Authors notes
Sorry for the bullet points and swearing…
Bullet points-didn't really notice them so pls can you pm me which ones they are I literally looked up their definition and reread the chapter a few times and I still can't find them.
Swearing… I like to swear a lot sure it's in my mind but it helps when dealing with an idiot because venting out frustration during a talk is a real helper, especially to people who say that gravity doesn't exist but weight does or that the earth is flat… my nerves are really going off the rails whenever I hear stupid shit like that… funny thing no flat earther is a scientist.
So sorry if I assumed that other people swear a lot in their mind, plus it might have something to do with my most recent frustration the 5 damm tests… I'm pretty sure there's a rule that says there can be only 2 tests a week but then again there supposedly was a rule that only 1 test can happen in 1 day but then the teacher changed it to a mini test that took the entire lesson and had the same value as a real test.
Also this story never ended I know tons of stories that update rarely (even more than I) no seriously I updated my story like 5 times which is about 20k words when another good story updated once… and that's not talking about some stories that didn't update once since I came here which means they didn't update for 3+ months.
Yes I know I'm being very salty and almost bitchy but my frustration is getting better of me…
Story start
Computer terminal:01010000 01100001 01110011 01110011 01110111 01101111 01110010 01100100 (password)
suoveirG
Computer terminal:01010000 01100001 01110011 01110011 01110111 01101111 01110010 01100100 00100000 01100001 01100011 01100011 01100101 01110000 01110100 01100101 01100100 (password accepted)
Regime Military Assets
Ground Forces
Basic Information- the regimes main forces they are as numerous as the seas and strong enough to destroy the Grimm in a head on fight without relying on tactics though they prefer to use them.
Infantry
Sub Group Droids Forces
Basic information-the regime mostly uses mass droid tactics to overwhelm their enemies in battle, the droids are cheap and easy to manufacture and scavenge, some go as to say that I a war of attrition the droids would have had a fair chance at defeating the Grimm.
B1-the most basic of battle droids the easiest to manufacture and the cheapest it is common to see them massed for grand assaults and defensives, they are also commonly used as guards and ID checkers, the are peace keepers and some even call them the lifeblood of the Mistralian war machine as their numbers are so great.
Their most commonly used weapon is the E-5 blaster rifle which is easy to manufacture in high amounts, though it is possible to see one wield a different kind of weapon or drive vehicles.
They are also equipped with a signal antenna which sends signal of in a wide area considering you need specially made equipment for these signal Atlas was never able to find them, were they able to they would have been able to monitor droid movements, unlike Atlas the regime can track this signal and if it stops working the droids and any other personnel is to go on high alert, because of this whenever Atlas set up a ambush the second the first droid is destroyed the ambush is revealed.
Note:you cannot send messages nor hack the droids through this signal, should the current officer patrolling believe the signal was found out he can disable it immediately, this is also used as a 'reinforcements needed' flare as it's practically impossible to destroy hundreds of droids at once.
With their appearance came many known short jokes otherwise known as 'memes' which didn't exist before, the most common one is 'Numerous Grimm' with a droid replying 'hold my charger'.
Threat level:low-medium
B2-these droids are B1 on steroids where it was hard to push a B1 before the B2 are practically impervious to knock back only being pushed if a war hammer or missile hits it, they're known for being able to hold down Hunters down stopping their movements which greatly helps in their capture possibilities.
Their armament are guns in their hands but its biggest strength is its size.
They are mostly used as heavy troops and are prison guards.
Threat level:medium-high
Commando Droids-the closest a standard droid comes to a Veteran Marine, they are highly skilled and sneaky if you see them it's because they want you to unlike their brothers they are constantly deployed alongside the Marine troops in battle as their specs are high enough to be able to compete with Mistrals famous infantry.
They use any weapon that is available to them at the time.
Threat level:medium-high
Sub group Grieving Guards
Magma Guards-the most elite of the droid grand army they are even stronger than B2's and are skilled enough to null the speed of a commando droid, they have a wide arrangement of weaponry going from war hammers to heavy guns they are the guards of the most valuable locations as well as sometimes guards of important people… they were created as a complete replacement of hunters.
