Overview – Raloi Confederacy
The Raloi Confederation is a union of sovereign colonies unified under the singular purpose of militaristic, scientific, economic, and social cooperation. It is a unicameral legislature representative democracy body based on Turvess with strong central authority, yet each colony receives a fair share in representation. All raloi are citizens of the Confederation, often the species and government are used interchangeably.
There are two representatives from each colonized planet serving as a consul while senators are determined based on a proportion of the population. The five Electores serve as the equivalent of a judicial body while also able to offer their own positions. In essence, each significantly colonized planet has a say in Raloi matters.
Military
Shadows – These are the Raloi's elite counter-terrorism/Special Forces. They are deployed in a variety of special operations and unconventional warfare roles such as the projection of force behind enemy lines. Their training includes a variety of disciplines and all undergo the same specialized training so that each soldier can be prepared to assume the respective responsibilities of their colleagues should it become necessary.
Raiders – The elite light infantry shock troopers of the Raloi military. They are the Principality's premier raiding force, hence their name, with specialized skills to enable combat variety. They are organized for mobility with the intention of penetrating through enemy defenses and attacking the enemy weak points. Withdrawal, before the enemy can regroup, can at times be necessary.
Asker – Askers is a term to denote the basic trooper within the raloi military. Despite their role as the core fighting units of the Confederacy, they are capable of small-scale strikes to massive assaults. In defensive operations, they provide over-watching support-by-fire, while on the offense they engage enemy vehicles and heavy infantry, as such; their loadout is usually tailored to their mission, terrain, and expected enemy composition.
Vehicles:
Mk. 3 Warrior Main Battle Tank - The Warrior is the main battle tank used by the Raloi Confederacy. Three main variants of the tank have been deployed. Design criteria include rapid repair of battle damage, survivability, cost-effectiveness, and rough terrain performance.
Unlike most vehicles of its kind, the engine is located in the front allowing for additional protection against a frontal attack. The design also creates more space in the rear of the tank allowing for increased storage capacity and a rear entrance for the main crew compartment. This allows for easy access when under fierce enemy fire and the capability for the tank to be able to extract another tank crew if necessary. The rear entrance's clamshell-style doors provide overhead protection when off- and on-loading cargo and personnel.
Length: 29' 8.4" (9.04 meters)
Width: 12' 2.4" (3.72 meters)
Height: 8' 8.4" (2.66 meters)
Weight: 63 tons
Armament: 120mm Mass Accelerator Cannon
12.7mm Heavy Machine Gun
2 – 7mm Light Machine Gun
Defensive Capabilities: Composite armor modular design
Smoke Dispenser
Kinetic barriers
Complement: 3 Passengers
Mk. 4 Defender IFV/APC- Given the tropical terrain the raloi are known to reside in, developing a vehicle that could transport large numbers of troops across jungles and swamps was always a goal within the military. When the Defender was created, being an amphibious assault vehicle, it was rapidly put into service. It has since become a standard reconnaissance and fire-support roles among raloi mechanized battalions.
Length: 25' (7.62 meters)
Width: 10' 4" (3.14 meters)
Height: 7' 7.56" (2.325 meters)
Weight: 14.6 tons
Armament: 44mm Mass Accelerator Chain Gun
8mm Mass Accelerators LMG
Defensive Capabilities: Laminate armor
Ablative plating
Electronic counter-measures
Kinetic barriers
Complement: 8 Passengers
Mk. 7 Crusader LMC/UV– Despite its rather glamorous name, the Crusader is a light military combat/utility vehicle meant for rapid transportation and quick support. It vaguely resembles the Systems Alliance's own light transportation vehicles with similar roles. The Crusader is meant to replace the Raloi's older Mk. 6 class of vehicles while offering better protection, performance, payload, transportability, reliability, and affordability.
