Chapter 12

Name: Yorudan
Race: Human?
Level: Lvl 59 Next Level: 137,875/165,400

HP: 65672/65672 Regen: (1313.45 per min)

CP: 90958/90958 Regen: (2728.74 per min)

CC: 97%

STR: 517
VIT: 529
DEX: 504
INT: 331.8
WIS: 326.4

ENGY: 592.1

Points: 0

Ryo: 875,348

Hidden Attributes

T: 7-C

P. DMG:

STR x DEX0.4

E. DMG:

% ENGY

S. DMG:

% INT

AP:

Your strongest attack does: 144000 DMG

SPD:

Traveling: Supersonic+

Reaction: High Hypersonic+

LS: ~(Lvl^2 * STR)

1,800,000 kg

SS:

Damage: 5728

DUR:

Negate 4120 DMG

Negate damage equal to (VIT * LVL0.352)

Iron Body:

Increase DUR by 25%

Chakra Reinforcement;

Increase DUR by 25%

Dense Muscle

Negate damage equal to STR (517)

Added to base DUR

Skills

Accelerated Analysis (Passive) Lvl Maximum

Accelerated Analysis is a skill granted to those with incredible processing capabilities and brain power. It allows the user to increase their processing capabilities by the full % of the user's INT stat. (If the user has 200 INT then their thought processes will be accelerated by 200%)

Basic Calligraphy (Passive) Lvl 90 [34.58%]

A basic and non-combative technique that improves one's penmanship and their artistic side. Allows for better drawn pictures, written kanji and designs.

Penmanship improved by 91%

Writing speed increased by 91%

91% chance of having no faults in characters drawn

Cat's Grace (Passive) Lvl Max

Cat's Grace is a skill given to those with a high level of dexterity and allows you to have the elegance of movement as a feline. You acquire 'Cat Like' reflexes and you take less damage from falling from extraordinary heights that would usually damage you.

50% increase to reflexes and movement speed

Decrease fall damage by 50%

Chakra Reinforcement (Active/Passive) Lvl 50[MAX].

Chakra Reinforcement allows the user to focus chakra internally through their body for added offensive, defensive, and evasive capabilities. It is a basic chakra manipulation skill that becomes practically second nature the more you use it making it effectively Passive.

Grants a 50% increase in STR when active

Grants a 50% increase in DEX when active

Increase Durability by 25% when active

Cost: 100 CP

Cooking (Passive) Lvl 100 [34.5%]

Cooking is the ability on how to cook meals and how good it turns out. Current level allows you to make highly complex meals such as beef bourguignon, beef Wellington, complex soups, Macarons etc. Hint: Some meals can only be made when using a recipe or having watched someone teach you how to cook it.

Increases cooking speed by 100% (instant meals aren't affected).

Increases the success of creating a new dish by 100%

Increases how well the meal taste by 100% (instant meals aren't affected)

Danger Sense (Passive) Lvl 90 [45.0%].

Sensing danger is a natural survival instinct. The higher the skill level, the earlier it can sense danger. It allows the user to sense when a bad thing might happen.

90% chance of detecting Danger

Sub-Skill

Trap Detection (Passive) Lvl 85 [48.67%]

Trap Detection allows you to better sense and detect the presence of traps. It is a sub-skill of Danger Sense due to the fact that not all Traps will necessarily be dangerous.

85% chance to detect traps

Dense muscle (Passive) Lvl Max

Dense muscle is a skill given to those with overwhelming Strength. The denseness of your muscled increases greatly, allowing you to suffer less damage form physical attacks.

Negate Damage equal to your STR value.

Eidetic Memory (Passive) Lvl Max

Eidetic Memory is an ability given to extremely Intelligent individuals. This allows for the one given the ability to recall everything they perceive with an accuracy of 100% percent.

Empathy (Passive) Lvl Max

With great wisdom, you are able to understand the emotions of all living beings you come across. Empathy allows the user to grasp and know all the emotions and emotional changes any individual is going through. It has a maximum range equal to the user's WIS stat in meters and it can be turned on or off at will. (If the user has 200 WIS then this skill will have a maximum range of 200 meters. This range can be adjusted to the user's whims.)

