Chapter 21: Secret Elimination Part 3

An unknown duelist driving her D-wheel through the city searching for something.

"Are you sure about this, Dimensional Goddess?"

"Believe in me, Alice. I saved you when that apocalypse happened, you should be grateful to me."

"Grateful? You forced me to leave everyone else behind and told me to find this unknown doppelganger!" Alice shouted in anger.

"Your meeting with your doppelganger will stop this apocalypse from coming further. Do you understand?" Dimensional Goddess asked calmly.

"Why did my meeting with her is important? What make her have the power of defeating the thing that destroyed my world?" Alice asked.

"It's not about her power but about the result of the meeting of all of your doppelgangers. The result of following my plan is Sophia." Dimensional Goddess understated the word 'Sophia'.

"Sophia? Impossible. There is no way anyone who can summon her!" Alice groaned.

"Then you can ignore my order and stay here doing anything you like. I'm helping you to save the destruction from going everywhere around the multiverse. You have no other choice, Alice." Dimensional Goddess continued her speech.

"Fine. I trust you but I'm not happy with it. You should explain everything to me once I meet her." Alice continued to drive.

Meanwhile at the Ghost Shroud dimension

"My turn. Draw."

Sirius: 7500 LP. Hand: 1 cards.

"I set 1 card. Turn end."

Sirius: 7500 LP. Hand: 0 cards.

"My turn. Draw"

Jack: 1000 LP. Hand: 1 cards.

"I activate Card of Demise. I set 3 cards. Turn end."

Card of Demise

Normal Spell

Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.

"My turn. Draw."

Sirius: 7500 LP. Hand: 1 cards.

Sirius looked at the board and started to think.

"He is using a stun deck. If I dragged the game longer he will be able to tip the scale to his favor. I don't have any way to end the game fast." Sirius started to think.

"I set 1 card. Turn end."

Sirius: 7500 LP. Hand: 0 cards.

"Hold on. During the end of the End Phase I activate Mystical Space Typhoon. I destroy that set card on the left." Jack suddenly declared.

"I activate Dark Bribe. I negate your Typhoon effect." Sirius responded.

Dark Bribe

Counter Trap

When an opponent's Spell/Trap Card is activated: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.

"I activate Wiretap. I negate Dark Bribe effect. Your set card is destroyed." Jack chained to Dark Bribe.

Wiretap

Counter Trap

When an opponent's Spell/Trap Card is activated: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.

Sirius grumbled as he send both of his backrow cards to the graveyard.

"My turn. Draw"

Jack: 1000 LP. Hand: 1 cards.

"It's time. I activate Labyrinth of Geist."

Labyrinth of Geist

Field Spell

If this card would be destroyed or targeted by card effect you can pay 500 Life Point instead. Both player cannot attack except for Geist monster.

"Turn end."

Jack: 1000 LP. Hand: 0 cards.

"My turn. Draw."

Sirius: 7500 LP. Hand: 1 cards.

"I normal summon Wildhunt-Elder Seer."

Wildhunt-Elder Seer

Level: 3

Attribute: Earth

Type: Spellcaster / Tuner

ATK/DEF: 1400/1000

When this card is Normal Summoned: Add 1 Wildhunt monster from your deck to your hand.

"I activated Breakthrough Skill. I negate Elder Seer effect." Jack responded.

Breakthrough Skill

Normal Trap

Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.

"I tune Elder Seer with Aurora Spirit. Synchro Summon Wildhunt-Eternal Winter Soul." Sirius declared.

"Due to Eternal Winter Soul effect. Your monster ATK become 0. Turn end." Sirius declared.

Sirius: 7500 LP. Hand: 0 cards.

"My turn. Draw"

Jack: 1000 LP. Hand: 1 cards.

"I changed Eternal Winter Soul to defense position. I activated Ghostly Overlay of Geist."

Ghostly Overlay or Geist

Normal Spell

Target 2 Geist monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.

"I special summon Crimson Geist and Winter Geist from my graveyard and overlay both of them. Xyz Summon Dark Geist of Horror." Jack shouted.

Dark Geist of Horror

Rank: 4

Attribute: Dark

Type: Fiend

ATK/DEF: 1500/1000

2 Level 4 Geist monsters

This card can attack your opponent directly. At the end of the Battle Phase, you can banish this card until your next Standby Phase. All monsters you control are treated as Geist monster. If this card inflicts direct damage to your opponent, you can detach 1 Xyz Material: Take control of one monster your opponent control but its ATK is halved and it cannot attack during the turn you activated this effect.

"I attack directly with Dark Geist of Horror. Due to Labyrinth of Geist effect any Geist monster are allowed to attack."

Sirius: 6000 LP. Hand: 0 cards.

"Then, I detach 1 Xyz Material. I take control of your Eternal Winter Soul." Jack declared.

"I banish Eternal Winter Soul Effect to evade your effect." Sirius responded.

"Futile. I banish Breakthrough Skill in my graveyard to negate its effect. Your monster is mine." Jack laughed.

Sirius grumbled. His fear has become real. He is losing to Jack.

"Turn end. What will you do now, Sirius?" Jack taunted.

Jack: 1000 LP. Hand: 0 cards.

"My turn. Draw"

Sirius: 6000 LP. Hand: 1 card.

"I activated Wildhunt-Ancestor Gift."

Wildhunt-Ancestor Gift

Normal Spell

Banish 2 Wildhunt monsters in your graveyard and draw 2 cards. You can only activate 1 Wildhunt-Ancestor Gift once per turn.

"I banish Savage Bear and Elder Seer from my graveyard and draw 2 cards. I set 2 cards. Turn end."

Sirius: 6000 LP. Hand: 0 card.

"My turn. Draw"

Jack: 1000 LP. Hand: 1 card.

"I activated Mystical Space Typhoon. I destroy your set card in the right."

"I chained my Mystical Space Typhoon with your Typhoon." Sirius responded.

"What?" Jack surprised. He just got baited by a simple trick.

"Surprise huh? It's too late for regret. You just wasted your card for nothing. I destroy Labyrinth of Geist." Sirius taunted.

"I pay 500 Life Point to prevent Labyrinth destruction."

Jack: 500 LP. Hand: 0 cards.

"He still got 1 set card left. Should I attack?" Jack started to think.

"Turn end."

Jack: 500 LP. Hand: 0 cards.

"He is afraid of my set cards despite both of them was a bluff. I was completely safe for a turn." Sirius sighed in relief.

Card List:

1)Jack Deck

Card of Demise

Normal Spell

Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.

Wiretap

Counter Trap

When an opponent's Spell/Trap Card is activated: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.

Labyrinth of Geist

Field Spell

If this card would be destroyed or targeted by card effect you can pay 500 Life Point instead. Both player cannot attack except for Geist monster.

Breakthrough Skill

Normal Trap

Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.

Ghostly Overlay or Geist

Normal Spell

Target 2 Geist monsters in your Graveyard; Special Summon both those targets. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.

Dark Geist of Horror

Rank: 4

Attribute: Dark

Type: Fiend

ATK/DEF: 1500/1000

2 Level 4 Geist monsters

This card can attack your opponent directly. At the end of the Battle Phase, you can banish this card until your next Standby Phase. All monsters you control are treated as Geist monster. If this card inflicts direct damage to your opponent, you can detach 1 Xyz Material: Take control of one monster your opponent control but its ATK is halved and it cannot attack during the turn you activated this effect.

2)Sirius Deck

Wildhunt-Ancestor Gift

Normal Spell

Banish 2 Wildhunt monsters in your graveyard and draw 2 cards. You can only activate 1 Wildhunt-Ancestor Gift once per turn.