Ray Ashford
Solanimus Blazing-Mane Lion
FIRE/4/Beast/Effect/1700/200
Other "Solanimus" monsters gain 500 ATK.
Solanimus Burning Snake
FIRE/4/Reptile/Effect/1800/100
"Solanimus" monsters inflict Piercing Damage.
Solanimus Blinding Blade
LIGHT/4/Warrior/Effect/1700/300
Once per turn: By targeting 1 FIRE monster you control and 1 monster your opponent controls; Reduce the ATK and DEF of the target opponent's monster by the ATK of the target FIRE monster until the End Phase.
Solanimus Shining Star
LIGHT/4/Pyro/Tuner/1500/100
By Discarding 1 "Solanimus" monster; Special Summon this card from your hand. If this card is used as Synchro Material for a LIGHT or FIRE monster: Special Summon 1 of the "Solanimus" non-Tuner monsters used in that card's Synchro Summon from your Graveyard. Its effect(s) is negated and it is removed from play when it is removed from the field.
Solanimus Fireraptor
FIRE/6/Dinosaur/Effect/2200/300
When this card is Special Summoned by the effect of a "Solanimus" card; Destroy 1 card on the field. Then, this card gains 500 ATK.
Solanimus Magmagician
FIRE/4/Spellcaster/Effect/1900/200
When this card is Normal Summoned: You can discard 1 "Solanimus" monster; Draw 1 card.
Solanimus Vicious Hatchling
FIRE/2/Dragon/Tuner/800/800
If this card is used as Synchro Material for a Dragon-type monster: the Synchro Summoned monster gains ATK equal to the ATK of 1 non-Tuner monster used in its Synchro Summon, until the End Phase.
Solanimus Lucky Rabbit
LIGHT/2/Beast/Effect/1000/0
During your opponent's End Phase: You can Discard this card; Special Summon a number of "Solanimus" monsters from your Graveyard (except this card) up to the number of times you were dealt damage during your next Standby Phase. The effect of "Solanimus Lucky Rabbit" can only be activated once per turn.
Solanimus Raging Dragon/Assault Mode
FIRE/10/Dragon/Effect/3500/2500
Cannot be Normal Summoned or Set. Must be Special Summoned by "Assault Mode Activate" and cannot be Summoned in other ways. When this card is Special Summoned: Target up to 2 cards; destroy them. When this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's ATK, or 2500 (whichever is higher). When this card on the field is destroyed: you can Special Summon 1 "Solanimus Raging Dragon" from your Graveyard.
Solanimus Guardian Phoenix
LIGHT/4/Winged-Beast/Effect/1000/100
When 2 or more cards on the field would be destroyed: You can Special Summon this card from your hand; Those cards are not destroyed. Then, if you have 2 or more "Solanimus" monsters in your Graveyard: you can target a number of monsters with less DEF than this card's ATK your opponent controls up to the number of cards that would have been destroyed; Destroy them.
Solanimus Firewing
FIRE/2/Winged-Beast/Tuner/1000/200
When a "Solanimus" monster destroys a monster by battle: You can Special Summon this card from your hand or Graveyard. This effect can only be activated once per duel. When a "Solanimus" Synchro monster is destroyed, you can Banish this card from your Graveyard and target 1 monster Synchro Summoned with this card; Special Summon that target.
Eklepia, Dragon Knight of Syzygy
DIVINE/10/Warrior/Fusion/Effect/3500/3500
1 "Solanimus Raging Dragon" Monster + 1 "Lunanima" Xyz Monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: By targeting 1 card; the effects of that target are negated and cannot be activated until your next Standby Phase. When this card destroys a monster by battle: Inflict damage to your opponent equal to the ATK of the destroyed card. Banish this card in your Graveyard; Special Summon 1 Banished "Solanimus" and "Lunanima" monster, ignoring the Summoning Conditions.
