As per request-

Seer of Heart.

Powers: Able to see the souls of others, sense the possibilities based on emotions.

Possible Ability Names:

Soul Search: The Seer senses the soul.

At low levels the Seer can simply sense emotions.

At mid-levels the Seer can physically see the souls of others.

At high levels the Seer can search through the souls of others to learn about them.

Spiritual Evaluation: The Seer uses their sight to make predictions. No low, mid, or high.

The Land of Conscious and Frenzy

Description: A lush green land rich with naturally resources of many kinds, though now those resources are guarded by the underlings.

The feline consorts of LoCaF were once creative folk, never needing for any form of supplies and able to focus on their works of art.

They... still do.. but they've gone a tad mental now with the denizen twisting the flow of their souls around. Locked within their own consciousness, their words and artwork have become incoherent riddles as they try to claw their way back to normalcy.

Land Marks: The Old Viewing: A grand repository storing the works of art created before the consorts went mad, guarded by the Old Sculptors so none can gather information.

The Grove of Feeling: A natural grove where spiritual energy flows so smoothly that normal people can see auras, and hostility is impossible; perfect for training the soul or Heart abilities.

The Flushed Mine: A mine rich with various minerals and useful supplies for forging, though it has hidden trap doors leading to dungeon areas.

The Garden of Delight: A healing garden. Magic flows through the air, water, and plants. Enemies can enter, but they cannot sense anything within.

Unique Enemies: The Blind Heartless: Corrupted mortals with their hearts and eyes removed, roaming with a thirst for battle (low speed and strength, medium health, agility, and durability, high instinct, mindless, weapon use (swords, hammers, axes, or spears), fury state).

The Quiet Watchers: Nameless teleporters who observe the world, armed with various useful supplies, but refusing to attack unless provoked (high senses, wisdom, and health, low strength and speed, teleportation, pressure strike, Laughing Fit).

The Soulful Art: Artwork that has come to life thanks to the soul energy unintentionally placed inside by the creator, corrupted by the denizen (all stats vary based on the type of artwork).

The Old Sculptors: A group of very powerful carvers of stone and wood, rumored to have intended the art of sculpting altogether, driven mad by the denizen (high health, agility, senses, wisdom, durability, and strength, low intelligence and agility, carve, rend, raze, lash wail).

The Mad Painter: A psychotic artist of unknown but important origin, rumored to be able to harness raw emotion and made horrific artwork out of it. They travel LoCaF, their hideout unknown (High speed, agility, wisdom, and strength, immense health and durability, medium intelligence, painted emotion, sculpted feeling, summon of art).

Challenge: Use soul sight and emotional sense to help the consorts back to lucidity, directing their creativity to helping unveil the path to the consort.