Theme: Title Calling -Greg Chandler
Stage: Innmouth
THE LEGACY OF JACK WALTERS
Call of the Cthulhu: Dark Corners of the Earth (2005)
Jack Walters was an amazing police officer, seemingly able to solve cases even when there was no evidence to go off. One day in 1915, Jack was tasked with going to a mansion to meet some cultists who insisted to the police that Jack go alone.
It turned out these cultists were Yithians who were able to spy on Jack, unbeknownst to him.
Six years passed until Jack woke up with very little memory of the past six years, and no context to anything he could remember. He had been commited to Arkham Asylum in the mean time, but was able to get out and resume his post as a private eye.
Jack was then assigned to go to the coastal town of Innsmouth to retrieve an agent who had gone missing there, only to uncover that the entire town was a part of another cult. Jack left but returned with the support of the military.
This was when Jack uncovered the truth about his past, his connection to the Yithians, and how he was able to solve cases so easily.
It all became too much for Jack, who eventually hung himself, unable to cope with the truth.
So why would anyone be interested in someone like that? Who are the Microsoft Elite?
Moveset
XNeutral- Jack hits foes with his flashlight.
XTilt- Jack hits foes with the gun he last used.
XUp- Jack fires the M1911 pistol.
XDown- Jack shoves foes away from him to create some space to fire a gun.
YNeutral- Jack fires a Luger Mark III Rifle.
YTilt- Jack fires a U.S. Springfield rifle.
YUp- Jack throws a frag grenade.
YDown- Jack fires an M1927 Thompson machine gun.
Special Move 1
Jack fires a flamethrower.
Special Move 2
Jack acquires a Gatling Gun which he can mount and continually fire at opponents until he is disarmed.
Special Move 3
Jack launches a mortar bomb from a Trench mortar, creating a huge explosion.
Special Move 4
Jack fires the Yithian Energy Weapon for five seconds, KO'ing anyone trapped in the blast for the full five seconds.
Assistance (S)
Agent Mackey- A US army operative Jack rescues from Innmouth, Mackey is your run of the mill soldier.
Elite Factor
The Great Race- Jack uses his psychic powers to call upon a Yith, who will appear at the back of the stage, using whatever passes as its arms to swing at foes and the Yithian Energy weapon.
Stats
Speed- 6
Strength- 8
Defence- 4
Durability- 6
Versatility- 7
Aggression- 3
Assistance- 8
Overall: 61
Author's Note
Jack didn't really have a lot of offensive options, so I took some liberties and dove further into H.P. Lovecraft lore and dug up some weapons from the era from Jack to use. Other than that, I can't say much about this game.
