AN: Some people said Harry "levelled down" from Chap 3 to 4; actually the fight with Don Quixote was more of a flashback and happened in between Chap 3 and the Hogwarts letter.

Specialty poll: Potions and Occlumency seems to be the most popular choice and it fits well with Charms (poisoned flying darts/senbon/etc. are super cool).

New perks: Observe 1/5; Clear sight 1/10 , Occlumency 3/5 (+1 to each, total 3 points spent).

Also remember that divinition/runes/care of creatures/arithamancy (warding) etc. are only available from 3rd year. One of those can be a choice of an extra specialty.

1991, September

It has been about a week since Harry was chosen to be the new Slytherin seeker. His class mates were somewhat jealous but also excited for him. After the last week of attending classes and Quidditch training, he had obtained Athletics +3, Transport +10 along with levels on most of his magical skills, especially Charms. However, Harry was currently searching for the female student ghost that supposedly haunted an abandoned girls lavatory on the second floor.

Finally, after almost a week of searching, he had found her moaning piteously for some stupid reason. 'Observe'

Moaning Myrtle lvl 34, Wizard/Ghost HP: 340, MP: ? (Immune to most damage, can't equip wands)

'PERFECT! Now this was the kind of ghost he was searching for. A ghost weak enough to test his new spell on to make sure that he could handle ghosts and other strange magical beings if necessary.'

"What are you doing here? Don't you know this lavatory is for girls? Or is it that you don't think that my presence is of no matter?"

Myrtle wailed. "Shut the hell up bitch! SOLIBURN" Harry casted.

240 Dark type damage dealt. 50 MP used. Alignment - 4. Dark arts +1

Myrtle screamed "Aaaaarghh stoooop it".

Harry smiled. 'Experiment success.' He had honestly not expected that much damage from a single cast, and for such low MP too! Dark magic was great! He had almost exorcised her in a single cast. Now he could put her to some good use.

"Listen up you piteous creature, I can use that spell once more and you will not exist in this world anymore. Is that what you want?"

"Nooo, please don't exorcise Myrtle, she can do anything for you, anything you say."

"Good, now tell me everything you know about this school. You have 'lived' here for ages right?"

"But I don't know much! I just like to stay here as it is peaceful. The other ghosts all think I am annoying and don't stay near me."

"You must know something! I am a freaking first year here. Tell me how you died."

"Oh.. I don't remember much of it, I was just walking around here and suddenly I saw a terrifying pair of eyes. That's all I remember."

"What the hell? You just died by seeing someone or somethings eyes? How weak were you? Whatever, show me the spot maybe I can get some clues and more information on this tricky castle."

Myrtle led Harry to a spot and immediately Harry could feel a magical aura coming from this place due to his Sensing skills and clear sight perk. His clear sight perk not high enough to exactly locate the point of magic but he did not need it. His eyes immediately spotted a snake-engraved sink tap in the Second-floor girls' lavatory.

"You know those sinks never worked.. I would always hope it did when I came here." Myrtle squeked out.

"Get out of here now. And don't ever speak to anyone ghost or human about our meeting, or else.."

Harry warned and sent Myrtle away who floated away as fast as she could. How could he find the secrets to this mysterious sink. Would it work? He figured it was worth a shot.

"Opeenn" he hissed out using Parseltounge. The engraved snake was on a tap over one of the sinks. The snake twist making the other snakes go back. A passage opened from the sink that lead to a corridor, which Harry followed. He was cautious as this place might hold a strong beast that killed Myrtle. Eventually, the passage lead to a sort of fall that he levitated through and finally into a giant chamber. The Chamber was flanked with towering pillars entwined with carved wood, and a tall statue of Salazar Slytherin was at the far end.

'Amazing! This must be some sort of secret chamber created by Slytherin himself. I wonder if I should talk to Draco or Nott about this discovery. I am definitely using this place as my new secret base of sorts. I can freely practice all my magic here without anyone disturbing me. Whatever creature killed Myrtle is probably already dead.'

Harry searched the chamber but did not find anything interesting, but liked it that he had a whole secret room to himself. Since not many wizards spoke Parseltounge as Snape had informed him, he pretty much might be the only person to discover this room in a while. Eventually, he levitated back to the entrance at the sink of the girls bathroom.