Energy Conductor (Passive) Lvl [Max]

Energy Conductor is the ability is given to those with high amounts of any form of Energy. The user becomes more in tune with their own energy's nature allowing them greater energy control.

20% increase to your energy regeneration

20% increase to your energy capacity

10% damage increase to energy based attacks

Energy Resonance (Passive) LV 17 [5.45%]

Energy Resonance is the evolved form of Chakra Sonar And is useful for the same purpose of detecting living beings with Energy and for scouting, effectively making the user a 'sensor'. Every living being radiated some form of energy which vibrates at certain unique frequencies which produces a 'resonance' with the surroundings that the user can sense. This skill increases in distance by 100 meters per level and costs no CP.

MAXIMUM RANGE: (2700 meters)

Gamer's Body (Passive) Lvl 100

Grants a body that allows for the user to live the real world like a game. After sleep in a bed he restores HP, MP and all status effects. Allows you to master techniques and adapt to external stimuli much faster. Training Gamer's body allows you to increase your healing rate. Your body is made with a high level of adaptability and improves on itself. Sleep allows for your body to fully restore itself to its peak condition.

100% increase to HP and CP regeneration rate

100% Increase to HP and CP

Gamer's Mind (Passive) Intensity (90%).

Allows the user to calmly and logically think things through. Allows peaceful state of mind. Grants immunity to psychological status effect. The intensity level dictates how much Gamer's Mind influences your emotions. An intensity of 100% completely shuts off your capacity to feel emotion while an Intensity of 0% returns your emotional capability to its maximum possible state.

(WARNING: Due to your unique circumstances, the intensity of Gamer's Mind is unable to be adjusted)

Hand-to-Hand Combat Mastery Lvl 50 MAX

Hand-to-Hand Combat encompasses all forms of such combat. Increased mastery of any type of hand to hand combat will increase the level of this skill and the effectiveness of your hand to hand fighting techniques.

50% Increase to Physical Damage

50% Increase to Attack Speed

50% Increase in Reaction Time

Hawkeyes (Passive) Lvl Max

Hawkeyes is a skill granted to those with incredible natural vision. With this ability, every point the user has in Dexterity is a meter long increase to their natural vision range. It also allows the user to see in the dark. (I.e. a DEX stat of 200 [including bonuses] would increase your maximum vision range by 200 meters.)

Henge (Active) Lvl 90

The Henge technique is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives the technique a wide range of versatility. There is a caveat, however, as a transformation performed by an inexperienced person will have obvious discrepancies and it will be impossible to deceive anyone with it. Leveling up this skill will allow the realism of your transformation to increase and at a certain level, your 'transformations' become more than mere illusions and actually become true transformations that will be nearly impossible to tell apart from the real thing.

90% Henge Realism

Costs: 50 CP

High Energy Capacity (Passive) Lvl Max

High Energy Capacity is an elite ability given to the few users that are born with a very exceptional ability to handle any form of Energy.

25% Damage Increase to Energy Based attacks

20% Less Energy Usage for all abilities.

Hyperfocus (Active) Level 3 [32.57%]

Hyperfocus is a state achieved through the combination of 'Meditation' and another skill that is compatible. Compatible skills mainly include those that do not require any movement to use or execute. Hyperfocus drastically increases the rate at which those skills level up by increasing brain activity to an extreme. By focusing your all your brain activity on a singular skill, you essentially 'Meditate' with that skill in mind. The user burn through CP more when in this state due to the extremely rapid use of the compatible skill. Leveling of this skill will increase the amount of time you can spend in this state as well as increase the amount of times you can use it per day.

USAGE: (3 per day)

DURATION (85.48 minutes)

ID: Create (Active) Lvl 10 [34.00%]

ID: Create is used to create instant dungeons. Instant dungeons are 'mirrors' of the real world that you can travel and train. Since they are mirrors of the actual world, when you exit the ID, you'll find yourself in the same area you were at in the ID on the outside world. Stronger instant dungeons may be created at higher levels.

