This chapter dedicated to John Harlan (1925-2017), one of the substitute announces for the original Press Your Luck.

Author's Note: I'm in the process of making overhauls to my game board. For this episode, round two's Double Your Credits + One Spin is the second prize in square 13 as opposed to starting the round in square seven. Also, I've begun to implement prize rotation so we don't see people winning the same prizes all the time. Everything else remains the same for now. Finally, chapter dialogue in «angled quotes» represents words spoken in Binary.

As was tradition, the show opened with clips from previous shows.

"Stop on a whammy! Gregor, I'm sorry, but that's your fourth whammy. Zeb is today's big winner."

"Stop on 2000. That's not enough! Saesee, you're today's winner."

"Stop on a whammy! Tikkes, you've won the game."

[Today, these three players are after big creds! But, they'll have to avoid the whammy as they play the most exciting game of their lives.]

Two whammies briefly appeared on-screen swinging lightsabers. Upon disappearing again, the big board lit up.

[From Holovision City on Coruscant, it's time to press... your galactic luck. And now here's your host, the star of Press Your Galactic Luck, David Oilfin!]

"Thank you Harland Johnson. Todd Toddy was feeling under the weather, so we gave him the day off. Thankfully, Harland was able to help us out on short notice," David informed everyone. "Let's go ahead and meet today's players. First we have an accomplished Theelin bounty hunter. Give a big Press Your Galactic Luck welcome to Latts Razzi."

"Thanks, David. If those whammies come after me, I just might put my own bounty on them," Latts replied.

"We'll see how that plays out. Next up is our returning champion, San Hill. San, you've won 39 470 credits over the past three days. As you know, you can stay until you win five times or hit the 50 000 mark—whichever comes first."

"Thanks, David. Every credit I win keeps the Intergalactic Banking Clan afloat. Let's hope I can max out my winnings to help them out as much as possible," San said.

"Right. Finally, we have the droid of 1000 talents. I'm even convinced he can make space waffles. Let's welcome Artoo Detoo. Now, Artoo participated in one of our separate tournaments where there was a minor issue. Although it didn't affect Artoo's outcome in any way, we've invited him to star on our main show as a way to make up for it."

After allowing the audience to applaud, Artoo—with the help of a translator module—answered, «Thanks, David. I appreciate being here again. Let's hope I have better luck. I'm not programmed for failure.»

Both David and the audience chuckled.

"OK. Let's go ahead and answer four questions and earn some spins. Correct buzz-in answers earn three spins, and correct multiple choice answers earn one spin. Here's the first question: Who is the current representative of Naboo in the Galactic Senate?"

San quickly buzzed in and said, "Jar Jar Binks."

"Is it Jar Jar Binks, Padmé Amidala, or Queen Jamilla?"

"I think it's Senator Amidala," Latts stated.

Artoo selected Jar Jar Binks from his display of the choices.

"The Senator of Naboo is that gleeful Gungan, Jar Jar Binks. San gets three spins for the right answer and Artoo earns a spin. Shili, Kiros, or Tatooine—which planet has six moons?"

Latts buzzed in and answered, "Shili."

"San, Artoo, is it Shili, Kiros, or Tatooine?"

"I'm not sure," San confessed. "I'll try Kiros."

David watched as Artoo selected Shili as his answer.

"Six starts with the letter Senth, and so does Shili. That's one way to know the right answer. Latts picks up three spins. San stays at three. Artoon gets a spin for two. Next question, these meter-tall humanoid beings are native in the outer rim areas of Tatooine and have distinct yellow eyes that appear to glow."

To everyone's surprise, Artoo appeared to buzz in and answered, "Jawas."

"I wonder how Artoo would know that. But let's find out if it's Jawas, Tusken Raiders, or Hutts."

"I think it's Jawas," Latts told David.

"I think it's the Tusken Raiders," San replied.

"You can jump for joy if you answered Jawas," David told the trio. "Latts gets a spin to four. San is still stuck on three. Artoo gets three big spins to move to five. Here's our last question. This Jedi died during the battle of Ryloth while allowing Twi'leks to escape. Who was it?"

Nobody buzzed in before time ran out.

"I guess Jedi history isn't your strength today. Tell you what, I'll give you three answers; the correct one earns you a spin. Was the Jedi who died on Ryloth named Aayla Secura, Ima-Gun Di, or Ashley Moretti?"

"I don't think it's Aayla Secura. I'll try Ashley Moretti," Latts replied.

"I'll try Ima-Gun Di," San stated.

Artoo selected Ashley Moretti.

"The Jedi who died on Ryloth was Ima-Gun Di. Latts stays at four spins. San picks up a spin to finish with four. Artoo stays at five. We'll take our spins to the big board right after this."

