This is not a chapter per say, but a chapter dealing with dates important to the story, with additional notes on characters and their choices. This chapter also is a reference for all ships and weapons coming up that the TSA use. I realise Phasers are from Star Trek but who's to lay other races cannot develop them?

2014: Am reconstructing notes based off new info

Isotons = 1 to 10 megatons (more reasonable) rather than the original 1000

BDE= Before Draconia Era

Dragon year=DY

Alliance era=AE

BDE: 1002: Birth of Aurix Darkwielder, Erianus Brightwing. Ancalagan Aujirwing, Mycroft Rachwing, Erianus Stormwing. Deaths of their families, the wrymlings create and swear the Metallic oath, all metallic Dragons were to unite and destroy every single Lloth follower in existence.

BDE 1202: Birth of Aranus Aujirwing, the 5 Dragonlords began gathering numbers and strength to build an empire to last the ages.

BDE 1310: Loss of Aranus' daughter to Drow loyalists.

BDE 1750: Foundation of Draconia and start of empire, population of empire is 100,000 at this point.

BDE 2250: Conquest of Americas completed, population of empire has skyrocketed to 25 million. Many armies are created and time is taken to improve technologies.

BDE 2750: Draconia has detonated first nuclear bomb, DM-5 is military issued assault rifle. Draco mark III tanks are now mainstay of armoured divisions.

BDE 3002: Birth of Bloom Dana Dragonfire, Draconia's forces have taken Portugal and began conquest of Spain, France and Ireland. Ireland is full of Underdark passages and considered a "playground" for Drow loyalists.

BDE 3020: Bloom's family are killed in a coup in the small kingdom of Luxembourg, Bloom flees to Draconia owned France then Canada where Draconia resides.

BDE 3021: Bloom starts dating Aurix who is under an assumed identity. Conquest of English isles completed. Draconia has now attained superpower status.

BDE 3023: Bloom marries Aurix becoming empress of Draconia.

BDE 3025: Draconia empire is approached by Sharnorasian Empire, Aurix signs the protected realms treaty. Allowing for 5 Sharnorasian made Dana class super battleships to guard the system.

D.Y 0, 3 million years later: Draconia's final defences are finished, space elevator constructed and the first manned scoutships are launched.

D.Y 2: Bloom is pregnant with fraternal twins, Aurix and Dragon lords finally settle down in Draconia.

D.Y 3: Darlana Bloom and Daniel Aurix Darkwielder are born.

D.Y 205: Darlana is caught by Lloth's avatar in Drow owned China, is brought to Menzoberranzan and tortured for 13 months.

D.Y 206: Darlana escapes from Menzoberranzan with aid from hidden avatar of Bahamut, Darlana is graced with the amulet of shadowed life. The gem within the amulet hides the life force of the wearer. Making them immune to ANY form of scrying or soul capture spells, also hides them from the gaze of any god except when in direct line of sight. Gem is then imbedded magically in Darlana's pelvic bone.

D.Y 505: Draconia has encountered and formally declared war on all Drow loyalist factions, Germany and Italy have joined with Draconia in fear of the Drow.

D.Y 1000: Stalemate across the front, colonization of 2nd Meta-Gaia class world in the system has begun, no intelligent species have evolved in system.

D.Y 2000: Fleet construction of Draconia has granted system superiority, some clashes with Drow made spacecraft result in Draconia victories in both terms of tonnage and decisive tactical gains.

D.Y 2480-95: Birth of Harry Aurix Darkwielder and Nathala Bloom Darkwielder, capture of Harry and his execution by Lloth loyalists.

D.Y 2502-3: Nathala and Darlana end up in Middle-Earth/Arda for 18 months, relationship and marriage of Darlana to Legolas prince of Mirkwood. Shattering of Valinor crossing, emergence of Arda as 7th continent of Earth.

D.Y 2504: Darlana and Legolas disappear into dimension space; end up in the Star Wars universe.

D.Y 2515: Battle of Prolamar system and return of the Greenleafs and the renamed TSA Darkwielder, signature and formation of Terran Star alliance; birth of Oropher Thranduil Greenleaf first born son of Darlana and Legolas Greenleaf.

