Characters-Minicons
Sparkplug
Race: Minicon, Cybertronian
Faction: Micron
Occupation: Micron leader
Birthplace: Tesarus Minor, Epistemus
Bio: Despite his small size, Sparkplug has all the qualities of a great leader, one who truly understands the needs of his people and struggles to meet them. Sparkplug speaks simply and without the flowery words of a politician. He is very much a mech of the people, and that's why so many Minicons respond to his words. Even though he has a natural inclination towards leadership, he is a bit young and naïve, but these traits make his sentiments seem even more genuine. Sparkplug is no warrior, but he will fight for his people, no matter who his opponent is.
Abilities: Sparkplug has average strength and above average intelligence. He is a quick thinker who can make decisions on the fly, even while driving at high speeds. Sparkplug is thoroughly trained in using firearms and close quarters combat, but his real talent is his natural ability to relate to others and motivate them with his words.
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High Wire
Race: Minicon, Cybertronian
Faction: Micron
Occupation: Street Action Team leader
Birthplace: Tesarus Minor, Epistemus
Bio: High Wire is the ultimate team player. He's always got something motivational to say to spur his companions into action, he never fails to give credit to his team instead of himself and he's ready and willing to work with anyone to get the job done. There are very few beings that don't enjoy working with the cheerful, ego-free Minicon-Grindor jokes that High Wire's pep talks could even convince a Decepticon to help out. The unwavering belief in the strength of teamwork is High Wire's driving characteristic, and it makes him one of the most popular and respected Minicons.
Abilities: High Wire possesses only average strength but great intelligence. Despite his self proclaimed lack of leadership, High Wire is very capable of motivating, organizing and commanding small team-based operations. Although he lacks speed in his vehicle mode, he has great maneuverability.
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Grindor
Race: Minicon, Cybertronian
Faction: Micron
Occupation: Street Action Team
Birthplace: Tesarus Minor, Epistemus
Bio: Grindor is the most creative member of the Street Action Team-and the most unpredictable. These characteristics are probably what make him suited to his chosen alt mode as a skateboard, since his human friend is known to try a daredevil stunt or two for fun. Grindor (usually) enjoys these tricks, but his true goal is to help all of his friends harness their creative energy to make their goals come true. Some scoff at the artistic Grindor's idealistic outlook, but there's something about the innocent, positive Minicon that make people listen despite themselves; his uplifting message and bright outlook have succeeded in changing the even some of the most cynical minds.
Abilities: Grindor has unimpressive strength, but great intelligence and imagination. He is fairly agile in robot mode and can use his rear thrusters for a speed boost in alt mode. He has small, low powered missile launchers in this mode as well.
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Sureshock
Race: Minicon, Cybertronian
Faction: Micron
Occupation: Street Action Team
Birthplace: Mebian, Epistemus
Bio: More than anything else, Sureshock represents individuality. She prides herself on being a free-thinker and urges others-especially her human friend Gina, whom she has very high hopes for-to do the same. The independent streak sometimes puts her at odds with team-oriented High Wire, but the two usually use their differences to learn from each other and grow even stronger, individually and as teammates. Sureshock doesn't even believe in going against the grain for its own sake; instead she just believes in getting all the facts and making your own decisions rather than allowing someone to do it for you. She has a deep empathy with all living beings and is willing to fight for their freedom, and this sense of positive activism seems to be rubbing off on Gina as well.
Abilities: Sureshock is highly intelligent and agile, but lacks physical strength and resistance to damage. She is an excellent decision maker with an uncanny ability to sift through facts from different sources to reach the best objective conclusion. Her vehicle mode is the fastest of the trio.
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Centurion
Race: Minicon, Cybertronian
Faction: Micron
Occupation: Gestalt
Bio: The three Minicons of the Street Action Team-High Wire, Grindor and Sureshock-are some of the tightest knit groups in Minicon society, sharing a bond most Autobot teams rarely experience. It is perhaps this strong bond is what allows them to form the first Minicon gestalt, Centurion. The result of stolen Autobot combiner technology scaled down for Minicon use, Centurion exemplifies each of their best traits; creativity, teamwork and individuality, respectively. He is strong in both mind and body, and is a noble being at heart who seeks to defend the innocent and fight those who threaten his friends.