Returning from the commercial break, the players faced the constantly-updating big board.

"With over 26 000 credits in prizes, we have 50 000 credits worth of good things for you in round one," David announced. "We also have whammies, but whammies are bad. Four of them put you out of the game. You can pass your earned spins at any time. And, the player leading after round one plays last in round two.

"We start round one in order of fewest spins first. With Latts and San tied with four, we start with the player furthest to my left. Latts, that's you. Go ahead and press your galactic luck."

"Alright David. I want big creds or a good prize to start off here. Let's stop!" Latts called out.

"Stop on a portable holovision set. That set is worth 317 credits—good for the early lead. Three spins, press or pass?"

"I'll go again. Let's get something bigger now. A bounty hunter wants big stuff here... stop!"

"Stop on 200 and a spin. Five seventeen now. That spin keeps you at three."

"I know we have bigger things up there, so I'll press. I want big creds now. Whammy, stay away and stop."

"Stop... on a whammy."

A female whammy dressed in white appeared on-screen and said, "Help me, Whammy-wan. You're my only hope."

As a whammy popped up in front of Latts, David said, "Latts, that puts you back down to zero, but you still have two spins left. Would you like to try again."

"You bet. Alright, whammies. I've got a bounty on you now. Stay away if you know what's good for you. Stop!"

"Stop on 1250. That's big creds. You're back in the lead with one spin left."

"I'll pass."

"That spin can go to San or Artoo."

"Hmm, give it to the droid."

"Artoo, that spin goes to you. But you won't take it quite yet. San, you play next with four spins."

"Alright, David, I love cash," San replied. "Let's get some right here and right now and stop."

"Stop on 470—much better than 'Add-A-Two' on your first spin. You're not quite 800 behind Latts with three more spins."

"Press on! Let's keep getting cash for the IBC. I see more credits up there... stop."

"Stop on 525 more. That's 925, still second place, and two more spins."

"I want the lead. Surely, I can get 300 credits in two spins. Let's start now and stop."

"Stop on 300. There you go, San. With 1225 credits, you're only 25 behind Latts with one more spin. Press or pass?"

"I'm definitely pressing, David. Any space on the board helps me get the lead here. Just no whammies, please... Stop!"

"Stop on 'Advance Two Spaces' to recreational equipment."

San looked on indifferently as the audience applauded.

"That equipment is worth 1011 credits, giving you a total of 2236—a lead of 986 over Latts. Now, we go over to Artoo. Before you take your five spins, Latts passed you one of hers, so let's take that one first."

Artoo silently watched board update before stopping it through his interface with the podium's electronics.

"Stop on 650, that's a good start. Now you have five spins to do with as you please."

Artoo chose to spin again, silently waiting before stopping the board.

"Stop on 470 more, narrowly avoiding a whammy. You have 1120—just over half of San's score—and four more spins."

Artoo once again chose to take a spin.

"Stop on 1250. That's big creds."

The audience briefly applauded.

"Artoon, that puts you in the lead with 2370—134 more than San. What do you want to do with those three spins?"

David received his answer with Artoo pressing on.

"Stop on 300 more and a spin. Twenty-six seventy now and you still have three spins."

Everyone watched as Artoo continued to play his turn.

"Stop on 750 more. That bring you up to 3120. San trails you by not quite 900. Will you press or pass with two spins?"

Nobody appeared surprised as Artoo spun again.

"Stop on 470 again, just missing out on what would be another big Add-A-Two hit. Artoo, you have 3590 credits now with a spin."

Artoo chose to pass the final spin.

"San that spin goes over to you. You trail by 1354. Add-A-Two or 1500 credits would help you take the lead."

"Every bit helps, David," San replied. "OK, let's finish the round with big creds and the lead here. I'll take any amount and stop."

"Stop on 300 credits. At the end of round one, Latts has 1250, San has 2536, and Artoo leads with 3590. We'll be right back with the second half of our show"

"Welcome back to Press Your Galactic Luck," David told everyone. "We had an exciting opening round, so let's earn some spins to do the same in round two, shall we? This planet—featuring plains, mesas, and highlands—is also known for its history of slave trading."

Latts buzzed in and said, "Zygerria."

"San, Artoo, is it Zygerria, Kiros, or Dantooine?"

"Zygerria," San said.

Artoo also chose Zygerria.

"You zipped through that question and Zygerria is correct. Latts gets three spins for buzzing in. San and Artoo each get one," David told the group. "On to the next question, this flora can be found on Shili, is around a meter high, and is often red on one side and white on the other."

Nobody buzzed in before time ran out.

"Alright, you must not be botanists. So, I'll tell you that this red and white plant life could be violet vines, Carlac cherry blossoms, or turu-grass. Latts, what do you think?"

"I'll try the cherry blossoms, those sound like they'd be red," Latts answered.