Threat level:high
Magma Knights-Magma guards from hell they are all made from Titanium and colored black they can shrug of hits from rockets like they were standard pistol rounds, they are the terrors that plague the regimes enemies with nightmares while never fielded during the war they quickly earned their name in the reclamation campaign in which one destroyed a elder Goliath by itself with no support.
Threat level:lethal-super lethal
Desert Guards-magma guards but with sand capes as well as specially trained for desert warfare, the are also known as the 'droid desert rangers' while officially they are under the Vacuans regime control should the original regime be betrayed the droids are to turn on their 'masters' because they specialize in desert warfare they are most commonly seen with sniper rifles and are said to shoot a target a mile away… said target of course being someone's knee, while people asked questions about it the supreme leader simply replied "its to take prisoners".
Threat level:high, desert-lethal
CAI-is short for Combat Artificial Intelligence while the name might suggest a almost human thought process in reality its more of a see and copy program which makes the standard droid more dangerous as it can learn fighting skills on the go meaning that Veteran droids do exist and are the most dangerous ones, this creates a aura of unpredictability to the droid army as a attack that took a droid down might not work on a different one as it 'learns' watching fights.
Because of this each droid reacts differently to the same attacks some dodge to the left others to the right and depending on the attack they duck or move in a way to minimize the damage done to them.
When people wanted to upload the memory of the most 'veteran droid' as a standard Grievous blocked them saying "if they all have the same reactions to all attacks they'll become predictable, taking away the uncertainty of facing a droid".
This program also works on speech patterns as droids will copy responses they see the most well known example is a 'pirate' droid who was stationed near a pirate party after which he started talking in pirate slangs going as far as to call his superior officer 'cap'in'.
Hacking
Hacking is almost impossible as the droids aren't connected unless going commando (no voice) they will talk to each other and give information that way, they are closed system so to hack them you'd need to hold them down while the hacking commences… every single one by one the amount of time it would take and effort (holding down a droid that will look for the best way to kill you) is simply not worth it.
Sub Group Human Forces
Basic Information-while the droids do most of the work some operations require a human touch of ingenuity, because droids are used as cannon fodder the human troops are all trained to be hunter level soldiers.
Mistralian Marines-the monsters who keep any alliance war veteran awake at night they will use every tactic no matter how despicable to achieve victory, they use shock centered attack to disorient their enemies to achieve victory they are also known as butchers for their veterans have kill counts in the double digits, they will scream the scariest shit at their enemy to make them fear them and make them VERY uncomfortable.
Scary shit to yell
1-suck their blood
2-necrophilia is legal bitches (no it's not)
etc…
Fanatic edition
1-Burn! Purge! Kill!
2-die heretics
3-skulls for Grievous's skull throne (Grievous denies having a skull throne)
The are rumors circling around that they are called the MM not because they're 'Mistralian Marines' but to hide their real name the 'Mistralian Monsters'.
Threat level LIST
Fresh meat:high-standard black skull mask these guys are dangerous and aren't to be underestimated as their training is considered to be inhuman and torture.
Veteran skull masks
White:lethal-also known as the bone guard these men have no families or loved ones they are genetically altered to be more resilient than than any human even with Aura should, they are also known for being Greivous's favorite among his favorites they do not fear death and their brutality make them so dangerous they were repeatedly deployed behind enemy lines to forcefully take the enemies commanders live, the most known example is the battle of Vacuo where they stormed a heavily defended position housing general Irony of the Atlas Military, this is also the battle where captain Ironwood led the allies troops in a retreat saving his men's lives.
Red:very high-every veteran receives this mask, considering the normal Marines monsters wait until you see these guys fight you won't even believe they're human.
Droid Officer-commander on fronts the supreme commander isn't overseeing they are taught the art of war in their academy.
