Kelp was in Gnomeregan to train as a warrior. He stood before Nevin Twistwrench to accept his first quest on his long journey to becoming a great Gnomish warrior. He eagerly accepted his task to defeat Leper Gnomes.
Kelp slew six Leper Gnomes and was running to return to Nevin for his reward. An apparition suddenly appeared before him. Holding his sword out in a defensive stance, Kelp wondered what to do when the apparition spoke.
"We are watching you, young warrior. For now, you will continue to train as a warrior until we are ready to guide you toward your destiny."
"Who are you?" asked Kelp.
It was too late. Before the words came out the apparition faded away. Kelp continued to do chores for Nevin Twistwrench until he was decontaminated and transported to the surface where she began doing tasks in New Tinkertown.
Kelp was pleased when he was sent to Crushcog Arsenal. At least it was beyond New Tinkertown. He destroyed tanks and killed their minions there. It wasn't a lot, but what he did was masterful.
He was soon sent to the dwarven town of Kharanos. While many of his quests included the local wildlife and the yeti creatures in the cave near Kharanos, they also included the Frostmane. Even after being sent to Steelgrill's Depot, his quest immediately dealt with Frostmane.
Kelp then ended up in Amberstill Ranch to defend them from attack by the Frostmane. Then it came time to retrieve lost rams and to slay Vagash. His battle with Vagash was a close one, but he did manage to obtain his fang. Returning to Amberstill Ranch, Sergeant Flinthammer sent him to Gol'bolar Quarry.
At Gol'bolar Quarry, Kelp helped clearing out the Rockjaw Troggs who had invaded the location. He fought his way in and fought his way back out. Returning to Foreman Stonebrow to receive his reward, he was sent to Buhrum's Post to lend assistance.
Fighting water elementals turned to fighting dark iron invaders. Finding their plans, it was realized they were attacking the Ironforge Airfield. Kelp quickly found a ride to assist in the battle. Then the time came to end the madness by killing General Grimaxe.
Flown to Southern Gate Outpost, he was ordered to find the lost pilot. He found his body not far away from the outpost. Ruffling through his belongings, Kelp found the pilot's journal. Scribbled at the end of the journal was the pilot's last wish. He wished that revenge would be taken upon Mangeclaw. Kelp felt he had no choice but to kill Mangeclaw and he did.
Arriving in the Valley of Kings, Kelp was asked to deal with the troggs in Stonesplinter Valley, just over the hill. After battling troggs all day, it was finally time to head for Thelsamar.
In Thelsamar he began by tracking down Mosshide kobolds, black bears, and Forest Lurkers. It was soon time to deliver Stormpike's orders to Algaz Station.
At Algaz Station, Kelp was required to continue his battles with the Mosshide Kobolds. He made several incursions into their camp at the Silver Stream Mine, culminating with the slaying of Foreman Sharpsneer.
Returning with the head of Foreman Sharpsneer to Thelsamar, he was tasked to go to the Loch to deal with Murlocs, buzzards, and crocolisks. Once those quests were all completed, Kelp was sent to Ironband's Excavation.
Arriving at Ironband's Excavation, Kelp was tasked with combating the troggs as he recovered stone idols and other artifacts. His duties were fairly simple and easily completed. This led him to Farstrider Lodge.
Farstrider Lodge got him on tasks of hornets, boars, and golden eagles were just the beginning of his chores. His chores took him across Loch Modan until he was finally standing outside Mo'grosh Stronghold. It was ogre stomping time.
Kelp fought ogres in Mo'grosh Stronghold until it came time to kill their leader, Gor'kresh. It was a long battle for the little gnome, but in the end he was victorious. With Gor'kresh slain, Kelp is sent to Algaz Outpost to turn in his last quest.
Once his quest was turned in, the apparition appears to him. Knowing that he would look strange speaking to himself, Kelp stepped around the wall of the outpost until he was out of sight of everyone before he spoke to the apparition.
"What brings you to me today?" asked Kelp.
"It is time, little gnome, to fulfill your destiny. First, you must go to the damn. You must seek out the base of the damn and find the exact center. There you shall dig in the mud until you find a special item."
As Kelp was about to ask the apparition a question, it faded away. He shrugged his shoulders and headed toward the damn. Once at the center of the dam's base, he began to dig with his sword. It wasn't long before his sword struck something hard. He got down on his knees and began digging with his hands. He soon unearthed a large leather sack. Looking inside was a large red stone.
The apparition appeared to explain, "You must now go to Stormwind. Once there, you must go to Stormwind Harbor. There you shall find a statue of a human atop a fountain."
Kelp headed for Stormwind, making a stop-over at Kharanos to obtain his mount training at Steelgrill's Depot. He then continued his trip to Stormwind. Once there, Kelp made his way to the harbor. There, before him, was a fountain with a statue of a human on top. The fountain was merely decoration and held now water.
As there were people wandering around the area, Kelp decided to investigate Stormwind so as to wait for nightfall before returning to the statue.
After darkness fell, Kelp approached the fountain once more. As he stood before the fountain with the statue, he took the red stone from the sack and held it out to the statue. The stone began to glow a brightred.
As the Eye of the Oracle continued to glow, a mist flowed from the Eye and into the stone statue. Soon an apparition stepped out of the statue as the Eye of the Oracle disappeared. Kelp stood motionless as the apparition spoke.
"I am Tyravain. My essence was locked within the stone that became that fountain. It is good to be out of my prison and to feel the breath of air upon my form once more. But this is not the place for a long discussion."
The apparition moved to Kelp and merged with him. The apparition then found a place in Kelp's subconscious where it could reside undetected.
Kelp suddenly found himself staring at the stone fountain with no recollection of the red stone, or anything to do with the apparition. It was as if his memory had been wiped clean.
As Kelp continued to stand before the fountain, he wondered how he came to be standing there. He also had no recollection how he arrived there. It was as if he woke from a long sleep. As he stood staring at the fountain, he felt a strong compulsion to go to Ironforge, though he knew not what was drawing him there. He headed for the flight master to begin his trip home.
