DISCLAIMER: I DO NOT OWN GRAND CHASE OR ANY OF ITS CHARACTERS IN ANY WAY. I ONLY OWN THE FAIL OF A STORY THAT YOU WILL HOPEFULLY READ FURTHER ON.

Hoooooly! Been such a long time since the last update. Sorry! (If anyone is even reading this, lol)

That's because while I was typing this story, my comp decides to send me to another site. WTH?

So like, more than half of the story goes bye-bye. (So it techincally isn't five thousand words.)

Plus, we had a random family trip.

And I took a five million day break.

I've been working on the 5th classes' description and skills. I've completed Lire and Mari, THIS CLOSE with Arme, and I'm already running out of ideas with Amy. I've decided I'm going to make a seperate GC story with the 5th jobs/skills.

Enjoy this... chapter. I'm off to work on the 'Season 8' story.

(While the S8 story is going on, I think this story will be on hold, then be continued when the S8 story is finished. If not, I will upload on both stories... somehow.)

I'm still looking for help with the class skills/spells. T-T


Chapter 10

Faith looked at the elven girl expectantly. Lire wouldn't meet her eyes, but Faith knew that the girl knew Faith was looking at her.

Finally, Lire sighed and opened her mouth. "Stop looking at me like that."

Ignoring her request, Faith questioned again; "So, why did we run from the tower again?"

Faith saw Lire hesitate before speaking.

"Well… you saw the message. You also know that elves can… sense things. First of all, the basics; the message was short and, simple, but it carried a clear message. It was done desperately and in a rush. Second of all, the not-so-basics; the aura had… death written on it."

A short silence etched on as Faith and Elesis drank in Lire's words.

"Had… death written on it?" Faith questioned slowly. She frowned, wondering if she completely understood what Lire was trying to say.

"I don't know how to explain it in any other way," Lire said, biting her lip. "Like… When I try to describe it to you, those are the first words that come into my mind."

Faith thought of the words over and over. Suddenly, she could see an image of a person, stuck in a tower like the one they just came out of, alone, and who-knows-what coming after them…

She shivered, not from the cold, but from the vision her mind was playing. "So, what do we do now?"

Elesis decided to sit up at that moment, her head knocked back, staring at the sky.

Lire shrugged. "We go back."

Faith saw Elesis whip her head towards the Archer. "Go back? Right now? We can't! What will the Knight Master say?"

Lire shook her head. "I don't know. But it's not like we can keep it from her forever. Besides, we need to report what was found."

"… I told you this was a bad idea," Faith muttered.


The three girls remained silent as the furious Knight Master paced back and forth in front of them. They stood together, huddled as they winced at the dangerous aura the Knight Mater was emitting.

They jumped when the woman stopped pacing and turned to look at them. The three felt like all hell was going to be released upon them.

The silence continued to stretch on, reminding Faith of a very familiar scene; one which she quickly pushed out of her head.

The woman bore her gaze into each of them, making them squirm uncomfortably. Finally, she opened her mouth to speak.

"You came to this castle," she said in a relatively calm voice. "To protect Bermesiah. You came here to train. You came here to help Serdin with our battle plans against Kaze'aze. Plans that we had every master planner make, revise, and edit."

Her tone turned more vehement. "So, I trust you with a simple, tiny mission. I give you orders. No, let me correct that, one simple order. The next thing I know, you defy my orders; and not only that, but you come back with a failed mission?" she cried. "If this is how you treat easy missions and simple orders, how are you going to help take on the mission to destroy Kaze'aze? A Queen?"

The girls trembled under the woman's words. They could not utter a word. They could hardly bare to breathe, as if that sound alone could make the Knight Master angrier than now.

The Knight Master paced around the room for a minute, which seemed to stretch into hours. The girls stood frozen.

Finally, when all time seemed to end, the woman came to a stop in the middle of her room, facing her back to the trio.

