A lot of original cards have been in this fanfic, so I have begun my attempt to write them all down A lot of original cards have been in this fanfic, so I have begun my attempt to write them all down.
I've been thinking about changing the summary. Perhaps change it depending on the chapter i don't know, meh.
Any questions about the story? go to forum true custom power and ask, or pm me.
I think this is just procrastination while i think about the next chapter... but it did need to be done. If i left it until the end... i shudder to think how long it would take.
If you've only just noticed this story and am just reading the last chapter, please read the rest.
Michael Res' cards (mainly in order of use)
Life of Patience
Normal spell
Eff: when this card is sent to your hand through drawing or a card effect, show it to your opponent. When you activate this card, increase your life points by 1000 for each of your standby phases this card has been in your hand.
Life Envoy
Level 4
Warrior
Earth
Att: 1200 Def: 1000
Eff: When this card is normal summoned, flip summoned, or special summoned. You can special summon one "Life" monster from your hand.
Life Giver
Level 5
Light
Fairy
Att: 2100 Def: 1500
Eff: As long as this card remains face up on the field, during your standby phase, increase your life points by 400. When this card is destroyed and sent to the graveyard, increase your life points equal to twice the total amount increased by this card's effect.
Life Taker
Level 5
Dark
Fiend
Att: 1500 Def: 2100
Eff: as long as this card remains face up on the field, decrease your opponent's life points by 400. When this card is destroyed inflict damage to your opponent's life points equal to twice the total amount inflicted by this card's effect.
Life Warrior
Level 4
Earth
Warrior
Att: 1600 Def: 1000
Eff: if your opponent's life points are less then yours, increase this monster's attack by 800.
Life Arena
Field Spell
Eff: Each player selects one monster on the field. As long as this card remains on the field, the player with the most life points selected monster gains attack equal to the difference between both players' life points. When the monster the player selected is destroyed, they may select a new monster during their next main phase.
Life in the Grave
Normal Spell
Eff: remove all monsters in each players graveyard from the game. Increase both players' life points by 200 for every card removed by this effect. During the end phase, return all monsters removed from the game to the owner's graveyard.
Life Intercept
Quick-Play Spell
Eff: you can activate this card when your opponent is about to gain life points due to a card effect. Increase your life points by the same amount instead.
Life Manipulator
Fusion
Level 7
Earth
Spellcaster
Att: 2500 Def: 2500
Eff: Life Giver + Life Taker. During your standby phase increase your life points by 500 and decrease your opponent's life points by 500. When this card is destroyed and sent to the graveyard inflict damage to your opponent's life points equal to twice the amount inflicted with this card's effect. Also, when this card is destroyed and sent to the graveyard. Increase your life points equal to twice the amount increased by this card's effect.
Way of Life
Normal Spell
Monster's with "Life" in their name cannot be destroyed by a card effect during the turn this card is activated.
Life of Pain
Normal Spell
Eff: You can only activate this card when your life points are less then your opponents. You can destroy monster(s) whose attack is less then or equal to the difference between both player's life points. Inflict the difference between the total attack of the monster's you destroyed and the difference in both players' life points to your life points.
Life Fiend
Level 4
Dark
Fiend
Att: 1650 Def: 1400
Eff: When this card inflicts battle damage to your opponent's life points, increase your life points by the same amount.
Life Dagger
Equip Spell
Eff: you can only equip this card to a "Life" monster. Increase the equipped monster's attack by 300. When the equipped monster deals battle damage to your opponent, Increase your life points by 500 and decrease your opponent's life points by 500.
Life Mirage
Ritual Spell
This card is used to Ritual Summon "Life Illusionist". You must also Tribute monsters whose total Level Stars equal 6 or more from the field or your hand.
Life Illusionist
Level 6
Wind
Spellcaster
Att: 2350 Def: 1650
Eff: This monster can only be Ritual Summoned with the Ritual Spell Card, "Life Mirage". You must also Tribute monsters whose total Level Stars equal 6 or more from the field or your hand. You can tribute this card to special summon two "Life" monsters from your graveyard, the monsters special summoned by this effect cannot attack on the turn they are summoned.
Life Brute
Level 6
Dark
Warrior
Att: 2450 Def: 200
Eff: Once per turn, you can destroy one monster on the field with less attack then this card. This card cannot attack on the turn you use this effect.
Life Link
Quick-play spell
Eff: select one monster on the field, decrease your life points to decrease the selected monsters attack by the same amount.
Life in my Hand
Normal Spell
Eff: discard your hand to the graveyard; increase your life points by 1000 for each card discarded by this effect.
Life Forsaken
Normal Spell
Eff: when this card is sent from your hand to the graveyard, your opponent discards one card from their hand. If a "Life" monster is removed from the game, you can discard this card to special summon one "Life" monster that has been removed from the game.
