AUTHOR'S NOTE
Okay, first, I'm really sorry for not updating this story. I'm not giving up on it now, but it needs a lot of fixing. You guys seem to like the plot, so I'll leave that, but I'm definitely going to change up the legacies. I've had a couple reviews telling me that the sisters were too powerful, and I agree with them. I cannot continue to write this story with the legacies I had given my characters, so I've decided to change them.
I've also been told that I forgot about John (sorry, it's hard to juggle so many characters around). He's on the orange team, team 2, with Kim, Rebecca, Melody, Eight, Sam and Adam.
With that special power the sisters have, only Rebecca, Liz, and Nova can use it to resurrect and heal to a certain extent (some more than others).
And, in my stories, the average Garde is going to typically have about 3-6 legacies, and there is an even amount of power distributed to each of the legacies (the master a little bit more than the rest) for every Garde. So, if a Garde has fewer legacies, each of their legacies would be stronger than someone with more. For example, in TFOF, Marina was fighting against Five's telekinesis, but he was too strong. I've planned for Five to have (surprise) 5 legacies, and Marina has 6. Therefore, Five's telekinesis is stronger, because it has more power distributed to it (sorry if that was confusing).
Here's a list of all of the characters' legacies so far, and their planned total after developing all of their legacies is in parenthesis:
Susan- Cryokinesis, Telekinesis, telepathy, flight, energy blasts (5)
Nova- Magnetism, telekinesis, antigravity, wave manipulation, telepathy, precognition (6)
Kim- Technopathy, telekinesis, flight, heat vision, telepathy (5)
Liz- Energy manipulation, telekinesis, wormhole manipulation, zoopathy, earthquakes (5)
Rebecca- Telekinesis, healing, elemental manipulation, invisibility, dream walking (6)
John- Lumen (pyrokinesis), telekinesis, zoopathy, precognition, healing (6)
Five- Flight, externa, telekinesis (5)
Six- Elemental manipulation, invisibility, telekinesis (5)
Marina- Cryokinesis, telekinesis, aquatic respiration, night vision, super speed, healing (6)
Eight- Teleportation, shape shifting, hydrolocomotion, precognition, telekinesis (6)
Nine- Intangibility, telekinesis, antigravity, zoopathy, precognition, super enhancement (6)
Ella- Telepathy, telekinesis (6)
Rebecca, John, Five, Six, Eight, and Ella are still developing legacies, so keep a lookout for them (I've already picked out who gets what).
And I know, Rebecca can't shape shift or teleport, but I'm not changing that (you'll get an explanation later, I promise. It'll all make sense soon).
I'll be back with an update, hopefully soon, but not until the weekend at least, because school has started up again, and I'll try to write it as fast as possible (while making it good of course). Once I get to the actual action, it should get easier (I'm suffering from writer's block, I can't write to save my life right now), but please know I haven't abandoned this yet.
