Overview – Raloi Confederacy

The Raloi Confederation is a union of sovereign colonies unified under the singular purpose of militaristic, scientific, economic, and social cooperation. It is a unicameral legislature representative democracy body based on Turvess with strong central authority, yet each colony receives a fair share in representation. All raloi are citizens of the Confederation, often the species and government are used interchangeably.

There are two representatives from each colonized planet serving as a consul while senators are determined based on a proportion of the population. The five Electores serve as the equivalent of a judicial body while also able to offer their own positions. In essence, each significantly colonized planet has a say in Raloi matters.

Military

Shadows – These are the Raloi's elite counter-terrorism/Special Forces. They are deployed in a variety of special operations and unconventional warfare roles such as the projection of force behind enemy lines. Their training includes a variety of disciplines and all undergo the same specialized training so that each soldier can be prepared to assume the respective responsibilities of their colleagues should it become necessary.

Raiders – The elite light infantry shock troopers of the Raloi military. They are the Principality's premier raiding force, hence their name, with specialized skills to enable combat variety. They are organized for mobility with the intention of penetrating through enemy defenses and attacking the enemy weak points. Withdrawal, before the enemy can regroup, can at times be necessary.

Asker – Askers is a term to denote the basic trooper within the raloi military. Despite their role as the core fighting units of the Confederacy, they are capable of small-scale strikes to massive assaults. In defensive operations, they provide over-watching support-by-fire, while on the offense they engage enemy vehicles and heavy infantry, as such; their loadout is usually tailored to their mission, terrain, and expected enemy composition.


Vehicles:

Mk. 3 Warrior Main Battle Tank - The Warrior is the main battle tank used by the Raloi Confederacy. Three main variants of the tank have been deployed. Design criteria include rapid repair of battle damage, survivability, cost-effectiveness, and rough terrain performance.

Unlike most vehicles of its kind, the engine is located in the front allowing for additional protection against a frontal attack. The design also creates more space in the rear of the tank allowing for increased storage capacity and a rear entrance for the main crew compartment. This allows for easy access when under fierce enemy fire and the capability for the tank to be able to extract another tank crew if necessary. The rear entrance's clamshell-style doors provide overhead protection when off- and on-loading cargo and personnel.

Length: 29' 8.4" (9.04 meters)

Width: 12' 2.4" (3.72 meters)

Height: 8' 8.4" (2.66 meters)

Weight: 63 tons

Armament: 120mm Mass Accelerator Cannon

12.7mm Heavy Machine Gun

2 – 7mm Light Machine Gun

Defensive Capabilities: Composite armor modular design

Smoke Dispenser

Kinetic barriers

Complement: 3 Passengers

Mk. 4 Defender IFV/APC- Given the tropical terrain the raloi are known to reside in, developing a vehicle that could transport large numbers of troops across jungles and swamps was always a goal within the military. When the Defender was created, being an amphibious assault vehicle, it was rapidly put into service. It has since become a standard reconnaissance and fire-support roles among raloi mechanized battalions.

Length: 25' (7.62 meters)

Width: 10' 4" (3.14 meters)

Height: 7' 7.56" (2.325 meters)

Weight: 14.6 tons

Armament: 44mm Mass Accelerator Chain Gun

8mm Mass Accelerators LMG

Defensive Capabilities: Laminate armor

Ablative plating

Electronic counter-measures

Kinetic barriers

Complement: 8 Passengers

Mk. 7 Crusader LMC/UV– Despite its rather glamorous name, the Crusader is a light military combat/utility vehicle meant for rapid transportation and quick support. It vaguely resembles the Systems Alliance's own light transportation vehicles with similar roles. The Crusader is meant to replace the Raloi's older Mk. 6 class of vehicles while offering better protection, performance, payload, transportability, reliability, and affordability.