Available Instant Dungeons:

Empty ID [Monsters: None]

Zombie ID [Monsters: Zombies]

Ghost ID [Monsters: Ghosts]

Cost: 200 CP

ID: Escape (Active) Lvl 10 [34.00%]

ID: Escape is used to escape instant dungeons.

Illusion Mastery (Active) Level 95 [56.76%]

Illusion Mastery embodies the level of achievement you have in casting illusions. Each level increases the %chance of your illusions affecting your opponents.

95% chance of illusion success

-1% per level your opponent exceeds you by

Iron Body (Passive) Lvl Max

Iron Body is an ability given to those rare few born with surpassing Vitality. The user possesses a body with great resistance to harm and unending strength to endure.

50% Increase to Chakra recovery rate.

25% Increase to Durability

10% Increase to total HP amount.

10% Increase to total Chakra amount.

Kawarimi (Active) Lvl 55 [23.65%]

Kawarimi is a technique that allows the user to replace their own body with some other object, generally with a block of wood or a log, the moment an attack lands. With increase in level, the distance that you can replace your body with objects increases.

Current Range: 55 meters.

Costs: 50 CP

Kunai & Shuriken Mastery (Passive) Lvl 100 MAX

Kunai & Shuriken Mastery increases with the level of skill you have with Kunai and shuriken.

Increases damage when using Kunai & Shuriken by 100%

Increases accuracy when using Kunai & Shuriken by 100% in battle

Increases accuracy when using Kunai & Shuriken by 100% out of battle

Leaf Concentration Practice (Passive) Lvl 25 MAX

The Leaf Concentration Technique is an introductory chakra control exercise taught to all academy students. This training method is done by placing a leaf over your forehead and directing your chakra onto the leaf, using it as a focal point. Every level, a new leaf can be added. This technique helps hone your concentration.

Increases CC by 25%

Uses: 15 CP per min

Lying (Active/Passive) Lvl 75 (38.86%)

The Lying skill measures your ability to lie to people without getting caught.
This skill automatically comes into play when you lie.

75% chance of success.

-20% if the lie is too unbelievable

Meditation (Active) Lvl 86 [48.67%].

Meditation is a skill created through continuous inner focus. Meditation helps to sharpen focus and order thoughts, and it increases clarity of mind and awareness of body.

Passively increase INT by 172%.

Passively increase WIS by 172%.

Passively increase ENGY by 172%

HP and CP regeneration increase by 860% when active.

(NOTE: Cannot be activated during combat. At higher levels you are able to better sit still and the rate of HP and CP regeneration increases.

Mystic Palm Technique (Active) Lvl 60 [75.86%]

The Mystical Palm Technique is a medical ninjutsu which allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or affected body part. It is vital to match the amount of chakra used to the severity of the affliction or injury which requires a great amount of chakra control.

600% Increase to HP Regen

Natural Earth Affinity (Passive) Lvl 60 [2.50%]

Your Natural Earth Affinity allows you to more naturally manipulate and control Earth style ninjutsu.

Passively increases Earth effects by 15%.

Reduces cost of Earth Style Ninjutsu by 30%.

Increases experience gain when learning and using Fire techniques by 50%

Skills:

Earth Release: Earth and Stone Bamboo Shoot (Active) Lvl 38 [44.67%]

Earth Release: Earth and Stone Bamboo Shoot condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions.

Maximum Range: 38 meters

Damage: 456% ENGY

Additionally ignores 50% Enemy Durability

Cost: 1000 CP

Natural Fire Affinity (Passive) Lvl 60 [2.50%]

Your Natural Fire Affinity allows you to more naturally manipulate and control Fire style ninjutsu.

Passively increases Fire effects 15%.

Reduces cost of Fire Style Ninjutsu by 30%.

Increases experience gain when learning and using Fire techniques by 50%

Skills:

Fire Release: Great Fireball Technique (Active) Level 40

The Great Fireball Technique allows the user to knead chakra inside their body and convert it into fire before expelling it from the mouth, either as a massive sphere or as a continuous flame-thrower. The scope of this attack is altered by controlling the volume of chakra that is mustered.