Abilities: Centurion is extremely strong and agile for a gestalt his size. He can stand up to bots twice his size in battle and uses built in rocket jets in his feet to glide around and jump incredible distances with ease. Unlike other gestalts, Centurion doesn't suffer from the lack of intelligence like Superion and Devastator. This is probably due to the strong connection and in-synch mindscape that his three components share as a team.
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Jolt
Race: Minicon, Cybertronian
Faction: Micron
Occupation: Bumblebee's partner
Birthplace: Helex, Cybertron
Bio: Jolt's workload has been high ever since he joined the war effort as Bumblebee's partner. He tries to teach the young and still slightly naïve Autobot about the ways of the world, and despite being a difficult task, Jolt feels it's worth the effort. Jolt is no fighter or soldier, but seeing how genuine Team Prime is in rescuing his Minicon brothers and sisters has convinced him to take part in the war that he worked so hard to escape from.
Abilities: Jolt has average strength and intelligence, but he is very skilled in aerial maneuvers. He is able to fly in tight spaces and low to the ground with ease. Jolt's helicopter mode is armed with two machine guns.
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Longarm
Race: Minicon, Cybertronian
Faction: Micron
Occupation: Assistant medic
Birthplace: Tetrahex, Solomus
Bio: Longarm never takes anything for granted. Having already lived in a city that was not very welcoming to Minicons from the start, Longarm started out with little and spent most of his life that way until the war broke out. But he was not one to take what little he had for granted, and never asked for more. Despite being built for heavy lifting and construction, Longarm's true calling was in the medical field and he had to jump through some big hoops to make sure that no one found out about him giving medical aid to the weary and broken down of his community. He left Cybertron to escape what he felt was not his war, but upon awakening on Terra, he learned that running away from the problem was just as bad as ignoring it.
Abilities: Despite his small build, Longarm is extremely strong for a Minicon of his size. He sports an enhanced musculature that allows him to lift three times his own weight ad makes him resistant to damage that would normally cripple a regular Minicon. His alt mode's crane doubles as a railgun, though he rarely uses it.
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Rollbar
Race: Minicon, Cybertronian
Faction: Micron
Occupation: Scientist
Birthplace: Shi-La, Solomus
Bio: Rollbar is the type of scientist who believes that planets are living organisms and that stars are portals to alternate dimensions. He is a free spirit, not one to let detractors (whom he considers close minded slagheads) to ruin his fun and refers to have an open mind when dealing with nature and the universe. But he's always open to second or third opinions as they help him in his line of thinking. He double checks his ideas against the nearest available expert whenever possible. Yeah, he's a bit of a crackpot. He's a cheerful, likable crackpot though, and his friends warmed up to him for it.
Abilities: Rollbar has average strength but is highly intelligent. He is skilled in most material sciences, and a bit of mechanical engineering, but he's fairly useless for hands on work.
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Liftor
Race: Minicon, Cybertronian
Faction: Micron
Occupation: Engineer
Birthplace: Tesarus Minor, Epistemus
Bio: Tech-savy but no particularly courageous, Liftor wishes fervently for the war to be over so that his life can return to some semblance of normalcy. Everyone who knows him can attest to the fact that he's a nice bot, but definitely not an individual you'd want at your side on the battlefield. Liftor is high-strung and fidgety, but he's been known to rise to the occasion in times of need. Liftor is willing to come to the aid of his fellow Minicons and Autobot allies, but it's not something that he wants to do on a regular basis.
Abilities: Liftor is a technically inclined thinker, able to repair and upgrade basic technology with ease. He also has an impressive strength level, especially in his load lifter vehicle mode.
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Road Storm
Race: Minicon, Cybertronian
Faction: Micron
Occupation: Jazz's partner
Birthplace: Iacon, Cybertron
Bio: Road Storm follows where the road takes him. Though he is usually associated with the Autobots, he has no interest in the war or their goals. He simply does jobs for them to keep himself in energon, and as soon as that scene gets too heavy, he's outta there. Distancing himself from the good-goody loser under Sparkplug's employ, he thinks of himself as a "road scholar", roaming the highways and deserts, thinking the deep thoughts and jotting down poetry…between rounds of blowing things up with his rifle, named Dutch after a movie character, to save off boredom.
