Level 13
After avoiding being executed, Team Phantom warped back to Clockworks.
Clockwork: You are doing a great job and are halfway finished. The next gem however is located at the bottom of the Atlantic Ocean.
Eddie: You mean we'll have to go underwater? No thank you. I hate water and water hates me, I'm staying right here and helping you watch over things.
Sam: You're scared of water? You're a violent, psychopathic, former mobster from Vice City and you're scared of water.
Eddie: I hate water! I just don't like water being around me! and besides in Vice City, sharks attacked anything in the water so I never really learned to swim.
Sam: It'll be fine and if sharks make it swimming almost impossible, then how come McKenzie knows how to swim.
Eddie: I don't know, but all I know is my aqua phobia causes me to panic whenever I'm in deep water.
Danny: Fine, stay here, we'll bring you back a souvenir.
*Team Phantom, minus Eddie, go through the HUB portal.*
Level 12: The Lost City
*Each character will be in scuba gear and an oxygen tank. During this level, the player(s) cannot select Eddie to play with at all.*
Part 1
Objective: The brown gem is located within the ruins of Atlantis. Enemies in this level include eels and sharks that will eat the player(s), jellyfish that will electrocute the player(s), and puffer fish. Use an underwater quick attack to dispose of these enemies. Also look out for hazards such as unexploded sea mines and underwater whirlpools.
Sam: Look!
*camera zooms out to reveal the ruins of legendary lost city Atlantis*
Dani: Is that…
Danny: The Lost City of Atlantis! Oh my God, I knew it existed but I never thoughts I'd ever see it in real life.
Tucker: Screw Eddie, he doesn't know what the heck he's missing!
McKenzie: Come on; let's go this is once in a millennium opportunity.
Danny: Too bad none of a brought a camera.
McKenzie: Don't worry, I stole Eddie's *pulls out Eddie's digital camera* and lucky for us, its water proof.
Dani: Well, what are we waiting for, let's go!
*Danny and the others swim into the ruins of Atlantis. While going through the ruins, Tucker accident turns a valve, which reveals some sort of drain system, which releases all of the water and allowing the player to complete the rest of this level on dry land.*
Tucker: I wonder, how did Atlantis sink beneath the ocean and how did anyone survive long enough to create a complex system that would keep water out of the city.
Danny (reading an inscription on a golden plaque): Here lie the remains of the city of Atlantis. Once a glorious city, the kingdom of Atlantis soon became corrupted by greed and sin. Citizens killed each other day after day in an attempt to take the fortune of Atlantis for their own. One day, during the middle of the savage bloodshed, a giant wave crashed into the almighty city, burying Atlantis beneath the sea. Some say it was punishment from the gods for their greed and envy. However a few smart inventors managed to create a glass dome and a pipe system to keep water out of the city. For the next few years, the Atlanteans lived in peace until they faced disturbance from an underwater volcano. Knowing that the volcano would soon erupt, they created this plaque so that the world would never forget Atlantis, the underwater kingdom.
Tucker: Well, that answers my question, c'mon let's go.
Part 2: The Lost City
In this plat forming level, the player should beware of carefully placed booby traps and scorpions. Other than that, this stage is particularly easy. This level is given the design of open world video games such as Grand Theft Auto and Saints Row. Explore the city ruins and its many buildings. Shady's Die- O- Rama for this game will be found in the ruins of an old temple. The path is long, dark, and filled with booby traps so players should exercise extreme caution when attempting to collect the Die- O- Rama. The gem will be found at the base of a structure used for human sacrifices.
Tucker: Look, there's the gem! *runs to grab the gem*
Everyone: Tucker, Don't!
*Tucker ignores them and snatches up the gem*
Tucker: That was a piece of cake!
*rumbling*
Everyone: Tucker, you-
Tucker (deadpan): I know, I know. Tucker you idiot.
*a giant boulder crashes through the wall and rolls towards Team Phantom*
Danny: A giant boulder? How more cliche can these video game guys get?
Sam: Do you wanna find out or do you wanna get out of here?
Part 3
This is another chase sequence. Outrun the giant boulder and look out for pits, jump over rivers using a quick attack to dispose of the leaping piranhas that inhabit them. Other hazards include booby traps including spike pits and venomous arrows/ darts that the player(s) must dodge. Use speed strips to keep ahead of the giant boulder. Other obstacles included crabs and sea turtles that will not kill the player, but slow them down.
*Team Phantom escapes the boulder just in time.*
Tucker: Whew! That was a close one!
*Everyone glares at Tucker.*
Tucker: Again, I know I know. Tucker you idiot! But hey, look on the bright side, we got the camera.
Dani: Tucker, if you get us killed, I'm going to beat the afterlife out of you.
*Team Phantom returns to Clockwork's dimension*
(End of Level)
Eddie (standing back with a smile on his face): See why I don't go in the water.
Sam: Shut up.
Eddie: I've already shut up
Sam: Then wipe that grin off your face.
Eddie's Die-O-Rama: Shady is cautiously standing by the edge of the water. He dips his foot in the water carefully, pulling it out as soon as it gets wet. He repeats the process before Sam walks by and pushes him in the water. Eddie quickly panics and flails around before realizing he's fine. He starts swimming around, not noticing the shark fin following him. Jaws music kicks in as Shady swims around unaware of the danger. Suddenly the shark pulls Eddie down beneath the waves and brutally tears him to pieces. A patch of red blood arises before Eddie's skull floats up to the surface.
I Changed a lot when making this level such as removing race references. As of this edit, Eddie and Kenzie are completely customizable.
