Disclaimer: Kingdoms of Amalur: Reckoning is the property of Electronic Arts, 38 Studios, and Big Huge Games. I am not them, and as such make no money from this venture.
This chapter is double length, which makes it 200 words exactly.
When the furor of the Hierophant's removal finally died down, Grim found himself spending most of his time rebuilding Sun Camp. She flitted about helping occasionally, but more often than not she distracted him from his work. Not that he complained.
She brought presents anytime she was away for a few days. Trinkets or interesting weapons she'd found lying in caves or on dead bodies. The whole of the Travelers benefitted from her magpie nature. He hardly had a chance to return the favour, stuck as he was amoung the sand and rocks, mercenaries and gnomes.
He managed to find something at last and, on the Feast of Olon, the midsummer festival of Ohnshan, he presented her with a pair of juvenile ravens. She named them Văz and Veste; her own interpretation of Varani epics and Maun's unorthodox teachings. She taught them to carry missives and to scout ahead for simple things like water or other beings that might be lying in wait.
She even taught them to speak, eventually. Grim nearly choked one evening when the inky birds interrupted a quiet dinner to prove their eloquence.
Kraak! Love you! Kraak!
"Love you too, dove," he coughed.
She giggled softly.
