Sup readers,
This is not technically a chapter yet it is at the same time. I will not be removing it from the story. This list contains all the OC characters of the story, those who are owners of each OC please tell me if you like the character and that if I got everything right.
If anything is wrong PM me or leave a review, this took a lot of time but I need to make sure everything is correct before I begin the rest of the story.
Cool? Good, okay here's all the OCs for the Legal Guild, the next chapter will hold all the OCs for the Dark Guild apart from my own...
Tatsuki Roy
Magic: Telekinesis & Nullification
Nullification - Nullification Magic is utilized for nullifying any Magical attacks and discharges it within an area away from the Mage. The user of this Magic has a very ample radius in which the Magic may be employed from. This Magic has been seen cast with or without a Magical weapon.
Telekinesis - A type of Magic that allows its user to move and take control of things with their mind and use them for whatever purpose they wish, such as for battle. The objects that the user can control are limited to those only in the solid and liquid states of matter.
Abilities:
Master Two-Handed Swordsman
Immense Durability
Enhanced Strength
Enhanced Speed
Master hand to Hand Combatant
Attacks:
Two-Handed Swordsman: (Names and Ideas from Skyrim)
Barbarian - Double the offensive power for limited time
Charge - Sprint towards enemy and side-swing for abdomen
Sweep - Leg sweep and swing vertically downwards towards opponent's torso
Warmaster - Backwards attack for spine
Limbsplitter - Sideways attack for knees, then while leaping back swing for right arm, barrel around to the back of opponent and either go for head or left arm
Bloodmouth - Slam hilt of weapon into opponent's jaw
Shattershield - Run towards enemy while they're blocking, jump upwards and swing weapon down full force to shatter shield whether it's magic or man made
Hiddenblade - Original weapon splits apart creating two swords half it's original size allowing user to duel-wield
Hand to Hand Combatant:
Chop Hanging Palm - A martial art which revolves around the use of palm strikes. Users of such art usually assume a typical fighting stance, diagonally stretching their arms upwards and bending their knees, in order to more easily perform these attacks
Takedown: Leg - to grab hold of one or two legs and you're going to pull them towards you as you use your upper body (shoulders, chest) to push his body towards the opposite direction
Takedown: Leg Sweep - if grabbed by the shoulder, you can grab back and place your foot behind his foot as you push him towards the ground, they'll trip on your foot and he will come a-crashing to the ground
Death Strike: Judgment - Left fist to the temple at full strength, and jab with right chop to the throat
Roundhouse Kick, Kick, Right Hook, Block, Knee Drop, Eagle Hand, Hammer, Throwing, Whip Swing, Triple Punch, Back Fist Strike, Mountain Punch, Ridge Hand, Jumping Kick, Front Kick, Heel Drop, shuffling step, sliding step, kicking foot, rising block, sweeping block, Cross Block, Tiger Mouth, Back-Hand Hook Block, Side Block and Knee Kick.
Telekinesis Magic:
Binding - To keep an object/element from moving
Psionic Strength - To increase user's physical strength
Grip - To hold a moving object still
Push - To move an object away form user
Pull - To force an object toward user
Levitation - to carry or lift a heavy object away from user or towards opponent
Homing Effect - Force an object to follow target until reach
Slip - Moving the ground to unbalance opponent's movements
Destruction - To blow up an object, very draining for user
Enhance - Increase durability of an object such as weapons or armor
Force Field - To create invisible shields to protect user from damage or incoming attacks
Shock Wave - Emit a powerful shockwave to crumble or shatter any object in path
Weather Manipulation - To control the climate or summon a storm to area. Very draining
Elemental Barrier: Shield - Using a surrounding/near by element as a shield against attacks, (ex. Barrier; Shield: Water)
Flight - Forcing gravity or air to lift and toss body into a direction of the user's control
Nullification Magic:
Shatter - To dispel a weak spell
Barrier - To create a barrier of the opposite element as a shield for user to cancel out opponent's magic
Marine Lorem
Magic: Water
Abilities:
Enhanced Sight
Immense Durability
Immense Accuracy
Immense Flexibility
Master in Archery
Attacks:
Archer - Can fire in the range of 20ft radius.
Hidden Dagger - Takes Bowie knife from boot and aims to slash and stab opponent
Water Manipulation - Changes arrows into water or have the opposite affect
Water Absorption - Absorbs water in surrounding area to the user's advantage (Take water from the grass, clouds, trees, etc.)