Solanimus Raging Dragon
FIRE/8/Dragon/Synchro/Effect/3000/2000
1 "Solanimus" Tuner + 1 or more non-Tuner monsters
While this card is face-up on the field; all Defence-Position monsters are changed into face-up Attack Position. When this card destroys a monster by battle; Inflict damage to your opponent equal to the ATK of the destroyed monster.
Solanimus Plasma Eel
LIGHT/6/Sea Serpent/Synchro/Effect/2500/200
1 Tuner + 1 or more non-Tuner "Solanimus" monsters
Once per turn: You can target 1 Defence-Position monster and 1 Spell or Trap card your opponent controls; Change the monster to Attack Position and return the Spell or Trap card to your opponent's hand.
Solanimus Erupting Rage
Spell
Activate only if you control 3 or more "Solanimus" monsters. Destroy all monsters your opponent controls.
Solanimus Fireburst
Spell
Target 1 "Solanimus" monster; Inflict damage to your opponent equal to the target monster's ATK.
Solanimus Soul Storm
Spell
Target 1 monster with a DEF lower than the ATK of a "Solanimus" monster you control; Destroy it, and then inflict damage to your opponent equal to the difference.
Solanimus Battle Aura
Spell/Equip
Equip only to a Level 4 or lower monster. When this card is activated; Banish 1 "Solanimus" monster from your hand or Graveyard. The equipped monster gains ATK equal to the ATK of the banished monster.
Solanimus Dimensional Tear
Spell
Special Summon 1 of your Banished "Solanimus" monsters.
Dragon's Final Gift
Spell
Remove from play 1 Dragon-type Synchro monster in your Graveyard that was properly Synchro Summoned. Draw 2 cards
Solanimus Wild Explosion
Trap
Activate only when your opponent Normal Summons or Sets a monster: Reveal 1 "Solanimus" monster in your hand; Destroy that monster and Special Summon the revealed monster.
Solanimus Fire Stream
Trap
Activate only when a "Solanimus" monster attacks or is attacked. Destroy the opponent's monster and inflict damage to your opponent equal to the "Solanimus" monster's ATK.
Lilith Huron
Sacred Sprite of Lunanima
WATER/4/Fairy/Effect/600/1700
When this card is destroyed by your opponent's card (by battle or card effect): Special Summon 2 "Sacred Sprite of Lunanima" from your deck. The Special Summoned monsters cannot be used for a Xyz Summon, except for a "Lunanima" monster.
Stargazer of Lunanima
DARK/4/Fairy/Effect/800/1800
Discard this card: Add 1 "Lunar Impact" from your deck to your hand.
Wilting Lotus of Lunanima
DARK/1/Plant/Effect/0/0
Once per Duel: By removing 1 "Lunanima" monster in your Graveyard from play; Special Summon this card from your Graveyard. Your opponent cannot attack other monsters you control.
Seadancer of Lunanima
WATER/3/Spellcaster/Effect/100/1800
Once per turn: By targeting 1 "Lunanima" monster in your Graveyard and 1 Xyz Monster you control; Attach the target "Lunanima" monster to the target Xyz Monster.
Sorceress of Lunanima
WATER/3/Spellcaster/Effect/200/1900
Once per turn: If you control a "Lunanima" monster other than "Sorceress of Lunanima"; You can return 1 monster your opponent controls to their hand.
Snowflake Ghost of Lunanima
WATER/3/Zombie/Effect/0/1900
When a monster is attacked: By discarding this card and targetting 1 "Lunanima" monster in your Graveyard (except "Snowflake Ghost of Lunanima"; Negate the attack and Special Summon that target.
Mist Shaman of Lunanima
WATER/3/Fairy/Effect/1200/1200
You can Special Summon this card during your opponent's Battle Phase in face-up Attack Position. During the turn this card was Special Summoned in this way, other monsters you control cannot be attacked, and this card cannot be destroyed by battle. During your Main Phase: Unless this card was Special Summoned by this effect; You can return this face-up card to your hand.
