0030

0030: Convince her to join the club! Point out that it would give her a private spot to slip away from her friend to read whatever she wants.

0030: Convince her to join your book club! Maybe she'll warm up to you, and you'll get a new friend. Can't spend all your time with just your team!

"Alright I won't tell anyone. But I don't want your money, you have to join my book club this weekend."

"What? No! Can't you just take the money?"

You give her your best puppy eyes. "Come on, It'll be fun! You'd get a chance to read without having to worry about your team-mates."

She seems to struggle with herself for a moment before groaning in resignation. "Fine, I'll join your stupid club. Your loss."

You grin triumphantly. "Great! My name's Ruby Rose by the way. What's yours?"

"Emerald Sustrai. You had better keep to your end of the bargain or I will make sure you regret it."

You give her the details of where to meet and what book you'll be discussing this week before heading off.

*Emerald is mildly irritated by you. –500 Emerald points*

Choose an event! (2 time slots until next minor story event. 4 time slots before major story event.)

Reading Material

Artifacts

History Class

Sparring Practice

Book Club

The number is 0031


0031

0031: Let's go look at some artifact stuff. Maybe you can learn more about the artifacts used to summon Weiss, Blake, and Yang.

Today's your first magic and demonology class with Professor Goodwitch. She is beginning the course with a lecture on magical artifacts.

"If a human and a demon were to fight one another with nothing but their natural abilities the demon will win every single time. Demons are more powerful than humans, this is an unfortunate fact that will never stop being true. Of course, this doesn't mean that the gap cannot be closed through artificial means. The first of these means is through the construction of weaponry sufficient to damage a demon, which is a subject that I am sure you are all intimately familiar with. We will be talking about the second method today, the process of using the power of demons to fight against them."

She holds up her riding crop, which begins to emit a faint purple glow. "By imbuing an inanimate object with the power of a demon we are able to use it ourselves. These objects are commonly known as artifacts." She flicks the crop upwards slightly, and everything sitting on the desk behind her levitates upwards and begins circling around her. "This is the quickest and easiest method of evening the odds between them and us. No doubt many of you already have some form of artifact in your possession, as recent advancements have made the creation of low-level artifacts far safer. Once a demon was required to imbue an artifact with power, however we are now able to draw the required energy directly from their world. The process remains time consuming and costly however, which is why they are only produced for the most promising hunters in training."

She returns the floating paraphernalia to the desk. "When you are out on missions, you may discover, or recover, artifacts from past eras. By law, these artifacts belong to the finder, but you must always first return them for inspection as they may have a dangerous effect, or worse, house a demon. However, even if it passes all the tests and you become the user of a particularly powerful artifact, you must not become over reliant on its power, as this has lead to the deaths of many a promising young hunter."

_

After the class has ended you ask your team if they own any artifacts.

Pyrrha points to her circlet. "It allows me to control the polarity of metal objects, turning them into magnets. Its very useful against opponents with metal weapons, but I always feel bad using it when tournaments allow artifact use."

Ren holds out stormflower. "They're enchanted to produce a shield that reflects the energy of an opponents attack back at them. The stronger the enemy, the more powerful the counterattack. I haven't tested them to see if there's a limit though."

Nora pulls out a pendant shaped like a lightening bolt. "Mine absorbs electricity and uses it to make me stronger. It feels awesome, like I just drank ten cups of coffee at once. What about you Ruby?"

You unfold Crescent Rose. "I don't really have anything aside from my sweetheart here, but its all I really neeHOLY HECK!" You yelp in surprise as the blade of the scythe suddenly erupts into flames. Upon seeing your team mate's faces you quickly think up an excuse. "Oh uh, yeah its also enchanted with fire magic. I'm not really used to it though so I sometimes switch it on too suddenly."

Thankfully they seem to buy that explanation. At the first chance you get you excuse yourself from the group and go to the toilet. As soon as you lock the door you start mentally berating your scythe's occupant.

"What the hell Yang! You almost got us caught!"

"Sorry Rubes. I just figured that if they thought that my power was an enchantment then I'd be able to use it in fights while they're around."

"Yeah I guess that is a good idea, but just warn me next time so I don't get freaked out again."

"Will do!"

*You gained the ability to freely ignite Crescent Rose*

Choose an event! (1 time slots until next minor story event. 3 time slots before major story event.)

Reading Material

History Class

Sparring Practice

Book Club

The number is 0032.

AN: Please do not abuse anon to send multiple votes. Artifacts won even without your contribution which is why I wrote it, but I will turn anon off if it continues to be abused. Don't think I won't notice.


0032

0032: Sparring! Fight someone! Burn off that excess energy!

0032: How about some Sparring Practice? Get a feel for Nora and Ren's fight style and skills, so you can better work together.

Combat training was the lesson that you had most frequently, with a double period scheduled at least once every two days, as well as plenty of chances for extracurricular training. Occasionally there would be fights against captured Grimm, or short trips into the emerald or forever fall forest, but mostly you sparred against your team mates. This constant sparring rapidly gave you an excellent picture of everyone's capabilities.