"Go," she commanded. The little group however, could not. Their legs were locked with fear, heads bowed in shame.

When the girls didn't move, the Knight Master got angrier. "I said GO!" she roared.

As soon as the command was out for the second time, the three left at once without looking back.


Inside the dorm house, Elesis, Lire, and Faith sat huddled together in the living room, unable to match each others eyes. All three of them sat there in a daze, reliving the scene that had happened a few moments ago.

"I didn't know someone could make me feel this miserable," Lire muttered, burying her face in her arms.

Elesis and Faith could not find the strength to comment.

Faith closed her eyes. It was such a disappointment to disappoint someone else. Why couldn't people learn that? That when they yelled at people, the person being yelled at feels disappointed, and yelling only makes it worse?

If only the world knew.


Yes, short chapter like always, I know I know I know, please don't yell at me too much. T-T

This is what I have so far of the 5th job stuff. They're all very cheesy, so dont laugh!


Catastropher (Yuria)

Fifth job of Mari, Catastropher is the last discovered power of the lost Kounat Kingdom. While in the hidden Temple of Forgotten Pasts, Mari decoded an ancient text, containing a part of a story about a single person who protected the lost kingdom more than any army could; a guardian that rained death on foes who dared to endanger the empire. It was the Yuria, or in other words, the Catastropher. Catastropher's choice of weapon is the Kitara, an ancient weapon of destruction. It has a whip-like form, with blades embedded for extra damage. An additional weapon is the M-14, a robot created by Mari. It has abilities to transform, and helps by dealing damage from behind. Catastropher's skills consist of four modes. The four modes are Melee Mode, Ranged Mode, Machine Mode, and Combo Mode. Melee Mode skills consist little use of the Kitara; instead, it is kicks and shoves to enemies that are close. Ranged mode is single use of the Kitara. Machine Mode is mainly summons of Mari's robot creations. Last, Combo Mode is three skills that consist of kicks, shoves, Kitara, and robots.

Melee Mode

Swift Kick – Shove enemies in front of the caster, and then kick them whilst doing a back flip to launch them in the air.

Smash Down – Do an upward kick to launch enemies into the air, a shove, two turning kicks that launches the caster in the air, then bring them crashing down with a downward kick.

Final Hit – Hit enemies in front with the handle of the Kitara, then continue with a series of kicks and shoves, one downward kick from the ground, and then finish with a wave of energy, pushing enemies away in front and behind the caster in a circular motion.

Ranged Mode

Flicker – Slash at the enemy once, spin, and then slash them again in a downward motion.

Energy Blades – Whip the Kitara to the side, then to the other side again. Every time the air is swiped, the Kitara sends out an energy blade that hits multiple enemies in front of the caster.

Dance of the Kitara – Continuous whips at enemies. Movement is swift, not given enemies a time to react. When the caster spins for combos, enemies behind, above, and under are hit if in range.

Machine Mode

A-94 – Throw a device in front of the caster that attracts nearby enemies, and then explodes when they are close.

E-28 – An advanced version of Rune Caster's 3rd skill Eraser; summon two devices in front and behind the caster that wipe out enemies from both in front and behind.

B-56 – Throw a device directly in front of the caster. It is a small spherical device that has long blades (two and a half times Mari's height) sticking out of its front, back, sides, and top. B-56 spins, its blades destroying enemies from in front, behind, and above it.