AE 515: Current date (see next chapter)

Weapon technologies: Infantry/Armor

APAR-2: The Alliance Plasma Assault Rifle-2, a plasma assault rifle that was based off the DM-8 LR of the early alliance era. The rifle uses energy cells of 1000 bolts each, each cell in a magazine of 6 cells. The rifle has a underslung plasma grenade launcher below the main barrel that draws power from the cell to fire. Allows for 10 grenades per cell, blast is 2x that of original 40mm underslung.

Glock P3: The main pistol of the TSA forces, since AE 315 the Glock had dispensed with the traditional 9mm AP rounds for a magazine of 2 energy cells with 90 plasma bolts each.

PP-90: The Plasma P-90 SMG with 25 energy cells of 100 bolts each loaded in a magazine

Lightsaber: The main plasma melee weapon of the alliance, has varying sizes/models

Barrett-MAC: Dispensing with the venerable yet still powerful 50 Cal rounds, the BMAC can fling a 100mm round at 50% of the speed of light. Has side mounted magazine of 6 rounds.

PAM-RPG: A shoulder mounted rocked launcher boasting a 3 cm plasma antimatter warhead.

LAMBT: The light alliance main battle tank-protected by 20 cm of ablative adamantium armor, deployable ablative armor, mana and energy shields. Has a 10 gigawatt plasma cannon

MAMBT: The medium alliance main battle tank-protected by 30 cm of ablative adamantium armor, deployable ablative armor, mana and energy shields. Has a 25 gigawatt plasma cannon

HAMBT: The heavy alliance main battle tank-protected by 75 cm of ablative adamantium armor, deployable ablative armor, mana and energy shields. Has a 75 gigawatt plasma cannon

Starship technologies

Phasers: powerful energy beam cannons, technology that replaced the turbolasers as mainstay standard ship to ship exchange cannon. Has both fixed and arrays for firing arcs

Pulse disruptors: Small disruptor turrets that act as point defence system with ability to fire at multiple targets simultaneously.

Plasma pulse disruptors: Larger versions of the point defence for standard ship-to-ship engagements.

PAMS- Plasma antimatter missiles of variant yields for depending on ship sizes. Interceptors have smaller missiles than destroyers.

PACs: Plasma accelerator cannon: Replacing the massive adamantium slug with a huge ball of plasma striking with the same kinetic force then heat expansion from the plasma bolt. Ships will either mount PPI Turrets or PACs only a few ships are both large enough and have enough power for both systems.

Phased ion turrets: Much different from the original ion turrets brought by the TSA Darkwielder, these fire ions of negative energy that disintegrate physical matter, partially charged with ions from the phasing cloak device, the ion bolt is partially in phase allowing it a 50% chance to phase through energy shields. Only a 5% for mana shields.

Pulsed phased ion turrets: These turrets are much larger than the standard phased ion turrets, these have lesser range but 4x the punch of the standard phased ion turrets.

Plasma projectors: Weapon of last resort, a large beam of plasma used primarily for orbital bombardment. Can be used to completely glass a planet.

All mana shields have been upgraded to handle isoton level damage. Reference note 1000 megatons to a gigaton, 10 megatons to an isoton. Updated stats in 2014

Starships: (Borrowed some ships from Sins of a Solar Empire)

Alliance ships: The alliance decided to build ships of similar designs overall

TIE light interceptor series 3

Crew: 1

Protections: 2 cm ablative armor plating, deployable ablative armor, multi-phased rotating harmonic energy shields, class 5 mana well

Armaments: 2 PAM launchers, 3 rear mounted swivel pulse disruptors, 5 forward plasma pulse disruptors, 15 point defence cannons

Length: 9.6 meters

Additional info: The large vulnerable window has been removed with the development of modern sensors and replaced with armor and a small escape pod. All alliance fleets use TIE interceptors

Gwenyn (twin) class heavy interceptor series 1

Crew: 1-7

Protections: 45 cm ablative armor plating, deployable ablative armor. Class 8 mana well

Armaments: 4 PAM launchers, 5 Plasma pulse disruptors, 25 point defence cannons, 4 forwards

