Hello guys and girls. I apologize that I haven't been able to update last week as the Aang vs. Mewtwo battle has taken more out of me then I thought, though I hope it will be worth it in the end. Also I have been charged with doing a number of profiles that Superman, Ghost Rider, Raven and this guy below.

As I kind of made this profile from scratch after never playing any game that Shadow was in I am hoping for some feedback regarding the accuracy of the guy below (suggest me improvements and I will improve for my OFFICIAL profile later on that will include more information and sections), as well as post two discussion questions at the very end.

==SHADOW THE HEDGEHOG==

Name: Shadow
Age: 50 (biologically 15?)
Height: 3 ft 3in
Weight: 77lbs
Grade: 7.0 Higher Being
Class: "Ultimate Lifeform"
Theme Song: "I Am...all of me"-Crush 40|
"I Am...all of me" -Crush 40|

Bio: Shadow the Hedgehog is most famously known as the arch-rival of Sonic the Hedgehog. He was created as the "Ultimate Lifeform" by Professor Gerald Robotnik using the DNA and blood of Black Doom. Since his debut Shadow has shown to be a powerhouse, able to beat every major faction on his planet. He can run at hypersonic speeds and burst through walls with his pure power. Shadow also holds near mastery of the chaos emeralds, using it to inflict a variety of chaos based attacks and augments. However he is most spectacular in his Super Shadow form, in which he is nearly invulnerable. Shadow is heavily motivated by his childhood friend Maria and will do anything to see her return to life (which is promised if he wins).

LONG RANGE: Shadow Rifle
Type: Rifle | Range: Assault Rifle ? | Type: Plasma/Energy |ROF: Semi-automatic |Magazine: 30 rounds?
The Shadow Rifle is the most powerful gun of Shadow the Hedgehog in the game of the same name. In the game there are few enemies that can stand up to more than one shot and Shadow has shown himself to be highly accurate with this gun, even when running at full speeds. I am not sure exactly how many rounds this gun has but I'd imagine he has around thirty, and it's worth noting Shadow is capable of picking up and throwing weapons too. In hero Shadow mode this has unlimited ammo.

MID RANGE: CHAOS ATTACKS!
Type: Prepared| Effect: Variable | Range: variable (ranging from line of sight, and the vast majority less then assault rifle)
Shadow has a number of Chaos Attacks which he can use somewhat freely, all of them taking some preparation time. NOTE: This huge list is going to be split in two; low level attacks which can be used so long as he has energy, and high level ones that require either chaos boost, Super Shadow or the removal of his inhibitors. The low level ones do not do too much damage, while the high level ones do significantly more.
CHAOS SPEAR: A lightning bolt attack released while charged with energy; this attack is fairly weak compared to the others however is still capable of stunning foes . In a sense they function like ki blasts on the most basic level, and Shadow can spam dozens of them seemingly per second. It can also be charged in a more powerful but damaging attack.
CHAOS NIGHTMARE: The user creates small blasts of Chaos Energy with their hands and at the nexus, knocking back enemies, or knocking them into the air.
CHAOS ATTACK : A move that, after a homing attack, levitates the user in front of the enemy, letting them do up to 5 chaos energy-enhanced punches and kicks, each a bit more powerful than the : can only be used after homing attack (see close range).
CHAOS RIFT: The user creates a sphere that is thrown to the opponent. Upon touching someone, it immediately seems to send them into space, or if it fails, it makes them dizzy, instead.
CHAOS BURST: In its most basic form, the user releases a small spherical explosion of Chaos Energy around them, knocking back enemies. However, this attack has an additional effect that makes it frighteningly effective. Before releasing the explosion, the user can vanish from view, hiding in a rift in space. The user can then move to a different location, then reappear amidst the explosion. This effect makes the attack a dangerously effective surprise attack. The damage though from the attack is surprisingly minimal.
However there is also a rare variation of this, where the user briefly appears on three spots at once. All three versions of the user will simultaneously use Chaos Burst and then emerge as one again.
CHAOS MAGIC: The user concentrates their energy and snaps their fingers, creating a brief rip in the fabric of space-time, which blasts the opponent backwards. Another low damage spell though.
ROAMING CHAOS: Creates what appears to be a space-time bomb, which follows Shadow until someone runs into it, doing moderate damage.