Threat level:Depends normally they rely on their droids for battle but there are exceptions like the Red Baron who led his men (droids) from the front gaining enough experience and strength to be counted as lethal
Special troops
Basic Information-sometimes you need even more power in each soldier to solve a problem.
Mechanicus-super soldiers with mechanical limbs most common…
1-minigun arm
2-arm filled with dust crystals (as well as a leg variant)
3-flame thrower arm
3-rocket arm
Etc…
Those limbs are hidden most of the time which makes them even more lethal as the 'grunt' you we're fighting before suddenly became a monster, after all they wield power comparable to the maidens from the stories especially if they lose all their limbs which allows them to have on themselves unimaginable amounts of dust.
Threat level:lethal-super lethal
Darth Risen-the fist of Grievous a monster unlike no other it can take untold amounts of punishment and dish out ten time as much, attacking it is akin to committing suicide.
Threat level:attacker IQ=0
Supreme commander-the supreme leader of Mistral he holds dictatorial power in Mistral his word is law, he has a unthinkable ability to trick everyone around him into thinking what he wants them to think, no agent was able to spy on him and gain useful information, he's brutal and deadly to such a degree that not even Darth Risen can compare.
Threat level:Suicide
Vehicles
Basic Information-some places need to be hit with more firepower than any single soldier can wield when these situations occur the heavy guns are called in to blast the problem to hell.
Sub group land
AAT(Armored Assault Tank)-the main land vehicle it has one giant ass cannon that can blast through walls and 2 smaller gun on its side to protect itself from infantry, because of their looks they are sometimes referred to as the 'moving towers' they are most commonly used as a giant wall of death advancing at once.
They were first fielded in the end of the Great War during the last battle where Atlas tried to storm a beach in Mistral.
Threat level:high
MTT(Multi Troop Transport)-these are vehicles that all armored convoys are made from their armor is so thick only a Goliath has a chance to pierce it or a bullhead with a piercing type rocket, destroying one is a challenge unless your creative… Atlas was able to use guerrilla warfare by blowing up tens of bridges which slowed the advance to almost a halt, it has only to guns on the front which can't even protect its flanks its main use is either as a transport or a giant shield.
Threat level:depends on whatever is inside of its cargo bay, front guns-medium
Katyusha-the first ever introduced rocket artillery it was used to destroy heavily fortified Atleasian positions during the war in the Atlas front their mobility denied any possibility for Atleasian guns to retaliate.
They were nicknamed 'hells rain' as it looked like hell was falling from the sky.
Threat level:lethal
Air Forces
Basic Information-to rule the sky they said it was impossible, to defeat the Grimm in a true war, science makes the world more impossible everyday and like with everything science gave humanity the power to wrestle control of the skies, once the nevermores were called kings of the sky… now they're target practice.
Vulture Droids-the standard military aircraft of the regime it has bombs and machine guns, it also should be classified as a hybrid as it can turn into a land vehicle which was unheard of before, they can easily attach themselves to surfaces at unnatural angles, which gives them superb ambush abilities, because they aren't piloted by organic troops they're easy to replace even losing a 100 isn't as damaging as losing 10 pilots+ to train a pilot takes years of practice and there aren't always people looking to join the Air Force compared to the droid officers or the Marines.
Soldiers can also attache themselves to the machine though they won't be given any cover.
Sky threat level:medium
Single Trooper Aerial Platform(STAP)-these were added to Mistrals armory of death after the war these are exclusively used by droids to give a helping hand to the Air Force or to the army whichever needs support at the time of battle.
Sky threat level:low swarm-high
Bullhead-the first sky vehicles to greet Remnant they were the first step to bringing the fight to the nevermores, they are usually heavily armored and have mini guns on its sides, they can carry up to 20 people (2 pilots+ 18 passengers)
Threat level:depends on the cargo, mini gun- medium
Sub group Air Ships
Basic Information-the overlords of the sky these monsters have enough firepower to destroy an entire army on their own, Atlas started developing its on ships after seeing the efficiency of the invisible hand.
It should be also noted these sizes were taken after the sea vessels as many navy ships were turned into sky ships, the only ones left alone were the transport ships and submarines.