Pacifist (Taris)

Fifth job of Lire, Pacifist consists of a range of skills that are only for the advanced. Pacifists use a combination of weapons; the Ryul and the Cefix. Ryul is a stronger version of the Composite Bow, with additional blades attached for melee damage, while the Cefix is a larger, sturdier, but just as quick version of the Crossbow. With one weapon in each hand, Pacifist can now create infinite combos that can finish enemies instantly before they have a chance to know they've been attacked. The story of the Pacifist, or Taris, begins over three thousand years ago, when the elven population was stable, unlike Bermesiah today. Every few or so decades, an elven child would be orphaned with some strange reason which involved the child's parents to go missing. That child would always be born with golden hair to represent the sun that bathed Eryuell Island, and green eyes that represented Mother Nature. The child would then grow to become Mother Nature's right hand. This story was long forgotten after the uprising of the demons 300 years ago. But while looking for survivors after Eryuell Island was destroyed, Lire found a hidden temple underground. When she entered the center room, she was covered in a golden light; and Mother Nature herself appeared, in a goddess form, dubbed Lire the 197th Taris of the elven civilization, and gifted her with the Ryul and the Cefix, created by the Mother herself.

Ryul Mode

Venomous Mist – Shoot five arrows around the caster. These arrows go very far, until they have hit an enemy; when they collide, they explode to create a poisonous mist that drains enemy HP. The arrows are aimable.

Havoc Explosion – Shoot a single trap arrow that sits inactivated until it is hit. When hit, it explodes into multiple fireworks that severely damages the enemy and confuses them for a set period of time.

Taris' Wrath – Mother Nature will no longer see you stand alone… Summon the 196 Pacifists before Lire to damage enemies, each doing a single Ryul shot before retreating back to the heavens.

Cefix Mode

Arc – Shoots twenty bolts that cut the enemy twice when one bolt hits. This skill has the ability to aim before/during the cast period, and can be aimed behind/above/in front of the caster.

Panic Attack – Shoot multiple bolts in a spiralling motion at a very rapid pace. These bolts don't stop when they come in contact with one enemy; they continue to move to attack enemies who are behind.

Devastate – Create a very large globe around the caster that rains down endless Cefix bolts to those who are caught inside. As the bolts fall, they spiral to create several cuts with one bolt.

Double Mode

Nature's Fury – Shoot a Cefix bolt on one side of the caster, a Ryul arrow on the other. Sides can be adjusted. The bolt and the arrow will pierce through enemies, affecting other foes behind them. When hit, vines cover the enemies, making them immobilized. The side hit with the Cefix bolt will be confused after they are able to move again, while the side hit with the Ryul arrow will be poisoned.

Spinning Death – An advanced version of Crossbowman's 2nd skill. Spinning Death fires more arrows/bolts for a longer period; the arrows/bolts explode when and whether they come in contact with something or not.

Wild Violence - This is an advanced version of Crossbowman's 1st skill. Each side fires numerous arrows, the Cefix shooting more bolts to even out the damage of the Ryul. This skill also affects enemies both directly above and under the caster, along with behind and in front of the caster. During this skill period, the caster's attack is tripled; with the high attack power and the countless number of arrows, this skill is a very deadly move.

Melee Mode

Rapid Slash – Slash an enemy in an upward motion with the blades of the Ryul to launch them in the air, making them vulnerable to grabs and/or combos.

Critical Stab – Stab enemies in front of the caster. Many think this is a weak skill, but during this skill, user's power is raised up to four times. Also, this one-hit skill has a 100% Critical rate, matching the damage of any other 2nd grade skill.

Rebound – Send the Ryul and the Cefix spinning like a boomerang, affecting every inch of the map. During this long-period skill, user is immobilized until they weapon is returned to their hands. When the Ryul and Cefix are spinning, they poison enemies that they hit.