Length: 20' 6.72" (6.27 meters)

Width: 8' 2.1" (2.49 meters)

Height: 8' 9" (2.7 meters)

Weight: 14 tons

Armament: 17.5mm Mass Accelerator Rotary Machine Gun

Defensive Capabilities: Ceramic armor

Smoke dispenser

Ballistic protection

Complement: 5 passengers

Mk. 15 Cleanser Artillery – The mobile artillery piece of the raloi army is a lightly armored self-propelled artillery piece. The vehicles offer much support to armored and mechanized infantry divisions. The system is long range, fast moving, truck mounted with high firepower and mobility, rapid deployment, short response time, operable in all terrain areas. The system is integrated with a fully computerized system, providing automatic control, accurate navigation and target acquisition.

Length: 23' 5" (7.15 meters)

Width: 11' 1" (3.38 meters)

Height: 9' 10" (2.99 meters)

Weight: 42 tons

Armament: 150mm Long Range Bombardment Cannon (L.R.B.C)

Defensive Capabilities: Ablative armor

Missile/Rocket Jammer

Thermal Masking

Kinetic barriers

Mk. 78 Traveler Gunship – The Travelers are a special class of gunships. The lightest ever, even more so than the E.F Cheetahs, the Travelers are gunships made for special operations within the raloi military. Their small frame allows for a small target while packing lethal armaments. Aside from their primary roles, the Travelers can perform personnel transport, escort and attack missions, casualty evacuation, and observation.

Length: 32' 7.2" (9.8 meters)

Width: 27' 4.8" (8.3 meters)

Height: 9' 9.6" (3 meters)

Weight: 1.509 meters

Armament: 30mm chain gun

40 – Laser Guided Capable Rockets

Defensive Capabilities: Ablative armor

Ceramic laminate composite plating

Active Defense

Kinetic barriers

Mk. 29 Blade Interceptor – The Blade is a versatile and well-armed strike interceptor typically used to engage spacecraft of equal or superior weapon capabilities and evasive flight capabilities in varying gravity conditions. It is designed to address the incredible firepower and speed displayed by the Interceptors of other races.

Length: 60' (18.289 meters)

Width: 54' 6" (16.6 meters)

Height: 37' 7" (11.46 meters)

Weight: 67 tons

Armament: 25mm Mass Accelerated Auto-cannon

50 – Tracker missiles

5 – Disruptor Torpedoes

Defensive Capabilities: Titanium armor

Ablative plating

Chaff Decoys

Kinetic barriers

Mk. 45 Excelsior Tactical Bomber – The Excelsior, as the name suggests, is a light tactical bomber aimed at countering enemy military activity and in supporting offensive operations. Given its rather similar frame to an interceptor, blurs the line between bomber and fighter as defined by human and council doctrine. It can be seen as the result of creating a craft of both worlds while sacrificing neither.

Length: 56' (17.1 meters)

Width: 40' (12.3 meters)

Height: 15' 4" (4.7 meters)

Weight: 36.97 tons

Armament: 35mm Mass Accelerated auto-cannon

40 – Javelin Missiles

50 – Disruptor Torpedoes

Defensive Capabilities: Titanium armor

Ablative plating

Chaff Decoys

Kinetic barriers

Mk. 65 Karo Shuttle – The Karo shuttle is the primary tactical support aircraft of the raloi military. It is multi-role and extremely versatile, being fully capable of atmospheric and/or limited FTL and can land almost anywhere without difficulty. It's mainly used for pickup and transportation of various personal, vehicles, and equipment.

Length: 57' (17.37 meters)

Width: 24' 6" (7.47 meters)

Height: 10' 7" (3.23 meters)

Weight: 25 tons

Armament: 2 – 15mm Mass Accelerated Cannons

Defensive Capabilities: Ablative armor

Sensor countermeasures

Motion trackers

Limited FTL capabilities

Kinetic barriers

Complement: 10 passengers

3 - Mk. 7 Crusader LMC/UV


Navy – Given their short time in interstellar travel, it's no surprise that the Raloi Confederacy has a rather small navy. Realizing that they are surrounded by major powers, the Confederacy has recently approved an increased arms production aimed at enlarging its navy's combat potential. This comes in the face of a failed defense at the human colony Shanxi, where a raloi battle group alongside a human defense detachment, were overwhelmed. The Confederacy expects its navy to double within three decades with this program.