Voodoo Princess of Lunanima
DARK/4/Spellcaster/Effect/1000/1400
When this card is Normal Summoned; Special Summon 1 Level 4 "Lunanima" monster from your Graveyard. While the Special Summoned monster is face-up, your opponent cannot attack this card.
Potion-Brewer of Lunanima
WATER/4/Spellcaster/Effect/1000/1800
FLIP: Add 1 "Lunanima" monster from your deck to your hand.
Illusionist of Lunanima
WATER/3/Spellcaster/Effect/1000/1000
When a Field Spell card would be destroyed: You can Discard this card from your hand instead.
Magic Sealer of Lunanima
WATER/4/Spellcaster/Effect/1200/2000
If you control a Lunanima monster: You can Discard this card; monsters you control cannot be targeted by card effects this turn. This effect can be activated during either player's turn.
Ice Priestess of Lunanima
DARK/R4/Spellcaster/Xyz/Effect/1500/2500
2 Level 4 WATER or DARK monsters
Once per turn: By targeting 1 monster and detaching 1 Xyz Material from this card; That target cannot attack, has its effect negated and cannot be Tributed or used as Synchro or Xyz Material as long as it remains face-up on the field.
Gravity Queen of Lunanima
DARK/R4/Spellcaster/Xyz/Effect/1000/3000
3 Level 4 "Lunanima" monsters
Once per turn: By Detaching 1 Xyz Material from this card; Place 1 "Moon Counter" on a face-up "Lunar Impact".
Chessmistress of Lunanima
DARK/R3/Spellcaster/Xyz/Effect/1500/3000
2 Level 3 "Lunanima" monsters
Once per turn: By Detaching 1 Xyz Material; Set 1 Normal Trap card from your Graveyard.
Hecate, Witch Goddess of Lunanima
DARK/R4/Spellcaster/Xyz/Effect/2500/3500
2 Rank 4 "Lunanima" monsters
During either player's turn: You can detach 1 Xyz Material from this card; Activate 1 "Moonlight Veil" from your hand, deck or Graveyard. Once per turn: You can target 1 card you control; Place 1 "Moon Counter" on it.
Lunar Impact
Spell/Field
When this card has 7 "Moon Counters" on it, you win the Duel.
Crystal Mirror of Lunanima
Spell
Target 1 "Lunanima" monster; Special Summon 1 monster from your deck with the same name.
Spiritual Portal of Lunanima
Spell
Target 1 of your banished "Lunanima" monsters; Special Summon it.
Ice Mirror of Lunanima
Spell
Target 1 "Lunanima" monster in your Graveyard; Add 1 monster from your deck to your hand with the same name as the target card.
Moonlight Veil
Trap
If you control a "Lunanima" monster: Until the End Phase, monsters cannot be destroyed and you take no Battle Damage from battles involving them.
Half Moon
Trap
Halve all Damage you take this turn. During your Standby Phase: You can Banish 1 "Lunanima" monster in your Graveyard; Add this card from your Graveyard to your hand.
Julian Nobel
Duality - Cogito
DARK/6/Aqua/Effect/2100/2600
Once per turn, you can change this card's Attribute to LIGHT or DARK. This card gains the following effect corresponding with its Attribute:
*LIGHT: Once per turn, if you control another "Duality" monster, take control of target monster your opponent controls until the End Phase.
*DARK: Your opponent's monsters cannot activate their effects.
Duality - Calco
LIGHT/6/Beast/Effect/2400/2000
Once per turn, you can change this card's Attribute to LIGHT or DARK. This card gains the following effect corresponding with its Attribute:
*LIGHT: Other "Duality" monsters gain 600 ATK/DEF.
*DARK: Your opponent cannot activate card effects during the Battle Phase.
Duality - Pungo
LIGHT/4/Reptile/Effect/1800/1200
Once per turn, you can change this card's Attribute to LIGHT or DARK. This card gains the following effect corresponding with its Attribute:
*LIGHT: "Duality" monsters inflict Piercing Damage.
*DARK: Any monster that battles this card is returned to its owners' deck after Damage Calculation.
