Reviews
Joe Lawyer
Most of Tamer G's harem can't evolve further. Raven would need the help of other Archmages to become one of them. Kara can't evolve at all. Kira can only become a Dark Lady. Callisto is a Dark Lady. Babs can evolve into a Harlequin but she doesn't have enough combat experience yet. Branwen could involve into an Iron Maiden but no one wants that. Daphne can't evolve either.
No Misty is hanging around because she got kidnapped and doesn't feel safe.
Ace is seducing Gothic they will do the nasty soon enough.
Tamer Gothic
Part 25
The Shadow Islands
If you have me, you want to share me. If you share me, you haven't got me. What am I?
The voice was muffled as I was watching my four of pokegirls traverse an underground maze using a large crystal ball. Neither the audio or picture quality was very good, but at least I could talk to my pokes.
Currently Raven, Kara, Kira and Daphne were attempting to get past a door so they could enter the next chamber. As for why I'd sent those four pokes into the tunnel network, well this was somewhat like playing Dungeons and Dragons, and you couldn't play that game without sexy Elf girls and a powerful mage. Daphne had gone along because she was trying to make herself useful, and to get to know her new Harem-Sisters.
So far they'd done rather well. A few weak pokegirls had stood in their way of my 'girls but they'd been defeated without trouble. The traps that had meant to stop my pokes from getting the golden key needed to open the final door had been expertly disarmed by Kira. Now my 'girls just needed to answer some riddles in order to open all the doors between where they were now and the room were Branwen was being held hostage. If they got my Damsel out of the caves then I'd get a star chip.
My job was guide the party of four while they did the actual dangerous stuff. So none of my 'girls should try to solve a riddle they would hopefully wait until I gave them an answer to give.
"A secret" I said.
My alpha repeated what I had said and the large stone door before her opened. I wondered how this Gym Leader had been able to set this all up and I remembered then that Sabrina, like myself, had a harem full of powerful magic types. Everything going on inside the caves below the fortress could all just be a clever illusion.
Feed me and I live, yet give me a drink and I die.
Raven had just read out the next riddle and while I knew the answer to this one too I was worried because I might not even be able to guess at the rest.
That doesn't make any sense
Kara had just said and the other three pokegirls told her to shut up.
"The answer is fire" I told them.
Raven repeated my answer and the door slowly lifted up and out of sight. As soon as it did my 'girls headed for the next door.
You bury me when I'm alive, and dig me up when I'm dead. What am I?
A plant
This time Kara answered before I could even ponder the riddle and the door opened.
See I'm more than a pair of tits on legs
I had no idea why she said that so I assumed I'd missed out some earlier conversation between my sexy pokegirls.
I have two hands but I cannot clap. What am I?
"A clock" I supplied
What day will you never see again?
Was the final riddle
"Yesterday" I told my pokes.
Raven repeated what I had just said and the group made into the next chamber. My alpha then began to describe what she could see.
On the ground there's lots of squares, like on a chess board only the whole thing makes a rectangle shape. On the wall there's a sign saying 'it's as easy as pie to cross' but there's no real pie. Which is a shame because I'm really hungry.
Trust a Sorceress to get distracted by the idea of food.
"We can have dinner as soon as your done" I promised my alpha "and pie is 3.14 so I'm guessing that you have to..."
Let's just levitate across
Kira's suggestion was met with a chorus of agreements. They could all levitate, as it was a common trick for magic using pokegirls, and Daphne could fly even when in her human form so getting across would no trouble for any of them.
Okay we are across
Raven reported that and then told me there was some more writing on the walls in the next chamber.
Only the penitent pokegirl may enter. What does that mean?.
"You all have to crawl towards the next door or you'll get chopped in half by buzz saws" I explained to the 'girls "It's from an old movie".
Indiana Jones and the Last Crusade if I remembered correctly.
I think master just likes us on our hands and knees
Daphne was fitting in rather well. She was already making jokes at my expense.