Just as he exited the sink, he heard a scream from the other side of the lavatory. He cautiosly moved towards the other side and was surprised to see a troll of all things. And in addition to the troll, he also spotted the mudblood Granger, the ponce Longbottom and his sidekick Weasley. Using stealth he used 'Observe' on the troll.

? : Lvl 28 Troll. (dark creature).

He spotted Longbottom and Weasley trying to attack the troll with some spells to no use while the mudblood was just blankly crying. Suddenly he understood something through a sort of message from his "game" powers.

Dark Lord aura success! (DC 2+14 10 + 4 Will save) Troll can now be controlled mentally.

'Wait what? He just had a single level in the perk and still could control the troll? Probably because it was so dumb. Anyway, he should use this chance and kill them? No that was too risky and anyway he figured he will need Longbottom as a sort of common enemy to unite all his Slytherin classmates.'

"Get AWAY from us!" he heard Neville shout just as he mentally ordered the troll to run towards the secret Slytherin chamber and he himself levitated silently towards the chamber and reopened it. He saw that Longbottom and his friends were too shocked and scared to do anything so he was fine with opening the chamber. He ordered the troll into the chamber and all the way into the room with Slytherin's statue.

'Great.. now I have a pet troll'. He used Observe on the troll, apparently being able to command it sort of revealed all of its abilities to him.

Bhurgis Lvl 28 Troll

Str: 20

Dex: 4

Vit: 20

Mag: 1

Int: 7

Wil: 2

Base Magic resistance: 10

Alignment: Dark sided

HP: 4800 HP, MP: 280

Skills: Athletics 30, Melee 80, Sensing 10, Stealth 10, Troll Magic 50, Troll Body 80

Perks: Troll skin (8/10): Damage reduction/all of 8*Vit = 160.

Troll power (5/10): Increases physical power by 250%.

Juggernaut (5/10): +50 MR towards disabling/telekinetic magic.

Melee master 5/5: +100% damage and attack speed for melee attacks.

Frenzy attack 3/5: Use dual weapons or hands to attack at 150% speed.

Swift runner 2/5: +100% run speed.

This was amazing! This slow and fat piece of shit could never possibly hit him. Could he use this as target practise and grind his dark magic skills even faster? First he had to know more about how exactly he was controlling the troll. 'Help Dark Lord aura and will save'.

Dark Lord aura is a passive spell like effect that works on all Dark creatures (not human hybrids/goblins), this aura is incredibly useful for a Dark wizard as he or she might be unable to cast powerful light magic that can deal with many dark creatures. The aura works with a base DC of +2* perk level. (+2 for Harry). The total DC of the aura is base DC + Will = 2+14=16. Damage/Pain received by the target will break this effect.

The aura can be resisted by a will save. Will save is BMR + 2 X Will of target. Many other spells can also be resisted by will save (like the Imperius, even Muggles with a high enough willpower can get will saves although they have 0 BMR).

'This is super cool. So I wonder if I can grind my magical skills faster using this troll as a target. Wandless magic barely levels up now when I use it without any live targets.'

Harry took the trolls club using his telekinesis and swung it at the troll.

20 Damage dealt. 50 MP used.

The troll roared in anger at him and started running towards Harry. Naturally, Harry simply levitated out of reeach for the troll and began attacking it with its own club. He repeated this till he was almost out of magic but by the end of the session he had successfully leveled up his wandless magic + 4! It was not a lot, but the troll still had over half of its HP left and was shouting in anger. He wondered if he could ever control the beast again with his aura. He left the chamber and returned to his dorms as he had barely any MP left, he would probably have to steal a lot of food to feed his pet troll now.

While in the Slytherin dormitory, he met up with Draco.

"Hey Harry! Where were you? Snape was looking all over for you. There is a troll loose somewhere out in Hogwarts and it supposedly attacked Longbottom but then ran away!"

"Uhmm I was exploring the castle and got lost."

"Anyway, apparently Dumbledore has declared that Longbottom has some sort of special magical ability that scared away the troll!"

"What the fuck? Are you serious? Maybe Dumbledore is really going crazy.."

"By the way Draco, have you heard any rumors about some secret chamber of Slytherin?"

"Of course! There is THE chamber of secrets! Nobody knows where it is and how to find it. It supposedly holds a powerful creature that Slytherin used in order to kill all the mudbloods polluting his school. Why the curiosity? Thinking of finding it... forget it. It is said that only the true heir of Slytherin can open it."