"CHAOS BOOST " Powers:
These attacks are only available when Shadow uses Chaos Boost or a higher powerup (removal of inhibitor rings, Super Shadow)
CHAOS LANCE: An upgraded version of Chaos Spear, this does much more damage than normal as well as explodes when it hits enemies.
CHAOS SNAP: user is instantly teleported to nearby enemies and attacks with a chaos attack.
CHAS BLAST: A very powerful shock wave that basically decimates all within a twenty yard requires some charge up time though. However there are also two other variations of this attack; the first being a straight beam of energy shot from the palm of his hands, the other a small blast in the immediate 1m radius.

SUPER SHADOW MODE:
SPEAR OF LIGHT:
An augmented version of Chaos Lance only usable whilst in Super Form. The user fires red bolts of energy which home into the opponent. A fully powered Spear of Light can fire eight bolts simultaneously in a circular pattern, and does more damage.

CLOSE RANGE: BODY, SPEED ATTACKS
Fists/feet/spines | Material: Hedgehog| Effect: Blunt, spines, burn
Shadow is a trained martial artist, and often can be found using kicks or punches to beat back his foes. Of course his main attack in many cases is to just ram people with chaos or speed enhanced attacks that include the homing attack and spin attack. As its name implies, the Homing Attack allows the user to home directly into a nearby enemy with a target-seeking midair spin attack, the attack's force from bouncing off targets can be chained to attack several enemies and to reach higher areas. In the Spin attack Shadow curls into a ball to ram and shred people. In addition, using the Spin Attack on a downward slope will decrease the user's air resistance, allowing for faster acceleration and speed. When moving forward fast enough, it's even possible for the user to break through walls. He can also use this power to run up walls (or even ceilings! ) . He is also equipped with a flame ring, which means when he somersaults it does fire damage. Finally he has used environmental objects such as trees as weapons before. He can also run at super speeds which create a mini human sized black tornado, something that has shown to be able to disorient foes.
Naturally this entire category is boosted to the extreme in Super Shadow mode, which in addition to enhancing all the attacks above allows him to do the Super"Sonic" boost, in which Shadow surrounds himself in a fiery aura and rams the enemy.

SPECIAL 1 :CHAOS CONTROL/EQUIPMENT:
Tactical Aid
The term "Chaos Control" refers to a huge number of abilities and attributes Shadow can use to influence the world around him. First and foremost he can use it to teleport both himself and others. Most famously he used it to teleport a huge meteor that was going to hit the Earth away from the planet. He can also spam this even without emeralds, and has been shown to use pure teleportation to defeat foes. He can also use it to fly, as well as to regenerate/heal himself or others as shown by the T.V. show/Sonic Battle.. Another possible use is to create forcefields, though admittedly Shadow has not been shown to do this before.
Finally he can pause and/or slow down time, however I must state that this move takes a while to pull off, and may or may not be practical in a battle situation, in addition to only being available in the higher transformations. Outside of the various forms/power boosts he is generally shown to need a least one chaos emerald to control them however he is capable of limited control without. "Hero shadow" and "chaos boost" both boost his power however it's in his Super Shadow form that this power is really boosted to epic limits. However his most powerful mode for chaos control is when he removes his inhibitor rings, though this is a last ditch resort as it will cost him the match should he fail to win soon.
He also has several pieces of notable equipment which include his hover shoes, which allow him to hover-skate at speeds to rival Sonic. The flame ring allows him to use fire in his somersaults. Inhibitor rings allow him to control the amount of chaos energy he uses, and as stated in the category below the removal of these has both positive and negative effects. Finally there are the chaos emeralds, which allows him to better control the forces of chaos or if he were to use all seven at once, the ability to transform into Super Shadow.

