Code Name: "The Cycle Begins"
Mission Type: Beta 4 - Exploration of ex-Goa'uld world
Mission Report
Portion filed by - Jolinar of Malksur, Tok'ra, symbiote of Major Samantha Carter, SG-A Stargate Sciences
With the Goa'uld having signed a peace treaty with the Alliance, Major Carter decided that she and Martouf were due a Honeymoon. She arranged for the the four of us to go on a trip to the Nea'War Nebula, something that would suffice for both views and research if they got bored of looking.
This worked fine until we tried to come back to active duty. The Asgard vessel that was supposed to pick us up wasn't at the rendevous point. This confused us until Lantash investigated a nearby dust-cloud and found it to contain machine made arrangements of atoms: the Asgard Warship had been atomised.
Given that the short range craft we were using wasn't designed to make it all the way back to the Earth, we jumped to the nearest planet with a Stargate, copied the flight recorder's records into a portable module, then gatehopped to Sedaya.
Thor wasn't pleased to see us to start with, something to do with catching up on the paperwork that he's been avoiding for a couple of years. Once we showed him the data though he got really overexcited.
Apparently this isn't the first vessel that's been lost like this but we were the first to get to the scene within three days. In all previous incidents the records had been made nearly a week after the event in some cases, with us it was a matter of hours.
Portion Filed by - Dr. Daniel Jackson, SG-A Cultural Sciences
I returned from leave on Orban to find that Sam and Martouf had been talking to Thor about a certain ship that had been atomised. General Hammond was making loud noises about 'when were they gonna tell us?' until Thor said that part of the stuff he'd been working on when Sam and Martouf turned up was to do with an announcement about these disappearences.
Thor said that they'd also been working on who'd been doing it but weren't quite sure yet. They needed to analyis the data collected by Sam and Martouf before they could do anything like that. In the mean time it would be best to simply go on and hope not to draw too much attention to ourselves.
This was met with general dislike from the SG teams present but since there wasn't anything anyone could do about it appart from wait, we had to go on. General Hammond even had our first mission ready for the seven of us when we got back: exploration of an abandoned (though not uninhabited) Goa'uld world.
Portion submitted by Treldan Alriek, Tollan Military, assigned to SG-1
Herdona is a strange world, with bright red plants and a huge moon which is more of a binary planet it seems a strange place for a Goa'uld to have set up shop. There's only one real settlement which is built around a medium-sized castle on a hill. According to Daniel the castle seems to be medieval in origin as does the village though some of the designs are familiar to those who are experts in Goa'uld cultures (Lermac, Sam and Daniel).
The castle seemed a good place to start and turned out to be a large amount of courtyard with a heavily buttressed tower in the centre. Teal'c recognised a number of Goa'uld Auto-tracking security devices (Tac's) built into the decoration on the walls. We were greeted shortly after entering by Carrnon, the "Lord of the Manor".
He invited us in for a meal, though Sam suggested that we ought to be careful about what we ate. The meal though turned out to be appetising and we were soon tucking in. When we'd finished Carrnon wanted to know about what we'd heard of his master Sokhar. We were a bit apprehensive about telling him Sokhar was dead, though when he heard that we'd killed him he congratulated us and offered us the shelter of his house for the night.
Apparently he'd been serving as proxy for Sokhar for almost two years after a 'ship of the stars' had come down and Sokhar had appeared to them. Half of their population had been killed off and the remainder (just enough to be self-sufficient) had been forced to hand over food and hosts every few months since then. Now that the Goa'uld had surrendered he could breath easily.
We were heading for bed when some kind of riot started up in the village. Carrnon used some kind of Goa'uld device, apparently taken from the previous Lord, to control the Tac's and subdue the uprising. When questioned about it he claimed that he'd never used it unless it was neccessary and never when there was another option. Given that we had only his word to go on for a while we went to bed again.
Portion submitted by Lt. Harry Miles (Lermac), SG-A Military
With the morning, an interesting sight thanks to the refractive effects of the moon's atomsphere forming a gap across the horizon, came another riot. This time though, Carrnon was unable to do anything. The Tac's had been disabled sometime in the night and so the only defence now was the moat, something that wasn't going to hold back the villagers for long.
With this in mind we set to work trying to work out what to do. Getting to the Stargate was a nice idea but was impossible given the presence of the villagers and the fact that we'd have had to take Carrnon with us. The next thought was that Sokhar must have installed some means of getting out, even if he never intended to stay for any real period of time.
This led to thoughts of the castle, which, despite it's appearence, was less than a year old. Apparently Sokhar had been bringing in Jaffa to work on it for ages and they'd only stopped coming recently. While Jack organised the few servants (Carrnon really isn't a bad man when you get down to it) I worked on idea for how we were going to get away.
This involved breaking into the central tower (something Carrnon had been forbidden to enter) and finding a control room at the top. From there we were able to reactivate a few, better hidden Tac's and gain access to some of the more interesting features of the castle.
Amongst these is the fact that it can fly. As the mob began to scale ladders across the moat, I activated the system, causing huge plyons to rise out of hiding in the moat. These turned out to be atmospheric shield generators (though not right then) and the main sublight drive system. Once I'd activated them we began to rise out of the ground, draining water and soil rapidly from the moat.
There seemed to be a number of people wearing some kind of ceremonial gear that Carrnon didn't recognise (the gear not the people) so I used what turned out to be a reserve-directional particle beam emmiter (tractor beam) to grab one of them. Jack stunned him before he could do anything and we carried on rising.
We reached the upper atmosphere just in time to meet another ship of unknown design appear from something that we presume was Hyperspace (though the energy readings were all wrong). It tried to fire on us but ended up hitting the moon instead, vaporising part of the surface. We managed to get a couple of shots in (type five weapons instead of Tac's) before jumping to Hyperspace having apparently not even touched the surface of the ship.
We made it to P9X-3971 and informed the locals (last contacted by SG-1 in mission code-named Demons) that Sokhar was gone for good. We left the ship there and made our way to the Earth via the unburied Stargate. Major Carter made the point that there were always people wanting to get away from technology and a few of the religious ones might want to try P9X-3971. With the ship as a defence (Carrnon is willing to remain as the Lord of the Manor again) they should be as well defended as most of the Protectorate worlds.
Mission Notes
Casualties or physical injuries to SG-A personnel: Treldan Narteim (WIA - recovering)
Teal'c (WIA- recovering)
Casualties or physical injuries to off-world inhabitants: Multiple local villagers (WIA - current status unknown)
Population of Herdona (current status unknown)
Other notes (submitted by Col O'Neill):
We managed to get something out of the flight recorder from Sokhar's ship: the vessel that attacked us used the same type of weapon that destroyed the Asgard warship. This presents a major concern as it could probably have taken us out in that one shot.
Other notes (submitted by Major Carter):
- We handed the captured man over to the Asgard in the hope that their science can find out what was going on. Daniel took some of his jewllery to have a look at, apparently it doesn't match any type or design he can recognise. This probably should be worrying as Lermac claims it looks vaguly familiar to him, though he's not sure where from.