Tsunami - Takes a huge wave of water and throws it towards opponent
Water Moccasin - Snake made of water wraps around opponent to restrain or strangle them
Water Breathing - Creates an Oxygen Bubble to allow her allies to breathe underwater
Water Lock - Sphere of water to trap or capture an opponent and suffocate them inside
Water Nebula - Creates two columns of water, which rotate around each other and forms a helix that pushes the opponent with huge force, causing massive damage. It is used primarily for long distance attacks against a single opponent
Water Body - Can make body become water for a small amount of time, normally used to avoid a death or major injury
Lucky Shot - After firing an arrow can shift form to pass through an object in water form then reform into it's original form to hit the blind-spot of an opponent (ex. If an opponent is hiding behind an object or being - not including humans - the arrow can take the form of water to pass through said object then reform and continue towards opponent)
Water Punch - Accumulates water under high pressure and surrounds her fist, then attacks the opponent with great force. This short-ranged attack is directed against a single opponent
Water Kick - Attacks her opponent by infusing her leg with water and delivering a kick
Hikari Kurai
Magic: Light & Dark Flames
Abilities:
Keen Intellect
Expert Hand to Hand Combat
Enhanced Strength
Immense Endurance
Immense Durability
Immense Reflexes
Immense Magic Power
Enhanced Speed
Enhanced Agility
Attacks:
Light Flames (White Angel's Flames):
White Angel's: Kick - His feet surrounds in white flames before he kicks his opponent
White Angle's: Beam - A single narrow white beam shoots out directed toward opponent
White Angel's: Punch - White Flames incasing fists before punching opponent, usually in abdomen
Heat Signal - A burst of white flames that changes directions so that, even if the opponent dodges, it will still hit them
White Angel's: Pillar - He sets his hands in a fist and punches the ground. A pillar of white flames appear beneath his enemy and surrounds him, all while blinding them for a short period of time, giving him an opening to attacking again
Dark Flames (Blue Satan's Flames):
Blue Satan's: Beam - He outstretches his hand, palms flat out, and a beam of blue fire shoots out towards opponent
Blue Satan's: Barrier - A dome of blue flames encase his opponent before it wraps them up in a cocoon of sorts, resulting in serious burns
Blue Satan's: Kick - Flaming blue kicks slightly stronger than the White Angel's
Blue Satan's: Punch - Flaming blue fists but slightly stronger than the White Angel's
Blue Satan's: Horn - Blue flames incase his body and he head-butts his opponent
Blue Satan's: Claws - Brings hand up in a claw-like motion and throws blue flames in a slashing form toward opponent. Works best in long range.
Blue Satan's: Battle Cry - Let's out a roar of blue flames into the sky, resulting in blue comets raining down towards opponent. Low accuracy.
Light & Dark Flames Combined:
Judgment - He can combine both flames to make one giant attack(can only be done once, and at last resorts. He collapses completely after it) "Heaven's White Angel and Hell's Satan Blue Flames, together I call the power of your flames...Bloody Angel!"
(Note; I may create more attacks after posting this, but will still add it to chapter if and when I do)
Nelliel Deidre
Magic: Demon
Abilities:
Darkness Magic
Transformation Magic
Teleportation Magic
Keen Intellect
Enhanced Endurance
Enhanced Reflexes
Enhanced Durability
Enhanced Strength
Enhanced Speed
Immense Magic Power
Master Swordsman & Two-Handed Swordsman
Expert Hand to Hand Combatant
Enhanced Sight
Enhanced Hearing
Attacks:
Demon magic:
Demonic Form; Fallen Angel - Black feathered wings sprout from her back, her eyes turn red, she wears a black robe with a cracked halo above her head. Skin becomes ghostly white and a black bow with a quiver of arrows lays gently against her back. The ends of the bow are sharpened to be capable of being used as a double edged sword, gives the ability of flight
Perks:
Flight
Enhanced Speed
Immense Strength
Immense durability
Demonic Form; Reptilian - Green and blue scales cover her body, becoming a shield of a sorts. Her eyes turn reptilian gold, and teeth sharpen. Gains the ability to climb structures easily, and jump great distances. A long green tail slithers as a weapon of sorts, and nails become claws. Sprints great distances for a short amount of time and has enhanced hearing, smell, and sight
Perks:
Water Breathing
Enhanced Speed
Immense durability
Good Intellect
Wall Climbing
Hand to Hand
Enhanced Smell
Enhanced Sight
Enhanced hearing
Demonic Form; Phantom - Body becomes transparent and a thick fog surrounds user. Hair is longer and eyes are completely black. Slightly floating above ground, and wearing a torn violet dress. Beautiful and haunting. Attacks by becoming solid and uses a ghost sword to cut into flesh.