Duality - Servo
DARK/3/Reptile/Effect/500/2100
Once per turn, you can change this card's Attribute to LIGHT or DARK. This card gains the following effect corresponding with its Attribute:
*LIGHT: Switch the ATK/DEF of all monsters your opponent controls.
*DARK: Your opponent cannot attack other "Duality" monsters.
Duality - Celo
DARK/4/Insect/Effect/1000/1700
Once per turn, you can change this card's Attribute to LIGHT or DARK. This card gains the following effect corresponding with its Attribute:
*LIGHT: When a "Duality" monster attacks a face-down monster, destroy the face-down monster before damage calculation.
*DARK: When this card battles, you can return it to your hand to Special Summon 1 "Duality" monster from your hand and have it battle instead.
Duality - Subsulto
LIGHT/3/Aqua/Effect/1600/200
Once per turn, you can change this card's Attribute to LIGHT or DARK. This card gains the following effect corresponding with its Attribute:
*LIGHT: When this card is destroyed by battle, Special Summon 1 Level 4 or lower "Duality" monster from your deck.
*DARK: When this card is destroyed, except by battle, Special Summon 1 non-Fusion "Duality" monster from your hand or Graveyard, except "Duality - Subsulto".
Duality - Ordinatus Rex
LIGHT/8/Divine-Beast/Effect/3000/2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 LIGHT and DARK "Duality" monster(s). All "Duality" monsters are treated as both LIGHT and DARK. Once per turn, you can select 1 card your opponent controls and 1 "Duality" monster you control. Send both cards to the Graveyard. Then, Special Summon 1 Fusion monster from your Extra Deck whose Fusion-Material monsters include both the sent monster and "Evolution Gene". (This Special Summon is treated as a Fusion Summon).
Duality - Pungo Exertus
LIGHT/6/Dinosaur/Fusion/Effect/2400/2100
"Duality - Pungo" + "Evolution Gene"
This card's Attribute is also treated as DARK. When a "Duality" monster destroys a monster by battle, your opponent takes damage equal to the ATK of that "Duality" monster. A monster that battles a "Duality" monster you control is removed from play after Damage Calculation.
Duality - Servo Lente
DARK/5/Reptile/Fusion/Effect/1600/2800
"Duality - Servo" + "Evolution Gene"
This card's Attribute is also treated as LIGHT. The ATK/DEF of each other monster becomes equal to whichever is lower for your opponent's monsters and whichever is higher for your monsters. Twice per turn, when a card effect or battle would destroy a "Duality" monster(s), you can negate the battle and destroy the opponent's monster or activation of that card and destroy it.
Duality - Cogito Sapiens
DARK/8/Aqua/Fusion/Effect/2600/3600
"Duality - Cogito" + "Evolution Gene"
This card's Attribute is also treated as LIGHT. Negate the effects of your opponent's monsters. Once per turn, you can take control of 1 monster your opponent controls. During the End Phase, Tribute 1 "Duality" monster or return control of that monster to your opponent.
Duality - Calco Ingens
LIGHT/8/Beast/Fusion/Effect/3000/2700
"Duality - Cogito" + "Evolution Gene"
This card's Attribute is also treated as DARK. Other "Duality" monsters gain 1000 ATK. Your opponent cannot activate card effects during the Battle Phase.
Duality - Subsulto Cito
LIGHT/5/Aqua/Fusion/Effect/2300/400
"Duality - Subsulto" + "Evolution Gene"
This card's Attribute is also treated as DARK. Once per turn, you can Special Summon 1 non-Fusion "Duality" monster from your hand or Graveyard. When this card is removed from the field, Special Summon 1 "Duality" monster from your deck.
Duality - Celo Mactabilis
DARK/6/Insect/Fusion/Effect/2100/2500
"Duality - Celo" + "Evolution Gene"
This card's Attribute is also treated as LIGHT. Once per turn, you can destroy target face-down card to Special Summon 1 "Duality" monster from your hand.
