DTN S2E12

('s) HIDING PLACE

also guarded by a spring

Loaded

crunching dagger blade

that flies out of...

the MOON

beneath the rock flap is

lifted

punching itself into the face

or chest

person open the door

the blade is coated with the

green blood

field has lost much

of it's potency

collapsing energy field

the door to this area is

CLOSED

as Draconic writing(s) on it

in otherwords you cannot enter

large shared ruby red crystal

about the height of a man

floats in the center of the

CHAMBER

some three (3) feet off the

ground

...

the ruby red crystal

is the remnant of an

energy field

that once held a minor

DEVIL

to lost it's primary function

when the fiend escaped

it still has enough energy to

escape

dangers should a person

disturbed it's surface

the kobolds never touched

IT

knowing that there was something

dangerous

about it

curing is actually a slow

result of the ebbing

of the fields energy

disturbing their energy field

is a disturbing inner being

felt

touch using a pole

throwing a stone

treacher caused

protective field to collapse

protect itself releasing the

remaining energy

fifteen (15) foot (') radius

all around the ruby

this release causes

2d4

(you just have to know)

points (.'s) of force

DAMAGE

to all within the radius

is caught in the blast

a DC (dice chance)

twelve (12)

reflex save

becoming half (1/2) damamge

there is no way

to disarm the energy field

...

the long hallway

the length of this room

extends beyond the

the light source

hear lies an orc corpse

thear rest a dead kobold

and overthere rest a dead

KOBOLD (flying octopus...)

has had three of it's

tentacles

severed

lies limp

THE WALL

the key to controling the

region

lies in control of this

hallway

as it affords access to the

dungeon and Oghar

made it one (1) of the

climbing the orc assualt

although it was officially

NEUTRAL

the kobolds realized the

significance of the

the hallways aswell

kept a guard force nearby

although numerically

(of numbers [#'s])

perior the orcs

difficulty taking the hallway

the pressence of Boyicut

Borine's

brother

a Kobold Wizard

however as the battle

shadow stronghold

the sudden appearance of

extraplanar beast

needed the combat in waves

neither side

having anticipated

numerous (^#s) humanoid

and beastial dead

lie in the hallway

including orcs

including kobolds

krenshaw fiendish stirges

fiendish dark mantles

and even fiendish dire

RATS

...

given the providence

of this place

the numerous (^#s)

of... Invitation

...

roll for random

encounters...

kobold guardpost

this room is completely

empty

although neutral

by agreement

kobolds kept a regular

group

guards here

poke an eye out

(more like J.K. Polk

an eye out wink emoticon

more like what was

going on

room A forty (40)

nine (9) (A49)

when orcs attack the guards

joining the battle

this room has nothing in it

the coffin

(the coughing)

(better grab some

robitusin)

several skeletons of

verying sizes

fly about the room

tags hanging about their

bones

the smell is almost

unbearable

forcing you to cover your

kno-nose

given the isolated

cation

of the room

it is ideal for the

disposing their bodies

all manner of humanoid

beings

have been thrown

HERE

over the centuries

bones and rotting flesh

secret thrown room

this large room has the

simple thrown (THRONE)

carved from the

stone situated

forgotten year

the eastern end

bits of chain

and Iron Ring(s)

hammered into stone

unleash a sense of dread

(but not a judge thereof)

otherwise

there appears to be nothing

of interest here

it is unclear

cultured this room

and used it for evil

but slaves

were tortured here

for viewing pleasure

for whosoever sat

on the THRONE

...

you can pick out

numerous (63s)

rest red stains

on the floor

the throne is withought

features

save two (2) red gems

cut into the back

it has been hewn from

a single peace of

ROCK

just the right size

war for a singular sized

creature

unfortunately

all suck

cursed...

due to the

...

halldeep (called deep)

...

noids

that were per-per-perpetuated

by it's owner

and living creature that

touches the throne was

subject

the curse

must succeed

at a DC (dice chance)

fourteen (14)

willpower save

throw

...

looks around

western gallery

while scratching

...

sourthern door and the hallway

is

OPEN

read the following description

... laughter

a number (#) of skeletons

or range of creatures

or spaced evenly on the walls

ART

inspired

visible below

the

STONES

after the demons broke

out hundreds (00s)

of years ago

they took over portions

of the

DUNGEON

in a mad orgy

of violence

for a time

this room served as a gallery

of TORTURE

during its time

the walls

held... a

a mountain corpse

of a number (#) of creatures

from brown to duregar

every humanoid

IMBETWEEN

since the time...

has been reduced

the corpses

the skeletons make the

uhh...

more difficult

to identify

individual species

of each