D2 Lock the Door

The cockatoo was too fast to catch, so Mira turned back and locked the doors to the room. I can't let anything happen to Mallory or Nosedive, she thought. She also decided to walk over and lock Wildwing's door. One of the keys worked for that one as well.

No sense if leaving him vulnerable, she thought.

Then tucking the keys away, she headed away from the doors and back towards the stairs. There was no sign of Tanya now, but Mira kept walking in the direction that she had seen her fly. When she reached the bottom of the stairs, she heard a fluttering of wings from the east wing. Hurrying towards the library, Mira saw the shape of a cockatoo fly to one of the shelves inside.

"Gotcha," Mira said with some relief.

But then she heard a cry of rage echo down the halls of the castle. Grin was inside now. Mira darted through the doors of the library and turned around as she closed them quickly, but quietly behind her. Fortunately, she found that there was a latch on the inside of the doors that allowed her lock them.

I hope he doesn't decide to try to bust in here, Mira thought nervously. The door might be closed, but it wasn't really secure considering Grin's strength.

She turned around and saw that Tanya had perched upon one of the library's ladders. She put her head under her wing and appeared to be falling asleep.

It's probably best if we don't make any noise, Mira decided. And finding a chair in the far corner of the room, she sat down facing the doors. For about an hour, she could hear Grin lurking through the halls making awful noises and smashing things. But when he finally seemed to go back outside, weariness overtook Mira, and she fell asleep.

Congratulations! You've helped Mira make it to Day 3 in the castle. She's getting closer to the answers needed to help the ducks. If you are ready to continue, select Day Three Begins.

Please leave comments! It helps me improve the story, and it lets me know what you think of the choices.

If you decide go back and check out some of the other options in previous sections of the story, then be aware that you should not hold onto more than two code letters.

If you go through the story in multiple directions, checking out all options, then you can come across three or more code letters. When reading through Day 3, remember that you can only use (at the most two letters), so you'll have to decide which ones those are going to be if you've gone through the story in multiple directions.