Auxiliary Ship – 0 kilotons

Use: Because of their small navy, the Confederate navy places a high value on their combat ships and sailors. The crews of these vessels do their best to make sure that the equipment and troops of the Raloi military continue to function without any issues.

Length: 324 meters – 645 meters

Width: 79 meters – 267 meters

Height: 48 meters – 78 meters

Hull: .3 meters of Ablative armor

Kinetic Barriers: Yes

Patient Capacity: 80 – 100: Intensive care wards beds

300 – 450: Intermediate care wards beds

600 – 700: Light care wards beds

980 – 1,250: Total Patient Capacity

50 – 67: Operating Rooms

Medical Facilities and Departments: Operating theaters

Intensive Care Unit

Laboratories

Ophtalmic unit

CT Scanners

X-rays

Sensor and Processing Equipment: Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Armament: 45 - 78 - Disruptor Torpedoes

8 - 16 – 20mm Mass Accelerator point defense turrets

4 – 8 – 50mm broadside cannons

GARDIAN laser system

Complement: 230 - Personal Crew

45 –Askers

220 - Nursing and Medical Staff

120 – Naval Support Staff

35 - EVA work crews (9 in each)

16 - Back up ship generators

75 – Mk. 65 Karo Transport Shuttle

Engine: Helium-3 Fusion Reactor

Element Zero Drive Core

2 – Auxiliary Engines

Speed: 32 – 36 light years

Construction Time: 2 – 3 months

Cost: 4.56 - 9 million credits

Assault/Landing Ship – 5 Kilotons

Use: These types of warships are multi-role craft mounted with weapons systems to deal with enemy corvettes and frigates while simultaneously transporting troops with armored vehicles and gunships for planetary battles. It is one of the most critical elements in space warfare to star-lift massive amounts of troops quickly and efficiently. While not as large as the SA carriers, they are nonetheless good substitutes.

Length: 795 meters – 843 meters

Width: 469 meters – 476 meters

Height: 580 meters – 587 meters

Hull: 2 meters of armor

Kinetic Barriers: Yes

Sensor and Processing Equipment: Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Armament: 1 Mass Accelerator Cannon

80 - Disruptor Torpedoes

40 – 45mm Mass Accelerator broadside cannons

80 – 25mm Mass Accelerator point defense turrets

GARDIAN laser system

Complement: 975 - Personal Crew

75 – Mk.29 Blade Interceptor

75 – Mk.45 Excelsior Tactical Bomber

5,000 – Askers

2,000 – Raiders

200 – Shadows

100 – Mk.65 Karo shuttle

100 - Mk.3 Warrior Main Battle Tank

100 - Mk.4 Defender IFV/APC

150 - Mk.7 Crusader Transport

75 - Mk.15 Cleanser Artillery

75 - Mk.78 Traveler Gunship

Engine: Helium-3 Fusion Reactor

Element Zero Drive Core

2 – Auxiliary Engines

Speed: 36 light years

Construction Time: 3 months

Cost: 11 -14 million credits

Corvettes – 7 kilotons

Use: These fast and agile ships are used as light escort and scouting vessels. They often have extensive GARDIAN systems to provide anti-fighter screening for capital ships and carry dozens of squads of marines for security and ground side duty. The most important role filled by corvettes is reconnaissance, scanning for enemy ships and transmitting warnings to the main body.

Corvettes achieve high FTL cruise speeds because of their high-performance drives. They also have proportionally larger thrusters and lighter design mass, allowing them greater maneuverability. In combat, speed and maneuverability make corvettes immune to the long-range fire of larger vessels.