"I was just curious. Do you think the powerful creature still exists?"

"Who knows. Maybe the whole story was made up to scare away muggleborns."

Harry was more curious than ever now. Had he really opened the chamber of secrets? Where was the mysterious powerful creature? He had not spotted anything. He met up with Prof. Snape who asked him a lot of questions on where exactly he was when the troll attacked. Snape even stared into his eyes and tried Legilimency on him only to be frustrated at his Occlumency. (Legilimency failed: DC 60 15*14 Resistance)

After that, Harry politely excused himself and went back to the dorms. He checked his 'STATS' before going to sleep:

Harry Potter, Wizard lvl 31.

Str: 2 (3, -1 due to age)

Dex: 10 (8+ 2 from perks)

Vit: 3 (4, -1 due to age)

Mag: 12 (11+1 from perks)

Int: 7

Wil: 14 (13+1 from perks)

Base Magic resistance: 1

Alignment: -36 (dark sided)

HP: 930 HP, MP: 3720

Skills: Wandless 88, Athletics 67, Stealth 51, Sensing 21, Transfiguration 15, Dark arts 16, Charms 21, Transport 25, Potions 10, Herbology 10.

Perks: Parseltounge, Natural flyer

Accidental magic (5/5) : 100% success rate.

Telekinetic prodigy (4/5): Improved strength when using telekinesis by factor of 320%.

Occlumency (3/5): Adds +15 to Base MR when defending from legilimency (+1 from last chapter)

Legimency (1/5): Can use legilimency as a spell to read surface thoughts with a base spell DC of 2 (+12 with wand).

Sneak (1/5): Can be completely silent when moving at 20% walk speed.

Magical Sneak (1/5): Sneaking blocks scent.

Swift runner (2/5): Can run 100% faster.

Acrobat (2/5): + 2 DEX.

Strong Magic (1/5): +1 MAG.

Strong Will (1/5): +1 WIL.

Dark Lord (1/5): Dark Magic power and base DC +20%. Aura of 2 DC.

Bullet time (2/6): Channel 65MP/min to slow perception of time. Hasten thoughts by 100%. (MAXED for skills).

Charms prodigy (1/10): +10% power and DC to charms based spells.

Charms master (1/10): Can cast and create 1st level charms freely.

Clear Sight (1/10): Higher clarity of magical sensing. (NEW)

Observe (1/5): Basic information via magical and game powers. (NEW)

3 perk point available.

'I will train in Quidditch and on the troll hard enough to be able to maximize my Bullet time powers; that was indispensable in fights. Other than that, maybe also see how I can be stronger through the the Potions and Herbology perk trees.'

SPELL BOOK

1) Wingardium Leviosa: 1 DC, 10 PWR. Levitates objects. Can use more MP to increase PWR.

2) Needlify : 1DC. Changes small objects to needles.

3) Verdimillious: 1DC. 1 PWR. Removes darkness, minor light damage.

4) Soliburn: 5 DC, 20 PWR. Causes pain, medium dark damage. (NEW)

'AVAILABLE PERKS'

Telekinetic 4/5 or Pyrokinetic 0/5 or Electrokinetic progidy 0/5 (PL/5): Req. Accidental Magic 5/5 AND Wandless 40+10PL. Improved strength when using telekinesis (or pyrokinese/electrokinesis resp.) by factor of 80 PL% . (MAXED FOR CURRENT SKILL LEVEL)

Occlumens 2/5 (PL/5): req. wandless 10, Will 8. Improves resistance to mind reading by 5 per PL. From PL 4 can construct fake thoughts/memories and thereby lie under truth potions (PL 5).

Legimens 1/5 (PL/5): req. wandless 40, Will 10. Can perform eye contact based mind reading as if it was a spell with DC of PL*2. Using a wand improves the DC to 10 + PL*2.

Sneak 1/5 (PL/5):Req. Stealth 10PL. Reduces noise while sneaking. Improves sneak run speed. At PL=1, can sneak silently by moving very slowly (20% speed). At PL=5 can sneak at normal walk speed.

Magical sneak 1/5 (PL/5): Req Sneak PL. At PL=1, can sneak to avoid detection by smell, higher PLs reduce your magical "presence". PL=5 can sneak to be invisible to magical eyes. (Of course, if you are visible/in sight sneak is useless, but with an invisibility cloak you become invisible).