Obliterator (Keyar)

Fifth job of Arme, Obliterator requires high knowledge of controlling elements. After many failed attempts, Arme finally created the weapon that she had been planning of since she was a little girl; a pair of weightless weapons that allowed her to freely control and use magic in anyway she wished. A pair of armlets embedded with five different types of elemental stones, named the Auryons. The people who wield this weapon are called Keyars, or in other words, Obliterators. Obliterators specialize in devastating magic, effectively eliminating enemies that dare to get in the way. With both hands free, Obliterators can combine spells to cast double, or even triple, the damage of their already-destructive spells. Obliterator's skills consist of five modes, called "Magic"; the most modes out of all the classes. The five magic areas are Fire Magic, Ice Magic, Wind Magic, Lightning Magic, and Force Magic. Fire Magic consists of a series of spells used for heavy damage. Ice Magic consists of a series of spells used to disadvantage enemies. Wind Magic consists of a series of spells used to buy time to launch a plan. Lightning Magic consists of a series of spells used for crowd control. Force Magic consists of a series of spells that deal with unnatural spells. It sometimes includes the power of the other Magic elements, while other times it does not.

Fire Magic

Ignition Sphere (Fire and Wind combination) – Covers a small area around the caster in a sphere of flames which spins, damaging enemies inside the sphere.

Ignition effect inside sphere, Burn and Knockback effect if the sphere is touched on the outside.

Burning Pillar (Fire and Wind combination) – The caster summons a pillar of fire. This pillar moves across the room in front of the caster, scorching enemies that are in its route.

Burn and Over Heat effect when touched by the pillar. Pushback effect when touched by the pillar.

Vast Flames – Watch as your magic devastates foes around you… Cast a storm of flames as far as your eye can see (In the game, what this skill would do in a dungeon run is make the entire dungeon room [Yes, the ENTIRE dungeon room] burst into flames, whether an enemy is there or not. So technically in PvP, you can't escape this skill.)

Ignition, Burn, and Over Heat effects.

Ice Magic

Quick Freeze – Caster summons snowflakes from their feet that swirl up and around their body. When touched by a snowflake, it deals light damage.

Freeze effect when touched by this skill.

Ice Shard Havoc – Caster summons five bundles of ice magic that circle around the caster until commanded to do otherwise. When commanded, the five bundles explode into a series of ice shard fireworks that pierces enemies.

Frozen effect when touched by the ice fragments.

Shiver Storm (Ice and Wind combination) – Summon a giant ice storm. Hail pierces the enemies for damage, while snow keeps the enemies in place and the cold temperature drains the enemies' lives. Enemies near the caster are pushed back before frozen.

Frozen and Hypothermia effects to enemies when casted. Pushback effects if the enemy(s) is near the caster.

Wind Magic

Wind Slash – Caster summons a blade made of wind, which pierce through enemies to affect the ones behind them.

Knockback effect when hit.

Wild Whirl – Caster summons four Sylphs that capture enemies in front and behind the caster with tornados.

Constant Knockback effect if captured between tornados.

Gust Dancer – A mix of an upgraded version of Battle Mage's Air Blast and Altar of Judgement boss Yamini's special move. Summon six magic circles above the caster. These circles blast air magic while spinning, starting from high in the air, and then shooting to the ground where the caster is standing. The caster is in the middle of the circles. The circles follow the caster, so when this skill is casted, the caster can move to their desired place, while the spinning pillars of air blast away anyone in the Keyar's path.

Pushback effect when hit.

Lightning Magic

Jolt (Wind and Lightning combination) – Attack every enemy on the map with a brief jolt of lightning magic.

Knockback Over effect. Single Shock effect.

Electrocute (Wind and Lightning combination) – Caster summons a magic circle that continuously casts lightning to enemies caught inside the circle. The caster is free to move after summoning the circle, and the circle stays until the magic has worn off.

Knockback effect. Double Shock effect.

Shock Series (Wind and Lightning combination) – Named after the lightning-magic effects, Double and Triple Shock. This skill is an advanced version of Battle Mage's Shockwave Storm. It covers a larger area, and does much more damage, creating an opening in the crowd of enemies.

Pushback Over effect. Double/Triple Shock effects.

Force Magic

Terror – Shoot 3 balls of Force Magic, making enemies hit by one of them unable to process action.

Levitate (Wind and Force combination) – Advanced version of Mage's Reverse Gravity. It covers a wider area. When enemies are thrown up in the air, wind blades shoot from the caster's hands to increase the damage done.