Life of Preparation
Normal Trap
Eff: You can only activate this card when you have no cards on the field or in your hand. Draw five cards. If this card is sent to the graveyard by this effect, if you have no cards on the field or in your hand, you can remove this card from the game to draw five cards.
Life Assassin
Level 2
Dark
Warrior
Att: 400 Def: 200
Eff: when your life points are higher then your opponents, this card can attack your opponent's life points directly. When this card successfully attacks directly, decrease one monster's attack equal to the battle damage inflicted by this card.
Life Blade Master
Level 4
Earth
Warrior
Att: 1900 Def; 1000
A warrior who is said to protect ultimate life, training for centuries has made him very powerful.
Note: so far the only normal monster I've done!
Life From Below
Level 4
Earth
Zombie
Att: ? Def: ?
Eff: this card cannot be normal summoned or set, this card can only be special summoned by removing one monster in your graveyard from the game This card's attack and defence are equal to the monster you removed from the game to special summon this car., depending on the attribute of the monster removed, activate one of the following abilities.
Fire: when this card destroys a monster as a result of battle, inflict 500 damage to your opponents life points.
Water: This card is unaffected by monster effects.
Wind: By paying 500 life points, this cared can attack twice during your battle phase until end of turn.
Earth: This card can attack your life points directly, if you use this effect the damage is halved.
Light: during your standby phase, increase your life points by 600.
Dark: increase this cards attack by 800
Life Spider
Level 3
Earth
Insect
Att: 800 Def: 1000
Eff: when this card destroys a monster as a result of battle, place one "Egg Counter" on it. When this card is destroyed, increase your life points by 500 for each "Egg Counter" and special summon one "Life Spider" token (level 3, Earth, insect, Att: 800 Def: 1000) for each "Egg Counter" on "Life Spider" when it was destroyed.
Life Lancer
Level 4
Earth
Warrior
Att: 1600 Def: 1200
Eff: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Life Eternal
Normal Spell
Eff: You can discard this card from your hand to the graveyard to make all damage to your life points 0, unless the card would make your life points exactly 0
Life Line
Normal Spell
Eff: when this card is sent to the graveyard, increase your life points by 200 for every card in your graveyard.
Life Draw
Normal Spell
Eff: draw one card for every 1000 life points you've gained this turn. During your next standby phase, inflict damage to your life points equal to the amount increased during the turn this card was activated.
Reincarnation
Normal Trap
You can activate this when a "Life" monster is destroyed and sent to the graveyard, special summon one level four or less "Life" monster from my hand or deck.
Life Guardian
Level 4
Light
Beast-Warrior
Att: 100 Def: 2700
Eff: during your opponent's standby phase, increase your opponen'ts life points by 1200.
Emylin Reese's cards
Dead Hand
Normal Spell
Eff: your opponent draws five cards and shows them to the controller of this card. You may special summon one level four or less Zombie type monster from your deck.
Mirage Zombie
Level 2
Light
Zombie
Att: 200 Def: 500
Eff: When a Zombie type monster on your side of the field is destroyed by a card effect. You can discard this card from your hand to the graveyard to special summon the destroyed monster.
Rage Zombie
Level 4
Earth
Zombie
Att: 1850 Def: 800
Eff: when this card destroys a monster as a result of battle you can discard one card from your hand to the graveyard to inflict damage to your opponent's life points equal to the destroyed monster's attack.
Zack Abel's Cards
Cloudian – Nacreous
Level 1
Water
Aqua
Att: 0 Def: 0
Eff: If this card is in face up defence, destroy it. When this face-up card is destroyed as a result of battle, pay 1000 life points to distribute "Fog Counters" equal to the amount of cards on the field and in each players hand.
Note: When I used this card it cost 2000 life points, but I decided it was a bit steep so I made it 1000.
Deck Change
Twilight Singer
level 4
light
spellcaster
Att: 1700 Def: 1000
Eff: when this card is normal summoned or flip summoned, you can activate one of the following abilities
:At the cost of 700 life points, halve the attack of one face-up monster on the field.
:At the cost of 500 life points, destroy one face-up spell or trap on the field.
:at the cost of 500 life points, inflict 1000 damage to your opponent's life points.
Twilight Shatter
Quick-Play Spell
Negate the activation of a card effect and destroy it. Depending on the type of card, the following cost must be made.
Monster Card: tribute one monster on your side of the field.
Spell: pay 700 life points.
Trap: Your opponent draws a card.
Twilight Call
Normal Trap
When a "Twilight" monster on the field is destroyed and sent to the graveyard, special summon one l "Twilight" monster from your hand or deck with an equal level to the monster destroyed.
Twilight Knight
Level 4
Light
Warrior
Att: 1500 Def: 1000
Eff: When this card is special summoned, you can activate one of the following effects.
