What is this place...

Seriously, it's been such a long time since I've been on here! I've been doing so much since I last put up anything. I've been practicing my SFM skills, working on 3D models, and getting back into Titanfall and Natural Selection 2.

people still play that amirite

Nonetheless, I want to keep this up. It's nice to be able to always have something to work on that I know people will actually read. Between this, school, and 3D work, however, I will definitely slow down. Not too much, though.

Act I Act II (Part 4)

A1A2


Kate: Don't hit him


Well, there isn't much choice now.

Travis almost immediately jumps off the bed, standing defensively. The two of you are at somewhat of a standoff before you sprint for the door. The RED tries to catch up but you slam the door in his face just in time. The door shakes as his body smashes into it uselessly, and he makes a small yelp in shock, followed by a string of curses. "Fuck, you broke my nose!" you hear from inside, and you press yourself against the door as he continues to push against it. After a final, powerful hit, he stops. You wait for a bit longer before deciding that it's safe to move away. The muffled groans and curses get softer, and you assume he's given up. You find several heavy Crates (Damn, they're old. They're made of some kind of metal and look horribly beaten. Maybe if you find their keys you could see what's inside) and block the door with them. Unless there's a Rocket Launcher or a Heavy hiding in there, Travis isn't going to get out any time soon.

Now that you have a remote sense of safety, you look around and think of a way out. At first sight it looks like four massive walls with absolutely no entry or exit. You might have to go through everything carefully to find an exit later. Maybe it was a bit harsh to lock Travis in the medical room with a busted nose. What if he knows how to get out?

Nah, fuck him. Surely there's enough in there to keep him entertained.

You begin walking around the giant barn/warehouse. You have absolutely no idea what the fuck this place is. It looks huge, disturbing, abandoned, and dark. Coincidentally, those adjectives almost define some of your favorite places, but not when you're imprisoned in them. Then it's just not fun. The second you get out of here, someone's gonna have to answer a few questions. Maybe you can knock some answers out of Travis.

Goddamnit, you pick on him too much. He's not that bad of a guy. You've just been beating each other's skulls in so much that it's almost boring.

Almost.

Your stomach rumbles in protest to your obvious ignorance to it. You doubt there'll be unspoiled food anywhere here, but it wouldn't hurt to poke around. You spot the cooking room again and decide it's best to head there first. Slowly, you open the door with a soft squeak in return, and feel around the wall to find the light switch. Sure enough, your hand skims over it, and with a flick the lights in the room turn on, only for them to go out with a pop. You mutter a silent curse to yourself as you exit the dark space.

Seriously, is every room in this damn place pitch black inside? It's almost as if the rooms absorb any light that enters. Which would be really creepy, but that's beside the point. You need to find a flashlight, or some light source so you don't trip on something. You begin to take quick glances around clutters of objects, looking for anything that may seem useful. Piles of crates aside, everything was either unusable or generally unhelpful in your quest for light. With each walk to each pile or mess, you grow more and more frustrated. Why is it so hard to find just a light inside a warehouse this big?! Just something that could give you light, that's all, and you'd be happy.

It's had to have been at least an hour since you woke up before you give up. Your stomach growls even louder now, but you honestly don't care right now. You can feel a headache coming on, and begin to moan in annoyance. Once you get a headache, it almost never wants to go away. They even carry over after death. You swear, these headaches are gonna kill you for-

Oh. You just notice the helmet lamp on the crate as you started to lean against it. It looks like the Mining Light your Engineer wears, except a more pale blue than your team's colors. Flicking it on, you sigh in relief as the light shines brightly in front of you. You put the hat on as you return to the cooking room, the light flooding the area ahead of you. Pots and pans reflect the light back and illuminates the room a bit more. You start opening cabinets and cupboards to find them either empty or filled with spoiled food. You open a fridge to find it mostly filled with cans of Bonk!, in a multitude of flavors. You do your best not to shudder in disgust. That radioactive shit is the most revolting substance you've ever come across. You have no idea how Travis can drink that shit.

