First things first: a thanks to those who have reviewed and given me ideas.

Some of the more recent ones I will address directly.

Thelch92 – I do not know a lot about "Che" Guevara however under the traditional classification he would not really fit. But… this not perfectly traditional. I have already made an all aquatic variation of the rider under the 'Marine' class and I want to make a slot for the modern solder under the tentative name of Grenadier but I still need some work for that. If or when I made one, Guevara will be on the list for the new class.

Windninja1000 – I was unaware of Ira Hamilton Hayes but for the same reasons as "Che" Guevara he would be difficult to place under the usual 7 servant cast system. I don't think I will get around to making a servant of him but I never knew of his existence and even if I can't make a servant of him, just learning about the man was a nice experience. Now for Zhao Yun, I had forgotten I have a partially complete set up for him in my archives, it is over 400 pages long of all possible servants and notes on abilities, so thank you for reminding me of him. I hope that he will meet to your satisfaction as I will now have one ready soon. I am not in a mode and position to do Edward Teach right now but he is a possible future candidate for the "Marine" class. Zenobia might also be a bit tricky but I have a few ideas on her that have been festering in the back of my mind. Well see if they come to fruition.

Vallavarayan – In case you can't guess or didn't read, I am from the USA and my formal education of the Indian Subcontinent culture is limited. However, I do have one or two in the works with Arjuna at the top of the list. I am sorry if it felt like I neglected that part of the world and it was not my intent, merely a lack of understanding of the history/mythology/culture. Hopefully you will approve of my Indian servant.

Also look up fate/Apocrayta on the Type moon wiki. The have Karna who was able to fight their Siegfried to a draw… after SIX hours at which point the sun was coming up and they just decided to call it a day. Man I wish they would make a TV series about that.

Once again my basic things

I am no professional historian. Just a fan the series. If I make any glaring flaws in servant in their information of abilities, please let me know and if possible I will make the changes as needed.

Nicolas Flamel

To the public during his life in France in the mid-1300 to early 1400's, Nicolas Flamel was one of the most noted scribe in the entire country. He could not only read and write when few beyond the rich and the church had the skills but was also acted in essence as a librarian. Collecting manuscripts from across Europe and selling them. Wealth and as successful as one could hope for during the Dark Ages of Europe, he commissioned sculptures and was all around perceived to be the precursor of modern philanthropists.

However that was merely the public sight. Known to none but his wife Perenelle; Nicolas had a secret addition. His hunt for manuscripts was not a passing fancy or a business investment, it was an obsession. As a young man Flamel found a pre-Christian scroll called the Chrysopeoeia of Cleopatra. For some reason he felt drawn to this foreign writing and slaved over it for six months to translate the language into something that he could understand and it changed his life. The single sheet of papyrus talked about things he could only dream of, a snake eating its own tail that spoke of the unity of the cosmos and of the element mercury and the moon. However the last paragraph was what captured the young scribe's imagination. It talked of a man made rock with properties that one could only dream of called 'The Stone of the Philosophers'. In this one phrase Flamel drew his entire life. By learning all he could from the scroll he was able to amass enough money to start a business in words and through words, the keys to the world. After slaving away for years he finally made what he could only be his obsession. However both he and his wife were so old, so frail. In a time where someone reaching their fifties was rare they were both past eighty. So in a desperate gambit they broke the stone down and drank it. In seconds the two were rejuvenated physically to a pre-teen state. Knowing they would be branded as sorceress the two faked their deaths and fled, feeling like the world opened up for them. However they soon realized that while Nicolas Flamel had made a philosopher stone, it was still imperfect. Something was missing that he could not understand. They were young again, but aging faster than they should. So Nicolas restarted his research. He consulted the works of the 10th century Indian King Nagarjuna and the Muslim Jabir ibn Hayyan and even Pope John XII. However none could give them the answer they sought. Eventually the loving pair had to make and melt a philosopher stone every few years just to remain alive. After 200 year they realizing they were spending more time fighting death then living life, the duo gave up the search for a completed stone and let themselves pass in peace.

Now he has but one wish, to learn what it was that he missed in the creation of his Philosopher Stone, not as a means of escaping death, but merely as an intellectual seeking the solution to his final problem.

Class Skills

Territory creation

C+++

The skill to build a special terrain that is advantageous to oneself as a magus. At this level, one would normally be restricted to the creation of a "magical territory" however because of the bonus modifiers and his own training more in the realm of science then sorcery he treats it as a "laboratory" that is fully stocked with supplies needed for his alchemy but does not have an inexhaustible supply. Also while inside his spells will cause 2/3 of the normal and mana regeneration if 1.2x the normal rate.

Item Construction

E

The skill to manufacture magical items. This rank is indicative of the fact that in Flamal's mind and practice he was not practicing alchemy as the branch of magic that others such as the von Einzberns but as a the precursor of chemistry that would not be properly developed for centuries. While he can make a variety of items they have almost not mystical properties and thus he suffers from the lowest rank ever recorded of the Caster class and any mystical properties they have are more by accident then design.