: double this card's original attack, this card's attack and defense cannot be changed any further.
: This card can attack twice each battle phase.
: This card can attack your opponent's life points directly, if it does so, they battle damage is halved.
Twilight Scout
level 3
light
warrior
Att: 600 Def: 600
Eff: When this card is destroyed by a card effect, you can select two "Twilight" monsters from your deck and add it to your hand.
Terror at Twilight
Ritual Spell
Yet to be revealed.
Kard's Cards
Mechanical Factory, Alpha
Field Spell
Increase the attack and defence of all "Machine" type monsters by 200
Chain Gun Cyborg
Level 4
Earth
Machine
Att: 1500 Def: 800
Eff: When this card destroys a monster as a result of battle, inflict damage to your opponent's life points equal to the level of the destroyed monster x200.
Factory Force Field
Quick-play spell
Negate any card effects that designate one "Machine" type monster or "Mechanical Factory, Alpha" until the end phase of the turn this card is activated.
Cyborg Scout
Level 2
Dark
Machine
Att: 500 Def: 600
Eff: Flip: select one monster with "Cyborg" or "Cyber" in it's name and add it to your hand
Cybernetic Summon
Normal Spell
Eff: pay half your life points. Special summon one monster from your hand with "Cyber" or "Cyborg" in its name. Ignoring all summoning conditions.
Rage Cyborg
Level 8
Dark
Machine
Att: 2700 Def: 2300
Eff: Your opponent cannot activate quick-play spells or trap cards during their battle phase
Note: I didn't make his effect that clear when I used him, here it is.
Scrap Cycle
Permanent Trap
Eff: This card can only be activated while a card with "Mechanical Factory" in its name is face up on the field. When a "Machine" type monster is destroyed, special summon one "Machine" type monster with one less level. During your standby phase, pay life points equal to the attack or defence (whichever is higher) of the monsters special summoned by this effect last turn. If not, destroy this card.
Shockwave Blaster
Level 4
Wind
Machine
Att: 1750 Def: 1500
Eff: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
Overload Circuit
Normal Trap
Eff: when this card is sent from the field to the graveyard. You can draw four cards during your next standby phase. Discard your hand during your next end phase.
Mechanical Summoning
Normal Spell
Eff: Special summon one "Machine" type monster with 1800 attack or less. You cannot normal summon, flip summon, or special summon on the turn you activate this card.
Trustic Frasta
Level 5
Dark
Machine
Att: 1800 Def: 1200
Eff: When this card attacks a monster, increase this card's attack by 150 for every level the attacked monster has. While this card is in the graveyard. During your opponent's battle phase you may, twice per duel, decrease the attack of your opponent's monster equal to their level x100
Machine Bloodlust
This card can only be activated during your opponent's battle phase. During your next standby phase special summon "Machine" type monsters from your deck equal to the amount of battle damage you took. If you cannot, you lose 2000 life points and cannot normal summon, flip summon or special summon that turn.
Monster Bug
Level 5
Earth
Machine
Att: 100 Def: 100
Eff: as long as this card remains face up on the field, your all monster effects are negated (except this card).
Krustallos' cards
Order of Organization
Continuos Spell
Eff: This card may only be in your deck if the only monsters in your deck have "Organization Member" in their name. This card cannot be destroyed or removed from the field by spell, trap or monster effect. You may play this card from your deck by Discarding your hand during you or your opponent's turn.. Special summon the 'Organization Member' in your hand or deck with the biggest number, when that monster is removed from the field, select another organization member from your hand or deck with the highest roman numeral. If "Organization Member 1, Xemnas" is destroyed while this card is on the field, you lose the duel.
Organization Member 13, Roxas
Level 5
Light
Warrior
Att: 1500 Def: 1500
Eff: When this card is normal summoned, flip summoned, or special summoned. Equip this card with "Keyblade, Oblivion" and "Keyblade, Oathkeeper" from your deck. This card can only have two equip cards equip to it as long as long as this card remains face up on the field.
Note: the Organization cards are a bit complex and muddled up in my head, so I'll save then until later.
Achos' cards
Feedback Fiend
Level 2
Dark
Fiend
Att: 500 Def: 500
Eff: this card can attack your opponent's life points directly. When this card inflicts battle damage to your opponent's life points, inflict 500 damage to your opponent's life points.
Last Pain
Continuos trap
When a monster on your side of the field with an effect to deal effect damage is destroyed, inflict 500 damage to your opponent's life points.
Kiwidinok's Cards
Shifting Gust
Equip Spell
Eff: This card can only be equip to a monster with "Wind" attribute. When the equip monster would be destroyed, return the monster to your hand instead and negate the battle damage.
