FEMME FATALE
Real Name: Victoria
Age: 32
Race: Sri Lankan
Hometown: Somewhere in Sri Lanka
Health: 150
Job: Support
Appearance: Long black hair, dark skin
Clothes: Red/Blue long-sleeved shirt, long black skirt that reaches the ankles
Sprinting Speed: About as fast as Spy
Weakness: The Femme Fatale is unable to deal Crits or Mini-Crits to enemies (though she can still regain health and become invulnerable with the Medic's arsenal). The Kritzkrieg and Buff Banner will not be useful.
Primary Weapon: AK-47
Ammo: 30 out of 120 Rounds
Damage: 6 to 20 per round
Pro: Plenty of ammunition; accurate at close range
Con: Not very accurate at a far distance
Secondary Weapon: Pistol
Ammo: 10 out of 50 Rounds
Damage: 9 to 13 per round
Pro: Plenty of ammunition
Con: Slow rate of fire
Tertiary Weapon: Flash Grenade
Ammo: 1 in total
Damage: None
Info: Flash of light gives enemy blindness for a maximum for 8 seconds. Also, like the Heavy's Sandvich and the Soldier's Buff Banner, the Flash Grenade must be recharged after use (a total of 25 seconds). The blindness is in the form of the color white that fills the entire computer screen.
Pro: Good way to escape from enemies if cornered; invulnerability is given to Femme Fatale when enemies go blind (it disappears when the blindness fades and vanishes)
Con: Does not do damage to Enemy's health; Femme Fatale cannot kill/injure them when they're blind (though other players on her team can).
Melee Weapon: Straight Razor
Damage: Up to 50
Additional Information: Straight Razor might be a small melee weapon, but Femme Fatale does know how to deal a lot of damage with it.
Specialty: Grappling Hook
Info: The Grapping Hook enables the Femme Fatale to reach rooftops, high balconies, and open windows. The hook is in the shape of an arrowhead. The rope is made of metal. The only downside to the Grappling Hook is that the rope has a limited length of fifty feet.
Unlock/Drop/Purchase/Craft Items
Primary Weapon: M-16 Assault Rifle
Ammo: 30 out of 150 Rounds
Damage: 8 to 23 per round
Pro: More ammunition than AK-47; deals more damage than AK-47
Con: Less accuracy than AK-47
Primary Weapon: FN FAL Battle Rifle
Ammo: 30 out of 150 Rounds
Damage: 8 to 28 per round
Pro: Deals more damage than AK-47; raises maximum health at 175
Con: Femme Fatale is unable to use any of her Tertiary Weapons
Secondary Weapon: Throwing Knives
Ammo: 10 in Total
Damage: 75 to 125
Pro: Deals plenty of damage to enemies; very high accuracy
Con: Low ammunition
Additional Information: When an enemy is hit, he will "bleed" for about four seconds, taking at least 3 damage every half-second.
Secondary Weapon: Ace of Spades
Ammo: 10 in Total
Damage: No Damageā¦Just Death
Info: Ace of Spades from a deck of cards symbolizes death. When the Femme Fatale flings it and hits an enemy with it, there is a countdown towards extinction. The enemy is given a specific amount of time to grab a health pack, reach a dispenser, or return to the resupply locker. If he cannot do any of these things in time, then he will evaporate into thin air. The Medic's healing weapons are considered useless against the countdown. The Scout, Assassin, Rocketeer, Engineer, and enemy Femme Fatale are given 15 seconds to avoid death. The Spy, Medic, Sniper, and Pyro are given 20 seconds. The Demoman, Soldier, Outlaw, and Weatherman are given 25 seconds. The Heavy and Bodyguard are given 30 seconds.
Additional Information: The Assassin is also able to obtain the Ace of Spades, but in a different way. While the Femme Fatale can unlock it, the Assassin can craft it.
Tertiary Weapon: Love Potion
Ammo: 1 in Total
Damage: none
Info: Love Potion is a pink-colored liquid enclosed inside a glass perfume bottle. When thrown at an enemy, the glass breaks apart. Any enemy that will be drenched in liquid will go blind (with love). The blindness is in the shape of the color pink that fills the entire computer screen.
Pro: Longer blindness time than Flash Grenade; invulnerability is given to Femme Fatale when enemies go blind (it disappears when the blindness fades and vanishes)
Con: Longer time to recharge than Flash Grenade (a total of 30 seconds); deals no damage to enemies. Also, Femme Fatale cannot kill/injure them when they're blind (though other players on her team can).
Tertiary Weapon: Sitar
Ammo: No ammo
Damage: none
Info: When the Femme Fatale plucks the strings, any enemy that is within a 25-foot radius will be stunned, frozen in place (just like when the Scout's Sandman is used). Enemies will stay stunned for a total of 8 seconds, enough time for the Femme Fatale to escape if she is cornered.
Pro: Femme Fatale is able to use this against more than one enemy at the same time; invulnerability is given to her when enemies go blind (it disappears when the blindness fades and vanishes)
Con: Deals no damage to enemies; longer time to recharge than Love Potion (a total of 45 seconds). Femme Fatale cannot kill/injure them when they're stunned (though other players on her team can).
Note on Sitar: This musical instrument is primarily used in India, though certain musicians from Sri Lanka have been known to play it.
Melee Weapon: Justice for All (Stiletto Dagger)
Damage: Up to 55
Pro: Primary/Secondary Weapons are given more ammunition: 60 more rounds for rifles and 10 more rounds for Pistol, Knives, and Ace of Spades
Con: Maximum health is lowered at 135
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Not much of an update for Bodyguard, but here are two Unlock/Drop/Purchase/Craft weapons
Primary Weapon: Bloodhound (Double-Barrel Automatic Shotgun)
Info: This automatic shotgun has two barrels
Ammo: 25/25 out of 150 Shells
Damage: Up to 80 per two shells
Crit Damage: Up to 240 per two shells
Pros:
Increases maximum health at 300
Deals greater damage to enemies
Gives Mini-Crits when using melee weapon
Cons:
Gives Bodyguard slower sprinting speed (Heavy's speed)
Slower reloading
Unable to use Tertiary Weapon
Melee Weapon: Sultan of Death (Trident)
Damage: Up to 65
Pro: Increases maximum health at 300
Con: No Crit Damage
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Lights! Camera! Chaos!