Maximum Range: 80 meters

Damage: 520% ENGY

Cost: 1250 CP

Natural Lightning Affinity (Passive) Lvl 100 MAX

Your Natural Lightning Affinity allows you to more naturally manipulate and control Lightning style ninjutsu.

Passively increases Lightning jutsu effects 25%.

Reduces cost of Lightning Style Ninjutsu by 50%.

Increases experience gain when learning and using Lightning techniques by 50%

Skills:

Lightning Style: Lightning Strike (Active) Lvl 50 MAX

The Lightning Strike Jutsu allows the user to create an electric current that can hit multiple individuals at the same time. Furthermore, it can extend incredible distances and can avoid obstacles.

Current Range: 100 meters

Damage 550% ENGY

Cost: 1000 CP

Lightning Release: Lightning Ball (Active) Lvl MAX

Lightning Ball is a skill made by condensing the users chakra into a packed ball of electricity that expands when released from the user.

Range: 1% per unit of Chakra used in meters (If you use 1000 units of chakra for the skill, it will have a range of 10 meters)

Damage: Every unit of CP packed into the skill (I.e. if the user used 1000 units of CP into the skill, it will do 1000HP worth of damage not including bonuses.)

Cost: Varies based on the amount of chakra used for the skill

Natural Water Affinity (Passive) Lvl 100 MAX

Your Natural Water Affinity allows you to more naturally manipulate and control Water style ninjutsu.

Passively increases Water effects by 25%.

Reduces cost of Water Style Ninjutsu by 50%.

Increases experience gain when learning and using Water techniques by 50%

Skills:

Water Style: Water Bullet Jutsu (Active) Lvl 50 MAX

Water Bullet Jutsu allows the user to shoot compressed balls of water from their mouth. The technique's range and power increases proportionally to its level.

Current Range: 50 meters

Damage: 500% ENGY

Cost: 750 CP

Water Style: Wild Water Wave (Active) Lvl 50 MAX

Water Release: Wild Water Wave allows the user to spew water out from their mouth in a waterfall-like fashion to wash away the target. One can freely control the power of this technique by the amount of chakra released.

Range: 50 meters

Damage: 500% ENGY

Cost: 750 CP

Natural Wind Affinity (Passive) Lvl 60 [2.50%]

Your Natural Wind Affinity allows you to more naturally manipulate and control wind style ninjutsu.

Passively increases Wind jutsu effects 15%.

Reduces cost of Wind Style Ninjutsu by 30%.

Increases experience gain when learning and using Wind techniques by 50%

Skills:

Wind Release: Great Breakthrough (Active) Lvl 38 [65.25%]

The Wind Release: Great Breakthrough is a technique that creates a gust of wind, whose scale and usage varies depending on the user.

Maximum Range: 114 meters

Damage: 570% ENGY

Cost: 1500 CP

Wind Release: Vacuum Bullet (Active) Lvl 38

The user activates Wind Release: Vacuum Bullet by taking in a deep breath and exhaling a single compressed blast of wind chakra. Due to the properties of this technique, the expelled blast is easily capable of piercing into and potentially through an opponent's flesh (depending on their level and durability) and through stone.

Range: 38 meters

Damage: 532% ENGY

Cost: 1350 CP

Observe (Passive/Active) Lv 70 [9.89%]

Through continuous observation, a skill to observe objects, situations, and people was generated that allows for quick information gathering. The higher the skill, the greater the data obtained.

Information of individuals 70 Lvls higher than you is now available

Costs 5 CP

Perception (Passive) Lvl Max

Perception is a skill granted to those with great Wisdom. With great brain capability comes the increase in efficiency of all human senses. Sight, Hearing, Taste, Touch and Smell increase by your percentage WIS value. (If you have 200 WIS, then your senses will increase by 200%)

Perfect Movement Lvl 50 MAX

Perfect Movement is a skill given to those who have mastery of their own bodies granting the user amazing agility and accuracy. This skill allows for the user to decrease the amount of wasted movement they make as the skill level increases.

