Wandering the wastes again. Thats how I spend my days. Thinking back to my last trip I realise how people have begun to see me. While the Megaton residents know me as Ally Beckett, the girl who helps everyone and the Rivet City residents know me as Ally Beckett, goddaughter and friend of Madison Li, most people kniw me by Three Dogs stories or my biggest excursions. The Brotherhood think of me as either a lucky civilian or an ally of sorts. The Outcasts, while they don't think highly of me, they know me as the woman who helped gain a large amount if supplies. Talon Company, a group of mercenaries from the information I have, see me as another target. The Raiders see me as an enemy who should be attacked. Honestly Three Dog causes me to become a being of mythical power. Wandering the wastes and hearing his take on my doings is interesting. Snapping back to reality I remember what I saw on that last trip. Going to the closest smoke plume while wearing my combat armour and original Vault Suit I saw what was burning. Me taking back Project Purity from the mutants seemed to help the Brotherhoods confidence. I knew by now that fighting the mutants and ferals was a major goal of theirs. They also collected various pieces of technology for preservation and, apparently unlike other divisions of tho group, helped when possible around the Capital Wasteland apparently also helping the original team at Project Purity. I saw a group of power armoured people, the greyer colour the Brotherhood use, not the rust like red that the Outcasts are known for, fighting and burning the mutants. The initial shock subsided quickly and I decided to help out a bit and fired my hunting rifle at the crowds of mutants.
And here I am, weeks later, at the hidden entrance to Vault 112. Its strange. Vault 101 was built into a hill, or at least it seemed that way from the exit being on a hill, while this one is basically inside a hidden basement. I guess each Vault is very different. There were even stories about a Vault with one resident, Vaults where a sacrifice was needed annually and another where people were frozen from during the war. Seems familiar. Probably just the whole thing of having no idea of whats happening outside. As I venture further into the Vault an idea comes into my mind. Would I be able to recycle used ammo rounds? An undamaged bullet and shell combined with gunpowder might work. I might try it out with my 10mm pistol sometime. And here I am I guess. At a familiar sight. It doesn't look identical to the simulation chair I entered Anchorage from, in fact its much less advanced, but its another simulation. Knowing my dad is inside here I climb into the chair and prepare to simulate again.
Blinking quickly I notice immediately a huge difference between both simulations. Anchorage had colour and I actually could feel everything, this simulation has no colour and I feel nothing of the simulations version of me. The first change I notice in my simulated body is I don't have my Pipboy and I'm shorter than normal. As I started walking around the simulated street another memory went through my mind.
Sprinting through the dirty streets with my synthetic companion following me I felt a rush of adrenaline. I'm finally getting closer to finding the people who took my boy from me. Entering the building known as The Memory Den I see the chairs that my friend said are used to enter memories. I quickly run down the stairs as Nick talks to the woman on the couch. After an awkward conversation with the doctor Nick finally comes down and we explain the situation. After a few mistakes and recalibrations I sit down in the chair and enter the memories of a killer.
Before talking to any of the simulated people I try to get my bearings. I'm a lot shorter than normal, so the simulation likely has me as a child. My Pipboy has been replaced with a Vault-Tec watch. I see two figures in the centre of the street, a young girl and a dog. Something about the dog has a strange air of familiarity. Looking around further I see a few people both young and old around a few houses and there is one house completely empty, abandoned. Continuing around the street there doesn't seem to be anything I missed, but that was only a quick check around the street. No one seems to notice me and no one looks like my father, but with the way I changed entering here its probable that my father doesn't look the same. Eventually I decide that I should inspect inside the abandonned house, it would be the least conspicuous to enter so a good starting point.
Inside the building the same colourless tone was apparent. The house had strange decorations around the place but I decided to ignore it and check around further but nothing obvious happened. Sighing to myself I exit the room and decide to start asking around the street, starting at the child in the centre.
As I watch the man who killed my husbands memories I start to feel some empathy towards him but that quickly dissipates when I watch the entire murder again. He recognises my child as nothing more than a primary target, my husband as a liability and me as a secondary target. As the memory draws to a close the doctor who brought me into the memories tells me she has found another one. As I walk towards the memory I feel something. I feel like this is going to be the one. The memory takes place in the corrugated house that Nick and I had already raided. I see a young boy, maybe only 10, reading comics while the man I had come to hate, the man I had killed and used his own pistol as my own just to spite him, was sitting, cleaning the pistol that has since become mine. Suddenly a door opens and I see the pistol aimed at my chest. Well more accurately through my chest. In the moment I had forgotten the man was dead and I dived away. It turns out that the killer had been surprised at a mans entrance. After some dialogue between both men there was a flash of white light and both the second man and my son were gone.
Thinking quickly about the situation I can't see a peaceful way out. First the young girl asked me to make a boy cry and I did so by convincing him his parents were divorcing. But now she is asking me of increasingly darker and meaner tasks. This might only be a simulation but its different than Anchorage. Those people that I'm harming are real people and I can't bring myself to doing the tasks this sadistic girl is making me do. But yet I don't see another way out for me. If what I think is correct the little girl might actually be the doctor who runs the Vault. If thats true then how will I get out? The person running the simulation would need some sort of way out, in case of an emergency, and if I continue to torment these people without actually helping I wouldn't be able to live with myself. But where would it be? Its likely not inside an occupied house, the people living inside might accidentally find it. If it isn't in a house it sure as hell wouldn't be in the centre of the street for the exact same reason. That leaves one place. The abandonned house from earlier. I checked inside it though, where would it be? I need to check inside the house again.
Walking back to the Memory Den for the fourth time in a week, this time with a new companion by my side, Curie the robot, I feel as if I'm getting close to finding my son again. Vergil, the self made Super Mutant, said he can help me get a relay into the Institute set up. As I walk inside the building and talk to the woman who originally but me in the killers memory the feeling disipates. Its like I realise I won't be able to progress without help and my suspicions are confirmed. I need to find the mysterious group known as the Railroad to progress further and decode the chip I almost died getting.
As the hallucinations come by quickly I finally realise what they could mean. These are someone elses memories and they help me. They helped me defeat the Behemoth, they helped me fight through many battles both with mutants and ghouls. Qhatever causes me to see these memories of another person seems to choose ones that may help me. To find the Railroad I needed a code, the code was hidden in plain sight along the 'Freedom Trail'. Maybe I also need a code for something. As I touch the various objects in the house listening closely I hear a tone play when I touch certain ones. Now I know where to input the code, I need to find said code.
Ah, the memories have an explanation now. Ally has yet to find out the truth behind who she is, but she will know before the end of this first story. So a few points that may have become apparent in various chapters is that the story takes place over a fairly long period of time, to an extent. In my mind, maybe I haven't written it as such, Ally has been in the Capital Wasteland for 3-4 months by now. She has started on the journey to become the mysterious and mythical Lone Wanderer. Secondly is that while Ally is in the various memories she still does things. Talking to people, collecting items, etc. This is for both, filling in dialogue I don't know (A LOT) or to skip past boring things in the story, mainly dialogue. So I believe this was the longest chapter yet and it was alright in my opinion, I did forget how I ended last chapter so I hastily finished that part of the story. The main quest was a more important thing to focus on to me. So that is it for this chapter, I will see you again next chapter (probably up on Saturday, as usual), adios. (Its a habit of mine to say 'adios' rather than another version of farewell xD)
-CrazyGamerJack