SPECIAL 2: TRANSFORMATIONS/POWER-UPS:
Tactical Aid
Shadow possesses no less than three transformations and one "last resort". All forms are temporary.
CHAOS BOOST:
When using the Chaos Boost, Shadow draws out power from the innate reserves of natural Chaos Energy he possess, which is signified by an red/yellow aura that envelopes him. When doing so, the power from the Chaos Energy allows Shadow to perform Chaos Powers that he usually cannot perform due to the amount of Chaos Energy it requires, such as Chaos Snap, Chaos Lance and Chaos Blast. The Chaos Boost also increases Shadow's strength and speed, and allows him to boost forward in hyperfast speeds briefly. The energy for it will also respawn periodically. NOTE: this will be the only boost of Shadow that can be used more than once, however it does wear off after a minute or two.

HERO SHADOW:
This brief transformation shall be available once in this battle and in this form he temporarily gets a weaker version of his Super form. It drastically increases his durability and speed, and allows him infinite also has better control of Chaos Control in this form.

SUPER SHADOW:
Tactical Aid Type: Ritual?
When transformed by the seven Chaos Emeralds, Super Shadow gains the ability to fly and becomes invincible to all known attacks, except attacks from the most powerful beings in the series, such as Solaris (still a damage resistance of 90!). Also, like other known super transformations, Super Shadow's physical abilities get an enormous boost as well: His speed and physical strength are vastly enhanced to the same levels as Super Sonic's, allowing him to break through obstacles, and his reflexes are improved to the point where they can match his upgraded movements and those of his foes. His chaos attacks are boosted to the max, as is the chaos control and it is here that he performs his most extreme feats.

It's also worth noting that this pretty much "resets" all damage to him, and he will leave this state at his best even if he was severely wounded beforehand. The bad news? This state only lasts a minute and it consumes all seven of his chaos emeralds to transform. Also it seems that all seven emeralds have to surround him first, taking a couple of seconds.

REMOVAL OF INHIBTOR RINGS:
Type: LAST RESORT
The Inhibitor rings are what allow him to maintain such powerful control over chaos, and in removing him he experiences a massive boost in power, boosting all chaos powers just to the max just as super shadow does. However his stamina starts to decrease exponentially and he won't be able to sustain too much fighting before becoming exhausted. Basically this is a make or break for Shadow, and can be used while another form is active.

DEFENSE:
From what I can find, if Shadow had no enhancements he would be as vulnerable to damage as the rest of us; however Shadow is rarely without enhancements and thus his durability is exceptional, even more so when boosted by chaos forces. Shadow has demonstrated some impressive durability before, being able to survive falling from the moon to Earth (albeit barely) and being seemingly immune to small arms fire (though he may have been in Hero shadow/dark shadow form at the time). His durability increases with each form, until the point where he is nearly invulnerable to all damage in his Super form. It is also possible for him to erect temporary defensive barriers with Chaos control, though rarely does this.

He also has some powerups, though due to problems in turning gameplay mechanics into something more realistic I am not including the extra lives or brief invincibility (especially since people seem to overblow the latter way out of proportion). He will have the ability to use two shields which are both capable of protecting from a moderate attack once (meaning if hit by a full blast of Kamehameha, he'd die even with these on). The first encases the player character in a defensive barrier that protects the player from a single moderate attack or damage (however direct damage such as brain frying can bypass this and the next shield). The second is the Fire Shield which is a shield that negates any fire-based damage for the character wearing it, such as fireballs and lava, and repels certain projectiles. Also adds fire damage to all melee attacks. Both shields can only be used once.

