Day sixteen! I… have an idea of where to go with this, but due to spoilers, it's going to be very… cryptic. Except probably to my co-author. He knows things. Well, somewhat. I'm not telling him everything, either. He doesn't know I'm writing this, but he might be able to guess what it means. If not, he can ask and I'll tell him.

Song lyrics by philsterman10 "The Game of Life (Puppeteer's Version)".


See how the game of life is playing all of you for fools

Dancing a string around you, making all these silly rules

Forced to look down upon them like they're acting out a show

Throw your die, and let's see which head will roll

The first is simple. You laugh about it, grinning over at the miserable sight of the one left behind. She warned him. What a shame he didn't listen. Ah, well. You don't need him right now. Let him wallow in his self-pity and self-blame; it is his fault after all. He led her to her death by disbelieving her claims, when she'd been right all along. Poor little thing. Just a little pick-apart doll. Nothing more; everything less. Ripping her to pieces in so wonderfully easy.

But she's only the first, and hardly the last.

The second isn't even his doing. The annoying witch sends him falling apart into a gust of wind, and only later does he found out that she's dead. His toy returns to him after being remade and happily turns over the information about how the witch's heart stopped beating after only being run through once. He's glad. She'd been quite rude to him, and he'd done his best to be kind when trying to get rid of her. It hadn't been his intent to kill her – not immediately, at least – but her death hardly bothers him. He's gotten what he'd desired from her.

The third is fun. The moon isn't afraid of him, which is disappointing, but he quickly gets over it. It's amusing how the night can be ended with just a sword. He wonders what will happen when the sun burns out, and how long it will take before the others start to show themselves. There are others he knows exist, but it doesn't matter. The moon is gone. The night is gone. Well, not gone – but he controls it. Such power it is.

The fourth is more… personal. She stands in his way the entire time, zipping around from realm to realm to try and distract him. She's evaded him time and time again, and to finally catch her is laughable. All it takes to get her is to threaten a child, and that determined flame of persistence flickers out of existence, replaced with the protective instincts that have never been new to her. He's a man of his word – though, his word is precise. He won't hurt the child; he will put the little one in the position to be hurt, though. It's no burden of his.

The fifth is just annoying. He gets in his way and stands between he and multiple others. Magic keeper? Bah. Worthless. Anyone can maintain magic. His job is nothing special, and he's as easy to snuff out as the others. The others have honestly been lacking when they created their creatures. Pity.

See how the game of life is never won, you only play

Only for them to blame you as they throw their life away

Clinging to fate and blaming it when life won't go their way

It's such a laugh – ha!

Life is such a game!