You finally come across a Mann Co. Edible Munitions Crate, and use the bill of your hat like a crowbar and attempt to pry the top off. Keys are almost non-existent for these things, so they started putting "USE FORCE TO OPEN" on them, although this one doesn't seem to have that mark. You assume it must be an older one. Luckily, the 'Edible Device' inside never expires. With one final push down on the hat, the top pops off and the hat almost smacks you in the face. You shine inside to find three Fishcake, several containers of Sandviches, and a small box of Dalakoh's treats. You grab two wrapped Sandviches and a Dalakoh's Dark Chocolate Bar. One Sandvich and the bar for you, and the other Sandvich for Travis. Now that you can get some food in your system, you begin to think about Travis. It was kind of a dick move to break his nose and lock him in a room, especially with how shitty the lights are here. But you won't just let him out yet. He's probably still in the mood to kill you. But still, you moved the Crates away from the door as quietly as possible. The only to get the Sandvich in there with him would be to open the door. You slowly open the door to see Travis facing the opposite direction, slouched with some kind of immobilized Medi Gun aimed on him, a weak green stream flowing out of the nozzle and dissolving into his body. The glow and sound of the device most likely distracted him from hearing you. You could hear him mumbling cheap insults to nobody, most likely for you. Carefully, you place the Sandvich on the ground, step back slowly, then slam the door closed, pushing the Crates in front of it before he tries to open it. You get the last Crate in the way just as banging comes from the other side.

"Hey! What the fuck are you doing, huh?!" Travis yells as he pounds on the door. You're worried he might manage to get the door open when he suddenly stops. "What's this..." he says, and you can hear the Sandvich wrapping crinkle as he picks it up. After a long pause of nothing, you hear a quiet "Nom" as he begins to eat the Sandvich. "Oh, fuck wow," he says. You can relate to his reaction. Mann Co. must have the best ingredients on Earth, because there's no sandwich in existence than a Mann Co. Sandvich. You're almost certain Heavies are required to have culinary background of some sort, because any food a Heavy makes, especially a Sandvich, is almost perfect. Even when you take Sandviches from the RED Heavy after a kill, they're just as good. Maybe if your BLU one wasn't so damn stupid, he'd teach you how to make them.

"Uh... th-thanks..." you hear from inside, "still, go fuck yourself." You smile as you finish up the Dalakoh's Bar, having already eaten your Sandvich. He'll be fine as long as that Medi Gun works. Just from looking at its beam you could tell it'd be slow to fix his nose.

With nothing more to do, and from being exhausted by the last battle (You had to have Respawned at least four times before waking up here. That's a new low for you), you find decently comfortable looking bales of hay, and lay on them as you drift off


Katelyn: Be Dell


You are now Dell Conagher. That had to be the shortest battle you've had since you first joined. In only three minutes you not only defended the final point, but you gained all territory back to the BLUs makeshift assault base. Now you get an entire day to...

Hot damn, you had nothing planned today, did you? You assumed you'd have another massive stand-off today. You double-check your workbook for today, and sure enough the entire day had "CP GRAB" scribbled in your writing. You could always send Mann Co. blueprints for new Australium weapon frames, but that really wouldn't be worth it in your opinion. Australium is a valid resource for power, if there was enough to make so many weapons out of it, why not power actually useful things out of it? You could very well extend life with its capabilities. That's one thing your favorite red rock can't do, or at least not yet. In your attempts to liquify Alternium, it either turns to pure magma and hardens to a useless, gray block, or does nothing new that it didn't before. Australium is definitely more versatile in its uses.

You assume you could experiment more with Alternium. You have the day off now and it's a great chance to work on new buildings, improve on your old ones, and-

Oh fuck it, you want to send that damn arm through the Teleportifier.

You swing the door of your workshop open to find Fritz lying on the bench. "Damnit, girl," you say, gently picking the cat up, "yer mommy's home early." You bring her to Myrian's office, and leave her there, the Medic most likely almost there. You hurry out, striding quickly to your workshop. You slam the door hard once there, and pick the arm up off a prototype Dispenser as you turn the Teleportifier on (All in about 12 seconds). Sloppily cleaning any dirt off the machine, you write for the first time on your log for using the Teleportifier with something biotic.

Day 43

-PROJECT SPACERACE-

NOTE: Get better project name

-ENTRY-

Teleportifier stable. 95% efficiency, will fix. First time use on organic tissue, preparing.

You set up the internal counterbalance systems and adjust odds and ends as the massive teleporter glows that familiar red. You message your alien friend to turn their teleporter on and the machine turns green on the display for "RECEIVING." Holding the Sniper arm in your hand, you carefully place it on the center of the machine, then step back as it slowly starts to rotate. The arm spins at first, too, but begins to rise as the plates rotate faster. You shield your eyes as it reaches its desired speed, and a quick flash later, the arm is gone. Your excitement slowly degrades down to worry now that the fun part ended. Now it's a matter of waiting for them to receive it.

You might be here for a while.


Dell: Explore the base

Dell: Build a level 3 Mini-Sentry

Dell: [Sample Text] it up