Length: 220 meters – 239 meters

Width: 28 meters – 34 meters

Height: 26 meters – 34 meters

Hull: .7 meter of Ablative armor

Kinetic Barriers: Yes

Electronic Countermeasures: 30 – Sensor Probes

3 – ECM Computer Jammers

Diffuse Radiator Arrays

Targeting Scrambler

Sensors and processing equipment: Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Armament: 1 Mass Accelerator Cannon

15 - Disruptor Torpedoes

20 – 25mm Mass Accelerator point defense turrets

6 – 50mm Broadside cannons

40 – Nuclear mines

GARDIAN laser system

Complement: 96 - Personal Crew

60 – Askers

15 – Shadows

6 – Mk.65 Karo shuttle

4 – Mk.7 Crusader Transport

Engine: Helium-3 Fusion Reactor

Element Zero Core

Speed: 32 – 35 light years

Construction Time: 2.3 – 3.8 months

Cost: 53 – 76 million credits

Frigates – 18 kilotons

Use: Frigates make up an essential role in any navy, being responsible for protecting larger ships, serving as a heavy firepower platform during ground deployment, and engaging enemy ships in space. In fleet combat, they are organized into wolf packs and are responsible for speeding through enemy formations and hunting down wounded enemy vessels. Their superior speed and maneuverability allow them to evade long-range fire while getting close enough to deploy their own ordnance.

Length: 397 meters – 423 meters

Width: 86.6 meters – 139.3 meters

Height: 90 meters

Hull: 1.1 meters – 1.3 meters of armor

Kinetic Barriers: Yes

Electronic Countermeasures: 4 – ECM Computer Jammers

Targeting Scrambler

Sensors and processing equipment: Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Mine scanner (60 km radius)

Armament: 1 Mass Accelerator Cannon

20 – Missile Pods (30 Javelin Missiles in each)

30 - Disruptor Torpedoes

35 – 25mm Mass Accelerator point defense turrets

5 – 50mm Mass Accelerator Broadside guns

1-3 – Tactical Nuclear Missiles

GARDIAN laser system

Complement: 400 - Personal Crew

500 – Askers

50 - Raiders

35 – Mk. 65 Karo shuttle

40 – Mk. 7 Crusader Transport

20 – Mk.3 Defender IFV/APC

Engine: Helium 3 Fusion Reactor

Element Zero Drive Core

Speed: 25 light years

Construction Time: 4 months

Cost: 121 million credits

Cruiser – 120 kilotons

Use: Serving as the middle-weight combatants, cruisers make up the bulk of any fleet. Faster than battle cruisers and more heavily-armed than frigates, cruisers are the standard patrol unit, and often lead frigate flotillas. They are the most common class of vessels and serve as the standard combat unit encountered away from large naval bases or during a naval battle.

Cruisers perform routine independent "show the flag" patrols in settled systems alongside small flotillas in case of small engagements, such as pirate suppression campaigns. In major fleet engagements, cruiser squadrons support the dreadnought battle line by screening their flanks against enemies attempting to maneuver for a main gun "bow shot" from their vulnerable broadsides.

Length: 607 meters – 676 meters

Width: 234 meters – 212 meters

Height: 189 meters – 213 meters

Hull: 2 meters of armor

60 centimeters of ceramic plating

Kinetic Barriers: Yes

Sensors and processing equipment: Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Mine Scanner (20 km radius)

Armament: 1 Mass Accelerator Cannon

60 – Missile Pods (30 Javelin Missiles in each)

80 - Disruptor Torpedoes

40 – 25mm Mass Accelerator point defense turrets

70 – 50mm Mass Accelerator Broadside guns

GARDIAN laser system

Complement: 700 - Personal Crew

140 - Mk.29 Blade Interceptor

140 - Mk.45 Excelsior Tactical Bomber

1,500 – Askers

800 – Raiders

40 – Mk.65 Karo shuttle

20 – Mk.3 Warrior Main Battle Tank

40 – Mk.4 Defender IFV/APC

30 - Mk.7 Crusader Transports

15 – Mk. 15 Cleanser Artillery

10 - Mk.78 Traveler Gunships

Engine: Helium 3 Fusion Reactor

Element Zero Drive Core

1 – Auxiliary engines

Speed: 17 light years

Construction Time: 6 Months

Cost: 5 billion credits

Battle Cruiser – 350 kilotons

Use: A large capital ship built for heavy defensive and offensive deployment. Originally intended to hunt down slower, older armored dreadnoughts and destroy them with heavy gunfire battle cruisers became increasingly used as a virtual wall between an enemy fleet and allied dreadnoughts. Lacking the massive range of their larger brethren, their large size and weaponry still made them virtually unstoppable in the face of enemy cruisers and frigates.