Sneaky spells 0/5 (PL/5): Req Magical Sneak PL. Casting silent spells while sneaking blurs the spell making detection of spell origin harder. Of course, the target & allies are alerted and they can attack in your direction, but they can't pinpoint your location. (a wide area spell can still hit you.)

Ninja 0/6 (PL/6): Req Stealth 40+10PL. Become one with the shadow. Your presence is erased/camouflaged by 20PL% when in dark or shadowy areas. Your presence is ignored even while looking at your position. At PL=5, You become completely invisible while in shadowy areas. At PL=6, you are camouflaged while stationary even in non-dark areas.

Magic Resistant 0/5 (PL/5): req. skill of 20PL in wandless; Adds PL to Base MR.

Dark Lord 1/5 (PL/5): Req alignment = -20PL. Dark magic DC and power improved by 20PL%. Also gain command over Dark creatures with a spell like aura of DC += 2 PL. This perk is deactivated if alignment shifts. . (MAXED FOR CURRENT ALIGNMENT LEVEL)

Swift runner 2/5 (PL/5): req. Athletics PL*10. Run speed improved by 50PL%.

Acrobat 2/5 (PL/5): req. Skill level of PL*40 on the sum of skills including athletics, sneak and transport. Improves Dex by PL.

Bullet Time 2/6 (PL/6): Req Athletics 40+10PL and Wandless 40+10PL. Channel magic to slow your perception of time. You effectively think/react 50PL% faster. (At max level, feel like time moves 5 times slower!). Base Mana cost = 100MP/sec but at Wandless 100, reduced to 50MP/sec. (MAXED FOR CURRENT SKILL LEVEL)

Clear sight 1/10: Req Sensing 10PL. Higher resolution of magical sight. Makes your magical sight less blurry.

Transfiguration 0/10 or Charms 1/10 or Defense/Dark arts 0/10 prodigy (PL/10): Req 10PL skill levels in respective school. Grants +10PL% more DC and power to respecive spells.

Transfiguration 0/10 or Charms 1/10 or Defense/Dark arts 0/10 master (PL/10): Req 10PL skill levels in respective school. Can cast PL-th level spells silently and without wand movements; allows creation of PL-th level spells. Also can cast PL times faster.

Strong magic 1/5 (PL/5): req. Skill level of PL*100 on the sum of skills including transfiguration, defense/dark arts, charms, warding, wandless, crafting and sensing. Improves Mag by PL. (MAXED for skill)

Strong will 1/5 (PL/5): req. Skill level of PL*100 on the sum of skills including transfiguration, defense/dark arts, charms, warding, wandless, crafting and sensing. Improves Wil by PL. (MAXED for skill)

Faster transport (PL/5): Req. transport 10PL. Use your innate magic to power up magical transport device. Can use floo, portkeys faster (cast time reduced). Flying speed +10PL% costs MP.

Observe 1/5 (PL/5): Req. Sensing 20PL, power of Gamer. Combine your game "sense" with magical "sensing" to create a new "Observe" power. Spend MP to gain information on others. Higher sensing level yields information on higher level targets. Higher perk levels yields more information. At PL=5 gives ALL information on target. (MAXED for skill level)

Plant handler (PL/10): Req. Herbology 10PL skill. Attain magical intuition on handling plants and instinctively generate an aura of trust around magical plants. (NEW)

Potion prodigy (PL/10): Req potions 10PL. Improves effectiveness of potions by upto 20PL%. (duration of effects and strength of effects) (NEW)

Potion researcher (PL/5): Req. Potions 50+10PL. Can eat ingredients to discover recipies for potions. PL determines max level of ingredient. (highly magical ingredients req. PL=5). (NEW)

Teleporter (PL/5): req. wandless 20, transport 20; PL=1 allows to apparate successfully. PL=2 can take others/more objects in side along. PL = 3 & 4 reduces time taken to focus and apparate by 50%/75%. PL=5 can apparate silently. (NEW)

Fly high (PL/5): req transport PL*10. Improves control over broomstick while at flight by 30PL%, speed by 10PL% (NEW)

'Teleporter looks like an awesome perk to get now! Although I heard I can't apparate inside Hogwarts... maybe I should ask around. Will still be super useful once I go back home.'

...

Anyway, you have THREE perks to vote for. Now Harry has a way to "grind" a lot of his combat related skills, so expect a lot more level ups and skill levels in the next chapter.