid of eyes, and any sound being made will panic them. These consorts were once quite cheerful, but their fear of being seen or heard keeps them hidden now.

Land Marks: Old Temple- An ancient blue stone temple. History and old relics are kept here. Very little has any usefulness, but some things are quite powerful, hidden in the darkness to be found by those who need it.

Dark Waterfall- A massive waterfall of pitch black water. The waterfalls are the only source of natural sound in LoCaS, but this waterfall runs silently. Staring into its water will cause a growing sense of fear and eventually cause damage to the mind. Starting at the bubbling foam will lead to a trance and likely possession. Gazing into the water will lead to pure madness when the eye is seen. There is a way passed this waterfall, but the horror-terror guards it.

Freihausgarten- A town build in one of the biggest expanses of the caves, stalactites the size of temple pillars hanging above. The town, once the trading and market hub for the consorts, is now silent and grim, the consorts possessed and the boarder guarded by the Nagäae. Within is knowledge of the horror-terror, the denizen, and much more.

Dunkelhügel- A massive hill hidden above the caves, with the deepest pit of LoCaS. If one were to survive the trip down into it, they would find themselves in a massive cave, one that exists both in the void and the physical world. It is here that Cyäegha waits.

Unique Enemies: Watchers- Think jellyfish, but instead of swimming, they crawl along the walls, their soft center being large eyes (low physical stats, minor magic barrier, mind reading, whisper ability to cause paranoia status effect).

Crawling Eyes- Large eyes that crawl along the walls at the end of a snake-like tail, more intelligent and strong than the Watchers, and more linked to the horror-terror and the denizen (moderate speed and striking power with tail, venom tears, fear aura, whisper ability).

Nagäae- Corrupted humanoid beasts, amphibious in nature and mindless servants of the horror-terror (medium stats save for high strength and durability, low mental stats, basic weapon carrying; swords, spears, knives, clubs, etc).

Cyäegha- Behold the great onlooker, second in command to the denizen. A single massive eye that sees all with dozens if not hundreds of long, powerful tendrils to fight, defend, and move with. This earthen elemental horror-terror is a nihilistic one, their only joy coming from the quiet and from the destruction of progress (high strength, moderate speed, high intelligence and wisdom, high durability, tendril slam/constrict, whispers, greater whispers, crack the earth, wailing, glare, evil eye).

Challenge: Alter the silence to learn where the denizen is, become one with the void to go unnoticed as you pass through the caves.