Length: 20' 6.72" (6.27 meters)
Width: 8' 2.1" (2.49 meters)
Height: 8' 9" (2.7 meters)
Weight: 14 tons
Armament: 17.5mm Mass Accelerator Rotary Machine Gun
Defensive Capabilities: Ceramic armor
Smoke dispenser
Ballistic protection
Complement: 5 passengers
Mk. 15 Cleanser Artillery – The mobile artillery piece of the raloi army is a lightly armored self-propelled artillery piece. The vehicles offer much support to armored and mechanized infantry divisions. The system is long range, fast moving, truck mounted with high firepower and mobility, rapid deployment, short response time, operable in all terrain areas. The system is integrated with a fully computerized system, providing automatic control, accurate navigation and target acquisition.
Length: 23' 5" (7.15 meters)
Width: 11' 1" (3.38 meters)
Height: 9' 10" (2.99 meters)
Weight: 42 tons
Armament: 150mm Long Range Bombardment Cannon (L.R.B.C)
Defensive Capabilities: Ablative armor
Missile/Rocket Jammer
Thermal Masking
Kinetic barriers
Mk. 78 Traveler Gunship – The Travelers are a special class of gunships. The lightest ever, even more so than the E.F Cheetahs, the Travelers are gunships made for special operations within the raloi military. Their small frame allows for a small target while packing lethal armaments. Aside from their primary roles, the Travelers can perform personnel transport, escort and attack missions, casualty evacuation, and observation.
Length: 32' 7.2" (9.8 meters)
Width: 27' 4.8" (8.3 meters)
Height: 9' 9.6" (3 meters)
Weight: 1.509 meters
Armament: 30mm chain gun
40 – Laser Guided Capable Rockets
Defensive Capabilities: Ablative armor
Ceramic laminate composite plating
Active Defense
Kinetic barriers
Mk. 29 Blade Interceptor – The Blade is a versatile and well-armed strike interceptor typically used to engage spacecraft of equal or superior weapon capabilities and evasive flight capabilities in varying gravity conditions. It is designed to address the incredible firepower and speed displayed by the Interceptors of other races.
Length: 60' (18.289 meters)
Width: 54' 6" (16.6 meters)
Height: 37' 7" (11.46 meters)
Weight: 67 tons
Armament: 25mm Mass Accelerated Auto-cannon
50 – Tracker missiles
5 – Disruptor Torpedoes
Defensive Capabilities: Titanium armor
Ablative plating
Chaff Decoys
Kinetic barriers
Mk. 45 Excelsior Tactical Bomber – The Excelsior, as the name suggests, is a light tactical bomber aimed at countering enemy military activity and in supporting offensive operations. Given its rather similar frame to an interceptor, blurs the line between bomber and fighter as defined by human and council doctrine. It can be seen as the result of creating a craft of both worlds while sacrificing neither.
Length: 56' (17.1 meters)
Width: 40' (12.3 meters)
Height: 15' 4" (4.7 meters)
Weight: 36.97 tons
Armament: 35mm Mass Accelerated auto-cannon
40 – Javelin Missiles
50 – Disruptor Torpedoes
Defensive Capabilities: Titanium armor
Ablative plating
Chaff Decoys
Kinetic barriers
Mk. 65 Karo Shuttle – The Karo shuttle is the primary tactical support aircraft of the raloi military. It is multi-role and extremely versatile, being fully capable of atmospheric and/or limited FTL and can land almost anywhere without difficulty. It's mainly used for pickup and transportation of various personal, vehicles, and equipment.
Length: 57' (17.37 meters)
Width: 24' 6" (7.47 meters)
Height: 10' 7" (3.23 meters)
Weight: 25 tons
Armament: 2 – 15mm Mass Accelerated Cannons
Defensive Capabilities: Ablative armor
Sensor countermeasures
Motion trackers
Limited FTL capabilities
Kinetic barriers
Complement: 10 passengers
3 - Mk. 7 Crusader LMC/UV
Navy – Given their short time in interstellar travel, it's no surprise that the Raloi Confederacy has a rather small navy. Realizing that they are surrounded by major powers, the Confederacy has recently approved an increased arms production aimed at enlarging its navy's combat potential. This comes in the face of a failed defense at the human colony Shanxi, where a raloi battle group alongside a human defense detachment, were overwhelmed. The Confederacy expects its navy to double within three decades with this program.