"Cherry blossoms," San said.

Artoo also chose cherry blossoms.

"Nobody wants turu-grass? That was the right answer. Nobody gets any spins for that."

The audience groaned in disappointment.

Seeing a prompt to use an easier question next, David pressed a button on his datapad and asked, "If somebody sends you to see a medical droid, what class of droid is this?"

Artoo quickly buzzed in to answer "First class."

"Funny to see the droid answering a droid question. That's a huge shock, huh? Is it first class, second class, or third class?"

"First class," Latts said.

"I trust the droid. First class," San told David.

"And your trust was well-founded. Medical droids are first class droids. Artoo gets three spins to four. Latts picks up a spin for four. San has a spin for two. Here's our last question. These female magicians lived on Dathomir Name them."

San narrowly buzzed in before Latts and said, "Nightsisters."

"Is it nightsisters, Death Watch, or day brothers?"

As the audience chuckled, Latts replied, "Nightsisters."

Artoo also chose nightsisters.

"There's no sibling rivalry because the correct answer is the nightsisters. Guess what, everyone? With San getting three spins and everyone else getting one, all three players have five spins. We'll see what happens as we prepare the big board for them to play with after this."

"Welcome back to the big board where we have well over 100 000 credits in cash and prizes for you to win," David told everyone. "We have some great trips and we might have Double Your Credits pop up at some point today if you're lucky. We also have whammies, but you don't want those unless you thrive on defeat.

"Artoo, you have 3590 credits, so you play last this game. San has 2536. Latts, with 1250 credits and a whammy, you'll play first this round with your five spins."

"OK, I need big creds to pass Artoo now. No whammies and stop," Latts called out.

"Stop on 700 and a spin. Nineteen fifty now—still in third place with four spins."

"I need big creds. I need to get into first place this time... Stop!"

"Stop on 1250 more. You're up to 3200, good for second place and 390 behind Artoo. Three spins, press or pass?"

"I'll press, David. I need a trip or something big here, I have to get first place. Stop!"

"Stop on another 700 and a spin. That gives you the lead with 3900 credits with three spins still remaining."

"Alright, let's build this lead. I could use some new weapons for our bounty hunters... Stop!"

"Stop on 1000 and a spin. Latts, you keep picking up spins here. Your new total is 4900 with three spins."

"It's not enough to pass, so I have to go again. Just give me one big space here—anything that gives me a large lead. Stop."

"Stop... on a whammy."

As the audience groaned, two whammies appeared swinging lightsabers and said, "First we swing, then we slash, then we take away the cash."

"Latts, that's your second whammy. You're back down to zero, but you have two spins. You can do a lot with those spins if you choose to press your galactic luck."

Without hesitating, Latts replied, "Of course, I'm pressing. I didn't come here for nothing. Big creds now! I need something big and I need it now and stop!"

"Stop on your favorite space this round, 700 and a spin. You're back in the game in third place with two spins."

"I have to go, David. I can't win with 700 credits. I need that big space now more than ever. I'll take anything at this point. Stop."

"Stop on 1000 and a spin again. You seem to have your favorite spaces today. Seventeen hundred now, 836 behind San in second place, and still two spins."

"I need to get at least second place here. Big creds now, anything but a whammy here, and stop."

"Stop on 800 credits. Latts, you have 2500—36 credits behind San for second place. You have one more spin. Do you want to take it to move out of third place, or pass it?"

"I can get 36 credits with both hands tied behind my back. Let's get something big this spin. Let's finish up with 5000 credits. Stop!"

"Stop... on another whammy."

A whammy dressed in black said, "Come to the Dark Side. We have whammies."

"Latts, that was not the time for a whammy. You have no credits, three whammies, and no spins. However, don't count yourself out yet. Weird things tend to happen in this game, especially in round two. Next up, we have San with five spins and 2536 credits."

"I sure hope Latts here used up all the whammies," San replied, drawing chuckles from the audience. "Just get me 1100 credits so I can take the lead. I have plenty of spins for that... Stop."

"Stop on 3000 and a spin!"

The audience applauded the big credit hit.

"San, you've passed Artoo into first place with 5536 credits—not quite 2000 more than he has. You still have five spins."

"Let's try to double that so I can retire today. Where's that double space? I can use it right now. I need more credits and stop."

"Stop on the ever-popular 700 and a spin. That's 6236 credits and you still have your five spins."

"I'm going for retirement, David. Let's get that 5000 now or any other credit value on the board... Stop!"

"Stop on 800 more. You've got 7036 now. Even though I have to ask, I assume you want to press on with four spins."

"You know it! I need 4000 credits or more here. Let's finish up with that amount here. Stop!"

"Stop on a whammy!"