Abilities: Road Storm doesn't have any notable abilities, but he does possess exceptionally fast reflexes and marksmanship skills. He is armed with a heat rifle he aptly names Dutch and considers the only thing he can trust in this harsh, cruel world…aside from himself.
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Commetor
Race: Minicon, Cybertronian
Faction: Micron
Occupation: Jetfire's partner
Birthplace: Beta, Solomus
Bio: Commetor suffers heavily from wanderlust. He hates staying in one place for any length of time and loves exploring, especially the astronomical wonders found in space. There's nothing he'd rather do than journey through the stars, cataloging deep-space phenomena…but the war with the Decepticons tends to keep him stuck planetside. This often sends the inquisitive Minicon into a deep personal funk, much to his friends' dismay. Comettor tries not to let it affect his performance, and it usually doesn't, but those close to him know it's eating him up inside and do the best they can to help him through it.
Abilities: Comettor has no solid combat experience, though he is skilled in chemical science, some metallurgy and astrophysics. His body is equipped for operating in zero-G environments, natural or artificial; with jet boosters in his feet for propulsion, large tires for gripping hard surfaces on moons or asteroids with low gravity, and his left arm is a high-tech radar array that can send and receive signals.
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Peppercat
Race: Minicon, Cybertron
Faction: Micron
Occupation: Arcee's partner
Birthplace: Gamma, Espistemus
Bio: Peppercat is an odd femme, plain and simple. The youngest of a set of triplets, she was born with a glitch that caused her feline beast mode's instincts to override her logic circuits, making her more beast than bot. this side-effect is even worse in her beast mode, where she barely acts like a civilized person most of the time. She is a very energetic Minicon that can tire nearly anyone out just by watching her run around and touch everything she sees and her innate curiosity of all things shiny and fancy can lead her into more trouble than it's worth. Her hyperactivity is only made worse by her unique biology.
Abilities: In robot mode, Peppercat possesses above-average strength and endurance, as well as lightning fast reflexes. In beast mode, she can achieve a ground speed of 140 mph. Her slender and flexible physiology allows her body to move and bend in ways most bots could only dream of. Through various plug-like extensions on her hands, feet, and tail, Peppercat's body can absorb electricity and channel the energy throughout her musculature, increasing her overall physical abilities, but scattering her mental faculties in the process.
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Tracer
Race: Minicon, Cybertronian
Faction: Micron
Occupation: Aerospace pilot
Birthplace: Harmonex, Cybertron
Bio: Tracer is as optimistic as they come. As one of the rare few Minicons born on Cybertron itself instead of its moons, Tracer was a victim of anti-Minicon sentiments by the larger bots that may of her kind often suffer from. But Tracer never let it get her down, using her positive outlook on life and her imagination to keep reality from caving in on her. She's a strong optimist, but not to the point where she ignores the reality of the world around her. Having worked odd jobs as a pilot for Bulks and Mincons alike, Tracer knows that the universe can be a cold, cruel place…but only if you let it be.
Abilities: Tracer has average physical abilities, but has amazing acrobatic skills. Coupled with her fast reaction time, Tracer is quick on the draw and makes quick movements in the blink of an eye. This is due to her being an outlier, a bot with supermechanical powers. She can stop time for a few short seconds long enough for her to move to a different location, making people think that she has super speed. She is armed with two "stingers" that discharge electrical jolts that paralyze weaker mechanical systems, and a pair of electro-whips that generate up to 1,000 volts of electricity at max level. She is also a skilled pilot in most aerospace craft.
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D-Va
Race: Minicon, Cybertronian
Faction: Micron
Occupation: Saboteur
Birthplace: Tyran, Solomus
Bio: D-Va may look refined, dignified and proper on the outside, but to those who know her personally, she has a fierce competitive streak when it comes to games. She's always had a love for games, video games in particular and has developed a gamer girl persona in regards to playing all kinds of human games, from shooters to MMORGPs. Despite this, D-Va is the kind of femme who can make friends easily, but also has a lot of secrets she'd prefer to keep buried in his past. Secrets that, to this day, haunt her every waking moment.
Abilities: D-Va is skilled in mixed martial arts and is highly proficient in the use of firearms and melee weapons. Her sole weapon is a soplistic staff made of tyrrenium, a rare Cybertronian ore, that can scramble short-range communications in the immediate vicinity.
