Well this is the second chapter that will be uploaded today. This chapter poses another question, which will be answered in a future chapter.
Coding Genius
Chapter 10
"Well, do you need anything else before I leave you?" Carmen asked. "I think everything I need is in the suitcase, and I have that so I think I'm good. Thanks for giving me a lift, and good luck on your mission." Juni replied. "No problem. Anytime." Carmen said. The siblings had a quick hug. Juni watched his sister fly away in the helicopter. "Well, no point in in standing around. Better go inside."Juni thought. Juni heaved they heavy door open, and headed inside the castle. Juni didn't know where Floop was, so Juni wandered the castle's corridors. They didn't seem as big or as long as when he was here when he was younger. Juni noticed some pictures hanging on a wall to his left. He went to go check these out. It seemed to be pictures of Floop's television program, along with pictures of Floop with his friends. There were old pictures and relatively new pictures. Juni saw pictures of Floop with Machete; he also saw a picture with Floop and his family, which was taken after his first mission. However, one of these pictures piqued Juni's curiosity. The picture was of a young Floop with a young person that seemed to look like the Toymaker. Juni wondered if it was actually the Toymaker, and if so how did the two of them know each other. Juni continued exploring the castle. Juni felt hungry, so he headed for the castle's banquet hall.
How does Floop know the Toymaker? Where's Floop? What will Juni have for lunch? Find out the answers to some of these questions in the next chapter.