"Focus" I told my magic using pokegirls "and crawl to the door to like good pokegirls".
I doubted that the buzz saws would be lethal, as I suspected all of what my pokes were seeing was actually an illusion of some sort, or at least a well set up game, but there was no need to take chances.
We found the golden door
I didn't know which 'girl said that but it wasn't important who said it was just important that had found it.
"Take it slow" I warned "there could be more traps".
Kira had darkvision so she'd spot such things as long as she took the time to study her environment. I couldn't help in that regard as I could barely see anything. Which was part of the challenge as it tested the level of communication between the Tamer and his pokes.
We're clear. I'm unlocking the door
I heard one of my 'girls open the door and then none of them said anything so I got worried.
"What do you see?" I inquired.
A really big pool of water and a boat that could hold two of us. We'll have to use the boat to cross cause the celling has spikes on it. I'm guessing if we try to levitate across the roof will come down.
Water types would have no trouble here, but none of my pokes were very good swimmers.
Branwen's on the other side and she's guarded by a dragon pokegirl.
That had been Kira, only she could see that much in such darkness.
"It's pretty simple" I told my 'girls "One of you has to row the boat to the island and back enough times so that everyone can get across. Then I guess you have to fight the dragon pokegirl.
But Master. What if the dragon comes after us while we're still in the boat ?
That had been Kara.
"Most dragon types are weak verses ice" I said "so maybe freezing the water is the best option".
None of us can do that
Raven needlessly pointed this out
"Yes I know" I replied "I'm just thinking out loud".
If they could lure the dragon into the water than Kara could hit her with electric attacks while safely insulated by the wooden boat. The dragon wouldn't fly because of spikes however she should be able to swim and attack the boat, which would give Kara plenty of time to zap the poke. The problem with this plan was that dragon types were strong against electric attacks and the poke could just drive beneath the water to stay safe.
Maybe we're meant to exchange someone for Branwen
That idea came from Daphne as did what followed.
That would explain why the boat carries two people. The poke rowing the boat could bring Branwen back without a fight and then we'd win since recovering Branwen is the point of all this.
Indeed saving the Damsel was the objective and maybe a sacrifice was called for to get her back.
"Daphne that's brilliant" I said.
Thank you, Master
"Give it a try" I ordered.
There was splashing and then Daphne offered herself in trade to the dragon type. Which the dragon girl accepted and then the next thing I knew all five of the pokegirls were walking into the cave I'd been waiting in.
"Well done" said Sabrina as the cave lit up "your harem is the first to complete my challenge".
The Gym Leader then presented me with a star chip. Now I only needed one more and I'd be able to enter the fortress. But I wouldn't climb those stairs until Thomas and Amy got the star chips they needed as I didn't want to enter that castle by myself.
(Line Break)
The Shadow Islands
When I got back to the camp I found something odd.
A sign written in large marker that read:
YES I HAVE A NIGHT NURSE, HER NAME IS VICTORIA. SHE IS NOT FOR SELL, TRADE, OR OFFERED IN SALVAGE MATCH. BEFORE ANYONE GETS ANY IDEAS REMEMBER THIS! I AM A HUNTER, I HAVE KILLED HUMAN AND POKEGIRL ALIKE WITH MY OWN WEAPONS. I HAVE NO PROBLEM DOING SO AGAIN TO PROTECT MY POKEGIRLS
Clearly people had been annoying Thomas.
Amy was in the camp but Tom wasn't, so we both went to look for him as it was getting close to dinner time.
As it turned out we found Tom facing off against Ron Weasly who wanted a dual Pokegirl match. Both of these Tamers had plenty of star chips so the stakes weren't that high, however there was tension in the air and a large audience sitting around the arena.
By the time I found a seat I saw Ron and Tom both release two 'girls. Thomas sent out Amber and Catherine, perhaps because they had the most experience working together. Ron sent out a Witch he called Lavender and upon seeing her Raven groaned pulled out a pair of ear plug. Ron's other pokegirl was dressed in knightly armor and wielding a broadsword. I had no idea what she was so I scanned her.