Knockback Over effect.

Overrun (Fire, Ice, Wind, Lightning, and Force combination) - **This skill automatically effects every enemy on the map. Overrun enemies with all elements of magic; this destructive skill can instantly turn the winning hand towards the Obliterator's side. Overrun instantly wipes out many enemies at once; if enemies do manage to survive, they will be effected by all kinds of damage over time effects of the elements.

Ignition, Burn, and Over Heat effect. Freeze, Frozen, and Hypothermia effect. Pushback Over effect. Single/Double/Triple Shock effect.

** So it'd be like this:

First, it would be Ignition, Burn, Over Heat, Frozen, Hypothermia, Double Shock effect.

As time passes, it would move onto Ignition, Burn, Over Heat, Hypothermia, Double/Triple Shock effect.

When the Triple Shock effect wears away, it would change to Ignition, Burn, Over Heat, Freeze, Hypothermia, Double Shock effect.

When all of the "Keeping enemies in place" effects (Freeze, Frozen, Triple Shock) wear away, it's down to Ignition, Burn, Over Heat, Hypothermia, Pushback Over, Double Shock effect.

When the enemy recovers from falling, it's now Ignition, Burn, Over Heat, Hypothermia, Double Shock effect.

When the "Damage over Time" effects (Ignition, Hypothermia, Double Shock) wear out, it's down to Burn, Over Heat, Single Shock effect.

***When it says "Spell Name (Element A and Element B combination)" it means that two elements have been combined for that spell. This means that while under a certain element category, it could have a slight effect of the other element in the spell. For example: Fire Magic 1st spell, Ignition Sphere, is a mix of Fire and Wind combination. So although the spell is under Fire Magic, it has effects from two different elements; One, Ignition and Burn from Fire, and two, Knockback from Wind.

Magic Effects

Ignition – Fire-related magic effect that damages enemy(s) over time by either casting the ground on fire or the enemies themselves on fire

Burn – Fire-related magic effect that deals heavy damage and decreases enemy(s) defence

Over Heat – Fire-related magic effect that decreases enemy(s) strength

Freeze – Ice-related magic effect that freezes the enemy(s)'s legs, making them unable to move, but still able to attack

Frozen – Ice-related magic effect that freezes the enemy(s) completely, making them unable to move or attack

Hypothermia – Ice-related magic effect that damages enemy(s) over time

Knockback – Wind-related magic effect that pushes enemy(s) away slightly, putting them in momentary stun

Pushback – Wind-related magic effect that pushes enemy(s) away far from the caster, putting them in momentary stun

Knockback Over – Wind-related magic effect that pushes enemy(s) away slightly, knocking them onto the ground

Pushback Over – Wind-related magic effect that pushes enemy(s) away far from the caster, knocking them onto the ground

Single Shock – Lightning-related magic effect that makes enemy(s) continuously twitch, distracting them from their actions

Double Shock – Lightning-related magic effect that jolts enemy(s) from time to time, damage them

Triple Shock – Lightning-related magic effect that denies enemy(s) actions (movement, attack)


Paparazzi (Illis)

Fifth job of Amy, Paparazzi is the queen of stardom. With devastating mid-range skills and dominant support skills, Paparazzi is one of the most difficult classes to master. Only a true maestro of music could ever dare to touch the Paparazzi's weapon of destruction. Having mastered dancing, singing, and acting, Amy was tired of all the same skills and was playing her Violin when she remembered that music from an instrument is strong unlike any other and can create multiple combos. With this idea in mind, she created another instrument, the Zare; an electronic guitar that amplifies sounds, making it give up to six times the musical power. Amy named Zare-users Illis, Paparazzi. The Zare gives Amy a total of four different modes, twice the amount of any other weapon she previously has used. Support Mode, the last of the four modes, gives Paparazzi abilities to heal and revive dead allies, making Amy an essential part of the team.