Personal Skills

Lord familiars

B

The ability to know and control the fundamental elements of nature according to Classical Philosophy. Earth, Water, Fire, Wind and Either. One who gains a level of the Lord familiar can control that element to a limited extent through the creation of a physical incarnation of the element in the form of a familiar on the same level as a fairy. For Flamel, he uses it for his alchemic training and practices, allowing him to have percussion in his work by know the basic elements he is working with that moderns alchemist are still trying to master. At his current level, Flamel is only able to control the first 4 elementals of Earth, Water, Fire and Air.

- Gnome

Element: Earth

The 1st elemental familiar. Gnomes represent the solidly of the world that even the youngest of babies is able to understand. The earth dweller two hand lengths high and possessing its own language that bends the earth to it's will. It's has a sexless body with large feet, an oblong head and small sharp teeth that are poisons. It can move rocks and stones through touch but only has a very limited effect on gems and none on metals as they tend to lack the connection to their origin.

- Salamander

Element: Fire

The 2nd elemental familiar. Salamander's represent the heat needed to more from solid to liquid. A four legged lizard as long as a human's shin that belches fire and cannot be harmed by heat. It has a small line of spikes that go down it's back and can change its color at will to fit it's surrounding. His surroundings are always a little warmer than they would be otherwise is the only way to tell when he is around but not visible. It can make fire and increase heat up to (Melting point of most solids via an intense fire)

-Ondine

Element: Water

The 3rd elemental familiar. It represent the state of matter where something can still be seen and felt but has no defined shape and is thus flexible. Ondine appears as young beautiful woman with a harp who loves music. She can move water with a wave of her hair and can separate solids from each other. She cannot leave a body of water for a long period of time and it thus usually restricted to a flask of basin when she is needed to travel. Almost all non-magical liquids shift to her design including things that are right on the border of being solid and liquid like molten lava.

-Sylph

element: Air

The 4th elemental familiar. Sylph has no defined shape or volume and is free to become whatever it wishes. She looks like a small, partially transparent colorless maiden who's clothing is woven out of her own hair. Sylph represent the all present and immeasurable element that can grow, shrink and change at will and while can be felt, can never truly be quantified.

Golden Rule

Ex

The measure of one's fortune and ability to acquire wealth. For Flamal in particular, using his sorcerer's stone, he can turn an entire mountain to gold in an instant and thus is never has to worry about the need of money for the rest of his life. In order for this delicate process to occur the stone must be headed to 104.5 degrees Fahrenheit and in that state just before becoming a liquid coating onto the substance that one wishes to transmute. As an Ex rank, this does not show how much funding he has but rather is ability to gather funds rapidly.

Chemical Master

B++

Knowledge of the Periodic table of elements that allows one to use them as weapons creating C+ ranked attacks.

-Gallium: Frozen Flying Knives solid pieces of the Element Gallium that freezes upon hitting the target, causing a great deal of damage and pain but no always lethal.

-Magnesium: burning hand a handful of Mg. is planted or thrown and ignites by the will of the user

-Lithium: the electric lines powered or wired lithium that can be laid down or thrown like a whip. It is a superior conductor of electricity that can hard, knock out or power modern machines if used properly.

Noble Phantasm

Sorcerer's stone: the failed experiment

B+

Anti-existence

Range: 1-10

Max target: 15

The ultimate form of gem magic and one of Flamel's earliest attempts at immortality. By combining the 4 elemental familiars, he was able to create a successful but unstable stone that lack the balance of the real one due to the missing element of Eather. Flamel repeated this experiment thousands of times and can summon these stones from his workshop to be used as he wishes as an element of as an explosive equal the several sticks of dynamite.

If melted down and drunk, the Sorcerer's Stone acts as a potion of healing that will grant limited immortality and invulnerability however it must be drunk while still in the liquid state at a temperature between 105 and 115 degrees Fahrenheit and he suffers from the extreme heat.

If the liquid is dissolved into a gaseous state when above 115 degrees that will seep into the lungs and coat the skin preventing the absorption of Od, the conversion of Od into Mana and basic chemical function necessary for life. However as a gas it only would work in a confined space.

The final state of the Sorcerer's stone, that of plasma, cannot be used by Flamel due to his lack of the Eather element.

However, should he learn about the Eather and how to apply it to the stone, the plasma state becomes available. By charging an imperfect stone with Eather, it becomes perfected and in essence a time bomb with a mental detonation trigger. Upon detonation, it creates a six foot radius field. Inside of that field, electrons are no longer able to be shared with each other and a dissociation of molecular bonds occurs, forcing all matter inside of the field to violently explode with the ejection of protons in a manner not dissimilar to a micro-nuclear explosion without the threat of radiation fallout that would accompany a nuclear device.

All of the Philosopher's Stone's seeming divine abilities are based around nuclear transmutation, the ability to change the protons, neutrons and electrons of a given substance upon contact. His imperfect stone take the shape of a sea blue sphere the rough size of an apple but should it be completed, it would become blood red and shrink until it is equivalent to a golf ball without any loss in mass.

Height: 5'5"

Weight: 140 pounds

Talents: bargaining, not blinking

Likes: dusty books, Shakespeare plays

Dislikes: opera, big dogs, chopsticks

(Caster)