Fallout: 4 Cities Weapons Directory


A/N: All of the weapons to appear that hadn't appeared before. The only weapons not returning are ones from DLCs that couldn't fit into the Prairie Wasteland, and of course the unique weapons that wouldn't be there. These are simply weapons I've come up with.


Ball and Chain

Type: Melee

Range: Medium

Notes: Must be charged first by swinging it to build momentum, high dam, but low dps

Unique Variants: Hammer and Chain, which has slightly less dam, but slightly more dps


Slingshot

Type: Explosives

Range: Medium

Notes: Can fire a few light projectiles, mostly serves as a distraction weapon for sneak characters

Ammo: Cherry Bombs (Only serve to distract) Fireworks (Minor damage, good distraction) Nuka Cherries (About as strong as a Frag Grenade, and irradiates the blast zone)

Unique Variants: None

Mods: surgical tubing basket (Better range and accuracy)


Firework Pistol/Firework Rifle/Firework Finale

Type: Energy Weapons

Range: Long

Notes: Moderately powerful weapons that cause bonus limb damage and distract enemies, the pistol is the most efficient and accurate model, the rifle best balanced, and the finale (a gatling gun with fireworks) the strongest and fastest.

Ammo: Roman Candles for the pistol, Fireworks for the rifle and finale.

Unique Variants: None

Mods: Bigger Blasting (Rifle and Finale) (Explosions from the fireworks have larger radius). Better delivery (all) (The fireworks travel longer before fading (Pistol) or exploding (Rifle/Finale). Burning candle (Pistol) (sets targets on fire)


Pneumatic Pistol/Pneumatic Rifle

Type: Guns

Range: Long

Notes: Guns that are nearly silent, best for sneak players.

Ammo: 10mm bullets, Airsoft ammo for use in uberwald hunts.

Unique Variants: None

Mods: Pneumatic Scope (Pistol and Rifle variants) Adds a scope, Pneumatic Upgrades (increases rate of fire and dps at the expense of minor noise increase.), Pocket Air Compressor (Reduces time needed for air to reenter the tank, the gun's main flaw).


Alien Atomizer/Disintegrator

Type: Energy Weapons

Range: Medium to Long

Notes: The Alien weapons from Mothership Zeta return, though with their power reduced somewhat. See, The Reavers modified the weapons found on Di Ode's ship to run on energy cells and microfusion cells, giving them more versatility but less power.

Ammo: E Cells (Atomizer) MF Cells (Disintegrator).

Unique Variants: Alien Blaster for the Atomizer (Higher crit chance, but lower item hp).

Mods: None


Hunting Bow

Type: Guns

Range: Medium

Notes: An upgraded dart gun essentially, with far superior range and damage. Its primary purpose is to cripple enemy limbs.

Ammo: Arrows (Most of which will be crafted from darts). These can also be made Poisoned Arrows by adding Radspider Venom to the crafting. Also, soft tip arrows can be made for Uberwald hunts.

Unique Variants: Crossbow (lower strength requirement, better range, but less limb damage), Longbow (more limb damage, better range, but requires higher strength).

Mods: Torch (Sets arrows on fire as they're being launched, for additional damage, and in some cases to set flammable locations on fire).


Hand Ax

Type: Melee

Range: Close

Notes: A melee weapon with good limb damage and dps, but low overall damage.

Unique Variants: Rescue ax, which has even better limb damage, and a bit of extra damage to boot.

Mods: None


Gauss Pistol

Type: Energy Weapons

Range: Long

Notes: A non scoped version of the Gauss Rifle (harkening back to the original Gauss Pistol) that is easier to carry, has better weapon hp, and runs on Energy Cells, much less powerful though...

Unique Variants: None

Mods: Scope (adds, well... a scope)


Hornet Grenade

Type: Explosives

Range: Medium

Notes: A weapon that does no damage, instead, it unleashes a swarm of angry hornets to distract and lightly debuff enemies.

Unique Variants: None

Mods: None


Machine Override Module (MOM)

Type: Energy Weapons

Range: Close

Notes: Something one can stick to any robot, and make them into a companion until said robot is destroyed (limit of two at a time). Sticking it to a robot with actual sentience loses Karma.


Unique Variants-Existing weapons

These are the weapons that are already canon, yet have unique variants I made up.


Cricket Bat

Notes: Baseball Bat with slightly larger attack radius


Bo Staff

Notes: Modified Sledgehammer with only a minor reduction in power, but several more available moves, and significantly reduced strength requirement.


Blade of Angleand

Notes: A unique Chinese Officer's Sword that looks like an old iron sword, owned by the king of Angleand. Can only be looted off of him, if he is dead, or pickpocketed.


Venomous Blade

Notes: A Chinese Officer's sword with radspider venom imbued on the blade, must be crafted.


Legendary Hunting Rifle

Notes: An Anti-Materiel Rifle owned by The Contractors' Caroline Murdoch. It's even stronger than the standard version.


Unique Mods and Ammo


Dirty Bomb

Notes: This Mini Nuke has a smaller blast radius but more damage and heavier rads in the blast radius.


Hornet's Nest

Notes: This Fat Man ammo is essentially the Hornet Grenade on a larger scale.


Air Compressor

Notes: This Fat Man ammo is harmless and to be used in Uberwald Hunts.


Missile Clip

Notes: This mod for the missile launcher allows you to fire 5 missiles before reloading.


Missile Launcher Scope

Notes: This mod gives your missile launcher a scope, perfect for large targets on far away buildings.


Uberwald Hunt Weapons-These are the non fatal weapons used in Uberwald hunts. Some can be purchased in Uberwald, some in South and North Malls, and the rest are scattered across the wasteland.


Paintball Guns

Notes: a variety of harmless versions of guns, from the Hunting Rifle to the Gatling Gun, they only shoot paintballs.


Light Beam Guns

Notes: A harmless version of Laser Weapons, pistol, rifle, RCW, and Gatling. All of them are weak enough to run on breeders, so no ammo is required.


Static Energy Guns

Notes: Harmless Plasma weapons, there's even a Static Energy grenade and a mine. All except for the grenade and mine use breeders.


Toy Baseball Bat

Notes: Harmless Baseball Bat.


Toy Sword

Notes: Harmless Chinese Officer's Sword.


Inflatable Hammer

Notes: Harmless Sledgehammer.


Toy Knife

Notes: Harmless Knife.


Compressed Air Grenade

Notes: Harmless Frag Grenade.


Compressed Air Mine

Notes: Harmless Frag Mine.


Compressed Air Detonator Charges

Notes: Harmless C4.


Next: Apparel and Aid directory.