Seashocker

Sometimes nicknamed the Skrill of the Seas, the Seashocker is a deep sea dwelling dragon capable of using bioelectricity for mating, hunting, or battle. Despite being poor fliers and having a large appetite for a dragon their size, they make shockingly great allies to anyone who lives at sea.

The Seashocker is easy to identify by their "double headed manta ray" like appearance, made up of two triangular swimming wings and two separate heads, necks, and torsos joined together at the tail. Each torso contains it's own set of vital organs separate from the other torso including separate hearts, lungs, and digestive systems. The only vital organ that seems to be shared between the two heads is the brain, as Seashockers develop only one personality while other dragons with multiple heads have a good chance to develop a separate personality for each head.

Sea shockers are one of if not the fastest Tidal class Dragons, they commonly live in small pods about five or six strong and work together to survive. While Seashockers tend to prefer the darker depths of the ocean to the shallows, they have like the Thunderdrums made a habit of visiting the surface world and bonding with Humans.

Seashockers are well known for there controbution to the Icebreaker's success in carving a path through the Frozen Sea, attacking and weakening the thick ice in the ship's path with their incredibly sharp dorsal fins. Alternatively, they are also credited with the success of sabotaging many Marauder ships by again using their dorsal fins to slice through the hull, leaving massive holes below the waterline.

Seashocker are also well known for their bioelectricity, able to project electric fields from each of their heads that can be used for a variety of purposes. The most common use is hunting, when a pod of Seashockers combine their electric fields to create a deadly net of underwater lightning to catch and kill schools of fish to eat. Seashockers also use their bioelectricity to fend off predators or communicate with each other.

Unfortunately, the Seashocker's use of Bioelectricity can also betray it, as it can be detected by any shark for miles, and draw them in like moths to a flame. Like Bloodthirsty moths to a very tasty and easy to find flame. Due to this constant threat of shark attacks, Seashockers are more then likely to stay close to bigger aquatic animals or even ships, objects that deter sharks most of the time.

The Seashocker also has another notable weakness in addition to it's inability to fly and sharks: Two stomachs that can need an almost constant supply of healthy food. That bioelectricity has to be generated somehow, and that is by burning lots and lots of calories.

Notes

The Seashockers' natural high demand for food has created the negative stereotype that they are lazy and greedy, unaware of the dragon's high metabolism.

Due to the lack of cooperation of Skrills in the research and development of Electricity, many researchers have turned to the Seashokers in the hope unlocking the potential of electricity.

Apparently, a superficial bite boosted with an electric charge is a respectful greeting among Seashockers, much to the dismay of others.

Suposedly Seashockers are able to glow in the darkness of the deep ocean in order to attract a mate, obviously this remains to be proven as no human has been able to swim that deep to observe it.

There is a condition in which a Seashocker becomes unable to produce electricity, the cure is eating a live electric eel to jumpstart the Seashocker's own bioelectricity. Ironic since Seashocker crave Electric eels like candy, guess the shock tastes good to them.