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Jetstorm
Race: Minicon, Cybertronian
Faction: Micron
Occupation: Air Defense Team
Birthplace: Kinshara, Epistemus
Bio: Jetstorm's name implies a much more turbulent personality than his name would suggest. He is perhaps the most easy-going of the Air Defense Team, but his agreeable nature and tendency to go along with whatever Runway and Sonar say leads many to believe that he's somewhat slow. This isn't so; Jetstorm is just a very introspective mech. Of all of the Air Defense Team, he harbors the most pent up anger against the Decepticons for the enslavement of his people. This deep rooted hostility lies hidden beneath his jovial persona, but sometimes it leaks to the surface, catching many off guard.
Abilities: Like the rest of the Air Defense Team unit, Jetstorm transforms into a supersonic jet mode. He is the strongest member of the team physically and the most aggressive flyer. He combines with Runway and Sonar to form the blade Omni Saber.
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Runway
Race: Minicon, Cybertronian
Faction: Micron
Occupation: Air Defense Team leader
Birthplace: Kinshara, Epistemus
Bio: The loquacious Runway became the de facto leader of the Air Defense Team after they escaped the Decepticon raids on Epistemus and joined Sparkplug's Minicon combiner program. Although he isn't fond of warfare or the responsibilities of leadership, Runway rose to the challenge with admirable skill. His planning allowed the team to aid in the construction of the Exodus that took the majority of the Micron faction off Cybertron. Though Runway is proud of his efforts to save his fellow Minicons, he secretly harbors great guilt that the escape ship he planned and built crashed on Terra, endangering another world.
Abilities: Runway is quick-witted in battle, capable of planning and designing feats that border on genius if given enough time. He transforms into a shuttle and can combine with Jetstorm and Sonar to form the blade of the Omni Saber.
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Sonar
Race: Minicon, Cybertronian
Faction: Micron
Occupation: Air Defense Team
Birthplace: Kinshara, Epistemus
Bio: Where Runway leads, Sonar follows. Sonar's just as smart and capable of Runway-perhaps more so, according to some accounts-but he's perfectly willing to defer to his leader in most circumstances. He's immensely grateful to Runway for arranging the trio's escape from the Decepticon prison camp; Sonar considers this an awesome debt that can never be truly repaid. For this reason, he can always be found backing up Runway in word and deed, especially on the battlefield.
Abilities: Sonar is the most levelheaded of the trio. He is intelligent and courageous, but doesn't assert himself too often. He also has the most advanced sensor capabilities of the unit. Sonar combines with Jetstorm and Runway to form the hilt of the Omni Saber.
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Leader-1
Race: Minion, Cybertronian
Faction: Decepticon
Occupation: Mini-Con commander
Birthplace: Tyran, Solomus
Bio: Leader-1 was once a noble and vigilant mech charged with protecting the Minicon settlements on Cybertron's second moon, Solomus as a member of its militia. He was once a kind and clam mech, but an atrocity committed by those sent to protect his people had harkened this warrior's Spark. Leader-1 is a no-nonsense soldier who keeps his eye on the prize, knowing that the mission comes first before anything else, even his own life. To him, every battle, every sacrifice, works towards a single goal that drives his quest for vengeance. He joined Megatron's crusade not just for a chance to become powerful, but also to get revenge on the people who ruined his life…the Autobots
Abilities: Leader-1 is a powerful Minicon trained extensively in military combat techniques and weaponry. In his vehicle mode, he has two independently targeting pulse cannons that can track multiple targets simultaneously.
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Songbird
Race: Minicon, Cybertronian
Faction: Decepticon
Occupation: Targetmaster
Birthplace: Yuss, Cybertron
Bio: Songbirdis a rare type of Minicon. She is a targetmaster, a Minicon who can transform into a weapon of incredible power. Because of this, Songbird spent most of her life being used as a weapon, forced to kill bots both innocent and guilty without remorse. Having lived this way for years, Songbird has become submissive and quiet, seeing herself as a tool for others to use without any will of her own. It's an attitude that her partner (or as she calls her "Mistress") Nightshade is trying to get her to abandon with great difficulty.