Auxiliary Ship – 0 kilotons
Use: Because of their small navy, the Confederate navy places a high value on their combat ships and sailors. The crews of these vessels do their best to make sure that the equipment and troops of the Raloi military continue to function without any issues.
Length: 324 meters – 645 meters
Width: 79 meters – 267 meters
Height: 48 meters – 78 meters
Hull: .3 meters of Ablative armor
Kinetic Barriers: Yes
Patient Capacity: 80 – 100: Intensive care wards beds
300 – 450: Intermediate care wards beds
600 – 700: Light care wards beds
980 – 1,250: Total Patient Capacity
50 – 67: Operating Rooms
Medical Facilities and Departments: Operating theaters
Intensive Care Unit
Laboratories
Ophtalmic unit
CT Scanners
X-rays
Sensor and Processing Equipment: Passive Sensors (Visual, Thermographic, and radio detectors)
Active Sensors (Radars and LADARs)
Armament: 45 - 78 - Disruptor Torpedoes
8 - 16 – 20mm Mass Accelerator point defense turrets
4 – 8 – 50mm broadside cannons
GARDIAN laser system
Complement: 230 - Personal Crew
45 –Askers
220 - Nursing and Medical Staff
120 – Naval Support Staff
35 - EVA work crews (9 in each)
16 - Back up ship generators
75 – Mk. 65 Karo Transport Shuttle
Engine: Helium-3 Fusion Reactor
Element Zero Drive Core
2 – Auxiliary Engines
Speed: 32 – 36 light years
Construction Time: 2 – 3 months
Cost: 4.56 - 9 million credits
Assault/Landing Ship – 5 Kilotons
Use: These types of warships are multi-role craft mounted with weapons systems to deal with enemy corvettes and frigates while simultaneously transporting troops with armored vehicles and gunships for planetary battles. It is one of the most critical elements in space warfare to star-lift massive amounts of troops quickly and efficiently. While not as large as the SA carriers, they are nonetheless good substitutes.
Length: 795 meters – 843 meters
Width: 469 meters – 476 meters
Height: 580 meters – 587 meters
Hull: 2 meters of armor
Kinetic Barriers: Yes
Sensor and Processing Equipment: Passive Sensors (Visual, Thermographic, and radio detectors)
Active Sensors (Radars and LADARs)
Armament: 1 Mass Accelerator Cannon
80 - Disruptor Torpedoes
40 – 45mm Mass Accelerator broadside cannons
80 – 25mm Mass Accelerator point defense turrets
GARDIAN laser system
Complement: 975 - Personal Crew
75 – Mk.29 Blade Interceptor
75 – Mk.45 Excelsior Tactical Bomber
5,000 – Askers
2,000 – Raiders
200 – Shadows
100 – Mk.65 Karo shuttle
100 - Mk.3 Warrior Main Battle Tank
100 - Mk.4 Defender IFV/APC
150 - Mk.7 Crusader Transport
75 - Mk.15 Cleanser Artillery
75 - Mk.78 Traveler Gunship
Engine: Helium-3 Fusion Reactor
Element Zero Drive Core
2 – Auxiliary Engines
Speed: 36 light years
Construction Time: 3 months
Cost: 11 -14 million credits
Corvettes – 7 kilotons
Use: These fast and agile ships are used as light escort and scouting vessels. They often have extensive GARDIAN systems to provide anti-fighter screening for capital ships and carry dozens of squads of marines for security and ground side duty. The most important role filled by corvettes is reconnaissance, scanning for enemy ships and transmitting warnings to the main body.
Corvettes achieve high FTL cruise speeds because of their high-performance drives. They also have proportionally larger thrusters and lighter design mass, allowing them greater maneuverability. In combat, speed and maneuverability make corvettes immune to the long-range fire of larger vessels.