X-FACTORS:
() = Super form
*consequences of removing inhibitors.
Accuracy: 72/100
Combat: 50/100:
Physicality: 12/100 (36/100)
Shadow is able to use his speed to break through objects , and in the is super strong in his ultimate form, to where he can break through walls quite easily.
Damage Intake: 65/100: (88/100)
At his basest form this would be about 5/100. However when factoring in his chaos powers, this significantly boosts.
He has proven the ability to take vastly enhanced amounts of damage however this is usually when enhanced with chaos or game mechanics (extra lives ect). His durability only serves to increase with each transformation, peaking at 88 in super form. He can also heal himself, though it is not true regeneration. Can survive underwater and in space.
Damage Resistance: 17/100 (90/100)
Shadow has shown himself capable of putting up shields that can take one-shot, however it is my opinion that this category is generally low. However in Super Shadow form he is highly resistant to pretty much all damage, to the point where only the highest level attacks can hurt him.
Stealth: 39/100:
Sensory :56/100
Initiative: 58/100
Stamina: 72/100* (100/100)
Shadow has higher than average stamina, and can fight for a long time before feeling tired. However in his super form he never feels tired, and in fact it's at a 100 until the Super form wears off. Also if Shadow removes his inhibitors his stamina starts to decline rapidly.
Finesse: 85/100
Shadow can run up walls and ceilings, backflip, roll his body up into a ball and much more, thus scoring very highly here.
Energy Potential: 90/100* (100/100)
Shadow draws from a near limitless supply of Chaos energy, which peaks in Super Shadow form. It also peaks briefly when he removes his inhibitors, however quickly declines as he is unable to sustain himself.
Adaptive Creativity: 67/100
Raw Speed: 62/100 (92/100)
Shadow is capable of moving at hypersonic speeds, or five times over the speed of sound in his base form. In his Super form he can move at light speed .
Reflexes: 56/100 (86/100):
Shadow is capable at reacting to attacks at the same speed in which he travels, and thus this score would be the same were it not shown that Shadow has taken attacks from way slower enemies before.
Experience: 68/100:
Discipline: 52/100:
Though usually cool and calm, his mental instability and drive shows that he lacks true discipline. Does occasionally work with others though.
Intelligence: 54/100:
Training: 32/100:
Audacity: 80/100
Shadow has never been known to show fear towards any enemy, no matter the alignment.
Intimidation: 34/100:
Tactics: 52/100:
Intuition: 53/100
Psychological Warfare: 59/100:
Strength of Mind: 55/100 (?/100)
Though I have yet to find anything on psychics attacking Shadow, he has shown himself prone to amnesia and hallucinations even without the presence of one. Thus his strength of mind score is poor, despite having a strong will. I have yet to find anything on how the Super Shadow form would be affected.
Killer Instinct: 66/100:
Psychology: 42/100
Very Poor showing here. In addition to the Strength of Mind score, he is also highly arrogant and self-absorbed, and rarely shows many examples of kindness. However that said he is capable of compassion and genuine heroism.
Inner Torment: 82/100:
The death of Maria continues to haunt him even after he said that he would try to forget his past, and may actually be responsible for his amnesia (traumatized people are often the ones that have this, to escape the pain of a past event). Thus he would be a poor choice to put against a psychic.
Corruption: 55/100
Anti-hero rather than hero.

Strengths and Weaknesses:
For Pre-battle Shadow the Hedgehog has access to G.U.N. tech, being an agent. Thus he'll have supercomputers and presumably research labs to help him. He also occasionally works with Rogue the Bat, so he'll have her help pre-battle as well.
Other than that he has numerous strengths, being able to attack and travel at hypersonic speeds. Due to his pure mastery of the Chaos powers he is arguably one of the most powerful mortals in his realm, and he has used this to do some truly epic feats, like defeat all the other factions in his planet and singlehandedly stop a massive meteor from hitting. He can also turn nearly invulnerable for a full minute, which feels longer to his enemies thanks to the pure speed and power Super Shadow possesses. He is also extremely motivated to win thanks to the Maria factor (though it's also a weakness).

However he does have two powerful weaknesses, both found in his personality and behavior.
Personality: Shadow is extremely arrogant and self-absorbed, and this has led him to underestimate enemies before. He was also manipulated by Black Doom and other characters throughout his games. He possess an obsessive drive and is prone to anger.
Maria: As theorized, this may in fact be partly responsible for Shadow's huge mental instability, and he has been moved to tears by her memory or even name before. Though it's a strength too I shudder to think what psychics could do with him.

DISCUSSION QUESTIONS:

1. From feedback I have gotten I have found that it may not be the wisest idea to pit him against Sosuke Aizen of Bleach first round, and that it wouldn't be doing Shadow justice. So what I am asking is what should be a replacement battle, preferably from the sub-bracket that he currently shares with Ghost Rider, Spawn and Aizen (basically what would be the best pairings of these guys?).

2. How do you think Shadow would handle the characters featured so far ; Marek, Azula, Magneto, Kerrigan, Batman and Kratos?

Till next time (which hopefully isn't that long)!