MAGIC KNIGHT, the Elemental Knight Pokégirl
Type: Very Near Human
Element: Magic
Frequency: Extremely Rare
Diet: human food
Role: Bodyguard, Armoured Assault
Libido: Average to High
Strong Vs: None
Weak Vs: None
Attacks: Aura Barrier, Burst, Call me Queen, Cheer, Crosshield, Double Edge, Eternal Softness, Imitate, Smirk, varies
Enhancements: Enhanced (Strength,Agility,Endurance,Speed,Durability,Senses(x5)), Enhancement Shift, Elemental Aura, Summon (Weapon/Armor)
Evolves: None
Evolves From: Airmaiden, Dark Maiden, Earthmaiden, Firemaiden, Icemaiden, Watermaiden, Thundermaiden (Delta Bond + Heavy Metal)
Since the match hadn't started yet I had time to skim through the extra information that the 'dex could provide.
The Magic Knight was one of Sukebe's answers to the rapidly increasing number of pokegirls deserting for the human forces. Capable of summoning a weapon and armour at a moment's notice, and wielding immense elemental might, Magic Knights were tasked with protecting the commanders of the legion both from assassination and conversion to humanity's side. The breed was infamous for its loyalty to its creator and for the fact that there were no recorded turnings of any member of the breed. Magic Knights that had been captured in battle would only repeat their breed name, date of creation, and squad listing, which is how their name was learned. They were put on Kill On Sight status after it became apparent that they were incapable of turning against Sukebe, being capable of resisting the effects both torture and taming. During the Revenge War there were seven prominent Magic Knights; Fiona the Flaming Sword, Wainani the Water Whip, Abigail the Air Scythe, Edna the Earth Shard, Ibis the Ice Lancer, Tannis the Thunder Shield, and Deirdre the Dark Horde. Upon learning that Atmuff had stopped differentiating between pokegirl and the human forces that she had been assigned, the seven Knights took it upon themselves to dispose of the legendary whilst she was in the process of attacking a highly populated slaughter-zone.
The seven, whilst fighting Atmuff, unintentionally provided the human forces with the time needed to evacuate their wounded. While they came nowhere close to defeating the legendary warrior, they managed to distract her for an hour and moderately wound her before being overwhelmed. The remaining human forces managed to distract the legendary for five minutes longer before she proceeded onto her next target. It has been theorised that the efforts that the five commanders demonstrated against the legendary convinced her to pit herself against the breed and that combined with the execution of captured Magic Knights drove the breed into extinction.
Until as recently as 260 AS it was assumed that that the breed had been wiped out, however sporadic sightings of armoured pokegirls accompanying Tamers that upon questioning claimed to be Magic Knights have prompted an in-depth research of the source of these supposedly extinct pokegirls. It has since been determined by Professor Strangelove that the Magic Knight breed evolves from one of five separate pokegirl species: Airmaiden, Dark Maiden, Firemaiden, Earthmaiden, Icemaiden, Watermaiden and Thundermaiden. The combination of both a Delta-Class Bond and Evolutionary Catalyst Type:Heavy Metal is required to facilitate the evolution process from maiden to knight. It has been determined that due to the rare nature of Heavy Metal, the likelihood of Tamers evolving their maidens into other forms with more common evolutionary catalysts, and the disadvantages of maintaining some of the maiden types, that it has taken this long to make the evolutionary connection from the seven maiden breeds to Magic Knight. Upon evolution the Magic Knight receives the crest, based on the personality of their Delta Bond partner, somewhere on their body, as well as on their armour. As with the original Magic Knights it has been determined that it is impossible to turn their loyalty from one person to another, however it is theorised that a level 5 taming cycle would be incapable of erasing their loyalty. Due to the rare nature of the breed and the refusal of Tamers in possession to allow their Magic Knights to be tested on it is unlikely that this route of research will be pursued.
