Chapter 11 : Krogan Tensions
Logging on, I'm back everyone.
This time, I'm recording from New Tuchanka's eastern entry gate, due to a bunch of krogans making a ruckus at the southern gate. I must express my admiration at how these fat brutish lizards thrive on a barren landscape, with a little help from Kadara of course.
Their colony was made surrounding a trio of sinkholes and a cave network. Their edible plants are grown and cultivated around the large sinkhole, which correspondingly where their power generators are located. Armed guards monitor the colony 24 hours a day, and as we anticipated, only a noteworthy krogan like Nakmor Drack can bring friends into New Tuchanka.
Although the team, which included Ryder, Drack, Vetra and I were greeted with suspicion, the merchants and scientists inside were rather eager to trade some tools and information. One trader I met explicitly stated that Remnant objects are a highly valuable commodity. He flatly told me that two worm-like Remnant entities lurk in the north. SAM's intel suggested that the north is a massive sand dunes area. Other krogan soldiers likewise gossiped about how the Worms could be integrated into their Rite of Passage, which traditionally lured a thresher maw for young krogans to kill.
(Nemeth : If the two Worms are giant mechanical lifeforms, how are these lizards going to take them down?)
(Druzzo : Who knows, they'll most likely use bombs or...)
Regardless, we now have a new objective. Nakmor Morda, the bad-tempered krogan overlord welcomed us with irritation and bitterness, claiming that no matter what we'll do, her grand colony will survive just fine. Despite the pathfinder's attempt at politely greeting her in return, Morda saw it as a sign of submissiveness, and callously asked him if humans are as soft as salarians. The overlord demanded us to leave her colony right away, as I have motioned to Ryder to no avail, but a scout from clan Jorgal gave us a navpoint that leads to the ruined Remnant ship. If the data is correct, that will be where the drive core is, waiting for either Morda or the scavengers to steal it. It should be somewhere around the area patrolled by the Worms. Hopefully we can quickly get in and get out.
(Adana : We can give you quick assistances should the situation requires it.)
Thank you. Please be very inconspicuous so Ryder and the others will not be alarmed. Therefore, I will end this session in preparation for the ship infiltration. Logging off.
...
xxxx
Begin recording. Sorry for the whispering. Got to keep quiet.
According to my timekeeping software, it has been forty minutes after we left New Tuchanka, and half an hour since we entered the ship.
Tons of outlaws and Remnant bots littered our way, including attached railguns which nearly brought the old krogan to his knees had only he had no regenerative powers.
As if our ordeal was not enough, black smoke shot out of the ground and destroyed the power generator set up by them outlaws, leaving us to wander into the dark with only our gun-mounted flashlights. The smoke is concentrated almost everywhere, sometimes even preventing the team from walking down certain pathways.
Here, let me move the camera around. You can see how big this thing is, and it's so dark, although not actually foreboding. You can see all the mechanical architecture on the halls, the bridges, the machinery, everything. We could tell apparatuses and items left behind by scavengers, especially flares as if they camped here when they drilled through the darkness.
Ryder and Drack are busy moving debris aside so we can keep going. Vetra is gathering some more loot for us to study. As for me, I'm skulking around looking for alphabets and glyphs to translate; it's obvious that the Remnant makers had a writing system that is so different than ours.
There isn't much that I can decipher. Mostly these glyphs contain instructions on how to operate their technology like the doors, consoles and vaults.
(Kithara : Nothing relates to what they truly are, or how their society functions.)
Precisely. The ship does hold more drones and resources than we already have, but no indication of a living quarter, or a comms room, or even a captain's private bunk for example. This correctly disqualified them from being 'organic' in nature.
As I continue this recording, I noticed that some parts of the ship are covered in thick black mists. The lights seemed unaffected, but the rest of the ship's machinery is malfunctioning. There, you can see it.
(Kithara : Those are the scourge's tendrils, or to be specific, element zero pockets which is full of unstable electrical charges like the scourge itself. If you've noticed during our travel, master, we passed through Remnant ruins surrounded by dark tendrils,. One of the angara on Paradise implicitly spoke that the scourge is attracted to Remnant tech. I believe this vessel crash-landed on Elaaden due to the tendrils seeping into its drive core.)
Drive core... Damn it, we've wasted too much time here. Let's get going already. End of session.
(Kithara : ...You're welcome anyway.)