Windy Day
Normal Spell
Return one card on the field to the owner's hand to special summon one "Wind" attribute monster from your hand.
Rover's Cards
Beast Blitz
Normal Spell
Eff: pay 1500 life points. Select one "Beast" monster on the field and special summon all "Beast" type monsters in your hand with the same level.
Chained Beast
Level 4
Earth
Beast
Att: 1550Def: 1200
Eff: when this card is sent to the graveyard, special summon one "Released Beast" from your hand or deck.
Rabid Beast
Level 4
Earth
Beast
Att: 1700 Def: 1100
Eff: when this card is destroyed as a result of battle, destroy the monster that destroyed this card.
Released Beast
Level 7
Earth
Beast
Att: 2600 Def: 1400
Eff: if this card is special summoned by the effect of "Chained Beast", when this card destroys a monster, inflict damage to your opponent's life points equal to the destroyed monster's defence.
Beast Blood Summoning
Normal Spell
Select one monster on the field. Decrease it's attack to zero and special summon "Beast" type monsters from your deck whose total attack is equal to the selected monster's attack.
Strategic Savage
Level 7
Earth
Beast-Warrior
Att: 600 Def: 400
Eff: as long as a monster remains face up on your side of the field, your opponent cannot select this card as an attack target. During your draw phase you can draw two cards instead of one, as long as you discard one card from your hand after.
Border Hound
Level 4
Earth
Beast
Att: 1400 Def: 1200
Eff: as long as this card remains face up on the field. Control of your cards cannot switch.
Dormant Beast
Level 8
(8/2700/2400)
Eff: When this card is sent from the graveyard outside of the field, you can special summon it during the third turn after this card was sent to the graveyard. If this card is special summoned by its effect, shuffle five "Beast" type monsters from your graveyard to your deck, shuffle your deck and draw three cards.
Kirei's Cards
Static Remnants
Normal Trap
You can activate this card when a "Thunder" type monster inflicts battle damage to your opponent's life points. Inflict 1000 damage to your opponent's life points. When a "Thunder" monster on your side of the field is attacked, you can remove this card in your graveyard from the game to negate the attack and increase the attacked monster's attack by 500.
Lightning Cage
Quick-Play Spell
Tribute one "Thunder" type monster on your side of the field to decrease the attack and defence of one face up monster 0.
Aislan's Cards
Suspended Machine Lab
Field Spell
increase the attack and defense of all "Suspended Machine" monsters by 300. When a monster is normal summoned, flip summoned, or special summoned, add one "Crack Counter" on it. When this card has 8 "Crack Counter"'s, you can send this card to the graveyard to activate one "Suspension Released Lab" from your hand, deck, or graveyard.
Suspended Machine, Alpha
level 4
water
machine
Att: 1500 Def: 1500
Eff: if this card is targeted by "Melting the Ice", increase this card's attack and defence by 500.
Melting the Ice
Normal Spell
Increase the attack and defense of one "Suspended Machine" monster by 500. When this card is sent to the graveyard or removed from play, return it to your deck and shuffle it.
Frost Nanobites
Normal Trap
You can activate this card when a "Suspended Machine" monster on your side of the field is attacked. Decrease the attack of the attacking monster by 1000. And if you pay 1000 life points, increase the attack of the attacked "Suspended Machine" monsters by 1000.
Suspended Machine, Reshara
level 4
water
machine
Att: 500 def: 200
Eff: When this monster is destroyed while in face-up attack position, you can special summon it to the field during your next standby phase, if you do, your opponent can special summon one monster from their graveyard. When this card is targeted by "Melting the Ice", this card cannot be destroyed in battle while it is in face-up defense position.
Suspension Released Lab
Field Spell
This card cannot be set. This card can only be activated by the effect of "Suspended Machine Lab". when a "Suspended Machine" monster on your side of the field is normal summoned, flip summoned, or special summoned, you can activated one "Melting the Ice" from your deck. (Another effect, yet to be shown.)
Opening the Door to Doomsday
Normal Trap
This card can only be activated while "Suspension Released Lab" is on the field. Special summon one "Suspended machine, Doomsday Being" from your hand or deck. As long as "Suspended Machine, Doomsday Being" remains face-up on the field, inflict 1500 damage to your life points during the end phase.
Suspended Machine, Doomsday Being
level 9
If this card is in Attack Position at the beginning of your Battle Phase, you can and must attack all monsters on your opponent's side of the field once each with this card. When this card is targeted by "Melting the Ice", when this card attacks, all of your opponent's card effects are negated until the end of the damage step.
I was a bit lazy with the Organization cards, but i'm having a bit of diffiulty with them right now.
I'm regulating between three stories right now (not including ones for tournament 'A winner is You!'), and have been considering a fourth in the Star Wars section, don't know if the story i'm thinking of has been done, but meh.
