Codex:
Second Contact:
On the second of march 2100 the Salarian Union obtained approval to open the Arcturus relay in order to search for the source of the energy released during The Shift. They arrived in the system now known as Arcturus which at the time housed nothing more than a small deuterium mining colony on a local moon. The salarians initiated peaceful first contact with the mining colony, landing a shuttle nearby and greeting the locals according to their own first contact docterine. Within hours they were put in contact with the Alliance government on the Sol System and were formally recognized as Diplomatic envoys of the Citadel council.
Economically the addition of the Sol races on the galactic scene had a profound effect on both alliance and Citadel economies. The introduction of longevity gene therapy for Salarian and other Levo/oxygen breathing species has bought the alliance many friends, Salarians are now enjoying lifespans well over 150 years (projected, no recipients of therapy have yet died of old age). Skaiatech caused a revolution in citadel transport, manufacturing, design and maintenance technologies equal to that generated by the discovery of Eezo. The instantaneous transport in local space provided by defenestrated walls and transportalisers have revolutionized the domestic transport industries. Removing local transit barriers for transportation over solar distances and allowing for rapid movement and resupply between ships and planets. However this pales in comparison to the impact of sylladex technology which revolutionized warfare and the bulk transport industries. Allowing a single soldier to carry all of the supplies required for a campaign or a single pilot to carry an entire freighters worth of goods.
On the alliance side the introduction of element zero allowed the proliferation of non-personal FTL propulsion, miniaturized gravity manipulation devices and compact microfusion reactors essentially rendered obsolete all advanced technology as skaitech did to the citadel races. The most immediate effect of this technology was a revolution similar to that experienced by the Citadel races in transport, no longer was a Troll telekinetic required to traverse interstellar distances as which dropped transit costs across interstellar space drastically. Energy prices dropped as well, compact, efficient ubiquitous microfusion generators allowed massive increases in productivity and easy independence from centralized energy producers
All over the galaxy the prices of effective and easy colonization dropped, freighters were mothballed or sold, primarily to the Quarians. Galactic colonization rates and population growth doubled almost overnight, the ability for citizens to bring quite literally all of their belongings to their new colonies in addition to the ease of movement through these new colonies using transportalisers allowed large colonies to spring up extremely quickly. The industrial base of planets across the galaxy rapidly doubled or triples in size. Businesses could manufacture more goods, faster than ever before as well as transport them with as much ease to customers across interstellar distances. However with these revolutions security became a growing concern. Smuggling became easier than ever, criminals were able to sequester immense volumes of 'stock' in cachpalouge cards and easily bypass authorities, weapon ownership proliferated, concealed carry impossible to police or manage become commonplace even in the most civilized of societies and piracy became widespread. Primarrally by the creation of a multitude of new colonies across civilized space, exacerbated in different territories by the shift in the status quo. In Alliance space the proliferation of FTL technology allowed those with the means to make lightening quick raids and escape without being intercepted by one of the few telekineticly powered alliance warships encouraging small roaming bands of pirates living off the efficiency eezo based technology provided. In Council space the massive new colonization push quickly outstripped the ability of Council millitaries to protect the majority of their colonies allowing existing pirates many opportunities to make a profit.
Of all of the races it was the Quarians who benefited the most from the influx of technology. Their citizen/engineers were putting these technologies to their fullest and most inventive uses through an bilateral military modernization agreement with the Systems alliance government. Drasticly increasing the size of their population and their standard of living through both the newfound redundancy of physical storage, the sudden availability of spaceworthy vessels on the open market and increasing the mobility and efficiency of their people. To this day the Quarians are the best at combining theoretical skaiatech and element zero technologies reversing their status as the paraiahs of the galaxy and even earning themselves a position on the Council by providing security and cohesive governance through a large section of the traverse housing many of the colonies the established race militaries were both unable and unwilling to protect.
Politically, the existence of another independent civilization shook the council races greatly. Almost as much as their proliferation throughout a large slice of the galaxy and the utility of their technology. The Alliance was economically the largest entity in civilized space with Prospit and Derse each exceeding the manufacturing capacity of even the most industrialized of the Citadel planets and the hundreds of colonies connected via mass produced quantum entanglement communication links. This coupled with the flagrant violation of some of the councils most stringent laws, primeraly those concerned with cloning, genetic manipulation and machine intelligence. Each of these technologies were part of the way of life in the Alliance, vast skaiatech cloning farms were the primary mode of carapacian reproduction, Troll genetic manipulation had produced Longevity gene therapy and was the basis of most Newternian technology and there were many 'ghosts in the system' throughout Alliance computer networks including the infamous Li'l Hal (9000) who serves as the Principal of the Prince of Heart Center for Sapient Studies as well as many others (many of whom are literally ghosts) who enjoy constitutionally protected status as sapient entities.
After initial negotiations and a great deal of horse trading the Council eventually relented, restructuring Citadel Governance into a constitutionally bound council with a single executive and instituting protections and guidelines for the use and protection of the creation or modification of life as well as protections for the created. After the battle of the Citadel in late 2181 the standing council President is Princess Ampora of the Alliance after the shocking death of President Velarn when his shuttle was targeted by the Geth mothership. In 2183 council membership includes two Carapacians, a Prospitan and a Dersite, a Batarian, a Troll(President), two Humans, three Salarians, three Taurians, a pair of Volus, three Asari an Elcor and a single Quarian. The rotation of the individual members is decided by the government of their homeland. Asari hold the office for near on a Human century, elected by a council of matriarchs while Alliance members are rotated out with the regular general elections held for the Alliance Government.
Post Mortal Entities: (AKA ghosts)
with the advent of widespread skaiatech the existence of ghosts and the afterlife has been verified through numerous sources. Often ghosts simply pass through the world and into the Furthest Ring (both the broadly accepted afterlife featured in the tales of the gods and the place the majority of skaiatech interacts with.) but those tho stay often find themselves caught up with the massive computer systems crisscrossing civilised worlds leading to what quite literally is ghosts in the machine. Often ghosts can be mistaken for emergent AI's but usually gravitate tho their past society. It has become commonplace for the living to build 'soul bots' autonomous robotic platforms unconnected from global communications networks for the souls of the deceased to inhabit and interact with the mortal world. Protection for post mortal entities is included in the new Citadel Constitution.
AN this codex entry is short, really short, i ran out if ideas to add. If you want to know more put it into a PM or review and i'll add it to this entry.