Length: 220 meters – 239 meters
Width: 28 meters – 34 meters
Height: 26 meters – 34 meters
Hull: .7 meter of Ablative armor
Kinetic Barriers: Yes
Electronic Countermeasures: 30 – Sensor Probes
3 – ECM Computer Jammers
Diffuse Radiator Arrays
Targeting Scrambler
Sensors and processing equipment: Passive Sensors (Visual, Thermographic, and radio detectors)
Active Sensors (Radars and LADARs)
Armament: 1 Mass Accelerator Cannon
15 - Disruptor Torpedoes
20 – 25mm Mass Accelerator point defense turrets
6 – 50mm Broadside cannons
40 – Nuclear mines
GARDIAN laser system
Complement: 96 - Personal Crew
60 – Askers
15 – Shadows
6 – Mk.65 Karo shuttle
4 – Mk.7 Crusader Transport
Engine: Helium-3 Fusion Reactor
Element Zero Core
Speed: 32 – 35 light years
Construction Time: 2.3 – 3.8 months
Cost: 53 – 76 million credits
Frigates – 18 kilotons
Use: Frigates make up an essential role in any navy, being responsible for protecting larger ships, serving as a heavy firepower platform during ground deployment, and engaging enemy ships in space. In fleet combat, they are organized into wolf packs and are responsible for speeding through enemy formations and hunting down wounded enemy vessels. Their superior speed and maneuverability allow them to evade long-range fire while getting close enough to deploy their own ordnance.
Length: 397 meters – 423 meters
Width: 86.6 meters – 139.3 meters
Height: 90 meters
Hull: 1.1 meters – 1.3 meters of armor
Kinetic Barriers: Yes
Electronic Countermeasures: 4 – ECM Computer Jammers
Targeting Scrambler
Sensors and processing equipment: Passive Sensors (Visual, Thermographic, and radio detectors)
Active Sensors (Radars and LADARs)
Mine scanner (60 km radius)
Armament: 1 Mass Accelerator Cannon
20 – Missile Pods (30 Javelin Missiles in each)
30 - Disruptor Torpedoes
35 – 25mm Mass Accelerator point defense turrets
5 – 50mm Mass Accelerator Broadside guns
1-3 – Tactical Nuclear Missiles
GARDIAN laser system
Complement: 400 - Personal Crew
500 – Askers
50 - Raiders
35 – Mk. 65 Karo shuttle
40 – Mk. 7 Crusader Transport
20 – Mk.3 Defender IFV/APC
Engine: Helium 3 Fusion Reactor
Element Zero Drive Core
Speed: 25 light years
Construction Time: 4 months
Cost: 121 million credits
Cruiser – 120 kilotons
Use: Serving as the middle-weight combatants, cruisers make up the bulk of any fleet. Faster than battle cruisers and more heavily-armed than frigates, cruisers are the standard patrol unit, and often lead frigate flotillas. They are the most common class of vessels and serve as the standard combat unit encountered away from large naval bases or during a naval battle.
Cruisers perform routine independent "show the flag" patrols in settled systems alongside small flotillas in case of small engagements, such as pirate suppression campaigns. In major fleet engagements, cruiser squadrons support the dreadnought battle line by screening their flanks against enemies attempting to maneuver for a main gun "bow shot" from their vulnerable broadsides.
Length: 607 meters – 676 meters
Width: 234 meters – 212 meters
Height: 189 meters – 213 meters
Hull: 2 meters of armor
60 centimeters of ceramic plating
Kinetic Barriers: Yes
Sensors and processing equipment: Passive Sensors (Visual, Thermographic, and radio detectors)
Active Sensors (Radars and LADARs)
Mine Scanner (20 km radius)
Armament: 1 Mass Accelerator Cannon
60 – Missile Pods (30 Javelin Missiles in each)
80 - Disruptor Torpedoes
40 – 25mm Mass Accelerator point defense turrets
70 – 50mm Mass Accelerator Broadside guns
GARDIAN laser system
Complement: 700 - Personal Crew
140 - Mk.29 Blade Interceptor
140 - Mk.45 Excelsior Tactical Bomber
1,500 – Askers
800 – Raiders
40 – Mk.65 Karo shuttle
20 – Mk.3 Warrior Main Battle Tank
40 – Mk.4 Defender IFV/APC
30 - Mk.7 Crusader Transports
15 – Mk. 15 Cleanser Artillery
10 - Mk.78 Traveler Gunships
Engine: Helium 3 Fusion Reactor
Element Zero Drive Core
1 – Auxiliary engines
Speed: 17 light years
Construction Time: 6 Months
Cost: 5 billion credits
Battle Cruiser – 350 kilotons
Use: A large capital ship built for heavy defensive and offensive deployment. Originally intended to hunt down slower, older armored dreadnoughts and destroy them with heavy gunfire battle cruisers became increasingly used as a virtual wall between an enemy fleet and allied dreadnoughts. Lacking the massive range of their larger brethren, their large size and weaponry still made them virtually unstoppable in the face of enemy cruisers and frigates.