Perks:
Flight - Can float short distances
Enhanced Speed
Immense Flexibility
Hand to Hand
Immense Durability
Demonic Form; Grimm Reaper - Skin becomes as pale as a ghost, a lined scar goes down right eye, eyes are yellow, wears a ripped black robe, and a hood shielding eyes. Wields a black deadly scythe, and uses teleportation magic
Perks:
Flight
Enhanced Speed
Immense Strength
Immense Durability
Immense Flexibility
(Uses Darkness, Teleportation, Transformation and Swordsman ship for all of them also)
Kai Shimizu
Magic: Metal Make
Abilities:
Master Hand to Hand Combatant
Master Swordsman
Master Gun Specialist
Enhanced Durability
Enhanced Strength
Expert Weapon's Specialist
Enhanced Agility
Attacks:
Metal Make:
Metal Make; Silver Shield - Large shield made of metal forms into apart of her right hand, forming into a solid steel 6ft shield covering bottom of neck to hip
Metal Make; Canon - Large canon fires a single canon bomb, that when touches solid will explode into a 15 mile radius, causing severe damage
Metal Make; Katanas - Twin silver katanas with black hilts and black lacings going 5ft. long and 6 inches wide. Sharper than normal katanas, and harder to break. more durable
Metal Make; Prison - Large square cage to capture or trap an opponent
Metal Make; Machine Gun - Creates an AK47 with unlimited metal bullets, less accurate, scope, major damage
Metal Make; Pistols - Twin 5.56mm pistols, enhanced scope, accurate, unlimited bullets, serious damage
Metal Make; Rifle - Hunted Rifle, unlimited bullets, upgraded enhanced scope, major damage
Metal Make; Armor - Full body silver steel armor, with helmet obscuring face, like a second skin and doesn't slow him down
Metal Make; War Hammer - Silver steel 12 ft. war hammer, leather grip, serious damage
Metal Make; Axes - Two twin axes, extra spikes, deadly, leather grips
Metal Make; Hunting Shotgun - Unlimited bullets, deadly, not so accurate, silencer
Metal Make; Big Boomer - A shotgun that fires steel balls, greatly impact and breaks through armor, major damage, closer the target the greater the damage inflicted on target
Metal Make; Minigun - A Rockwell CZ53 Minigun that shoots an unlimited supply of silver bullets hailing directly inaccurately towards the target. Six barrels linked into pares with two on the bottom, very big and heavy that is very deadly if not blocked
Metal Make; Spear - 9ft. silver spear, pierces through even the strongest of barriers, armor, or shields
Metal Make; Throwing Knives - Infinite amount of double-edged silver throwing knives, can be thrown any range, very painful, used to stop movement by taking out limbs, mostly to distract target through the pain
Metal Make; Club - Golfing club, best to break weapons, causes little damage to body
Metal Make; Boxing Gloves - Silver metal boxing gloves, used for melee attacks, aim to K.O
Metal Make; Dynamite Spear - 9ft. silver spear wrapped in dynamite, once lit and thrown detonates on contact, high damage
Metal Make; Serrated Blade - 6ft. throwing spear with a serrated spearhead, it's jagged tip to remain in the flesh once made contact, immobiles limbs
Metal Make; Sniper Rifle - DKS-501 sniper rifle with excellent range, single shot, unlimited ammo, silencer, scope, serious damage
Metal Make; Missile Launcher - Heavy 7ft. missile launcher, fires one shot, explosive, long range, serious damage
Metal Make; Mongoose - M274 ultra-light all terrain vehicle, two railroad spikes on the front left and right sides, ammo strapped on sides, two shotguns sheathed on back sides, 60mph (max), driver's seat, and passenger seat on back
Lyssa Erien
Magic: Earth
Abilities:
Expert Hand to Hand Combatant
Expert Sensor
Enhanced Durability
Enhanced Agility
Enhanced Strength
Enhanced Speed
Enhanced Reflexes
Immense Magic Power
Attacks:
Earth Magic (Offensive):
Earth Magic; Avalanche: She points with 2 fingers at a boulder or Rock, the rock splits up in tinier pieces and glow with magic then she can control these rocks and can send them towards the enemy
Earth Magic; Rock Crash: With this attack, she summons/gets a big boulder and crushes the enemy
Earth magic; Rock Fist: She again, points at her enemy with the index and middle finger, her arm turns to stone and she attacks the enemy
Earth Magic; Rock Kick: I think you can guess...just like above with a kick
Earth Magic; Spikes: She summons earth spikes that pierce her opponent