Destroyer-50m-these are the light ships which main goal is to harass an enemy fleet or army the are also used a scouts and patrol ships their only good sides are speed and cost.
Sky threat level:high
Cruiser-100m-cruisers are the main battle ships much better armored and outfitted with bigger guns at the cost of speed and lien, they are the most common ship in the kingdoms sky navies.
Sky threat level:lethal
Battleship-200m-show it a target and said target will disappear, Mistrals are made with power in mind they're not fast but in a slugfest they can outgun more numerous fleets.
Sky threat level:super lethal
Carrier-150m-200m-these were introduced by Grievous to the fleet navy before nobody even thought of having a ship dedicated to housing aircraft this addition changed the way battles have been fought where nevermores attacking alongside sea Grimm was a disaster now it was simply another battle, though these ships do have basic AA guns to protect it a little bit.
Sky threat level:depends on cargo amount, guns-low
Sub group Super ships
Basic information-any ship beyond the 200 meter mark these ships are the air monstrosities that air-admirals dream of having as they are bigger and scarier than even battleships.
The invisible hand V1-300m-the first ever air aircraft carrier this was more of a prototype than a true warship as it only had a hangar though it was gigantic housing 300 vulture droids.
Current status:destroyed during the last battle it serves as a monument to the last war and the lives taken in it.
The invisible hand V2-500m-the supreme warship to build it took several years but thanks to prior experience in building warships (the invisible hand V1) many unnoticed problems were fixed things that weren't noticed until after it first took flight, just like its predecessor it is more about raw power than speed but unlike it it has guns on it… a bloody lot of them enough to duel 2 battleship and win that's of course not counting the fact it still does have a hangar of 300 vulture droids, it took several years for this magnificent beats to be built by Mistrals forge/factory mountains.
Current status:ready for deployment
The Trident-600m-information not found error…
Military Strategy
There are many different military doctrines used by the army though there are those which are used in greater numbers than others.
The Iron Wave-take your army divide it into 24 smaller armies now order each to attack every hour creating a nearly unending battle normally after 2 days the defenders fall over from exhaustion, this tactic is always used by droid officers.
Lighting krieg-MM soldiers move and mow down any resistance with as little noise as possible exterminating entire combat groups before the enemy is aware of the attack.
Confusion-basically giving droids a new paint job suddenly the B1 battle droids turn out to be bloody commandos, this has shown itself to be a tactic that if used right can make life hell for the enemy as places that were in no immediate danger from the 1000 B1 suddenly turn into massive holes in the defense line as 1000 commando droids are there.
LEGIONS-Mistrals army is divided into legions each 6.000 men or droid strong.
Most famous
Fanatics-the first legion second to none in their bravery they were deployed all around the fronts where additional firepower was needed
Hell Hounds-the second legion these men earned their names for fitting in the brutal deserts of Vacuo destroying desert rangers and Grimm alike with brutality not even matched by the fanatics.
Winter Wolves-the 13 legion while in reality the 3 they were given the 13 number because of the brutal winter in Atlas where they fought and smashed many Atlesian defenses which were able to stop droid advance.
These legions aren't human only and there are hundreds of exceptionally experienced droids in these legions.
History of the second Great War
The first 'shots' are fired in the Atleasian port of Glasgow where a droid army comes out a ship creating a surprise attack nobody expected.
10 seconds before a transport ships detonated in a different ships miles away though Mistral denies having any hand in it.
The Atlesian army tries to retake Glasgow using many of its conscripted Forces.
Battle for Glasgow
Mistral Forces
10.000 B1
2.000 B2
1.000 commando
50 heavy wall cannons
Atlas forces
9.500 soldiers
500 specialists
20.000 conscripts
3.000 Atlesian knights
Loses
Mistral
5.000 B1
1.000 B2
200 commando
45 heavy wall cannons
Atlas
1.300 Atlesian knights
300 specialists
3.000 soldiers + 1.000 wounded
7.000 conscripts + 9.000 wounded
The droid officer Jason Red on site targeted specifically conscripted units to make their morale plummet.