The Magic Knights have three main abilities with which they use to facilitate victory in battle. Their most unique ability is Enhancement Shift which allows them to with a sufficient amount of concentration, and time to adjust their quantitative enhancements between offensive and defensive natures. They are capable of enhancing their strength at the cost of their agility, their endurance at the cost of their speed, their durability at the cost of their enhanced senses, and vice versa up to a 90% decrease, and increase in polarity. In addition to this they are capable of manifesting an Elemental Aura based on their previous breed's main element. The aura, when activated, is capable of effects ranging from enhancing blows with elemental properties, generating field a field of their element to enhance offensive and defensive capabilities, and in the cases of Thundermaidens, Airmaidens and Dark Maiden's, flight. It has been determined that the stronger one type of Enhancement is, the weaker the other. A Magic Knight strong in Enhancement Shift will be weak in her ability to manipulate her Elemental Aura, and a Magic Knight specialised in aura manipulation will take significantly longer to adjust her quantitative enhancements. A survey of known Magic Knights has shown that upon evolution there is a balance between the two Enhancements such that as the Magic Knight grows more skilled, the balance may tilt either way or remain balanced depending on the use of these enhancements over time.
The Magic Knight's third ability is the capability to summon a set of unique individualised armour and weapon each emblazoned with their master's emblem. Initially due to historical data it was believed that all Magic Knight armour took the shape of Pre-Sukebe medieval armour, however recent studies have concluded that there is a variation depending on the culture the Magic Knight was raised in prior to evolution. There has been a documented case of a Magic Knight's armour taking the form of Samurai Armour, Pre-Sukebe Russian Cossak Armour, Greek Raiment's, as well as maid uniforms and tuxedos. The Tamer who the later belonged to has refused to comment on what the Magic Knight's duties were prior to evolution. They are also capable of manifesting a stylized weapon that reflects their personality upon evolving.
Depending on the state of the Magic Knight's Enhancements, and their skill at manipulating their aura a magic Knight is capable of combat which ranges from close range melee attacks to long range projectile attacks. It has been noted that a Magic Knight will not manifest their armour or even their weapon unless they feel that either they or their Master is in immediate danger.
The average look of a Magic Knight is highly varied due to the variety of pokegirls that can evolve into the species. One common feature that all Magic Knights possess is a distinct lack of muscle tone due to the magical nature of their strength enhancement. Magic Knights with hair longer than shoulder length have been known to restrain it into a ponytail, whilst a rare few have take to cutting their hair short.
Magic Knights are highly emotional pokegirls, which while not unanticipated due to the nature of their evolution sits at odds with the air of cold aloofness that they maintain in public. Magic Knights refuse to be tamed by anyone that is not their Tamer. This has been noted as a source of mild frustration for Tamers who were used to engaging in taming with two or more Pokegirls at a time prior to their Magic Knight's evolution. The sexual orientation of a Magic Knight depends entirely upon the gender of the tamer who evolved her. It is not recommended to have a Magic Knight and any of the Domina evolutionary line in the same harem. Magic Knights do not take well to anyone trying to subvert their Tamer's authority or regularly oppose their orders and may seek to educate any offenders of 'their place' in the harem. Outside of this, they remain friendly to their harem sisters and often seek to assist them however they can. Despite these traits they do not excel in the Alpha position due to the nature of their prioritising their Tamer's happiness over the stability of the harem unless specifically directed not to. Magic Knights do not make good betas either for similar reasons, and it is recommended to place the Magic Knight outside of regular Harem dynamics.
Sexual preferences are entirely dependent on the Tamer who evolved the Magic Knight, they will seek to do whatever they can to please their Tamer, even if they harem themselves in the process. It is recommended to carefully watch a Magic Knight when sexually experimenting because they will not admit that they are uncomfortable, or in pain, if they believe their Tamer is enjoying the act. Due to their strong desire to be tamed only by their Tamer, they are terrible at sex battles and are normally only capable of using 'Eternal Softness'. They are capable, with great effort, of learning other sexual techniques though it is not recommended due to the potential to frustrate the Magic Knight with their lack of success.