Rock Mode

Heavy Swing -

Pop Mode

Melee Mode

Support Mode

Fine Tune – Amy plays a light tune with her Zare, emitting a series of energy waves that increases AP, DP, and VP to allies nearby.

True Melody – A series of fast chord playing, summoning pink music notes that increases Critical rate, MP loss reduction, and HP and MP regeneration. This skill also removes curses or debuffs and works on allies anywhere on the map.

Goddess' Aid – Amy plays a mini concert for the healing goddess, Towa; the goddess comes to the Paparazzi's aid, reviving dead allies, restoring full HP and MP to Amy's party and herself, increasing the time period of pre-cast buffs, and removing all debuffs.


Liberator

Fifth job of Elesis, the Liberator is the ultimate warrior, built for devastating damage. A Liberator uses two Rix, the pair called a Rius.


That's it!

If you steal this I will QQ.

-Claims just in case-

Claimer: I do not own any of the GC chars but I do own the 5th jobs and skills.

See, I'm having trouble with the rest...

I'm willing to take any suggestions about the skills and spells. You're free to try and make them up, along with weapons and 'Modes'. If you put a description and whatnot, I'll see if I can put it in the story. Your FanFiction name will be posted beside it for credit (Unless you want otherwise).

Oh, and incase you think I'll disappear with the S8 story, don't worry; it's only 5 chapters long, with maybe an epilogue. I'm sure I can write myself through 5 chapters and an epilogue (maybe)...

I have some previews of the chapters done;


From Chapter 1 – Elesis & Ronan:

"…"Elesis, watch out!" "Wha-" In a rushed attempt to prevent the girl from being squashed flat, Ronan grabbed Elesis by her waist and pulled her into his arms. Soon, the two were standing in an awkward hug, a tree now replacing where Elesis was standing a few moments ago. Ronan raised an eyebrow. "Trees shouldn't be doing that." Then, he looked at the girl. "Are you alright?" "Yes," Elesis replied in an agitated voice. "I'm fine. You can let go of me now, Mr. Nice Guy." "Oh," the High Caliber said, his cheeks flaming slightly. "Sorry," he muttered, loosening his grip on the girl. The girl shrugged the apology off. "Let's get going, we're supposed to be back by the dorms by tomorrow afternoon." Ronan sighed as he continued to watch the red-haired female hack down trees in Forest of Life. If only he knew why the girl did not seem to like him. If only he knew what this strange feeling he got every time he looked at her was..."

From Chapter 3 – Arme & Lass:

"… Happy endings aren't for everyone. Not even okay ones are for everyone. But I guess that's sort of your fate when you've killed like I have. When you've destroyed like I have. When you've betrayed like I have. So my not-so-happy-ending is my fault. I deserve it. But she didn't…"

From Chapter 5 – Amy and Jin:

"… "No… NO! This can't be happening… I'm begging you, don't do this to me," he begged, staring into the pair of eyes he had known for so long… had loved for so long… The girl only replied by placing her hand on his cheek, wiping away the tears. "Please… There must be some other way…" The girl did not, could not say anything. He continued. "Why… Why are you doing this to me? You know I'm nothing with out you…" "Jin," she said softly, as if saying his name could break it. "This is my duty." He wanted to scream; yell at her, try to talk some sense into her. But he couldn't. The Emperor, on his knees and begging, closed his eyes and placed his hand over the young Paparazzi's, which was still trying to end his tears. "At least… at least…" Jin said, his voice hoarse. "Take me with you…"… "


I can't really say when I'll start this story, but just know I have 7 more 5th jobs to complete. QQ

If you didn't enjoy the "Grand Chase" story, then I'll hope you'll enjoy this one.

Bye for now! I'll keep checking for suggestions and stuffz.

**Oh, and I still need a name for the S8 story. Suggestions on that are welcome too~