Abilities: Songbird is a Targetmaster; a Minicon who can transform into a weapon and mingle her Spark with that of her partner, allowing a dramatic boost in firepower for both of them. She has acute audio and visual functions that allow her to not only hear far off sounds, but also see into three layers of the electromagnetic spectrum. Her robot mode has two photon cannons on her wings and a retractable machine gun on her underbelly.
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Grid
Race: Minicon, Cybertronian
Faction: Decepticon
Occupation: Starscream's partner
Birthplace: Stanix, Cybertron
Bio: Grid is a sneak who is mainly concerned for himself. He's a smooth talker with a gift of gab and bluff who can wheedle people into seeing his way…at least, long enough to get what he wants. He actually gets along very well with his Decepticon "partner" Starscream, but how much of that respect is genuine has yet to be seen. Grid lacks the strength of character to be a good guy, but suffers too many pangs of conscience to be a bad guy, try as he might. Grid likes to think that he's untouchable so long as he knows how to approach a situation, but deep down, he knows that someday, his luck will run out and his silver tongue won't be of any use to him.
Abilities: While not possessing any true military training, Grid's troubled upbringing in the slums of Stanix has toughened him up considerable, making him strong both in mind and body. His ability to "sway" others to his way of thinking is also a valuable skill. Due to a complication in his protoform stage, Grid's body twitches sporadically and uncontrollably, making him unsuitable for precise tasks that require a careful hand.
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Cannon
Race: Minicon, Cybertronian
Faction: Decepticon
Occupation: Blackout's partner
Birthplace: Gamma, Epistemus
Bio: Cannon had the "good" luck of being partnered with the second most silent Decepticon on the Nemesis team, Blackout. Cannon was a perpetually bored mech, wandering through life aimlessly and truly believing things were hopeless for him. But once he experienced charging into battle, attacking Autobot installations from the inside as a covert saboteur, Cannon found his true calling. He's now an avowed thrill-seeker and he's partnered with a Con who barely says more than a few words a day and barely does anything except roam around the Nemesis like a ghost. Life has a way of getting back at you just when you're feeling on top of the world.
Abilities: Cannon transforms into a heavily armored battle tank capable of reaching speeds of 30mph on land. In this mode, he fires pulse blasts that grow stronger the farther they travel, drawing energy from the atmosphere around them and growing stronger. In robot mode, Cannon has good endurance but not as much strength as his stocky build implies.
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Search
Race: Minicon, Cybertronian
Faction: Decepticon
Occupation: Lugnut's partner
Birthplace: Aggressive and independent, Search doesn't care what anyone else thinks about him. He follows his own path, and he's primarily concerned with seeing some action and staying true to himself. This spirited attitude often puts him at odds with his partner, Lugnut, who reveres authority and always respects Megatron's commands. In fact, Search isn't even entirely convinced of the Decepticon cause, which infuriates those around him. Even when Leader-1 inflicts punishment on him for insubordination, Search remains a staunchly free thinking. Lugnut, feeling sympathy for his errant partner, tries to convince Search to change his way of looking at things; meanwhile, Search is trying to get Lugnut to do the same thing.
Abilities: Search is physically powerful and heavily armored. In his vehicle mode, he acts as a mobile missile platform with payload varying between high explosives to chemical corrosives. He also possesses an advanced sensor array that he uses for tracking and locking on to targets.
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Brahe
Race: Minicon, Cybertronian
Faction: Decepticon
Occupation: Demolitions
Birthplace: Kaon, Cybertron
Bio: Brahe is only good for one thing, smashing things. He is the epitome of all brawns and no brains, lacking the intelligence to do all but the most basic things. Brahe is a powerful warrior, but when he's not fighting, he gives Lugnut a run for his money in the brains department, only good for his muscle and nothing else. Brahe is nothing more than a thug who made it this far in life by beating bots to scrap and acting as a bodyguard to people willing to pay for some muscle, but not smarts. He may be a capable warrior, but if tricked, he is as dangerous to his allies as well as his enemies.
Abilities: Brahe has immense strength and possesses thick armor that can defend against projectiles and laser fire. He can transform into a giant ball that is twice as armored as his robot mode and he can propel himself forward like a ball, moving at high speeds. In this form, Brahe can ricochet off solid surfaces to increase his speed and impact force. The only setback is that he has no control over which direction and must be deflected several times before hitting his target, but his speed makes up for this by making him hard to avoid.
