Name: Que'Zhar
Age: Not Applicable
Title: The Twin Obelisks
Team: 3
Melee: Fighter/Tank
Passive - Shatter Stone: Basic attacks against Que'Zhar deal 10 true damage + 2 per level to the attacker.
Q - Crossover Slash: Que'Zhar strikes enemies in a 400 ft area, dealing magic damage + (50%) bonus AD and (30%) AP. When Quezhar is split, Blue Que'Zhar and Red Que'Zhar each get different extra effects when they use Crossover Slash. Blue: enemies hit are slowed for 3 seconds. Red: Enemies hit take bonus magic damage.
mana: 50/ 55/ 60/ 65/ 70m
cd: 6/ 5.5/ 5/ 4.5/ 4s
base damage: 40/ 70/ 100/ 130/ 160
bonus damage: 10%/ 18%/ 26%/ 34%/ 52%
slow: 10%/ 18%/ 26%/ 34%/ 52%
W - Innervation: After charging in place for 3 seconds, Que'Zhar gains massive Attack Speed and movement speed for 10 seconds. However, if Que'Zhar is attacked while charging, he will stop and lose 40% armor and movement speed for the same amount of time.
mana: 70/ 80/ 90/ 100/ 110m
cd: 20/ 19/ 18/ 17/ 16s
% increase/ decrease: 40%/ 60%/ 80%/ 100%/ 120%
E - Harden: Passively, Que'Zhar's armor and MR are increased by a flat amount. When activate however, Que'Zhar's AD goes into Armor and his AP goes into MR, effectively setting them down to zero, for 3 seconds.
mana: 60/ 65/ 70/ 75/ 80m
cd: 12/ 11.5/ 11/ 10.5/ 10s
Flat armor and MR: 20/ 35/ 50/ 65/ 80
R - Masterpiece: Que'Zhar splits into their true form, two seperate white and black statues, that each have half of the whole Que'Zhar's stats, save for Crit, CDR, and AD. When one half is slain, the stats that were with him do not return until his ultimate is off cooldown. If the ability is used while active, you will change which one you have main control over. The one that is not controlled will attack what you attack and use abilities that you use, but will work as though an A.I. otherwise. The two clones of Que'Zhar can also be any distance away from each other, but will forcefully re-fuse upon the duration ending on the one that is being controlled.
mana: 100/ 130/ 160
cd: 75/ 60/ 45 sec
duration: 15 sec/ 20 sec/ 25 sec
Lore - Centuries earlier, a great Spellsword and king called for two statues to be made for him. The mason used two blocks of stone, one of pure marble and one of the darkest onyx he could find. The statues were created to hold the king's two blades, in a regal fashion. To compliment there regality, each statue was sculpted to be a half of the other. To finish off this masterpiece, the king had the mason fashion shards of crystallized magic onto each statue, to represent armor. The white statue was adorned with crystalized ice magic, and the black one was adorned with crystallized fire. However, when they were presented to the king, the magics in the crystals and the king's swords reacted almost instantly. The magic soon proved too volatile, destroying everything in sight, while in turn bringing both statues to what is best defined as sentience.
The two statues reformed into one-another, forming what it now is. The only thing left after the destruction was a plaque, on which was the name of the deceased king: Quezhar. Donning the name, the newly formed creature began to walk runeterra, searching for some meaning in life. Now, years later, it raises its swords high, to represent their fallen king and what he once stood for, so as to give itself something worth living for. With the purpose to fight, Que'Zhar tosses its blades into the ring on the Fields of Justice!
*Audible stone grinding together*