90 degree phased ion cannons. Nose mounted pulse phased ion cannon

Length: 25 meters

Additional info: These interceptors resemble a very scaled down TSA Darkwielder and TSA Lasgalen. Shared among Elven races

Khazad and Narsil class heavy interceptors (See Sins advent bomber and original bomber respectively)

Crew: 3-10

Protections: 45 cm ablative armor plating, deployable ablative armor. Class 7 mana well

Armaments: 4 PAM launchers, 5 Plasma pulse disruptors, 25 point defence cannons, 1 nose mounted mini-PAC (for Khazad class is two 90 degree plasma pulsed rail cannons)

Nathala class light destroyer series 4 (Shape same as chapter 20 description)

Crew: 800

Protections: 180 cm ablative armor plating, deployable ablative armor, multi-phased rotating harmonic energy shields, class 12 mana well

Armaments: 50 PAM launchers, 25 phaser arrays, 40 Plasma pulse disruptors, 2500 point defence cannons, 4 phased ion cannons, 2 PACs, 100 TIE interceptors, 1 plasma projector

Length: 600 meters long

Additional info: Stronger than series 2, the Nathala class is now rated less than the Ixen class heavy destroyers

Ixen class heavy destroyer series 1 (See Cobalt class from Sins of a Solar Empire without the two pronged extensions on the bottom of the ship)

Crew: 1150

Protections: 250 cm ablative armor plating, deployable ablative armor, multi-phased rotating harmonic energy shields, class 13 mana well

Armaments: 100 PAM launchers, 40 phaser arrays, 90 Plasma pulse disruptors, 5500 point defence cannons, 12 phased ion cannons, 4 pulsed phased ion turrets, 40 Gwenyn interceptors, 2 plasma projector

Length: 1000 meters long

Additional info: The newest hard hitter escort of the Draconia fleet

Darastrix class light cruiser series 3 (Shape same as chapter 20 description)

Crew: 2100

Protections: 400 cm ablative armor plating, deployable ablative armor, multi-phased rotating harmonic energy shields, class 15 mana well

Armaments: 250 PAM launchers, 105 phaser arrays, 210 Plasma pulse disruptors, 15000 point defence cannons, 20 phased ion cannons, 5 pulsed phased ion turrets, 3 plasma projector

Length: 1500 meters long

Additional info: As name suggests, refitted as a light cruiser

Celebrian class moderate cruiser (See Sins Arcova frigate)

Crew: 2500

Protections: 400 cm ablative armor plating, deployable ablative armor, multi-phased rotating harmonic energy shields, class 15 mana well

Armaments: 350 PAM launchers, 350 phaser arrays, 600 Plasma pulse disruptors, Plasma pulse disruptors 75,000 point defence cannons, 40 phased ion cannons, 10 pulsed phased ion turrets, 3 plasma projector

Length: 1500 meters long

Balin class moderate cruiser (See Sins Krosov frigate)

Crew: 3250

Protections: 350 cm ablative armor plating, deployable ablative armor, multi-phased rotating harmonic energy shields, class 15 mana well

Armaments: 250 PAM launchers, 300 phaser arrays, 400 Plasma pulse disruptors, 1,000,000 point defence cannons, 2 PAC, 200 Khazad interceptors, 2,000 TIE interceptors, 3 plasma projector

Length: 1800 meters long

Additional info: As a carrier much in the way of armor and weapons are replaced by large launch bays and equipment to deal with repairing, supplying and refitting fighters. And more crew to work the launch bays.

Elros class moderate cruiser/carrier: (See Sins Percheron class carrier for general shape)

Crew: 3750

Protections: 350 cm ablative armor plating, deployable ablative armor, multi-phased rotating harmonic energy shields, class 15 mana well

Armaments: 250 PAM launchers, 150 phaser arrays, 400 Plasma pulse disruptors, 1,000,000 point defence cannons, 12 phased ion cannons, 4 pulsed phased ion turrets, 400 Gwenyn interceptors, 2,000 TIE interceptors, 1 plasma projector

Length: 2500 meters long

Additional info: As a carrier much in the way of armor and weapons are replaced by large launch bays and equipment to deal with repairing, supplying and refitting fighters. And more crew to work the launch bays. Named for Elrond's brother

Adranus class heavy cruiser (See Sins Skarovas class cruiser for general shape)

Crew: 3500

Protections: 500 cm ablative armor plating, deployable ablative armor, multi-phased rotating harmonic energy shields, class 15 mana well

Armaments: 500 PAM launchers, 310 phaser arrays, 600 Plasma pulse disruptors, 2,000,000 point defence cannons, 36 phased ion cannons, 12 pulsed phased ion turrets, 3 plasma projectors

Length: 3500 meters long

Additional info: Named for Nathala and Faramir's son now aged 25 by current date.