There have been exceedingly few sightings of feral Magic Knights due to the nature of their evolution and the rarity of a Magic Knight allowing harm to come to their Tamer prior to their demise, and subsequently surviving said encounter. However, it is possible and the state has been termed 'Black Knight'. When a Magic Knight is rendered feral they are permanently encased in their armour and constantly exert their elemental aura. It is impossible to tame a Magic Knight without removing their armour (something which is nigh impossible without potentially killing the pokegirl.) The most likely location to find a feral Magic Knight is where their Tamer has been killed. The term Black Knight comes from the obsidian tint their armour takes on, as well as from a Pre-Sukebe Medieval figured known as 'the Black Knight'. Magic Knights become excessively aggressive towards anyone who approaches their territory and are particularly violent towards pokegirls on the inhumanoid end of the spectrum. It is recommended to approach with caution and not engage a 'Black Knight' in melee. Remain out of range of their physical attacks and use elemental attacks which counter their aura's nature. In the outcome that a feral Magic Knight is tamed by someone other than their original Tamer it is impossible to form an Alpha Bond, and the reaction of the girl can range from immediately leaving to violently lashing out at the Tamer. It is almost impossible to maintain a Magic Knight who you haven't personally evolved.
As the battle started it became clear that Ron had some well thought out strategies that were coded to chess talk. He was already issuing enough commands to set up a sound battle plan.
Unfortunately for him when it came to Amber and Catherine working together in battle all Thomas had to do was step back and let his pokes have all the fun.
"Look 'girls! I found you some playmates, have fun!" Tom said.
Amber and Catherine looked at one another and from the angle I was sitting at I could see the smiles they were exchanging and that their tails were vibrating with excitement. Lavender was starting to back away, but the Magic Knight held her ground.
"Three, Two, One!" the match's judge called out "Begin!".
Catherine, the dog type pokegirl, sudden took to all fours and rushed towards the Magic Knight, looking as if she was going to try and rip right into the knight's armour, but Catherine suddenly pulled to a halt just outside the range of the Magic Knight's broadsword.
Amber, the cat type pokegirl, then used Catherine as a springboard to do a spinning flip over the Magic Knight who was too slow to strike the feline like female with her sword. Amber landed onto the Witch but not before knocking the Magic Knight off balance with a kick to the back of the head. That kick left the armoured pokegirl vulnerable to Catherine's attack.
However Thomas's pokegirls weren't able to keep on the offensive for the whole match. Already the Witch and Magic Knight were beginning to fight back. The Magic Knight alone could have defeated both of Tom's pokegirls however neither Catherine or Amber were going to give the sword wielding pokegirl the chance.
They keep striking the Lavender and her heavily armoured companion over and over with hit and run attacks. The Magic Knight had lost her cool and didn't seem to be a great team player as she was ignoring her ally and her master's orders.
After a powerful swing of her sword the Magic Knight's weapon got stuck in the ground, and rather than fight using her powers the warrior pokegirl devoted all her attention to pulling the weapon out of the ground.
That was when Thomas's 'girls decided to end this battle with one really brutal attack. Amber grabbed the Witch by the neck with her legs while bending backwards hands outstretched, then Catherine came rushing in sliding feet first into the Witch while grabbing Ambers hands and the resulting momentum sends the Witch into the Magic Knight.
"Well that looked painful" I remarked as the judge brought the fight to an end when Lavender fled the field.
"Dinner, now" Raven said as she pulled on my arm.
She was a demanding little poke at times but before I could lecture her on who gave the orders around here my alpha gave me one of her puppy dog looks and I gave in.
"Okay I'll feed you" I said.
Once Thomas was ready to leave we headed back to the camp site (which was under guard) and started making dinner.