Earth Magic; Rock Crusher: She summons Rocks who're surrounding the enemy and then fly towards him all at the same time and then are like trapping them inside
Earth Magic; Rock Canon: So, you probably think it's the same like Gray's but this is different, she moves her open Hand outstretched towards her target and behind her, rocks of any size and kind are summoned and fly in the air. One by one flies towards the target
Earth Magic; Rock Beam: She moves both of her hands outstretched on either of her sides, summoning little rocks, then she joins together her hands in front of her, her hands still open, then she sends a beam towards her opponent, the beam is made of black stones and her violet magic
Earth Magic; Dragon: Very Draining but takes on the form of a 9ft dragon, black scales, and roars violet beams
Earth Magic (Defensive):
Earth Magic; Hole: She punches the earth under her feet and a big hole appears, she can hide inside it and doge attacks
Earth Magic; Stone Wall: Summons stones who form a wall in front of her to shield
Earth Magic; Platform: summons rocks who form Platforms to step on, when she has to jump to doge and is in the air she calls these platforms to stand on
Earth Magic; Talus: A wall of pillars surrounding user to block full throttle attacks
Earth Magic; Mountain: An extremely powerful defensive technique by creating a small mountain to block a major attack for the user and whoever stands behind them
(Note: The color of her aura is violet, but the rocks are onyx)
Niel Narashta
Magic: Creation & Animation
Abilities:
Matter make
Immense Durability
Immense Magic Power
Enhanced Strength
Enhanced Speed
Keen Intellect
Master Hand to Hand Combatant
Immense Endurance
Attacks:
Basically he uses magic called 'Matter-Make' and creates a creature or object and then animates it, to make it come to life, or to make it 3D
(Ex. Matter Make; Tiger: A 2D tiger is formed but isn't living but rather a statue. He then says 'Animate' and the tiger comes to life. When magic depletes the tiger return to what it was before, say the ground)
- See in Story
Navera Narashta
Magic: Sun
Abilities:
Expert Hand to Hand Combatant
Immense Durability
Enhanced Speed
Enhanced Strength
Immense Endurance
Immense Reflexes
Attacks:
Sun Magic:
Sun Magic; Shift: Shifts the gravity to that of the sun on whomever she chooses. Heat Wave allows her to conjure the sun's rays and shoot them towards her opponent
Sun Magic; Solar Eclipse: Temporarily makes everything dark except to the wizard who cast it. Supernova collects stardust and then shoots it at high speed at the attacker. This is her most powerful attack
Sun Magic; Comet: The opponent faces a heat wave making it seem like the user gained speed when really their the one's slowly down, works for a small amount of time
Sun Magic; Melt Down: Extreme heat against the human body can make them go insane, though this technique will only last a few minutes giving the user time to strike on her opponent's blind spot
Sun Magic; Phoenix: A large fire bird shoots out from the user's palms and flies directly at the opponent, exploding on contact
Sun Magic; Prism: A bright fire encased prism encloses around their opponent, trapping them in an oven
Sun magic; Blade: A long sword with a sun carved into the steel, surrounded in sunlight, blinding opponent when attacking
Sun Magic; Blinds: A heat shockwave bursts through the area throwing everything to the floor except for the user
Sun Magic; Hell Hound: A fire hound bursts from user's hands, surrounded by sunlight to the point where you can only see it's fire red eyes. The hound runs toward opponent and let's out a roar of a sun beam at their opponent
Sun magic; Beam: Sun rays joined together into a small 6in. beam shooting directly towards enemy from the user's palms
Sun Magic; Sun Serpent: A large snake encased by sunlight launches at opponent and wraps around opponent restraining them in burning chains and remains there until user attacks or is broken off
If I forgot someone's OC please tell me! Though I'm pretty sure I got everyone's.
Mine are not included.
So tell me if you like them and if they need any changes.
I added a bunch of attacks to the OCs in order to make it have a full variety while fighting
PM or Review.
The Dark Guild OCs will be in the next chapter!
Sincerely,
The Reaping Wolf