Anduril class battlecruiser (See Sins Cielo cruiser)

Crew: 4000

Protections: 500 cm ablative armor plating, deployable ablative armor, multi-phased rotating harmonic energy shields, class 15 mana well

Armaments: 500 PAM launchers, 610 phaser arrays, 2000 Plasma pulse disruptors, 2,000,000 point defence cannons, 3 PAC, 2 plasma projectors

Length: 3500 meters long

Oropher class battlecruiser (See Sins Radiance battleship)

Crew: 5,000

Protections: 600 cm ablative armor plating, deployable ablative armor, multi-phased rotating harmonic energy shields, class 17 mana well

Armaments: 1000 PAM launchers, 650 phaser arrays, 2250 Plasma pulse disruptors, 5,000,000 point defence cannons, 8 phased ion cannons, 4 pulsed phased ion turrets, 40 Gwenyn interceptors, 4 plasma projector

Length: 5500 meters long

Additional info:

Dain class light battleship/carrier (See Sins Skirantra carrier)

Crew: 25,000

Protections: 1500 cm ablative armor plating, deployable ablative armor, multi-phased rotating harmonic energy shields, class 20 mana well with 1 class 15 backup

Armaments: 2500 PAM launchers, 3000 phaser arrays, 6500 Plasma pulse disruptors, 17,500,000 point defence cannons, 3 PAC, 1500 Khazad interceptors, 4 Ixen destroyers, 6 plasma projectors

Length: 17,500 meters long

Thranduil class moderate battleship (See Sins Rapture Battlecruiser)

Crew: 45,000

Protections: 1500 cm ablative armor plating, deployable ablative armor, multi-phased rotating harmonic energy shields, class 20 mana well with 1 class 15 backup

Armaments: 3500 PAM launchers, 5000 phaser arrays, 20,000 Plasma pulse disruptors, 17,500,000 point defence cannons, 48 phased ion cannons, 12 pulsed phased ion turrets, 1000 Gwenyn interceptors, 4 Ixen destroyers, 10 plasma projectors

Length: 17,500 meters long

Aragorn class heavy battleship (See Sins Kol battleship)

Crew: 45,000

Protections: 1500 cm ablative armor plating, deployable ablative armor, multi-phased rotating harmonic energy shields, class 20 mana well with 1 class 15 backup

Armaments: 4500 PAM launchers, 6500 phaser arrays, 30,000 Plasma pulse disruptors, 17,500,000 point defence cannons, 6 PAC, 1 super PAC, 4000 Narsil class interceptors.

Length: 30,500 meters long

Darlana class super heavy battleship (See Advent disciple vessel from Sins)

Crew: 50,000

Protections: 1500 cm ablative armor plating, deployable ablative armor, multi-phased rotating harmonic energy shields, class 20 mana well with 2 class 15 backups

Armaments: 6000 PAM launchers, 10,000 phaser arrays, 50,000 Plasma pulse disruptors, 20,000,000 point defence cannons, 64 phased ion cannons, 16 pulsed phased ion turrets, 1000 Gwenyn interceptors, 8 Ixen destroyers

Length: 20,000 meters long

Alliance class battleship/carrier (See Sins Halcyon carrier)

Crew: 100,000

Protections: 1000 cm ablative armor plating, deployable ablative armor, multi-phased rotating harmonic energy shields, class 20 mana well with 2 class 10 backups

Armaments: 4000 PAM launchers, 5500 phaser arrays, 20,000 Plasma pulse disruptors, 20,000,000 point defence cannons, 40 phased ion cannons, 10 pulsed phased ion turrets, 4000 Gwenyn or Narsil or Khazad interceptors, 100 Ixen destroyers.