Ren is fast and able to adapt to new situations rapidly, but unfortunately lacks the stamina to last in a long fight. This means that he is best suited to quickly darting in and out of combat, giving support to other hunters when necessary, and avoiding solo confrontations.

Nora is a devastating front line fighter, and is fantastic at taking on the larger species of Grimm. She does have a weakness against the smaller, faster varieties that hunt in groups though, and while she does partially compensate for this with Maginhild's grenade launcher form, she still would be quickly overwhelmed if left alone in that kind of situation.

Pyrrha on the other hand excels in pretty much any position. She is able to adapt to any situation, able to alternate between close combat and giving long range support with Miló's rifle form depending on what the situation demands. The only thing that can even be called a weakness for her is the fact that she has nothing that can easily deal a sudden decisive blow to an opponent, but this is more than compensated for by you and Nora.

You yourself are best suited to providing long range support with Crescent Rose's sniper form, only entering closer ranges when your team is fighting large groups of enemies. Your scythe is fantastic at cutting through Beowolves and Ursa, but has a harder time getting through the thick scales of King Taijitu or carapace of a Deathstalker (although Yang does help a bit with that).

Today however, you are not sparring against your team. Fighting the same opponents too frequently would make you weaker when it comes to dealing with someone new, and so today you're paired off randomly against members of different teams. Pyrrha fights CRDL (all of them, at once), and wins with little effort. Nora and Ren are paired off against the other two members of team CVFY, Yatsuhashi and Fox, and lose, albeit only barely.

Finally, its your turn to fight. You descend into the arena and meet your opponent, who turns out to be one of the transfer students in Emerald's team. She's extremely short, has her black hair done up in two pigtails, and seems to be fighting using some kind of rapier.

What will be your strategy for the fight?

The number is 0033.

AN: I originally planned for the sparring practice event to take only one part like the others, but I figured you guys would want some input into this one.


0033

0033 Your fast. It's sorta your thing. Use it to your advantage by keeping away from her while sniping. It could give you a chance to figure out her fighting style before engaging her up close.

0033: You don't know her abilities, but if she has a rapier, it would be best to stay out of her shorter range. She's probably fast, too, that's the kind of weapon that require speed and precision.

0033: Start by staying long range and see if you can tease out her capabilities.

Her choice of weapon suggests an opponent that favours a battle at close range, which is where Crescent Rose is at its least effective. On the other hand this means that she is likely to be weak at a distance, so you decide to take advantage of this.

The second that the signal is given to begin you unfold Crescent Rose into its rifle form and fire a salvo of rounds at your opponent. She is impressively quick, and dodges most of the bullets, except for one that clips her right shoulder. You're using special rounds designed for sparring, and so none of them will give her more than a bad bruise, but you can attest to how much getting hit by one hurts.

For about a minute you fall into a pattern of shooting and running away while she attempts to close the gap between you. You aren't able to hit her again as she always manages to either dodge out of the way or knock the bullets right out of the air with her sword. Even so, it appears that the exertion is beginning to tire her out, and you begin to think that you have the fight in the bag.

This proves to be a mistake. You end up fumbling when you try to reload, and she uses that opportunity to finally close the distance between you.

0033: Use a defensive, counterattacking strategy to feel her out. Make a better plan from there.

Your fighting style normally relies on more aggressive tactics to quickly overwhelm an opponent, but this time you decide to play things a bit more defensively. You use your scythe's handle to block and parry the flurry of blows. It quickly becomes clear to you that if not for the hit her sword arm took, along with her exhaustion from your shoot and run tactics, you would be beaten in an instant. As it is, you are barely able to hold on.

Eventually it becomes her turn to slip up. She lunges just slightly too far into your guard, trying to get a hit in. You quickly spin your scythe, knocking her sword far out of her grasp. Without missing a beat, you unfold your scythe fully, and use the blunt edge to pin your opponent to the ground. For a few glorious moments you relish your victory, until you feel a slight prick on your stomach, and discover that she was concealing a second knife.

"Where were you hiding that?" You exclaim.

She just smiles. A sinister smile that sends shivers down your spine.

Over in the stands Miss Goodwitch declares the fight a draw, and you let her up. Even though mere moments ago she looked like she was about to collapse from exhaustion, she now looks fresh as a daisy. She makes a few hand signs at you before strutting off. You quietly ask your demonic companions if any of them understood her.

"I did." Says Weiss. "She said: Next time I'll fight seriously."

You really hope that that next time doesn't happen soon.

*You've become an interesting opponent to Neo. +1500 Neo points*


Minor Story Event: The Reporter

As you're walking across the courtyard one day you notice a rather forlorn looking man sitting over on one of the benches. He spots you looking at him and perks up slightly before walking over to meet you.

"Excuse me miss, my name is Rook, and I'm a reporter looking to do a piece on the trainee hunters of Beacon. I don't suppose you'd be willing to give me a short interview?"

What do you do?

Agree to his interview

Agree to his interview, but ask that your name be kept out of the article

Decline

Other (please specify)

The number is 0034.