A few weeks later Mistral invades Vacuo unknown to many is how they were able to keep their invasion secret for almost 25% of the country and even when the invasion was out for the world to see.
The battle for Wir commences as Vacuo forces prepared for a counter attack.
Battle for Wir
Mistral Forces
1.000 Marines
300 vulture droids
1 Invisible Hand V1
Vacuo Forces
40.000 militia
Loses
Mistral
300 wounded marines
13 dead marines
Vacuo
30.000+ militia
This was a humongous loss to such a extent all of their forces joined the Atlesian command structure, during these months in Vacuo Atlas fought tooth and nail for every building in the capital turning into a literal city at war, they also funded many rebellions inside of Mistral controlled villages which made Mistral institute Marshal law during which horrendous civilian casualties happened as Marines gunned many people.
The supreme commander also ordered the destruction of Vaucos CCT as well as he ordered the bombings of Vacuos capital to dust to show what happened if you resisted.
During this time Atlas wasn't at peace skirmishes were fought everywhere and huge armies fought there weren't battles as merely offensives.
Sea Grimm offensive-Atlas tries and fails to push Mistrals navy out of its waters, the campaign is unsuccessful largely due to Mistrals secret submarine navy eliminating any ship that came out of radio range.
Loses
Atlas
3 battleships
4 cruisers
14 destroyers
Mistral
1 battleship
7 cruisers
3 destroyers
William offensive-the first and least successful Atleasian ground offensive to be put into being though many historians disagree as it is unknown what was the true goal of this offensive as the general William Avalanche died during battle, some theorize that it was to push back the droid army which numbered more than 100.000 strong beyond the Sust river which would mean it was a failure while others claim it was to stall Mistrals forces long enough for additional factories to come online which were able to replace the loses sustained in a week… which would mean the campaign was successful, but it seems no one will ever know Williams true plans on the offensive.
Loses
Atlas
400 specialists
7.000 soldiers + 13.000 wounded
10.000 Atlesian knights
Mistral
20.000 B1 + 20.000 damaged beyond repair
4.000 B2 + 3.000 damaged beyond repair
500 Marines + 300 wounded
Iron Offensive-the last and final offensive of Atlas before the droid army retreated, during this offensive many paratroopers Atlas soldiers with Aura were deployed behind Mistrals lines and blew up transports with piercing rockets or by having boulders throw MTT off of roads on the mountains.
This was by far the most successful offensive even if many in Mistral would disagree.
Loses
Atlas
60.000 Atlesian knights
1.000 specialists + 2.000 wounded
Mistral
100.000 B1
8.000 B2
800 Marines + unknown wounded
67 MTT
It should be remembered that Atlas fought in brutal winter trench warfare which was in inhuman conditions.
The final battles were the downing where Valean hunters destroyed the invisible hand though they were unsuccessful in killing General Grievous, faced with the idea of Mistral negotiating from a position of strength the Allies orders the invasion of Mistrals homeland, which makes a disagreement as Ironwood tells the politicians that such a thing would be suicide at best which angers them and they force him to invade.
Invasion Bay
Loses
Atlas
20.000 Atlesian knights
4.000 soldiers + 2.000 wounded
200 specialists + 300 wounded
50 hussars
Mistral
30.000 B1
6.000 B2
3.000 commando
150 AAT
The war drew to a close with Ironwood telling the politicians 'I told you this would happen'.
This is all the relevant information until Vol 1… of course I didn't say anything about what's happening in Menagerie a certain thing called a schism, but it's not important for now.
This is a military codex of all Mistrals military upgrades until Vol 1.
So it seems I shot myself and bandaged myself at the same time… before veterans got a white skull helmet (battle for Vacuo's capital) but I was able to dig bandage that lore hole.
Yes I know I didn't mention lightsabers but they're practically a walking war crime all on their own, the same way I didn't mention the MOSI or GOSI.
So tell me what do you think of this chapter that basically sums up all you need to know.
