Fallout: 4 Cities Weapons Directory
A/N: All of the weapons to appear that hadn't appeared before. The only weapons not returning are ones from DLCs that couldn't fit into the Prairie Wasteland, and of course the unique weapons that wouldn't be there. These are simply weapons I've come up with.
Ball and Chain
Type: Melee
Range: Medium
Notes: Must be charged first by swinging it to build momentum, high dam, but low dps
Unique Variants: Hammer and Chain, which has slightly less dam, but slightly more dps
Slingshot
Type: Explosives
Range: Medium
Notes: Can fire a few light projectiles, mostly serves as a distraction weapon for sneak characters
Ammo: Cherry Bombs (Only serve to distract) Fireworks (Minor damage, good distraction) Nuka Cherries (About as strong as a Frag Grenade, and irradiates the blast zone)
Unique Variants: None
Mods: surgical tubing basket (Better range and accuracy)
Firework Pistol/Firework Rifle/Firework Finale
Type: Energy Weapons
Range: Long
Notes: Moderately powerful weapons that cause bonus limb damage and distract enemies, the pistol is the most efficient and accurate model, the rifle best balanced, and the finale (a gatling gun with fireworks) the strongest and fastest.
Ammo: Roman Candles for the pistol, Fireworks for the rifle and finale.
Unique Variants: None
Mods: Bigger Blasting (Rifle and Finale) (Explosions from the fireworks have larger radius). Better delivery (all) (The fireworks travel longer before fading (Pistol) or exploding (Rifle/Finale). Burning candle (Pistol) (sets targets on fire)
Pneumatic Pistol/Pneumatic Rifle
Type: Guns
Range: Long
Notes: Guns that are nearly silent, best for sneak players.
Ammo: 10mm bullets, Airsoft ammo for use in uberwald hunts.
Unique Variants: None
Mods: Pneumatic Scope (Pistol and Rifle variants) Adds a scope, Pneumatic Upgrades (increases rate of fire and dps at the expense of minor noise increase.), Pocket Air Compressor (Reduces time needed for air to reenter the tank, the gun's main flaw).
Alien Atomizer/Disintegrator
Type: Energy Weapons
Range: Medium to Long
Notes: The Alien weapons from Mothership Zeta return, though with their power reduced somewhat. See, The Reavers modified the weapons found on Di Ode's ship to run on energy cells and microfusion cells, giving them more versatility but less power.
Ammo: E Cells (Atomizer) MF Cells (Disintegrator).
Unique Variants: Alien Blaster for the Atomizer (Higher crit chance, but lower item hp).
Mods: None
Hunting Bow
Type: Guns
Range: Medium
Notes: An upgraded dart gun essentially, with far superior range and damage. Its primary purpose is to cripple enemy limbs.
Ammo: Arrows (Most of which will be crafted from darts). These can also be made Poisoned Arrows by adding Radspider Venom to the crafting. Also, soft tip arrows can be made for Uberwald hunts.
Unique Variants: Crossbow (lower strength requirement, better range, but less limb damage), Longbow (more limb damage, better range, but requires higher strength).
Mods: Torch (Sets arrows on fire as they're being launched, for additional damage, and in some cases to set flammable locations on fire).
Hand Ax
Type: Melee
Range: Close
Notes: A melee weapon with good limb damage and dps, but low overall damage.
Unique Variants: Rescue ax, which has even better limb damage, and a bit of extra damage to boot.
Mods: None
Gauss Pistol
Type: Energy Weapons
Range: Long
Notes: A non scoped version of the Gauss Rifle (harkening back to the original Gauss Pistol) that is easier to carry, has better weapon hp, and runs on Energy Cells, much less powerful though...
Unique Variants: None
Mods: Scope (adds, well... a scope)
Hornet Grenade
Type: Explosives
Range: Medium
Notes: A weapon that does no damage, instead, it unleashes a swarm of angry hornets to distract and lightly debuff enemies.
Unique Variants: None
Mods: None
Machine Override Module (MOM)
Type: Energy Weapons
Range: Close
Notes: Something one can stick to any robot, and make them into a companion until said robot is destroyed (limit of two at a time). Sticking it to a robot with actual sentience loses Karma.
Unique Variants-Existing weapons
These are the weapons that are already canon, yet have unique variants I made up.
Cricket Bat
Notes: Baseball Bat with slightly larger attack radius
Bo Staff
Notes: Modified Sledgehammer with only a minor reduction in power, but several more available moves, and significantly reduced strength requirement.
Blade of Angleand
Notes: A unique Chinese Officer's Sword that looks like an old iron sword, owned by the king of Angleand. Can only be looted off of him, if he is dead, or pickpocketed.
Venomous Blade
Notes: A Chinese Officer's sword with radspider venom imbued on the blade, must be crafted.
Legendary Hunting Rifle
Notes: An Anti-Materiel Rifle owned by The Contractors' Caroline Murdoch. It's even stronger than the standard version.
Unique Mods and Ammo
Dirty Bomb
Notes: This Mini Nuke has a smaller blast radius but more damage and heavier rads in the blast radius.
Hornet's Nest
Notes: This Fat Man ammo is essentially the Hornet Grenade on a larger scale.
Air Compressor
Notes: This Fat Man ammo is harmless and to be used in Uberwald Hunts.
Missile Clip
Notes: This mod for the missile launcher allows you to fire 5 missiles before reloading.
Missile Launcher Scope
Notes: This mod gives your missile launcher a scope, perfect for large targets on far away buildings.
Uberwald Hunt Weapons-These are the non fatal weapons used in Uberwald hunts. Some can be purchased in Uberwald, some in South and North Malls, and the rest are scattered across the wasteland.
Paintball Guns
Notes: a variety of harmless versions of guns, from the Hunting Rifle to the Gatling Gun, they only shoot paintballs.
Light Beam Guns
Notes: A harmless version of Laser Weapons, pistol, rifle, RCW, and Gatling. All of them are weak enough to run on breeders, so no ammo is required.
Static Energy Guns
Notes: Harmless Plasma weapons, there's even a Static Energy grenade and a mine. All except for the grenade and mine use breeders.
Toy Baseball Bat
Notes: Harmless Baseball Bat.
Toy Sword
Notes: Harmless Chinese Officer's Sword.
Inflatable Hammer
Notes: Harmless Sledgehammer.
Toy Knife
Notes: Harmless Knife.
Compressed Air Grenade
Notes: Harmless Frag Grenade.
Compressed Air Mine
Notes: Harmless Frag Mine.
Compressed Air Detonator Charges
Notes: Harmless C4.
Next: Apparel and Aid directory.