As San groaned with the audience, a quartet of singing whammies appeared and sang, "We know you like that whammy hug, it leaves you feeling... snug as a bug... as … we take … your credits … away from you!"

"San, that's your first whammy," David informed him. "You still have three spins to reach Artoo and his 3590 credits, though."

"Then, I'm going for it," San answered. "C'mon, now, I need real big creds now. Let's get something good here and stop!"

"Stop on 750 and a spin. That brings you into the game and you keep those three spins."

"I have to go again. I need four digit amounts now. Small stuff won't get the job done. This is for the banking clan... Stop."

San watched in horror as "Big Creds" changed at the last second.

"Stop on another whammy."

San shook his head as a whammy resembling a banker appeared on screen, snatching away someone's credit chips.

"I have your credits now! You can take that to the bank—or not!" it said before laughing.

"San, the whammies have run amok and they're getting bolder," David stated, "You have no credits, two whammies, and two spins. Will you press or pass?"

"I surely won't win with nothing. I'll press on. Let's go for second place if we can't pass Artoo here. I'll take any credit amount. Stop."

"Stop on 'Move One Space' to either a speeder or 1500 credits."

"I need credits, but the speeder is probably better."

"San, you're right. The speeder is 5148 credits. That gives you the lead with one last spin."

"David, I'm going to pass so I don't end up with nothing like Latts did."

"Alright. That spin goes to Artoo. He has 3590, no whammies, and five spins of his own. However, he has to take this passed spin from San first. Let's go ahead and do that now."

The board chimed to reflect the passed spin. Artoo once again waited silently before stopping the board.

"Stop on a cruise to Borleias worth 2527 credits. That puts you back in the lead with 6517 credits. You can now press with five spins or pass them to San."

Artoo selected the option to spin again and stopped the board without reaction.

"Stop on 501. You have 7018; that's 1870 more than San. You have four spins left."

Artoo once again chose to spin.

"Stop on 500 more. Seventy-five eighteen, thee spins, press or pass?"

Artoo appeared to briefly ponder the choice before selecting his spin option.

"Stop on a whammy."

Artoo appeared to make an "uh-oh" sound as a whammy entered a dark chamber and asked, "Where's the smashing good time I was promised?" The walls of a compactor then closed in on the whammy, leaving a red cube behind.

"For anyone concerned, no whammies were harmed in the production of today's episode," David assured everyone. "Artoo, your first whammy comes at a bad time. But you still have two spins to come up with at least 5148 credits. Do you want to try it, or will you pass to San."

The audience applauded upon seeing Artoo selecting, "Spin."

"Stop on 501. That puts you back in second place with a spin. Artoo, you need 4647 credits to tie San; 4648 or more will win the game. We do have some prizes worth that much, but I don't know if they're on the board right now. However, Big Creds will help you stay in the game. Or, you can pass to San. If he hits a whammy, you win with one the lower totals on our show."

Without hesitation, Artoo decided to take his final spin.

"San, Artoo, this is it; the game comes down to this spin."

Artoo appeared to wait slightly longer than usual before stopping the board.

"Stop on a whammy! San, you're the champion yet again!"

All the squares on the big board lit up and blinked as San celebrated prior to the final commercial break.

Returning from the break, David said, "Welcome back to Press Your Galactic Luck. Once again, San Hill is our champion. San, you only won one prize today, but Harland is eager to tell you what it is."

[You bet, David! San, you won a new speeder. With Coruscant Emission Standards and excellent fuel efficiency, you'll travel in style. This prize is worth 5148 credits and represents your winnings for today.

Combined with your earlier winnings, your four-day total is an impressive 44 618 credits. Congratulations, San!]

"San, you've won four games, so that means your next show will be your last. If you win, you'll be our first five-time champion. We'll see if you can hit or break the 50 000 credit mark."

"Thanks, David," San replied. "I'd love to have that honor."

"Latts, the whammies weren't too kind with you today. Don't worry, we have some nice parting gifts for you. Artoo, the whammies seem to like you so much, they wait until the end to strike. Once again, we'll see what gifts we can give you for being on our show again."

«I can't wait to tell Threepio,» Artoo answered.

"We'll see you again next time. This is David Oilfin thanking you for joining us on Press Your Galactic Luck. Take care, now."

[All parting contestants receive the Press Your Galactic Luck home game. With all the thrills, and whammies, of the original, you're guaranteed to have so much fun, you'll swear it's the real thing.

Some contestants receive Lite-Eyez eye drops. They provide hours of soothing relief for the driest of eyes, from red to yellow and all colors in between.

Others might receive a supply of Nerf Helper. Spice up your ordinary meals with our special blend of herbs and spices to create a truly marvelous meal.

This is Harland Johnson speaking for Press Your Galactic Luck—a Mallet Media production.]