Length: 45,000 meters long

Star Dreadnoughts/flagship: special versions of ships or alliance flagship. These ships are larger and much more powerful versions of their standard classes. These are much more expensive to build and most races can only afford a few of these elite ships considering how many more armaments they have.

TSA Greenwood:

Darlana class

Oropher and Ginny's personal ship

Crew: 45,000

Protections: 2000 cm ablative armor plating, deployable ablative armor, multi-phased rotating harmonic energy shields, class 25 prototype mana well with 2 class 20 backups

Armaments: 7,500 PAM launchers, 20,000 phaser arrays, 150,000 Plasma pulse disruptors, 35,000,000 point defence cannons, 120 phased ion cannons, 40 pulsed phased ion turrets, 2000 Gwenyn interceptors, 16 Ixen destroyers

Length: 30,000 meters long

TSA Greenleaf:

Darlana class

Darlana and Legolas's personal ship

Crew: 50,000

Protections: 3000 cm ablative armor plating, deployable ablative armor, multi-phased rotating harmonic energy shields, class 25 prototype mana well with 2 class 20 backups

Armaments: 10,000 PAM launchers, 30,000 phaser arrays, 300,000 Plasma pulse disruptors, 40,000,000 point defence cannons, 200 phased ion cannons, 50 pulsed phased ion turrets, 3000 Gwenyn interceptors, 24 Ixen destroyers

Length: 45,000 meters long

TSA Darkwielder and TSA Lasgalen:

Executor class import racial flagships

Aurix and Bloom/ Thranduil and Kylyna

Crew: 100,000

Protections: 7500 cm ablative armor plating, deployable ablative armor, multi-phased rotating harmonic energy shields, class 20 mana well with 2 class 15 backups

Armaments: 20,000 PAM launchers, 50,000 phaser arrays, 2,000,000 Plasma pulse disruptors,100,000,000 point defence cannons, 16,000 phased ion cannons, 4,000 pulsed phased ion turrets, 5 super PAC cannons (4x strength of normal PAC) 10,000 Gwenyn interceptors, 100 Ixen destroyers, 4 Darlana class.

Length: 60,000 meters long

TSA Eldar

(See Sins Progenitor mothership)

Crew: 75,000

Protections: 3000 cm ablative armor plating, deployable ablative armor, multi-phased rotating harmonic energy shields, class 25 prototype mana well with 2 class 20 backups

Armaments: 10,000 PAM launchers, 30,000 phaser arrays, 300,000 Plasma pulse disruptors, 40,000,000 point defence cannons, 200 phased ion cannons, 50 pulsed phased ion turrets, 3000 1000 Gwenyn interceptors, 6 Elros cruisers

Length: 45,000 meters long

TSA Théoden and TSA Elendil

(See Sins Kol battleship)

Crew: 80,000

Protections: 7500 cm ablative armor plating, deployable ablative armor, multi-phased rotating harmonic energy shields, class 20 mana well with 2 class 15 backups

Armaments: 20,000 PAM launchers, 40,000 phaser arrays, 225,000 Plasma pulse disruptors 100,000,000 point defence cannons, 6 super PAC cannons (4x strength of normal PAC) 10,000 Narsil interceptors, 10 Celebrien class.

Length: 45,000 meters long

TSA Durin

(See Sins Marza dreadnought)

Crew: 90,000

Protections: 7500 cm ablative armor plating, deployable ablative armor, multi-phased rotating harmonic energy shields, class 20 mana well with 2 class 15 backups

Armaments: 20,000 PAM launchers, 40,000 phaser arrays, 100,000,000 point defence cannons, 15 PAC, 3 super PAC cannons (4x strength of normal PAC) 10,000 Khazad interceptors, 50,000 TIE interceptors,

Length: 40,000 meters long

A/N: If I goofed or made anything too powerful, let me know, but let me hear an argument, not a too many guns… just too much kind of stuff. Remember the elite ships are called STAR DREADNOUGHTS, they are meant to be built big and powerful. Basically when one of these show up it'll blow most of what's facing it out of the stars.