Length: 1.4 km – 1.6 km
Width: 323 meters – 344 meters
Height: 314 meters – 329 meters
Hull: 2 meters of ablative armor
2 meters of ceramic plating
Kinetic Barriers: Yes
Sensors and processing equipment: Passive Sensors (Visual, Thermographic, and radio detectors)
Active Sensors (Radars and LADARs)
Armament: 1 Mass Accelerator Cannon
90 – Missile Pods (50 Javelin Missiles in each)
200 – Disruptor Torpedoes
50 – Tactical Nuclear Missiles
70 – 25mm Mass Accelerator point defense turrets
80 – 60mm Mass Accelerator Broadside guns
GARDIAN laser system
Complement: 2,300 - Personal Crew
100 – Mk.45 Blade Interceptors
124 – Mk. 29 Tactical Bombers
3,000 – Askers
1,600 – Raiders
150 - Shadows
75 – Mk.65 Karo shuttle
50 – Mk.3 Warrior Main Battle Tank
100 – Mk.4 Defender IFV/APC
25 – Mk.7 Crusader Transports
40 – Mk.15 Cleanser Artillery
80 – Mk.78 Gunships
Engine: Helium 3 Fusion Reactor
Element Zero Drive Core
2 – Auxiliary engines
Speed: 12 light years
Construction Time: 8 – 9 months
Cost: 12 - 20 billion credits
Dreadnought – 930 kilotons
Use: The largest capital ships ever built in space mounting heavy, long-range firepower and massive guns. Their sheer size strikes fear in the heart of enemy captains lacking their own. Given their large size and overwhelming firepower, a fleet of dreadnoughts is vital for any race that desires to maintain command of the empty void. Dreadnoughts are a symbol of naval dominance and as such are only deployed for the most vital missions. A dreadnought's power lies in the length of its main gun, which is capable of gutting a cruiser in one shot. The Treaty of Farixen has limited the construction of such dangerous vessels.
Length: 2.4 km – 2.6 km
Width: 402 meters – 423 meters
Height: 403 meters – 466 meters
Hull: 3 meters of ablative armor
2 meters of ceramic plating
Kinetic Barriers: Yes
Sensors and processing equipment - Passive Sensors (Visual, Thermographic, and radio detectors)
Active Sensors (Radars and LADARs)
Armament: 1 Mass Accelerator Cannon
100 – Missile Pods (50 Javelin Missiles in each)
150 – Disruptor Torpedoes
75 – Tactical Nuclear Missiles
200 – 20mm Mass Accelerator point defense turrets
70 – 50mm Mass Accelerator Broadside guns
GARDIAN laser system
Complement: 8,500 – Personal Crew
200 – Mk.29 Blade Interceptor
200 – Mk.45 Excelsior Tactical Bomber
4,000 - Askers
2,000 - Raiders
500 - Shadows
200 – Mk.65 Karo shuttle
40 – Mk.3 Warrior Main Battle Tank
50 – Mk.4 Defender IFV/APC
40 – Mk.7 Crusader Transport
50 – Mk.15 Cleanser Artillery
60 – Mk.78 Traveler Gunships
Engine: Helium 3 Fusion Reactor
Element Zero Drive Core
4 – Auxiliary engines
Speed: 7 light years
Construction Time: 2 years
Cost: 300 billion credits
Confederate ship numbers: 2,448
Confederate fleets: 6
Dreadnoughts – 8
Battlecruisers - 50
Cruisers - 90
Frigates - 270
Corvettes - 80
Assault/Landing Vessel – 1,000
Auxiliary Ship - 950