100% Increase to Movement Speed.

50% Increase to Attack Speed.

50% Increase to Evasion.

50% Decrease in wasted movement

Toxin Resistance (Passive) Lvl 85 [35.0%]

Toxin Resistance Increases your resistance to Toxins. As you get infected with more forms of Toxin, their effectiveness to you will decrease.

Decreases effectiveness of all Toxins by 85%

Physical Conditioning (Passive) Lvl 55 [1.08%]

Physical Conditioning is a skill that measures the strength, health, and overall fitness of the user's body. It is a passive skill in which the user trains their body to enhance both bodily function and physical capabilities.

Passively increase STR by 110%.

Passively increase VIT by 110%.

Passively increase DEX by 110%

Passively increase ENGY by 110%

Second Wind (Passive) Lvl Max

When your HP reaches 0, Second Wind allows you instantly recover 10% of your max HP. Can only be used once per day.

Shadow Clone Jutsu (Active) Lvl 200 [63.00%]

The Shadow Clone Jutsu allows you to create a physical copy of yourself with Chakra. Your chakra is divided evenly between each clone you create, however it should be noted that creating too many can be dangerous to you. Each level of this skill will increase the total number of clones you can summon.

Maximum # of clones: 200

Shunshin (Active) Lvl 100 [23.42%]

The Shunshin, also known as the Body Flicker technique, is a skill that a ninja can use to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds

Current range: 1000 meters

Costs: 100 CP

Stealth (Active: ON) lvl 85 [23.45%]

Stealth is the fundamental skill that all ninja's learn to become, well better ninjas. Having good enough stealth allows you to more easily infiltrate enemy lines, assassinate priority targets, and spy. This skill is subconsciously activated when you need to go into stealth mode. It grants you increase stealth where your every movement is subconsciously inconspicuous, making it more difficult to notice your presence and find you.

Stealth infiltration, avoidance, and concealment ability is at 85%.

For stronger opponents, -2% for each level they surpass you by

Tree Climbing (Active) Lvl 25 MAX

Tree Climbing uses your chakra to stick to surfaces you can now move more freely and better use your chakra.

Increases CC by 25%

Uses: 25 CP per min

Unique Muscle Memory (Passive) Lvl Max

Unique Muscle Memory is a skill granted to those with an incredible mind-muscle connection. It allows the user to rapidly improve upon all skills that require the use of the body. Increases the % training rate of body skills by the user's strength. (If the user has 200 STR then their bodily skills will improve by 200%)

Uzumaki Fuinjutsu (Active) Lvl 65 [23.98%]

A professional skill allowing you to create seals that can be used to improve your gear, make explosives, seal stuff away for later, and almost any other thing you can imagine. Uzumaki seals are the stuff of legend. The creativity and ingenuity they put in every seal is the stuff of envy to seal masters everywhere.

Current Fuuinjutsu Type Masteries:

Explosive Seals (100%)

Storage Seals (100%)

Kinetic absorption Seal (89%)

Restriction Seals (78%)

Natural Energy Seal (90%)

Gravitational Seals (1%)

Space/Time Seals (0.1%)

Water Walking (Passive) Lvl 25 MAX

Water walking is a more advanced chakra control exercise and by expelling chakra from your feet to repel the watery surface, you are able to stand firmly upon it.

Increases CC by 25%

Uses: 35 CP per min

Yin Affinity (Passive) Lvl 1 [00.00%]

Yin Release is one of the two nature transformations that exist outside of the elemental circle, and is based on the spiritual energy that governs imagination. Yin Affinity increases the effectiveness of your mental based techniques such as illusions and other forms of mental attacks.

Passively Increase Yin Release effects 0.5%

Reduce cost of Yin release Ninjutsu by 0.25%

Skills:

Yin Release: Spiritual Pressure (Active/Passive) Lvl 6 [45.86%]

Yin Release: Spiritual Pressure subjects the opponent to an energy based mental pressure that can induce certain negative mental effects such as fear. The effects are greater the more energy (in your case CP) you contain compared to your opponent.

Cost: 100 CP per sec

Duration: 1 minute