Duality Dual Beam
Spell/Quickplay
Select 1 LIGHT and 1 DARK "Duality" monster you control. Those monsters cannot attack this turn. Select and destroy up to 3 cards on the field (at least 1 must be a Monster and at least 1 must be a Spell/Trap).
Third Eye of Enlightenment
Spell/Continuous
Once per turn, during your End Phase, you can send 1 "Duality" monster you control to the Graveyard to Special Summon 1 Fusion monster from your Extra Deck whose Fusion-Material monsters include both the sent monster and "Evolution Gene". (This Special Summon is treated as a Fusion Summon).
Duality Cycle
Spell
Reveal 1 "Duality" monster in your hand. Special Summon 1 "Duality" monster in your Graveyard with a different Attribute.
Ascension After Death
Spell/Equip
When this card is sent to the Graveyard when the equipped monster is destroyed by battle: Special Summon 1 Fusion monster from your Extra Deck whose Fusion-Material monsters include both the sent monster and "Evolution Gene". (This Special Summon is treated as a Fusion Summon).
Sage's Meditation
Spell
Target 1 LIGHT and 1 DARK "Duality" monster in your Graveyard with the same Level. Add those monsters to your hand.
Shattered Duality
Trap
Activate only when a "Duality" monster(s) is destroyed. Select 1 of those monsters. If it was a Fusion monster, Special Summon 2 "Duality" monsters from your deck with the same Level and different Attributes. Otherwise, Special Summon 1 "Duality" monster from your deck with the same Level as the destroyed monster but a different name.
Evolutionary Pressure
Trap
Activate only when a monster you control is declared as an attack target. Send that monster to the Graveyard and Special Summon 1 Fusion monster from your Extra Deck whose Fusion-Material monsters include both the sent monster and "Evolution Gene". The Special Summoned monster becomes the new target of the attack.
Demetria Ambrosia
Winged Amazon – Mistress of Earth and Sky
EARTH/8/Winged-Beast/Fusion/2800/2000
"Harpie Lady" + 1 "Amazoness" monster
This card is also treated as a WIND and Warrior-type monster. Once per turn: by Banishing 1 "Harpie" or "Amazoness" monster in your Graveyard; Special Summon 1 "Amazoness" or "Harpie" monster (opposite of the Banished monster) from your Graveyard. Then, the Special Summoned monster gains the effect(s) of the Banished monster.
Mistress' Tiragon
WIND/6/Beast/Fusion/2400/3000
"Amazoness Tiger" + "Harpie's Pet Baby Dragon" or "Harpie's Pet Dragon"
If you control "Winged Amazon - Mistress of the Earth and Sky": You can Tribute 1 of this card's Fusion-Material monsters; Special Summon this card from your Extra Deck. While this card is face-up: "Amazoness" and "Harpie" monsters gain 1000 ATK and "Winged Amazon - Mistress of the Earth and Sky" gains 1200 ATK/DEF and cannot be targeted by card effects.
Nephele Ambrosia
Winged Amazon – Mistress of Earth and Sky
EARTH/8/Winged-Beast/Fusion/2800/2000
"Harpie Lady" + 1 "Amazoness" monster
This card is also treated as a WIND and Warrior-type monster. Once per turn: by Banishing 1 "Harpie" or "Amazoness" monster in your Graveyard; Special Summon 1 "Amazoness" or "Harpie" monster (opposite of the Banished monster) from your Graveyard. Then, the Special Summoned monster gains the effect(s) of the Banished monster.
Feather Dance
Spell
Send, from your hand or side of the field to the Graveyard, any number of "Harpie Girls"; Special Summon 1 Level 4 or lower "Harpie" monster from your deck for each one. If you sent 3 "Harpie Girls", you can Special Summon any 3 "Harpie" monsters instead, ignoring the Summoning Conditions.
Winds of Change
Spell
Return up to 2 WIND monsters you control to your hand. Draw 1 card for each one.