Length: 1.4 km – 1.6 km

Width: 323 meters – 344 meters

Height: 314 meters – 329 meters

Hull: 2 meters of ablative armor

2 meters of ceramic plating

Kinetic Barriers: Yes

Sensors and processing equipment: Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Armament: 1 Mass Accelerator Cannon

90 – Missile Pods (50 Javelin Missiles in each)

200 – Disruptor Torpedoes

50 – Tactical Nuclear Missiles

70 – 25mm Mass Accelerator point defense turrets

80 – 60mm Mass Accelerator Broadside guns

GARDIAN laser system

Complement: 2,300 - Personal Crew

100 – Mk.45 Blade Interceptors

124 – Mk. 29 Tactical Bombers

3,000 – Askers

1,600 – Raiders

150 - Shadows

75 – Mk.65 Karo shuttle

50 – Mk.3 Warrior Main Battle Tank

100 – Mk.4 Defender IFV/APC

25 – Mk.7 Crusader Transports

40 – Mk.15 Cleanser Artillery

80 – Mk.78 Gunships

Engine: Helium 3 Fusion Reactor

Element Zero Drive Core

2 – Auxiliary engines

Speed: 12 light years

Construction Time: 8 – 9 months

Cost: 12 - 20 billion credits

Dreadnought 930 kilotons

Use: The largest capital ships ever built in space mounting heavy, long-range firepower and massive guns. Their sheer size strikes fear in the heart of enemy captains lacking their own. Given their large size and overwhelming firepower, a fleet of dreadnoughts is vital for any race that desires to maintain command of the empty void. Dreadnoughts are a symbol of naval dominance and as such are only deployed for the most vital missions. A dreadnought's power lies in the length of its main gun, which is capable of gutting a cruiser in one shot. The Treaty of Farixen has limited the construction of such dangerous vessels.

Length: 2.4 km – 2.6 km

Width: 402 meters – 423 meters

Height: 403 meters – 466 meters

Hull: 3 meters of ablative armor

2 meters of ceramic plating

Kinetic Barriers: Yes

Sensors and processing equipment - Passive Sensors (Visual, Thermographic, and radio detectors)

Active Sensors (Radars and LADARs)

Armament: 1 Mass Accelerator Cannon

100 – Missile Pods (50 Javelin Missiles in each)

150 – Disruptor Torpedoes

75 – Tactical Nuclear Missiles

200 – 20mm Mass Accelerator point defense turrets

70 – 50mm Mass Accelerator Broadside guns

GARDIAN laser system

Complement: 8,500 – Personal Crew

200 – Mk.29 Blade Interceptor

200 – Mk.45 Excelsior Tactical Bomber

4,000 - Askers

2,000 - Raiders

500 - Shadows

200 – Mk.65 Karo shuttle

40 – Mk.3 Warrior Main Battle Tank

50 – Mk.4 Defender IFV/APC

40 – Mk.7 Crusader Transport

50 – Mk.15 Cleanser Artillery

60 – Mk.78 Traveler Gunships

Engine: Helium 3 Fusion Reactor

Element Zero Drive Core

4 – Auxiliary engines

Speed: 7 light years

Construction Time: 2 years

Cost: 300 billion credits


Confederate ship numbers: 2,448

Confederate fleets: 6

Dreadnoughts – 8

Battlecruisers - 50

Cruisers - 90

Frigates - 270

Corvettes - 80

Assault/Landing Vessel – 1,000

Auxiliary Ship - 950