Chains of Taming
Spell/Equip
Take control of the equipped monster. Your opponent cannot attack monsters other than the equipped monster. If you do not control a "Harpie Lady", "Harpie Girl", "Harpie Lady Sisters" or "Amazoness" monster other than "Amazoness Tiger", destroy this card. If you control "Winged Amazon - Mistress of Earth and Sky", this card cannot be destroyed by card effects.
Evasive Flight
Trap
Activate only by returning 1 WIND monster you control to the owner's hand. Your opponent cannot attack this turn. During the End Phase, Special Summon a monster with the same name as the returned monster from your hand.
Leo Szilard
TGSX-Minus
Spell
Return to your Extra Deck 1 "T.G." Synchro monster you control; Special Summon 1 Synchro monster with a lower Level from your Extra Deck. (This Special Summon is treated as a Synchro Summon).
George Chapman
Chaos End Dragon - Envoy of Eternity
DARK/8/Dragon/Synchro/Effect/3000/2500
"Chaos-End Master" + 1 DARK non-Tuner monster
When this card is Synchro Summoned; Destroy all other cards on the field. Then, inflict 500 damage to your opponent for each card destroyed.
Albert Gewald
Dendritic My'Loid
LIGHT/1/Plant/Tuner/0/0
This card's Level is treated as 0.
Dendritic Hemato'Poid
LIGHT/1/Plant/Tuner/0/0
When a Level 1 monster is declared as an attack target: Discard this card and target 1 other Level 1 monster in your Graveyard; Special Summon that target and end the Battle Phase.
Eldricyte - Lymphos the Summoner
LIGHT/1/Thunder/Synchro/Effect/2500/500
1 Tuner + 1 or more non-Tuner monsters
Once per turn: By targeting 1 Level 1 Tuner monster in your Graveyard; Special Summon that monster. It is removed from play when it leaves the field.
Eldricyte - Basos the Flayer
LIGHT/1/Fiend/Synchro/Effect/500/2500
1 Tuner + 1 or more non-Tuner monsters
Your opponent's monsters lose 500 ATK/DEF during each End Phase.
Eldricyte - Neutros the Twister
LIGHT/1/Aqua/Synchro/Effect/1500/1500
1 Tuner + 1 or more non-Tuner monsters
When an "Eldricyte" monster is destroyed: You can Tribute 1 Level 1 monster; Special Summon this card from your Extra Deck. (This is treated as a Synchro Summon). Then, target 1 Level 1 Synchro monster you control; Inflict damage to your opponent equal to that target's ATK.
Eldricyte - Monos the Swallower
LIGHT/1/Beast/Synchro/Effect/1000/2000
1 Tuner + 1 or more non-Tuner monsters
When an "Eldricyte" you control destroys a monster by battle: This card gains ATK equal to the ATK of the destroyed monster.
Eldricyte - Eosinos the Burner
LIGHT/1/Pyro/Synchro/Effect/2000/1000
1 Tuner + 1 or more non-Tuner monsters
When this card declares an attack: Card effects cannot be activated until the end of the Damage Step. Discard 1 "Dendritic" monster; Other "Eldricyte" monsters gain this effect this turn.
Eldricyte - Macros the Devourer
LIGHT/R1/Rock/Xyz/Effect/0/0
5 Level 1 Synchro monsters
Once per turn, during either player's turn: By detaching 1 Xyz Material from this card; target 1 monster your opponent controls. Send it to the Graveyard, then, if it was a monster, this card gains ATK equal to its ATK.
Eldricyte - Hemocytoblast the Usher
LIGHT/10/Psychic/Effect/3500/3500
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) when you have 6 other "Eldricyte" monsters in your Graveyard and cannot be Summoned in other card gains the effect(s) of all "Eldricyte" monsters in your Graveyard. Instead of paying the costs for this card's effect(s), you can pay 1000 Life Points. During your Standby Phase: Banish this card in your Graveyard; Special Summon as many "Eldricyte" monsters as possible from your Graveyard.
