Gyrus Krinkle

1.) He was born a visionary. Perhaps one of the most ambitious, open-minded visionaries ever to inhabit Shuggazoom. When his real mother was around, she'd encourage, love, and nurture his natural talents. She helped him create his first painting of a day they'd spent together, and comforted him when his father left. So when she's suddenly not there anymore, he decides to fill in the gap with the one thing that helps him forget. Brush strokes against paper, creating an alternate world inhabited by vivid sunsets and people at peace.

2.) Robot Mother may provide security, but upon coming to live with her, he resented her presence. At first, he strongly resisted her influence. He wanted to visit art museums. She wanted him to focus on his eduction and ignore his frivolous interests.

3.) He has never bothered to try and make friends. Years of experience have taught him that no one is trustworthy. They're just selfish humans, taking everything they know for granted. Besides, but Robot Mother would never allow it. His classmates would be put off by her manipulative grasp, and not even try to help him get away from that Robot.

4.) His favourite place is the beach. He and his real Mother would once spend their afternoons collecting seashells, making necklaces out of them, and end with her firmly stating that they'd go there every afternoon, forever. And they did. Over and over again, like a movie you kept rewinding because you loved it so much. She couldn't keep that promise. He knows it is not her fault. But yet he can't quite bring himself to forgive her for not being their in his desperate time of need, for not saving him from the controlling society that he grows up in.

5.) Soon after he came under the care of Robot Mother, he used to stuff colourful clothes in his backpack, change out of the good-boy clothes she made him wear, and change again at the end of the day. This was an excellent routine until the principal called home, and she took away the one thing he loved. His paintbrushes.

6.) Atlases, geography, and maps also interest him. He likes how Shuggazoom and other planets are illustrated. The boy runs his finger over the photographs and daydreams. One day, he could see these places. The inspiration will stimulate the part of him that just wants to paint.

7.) The first time he hears about the Hyperforce is shortly after the band of heroes comes back into business, with a human at the head. In fact, Gyrus was there when they publicly announced that they were there to protect Shuggazoom, and protect them from Skeleton King. He was there, cowering under a café table, when they fought Formless with incredible strength and skill. He was there, mesmerized and a wide grin on his face. Led by Chiro, a fourteen-year-old boy who, as far as he knew, hadn't done anything worthy of the Hyperforce. What would Gyrus's life be like if he had discovered the Hyperforce...?

8.) He only saw one upside to living on Ranger 7. Silence.

9.) The weather is something he considers a divine inspiration. So when he's on the moon, where there is none, he suddenly becomes determined to fill in the spaces. And this time, he fills it with false hope.

10.) Literally trapped in a permanent daydream, he leads the fictional Hyperforce on grand adventures, no longer the young visionary, but someone notable. He will never escape to participate in the great rebellion against Skeleton King's forces. Nobody will ever see his paintings and say: "That's amazing. I wonder who painted that?" Though Gyrus shall never taste true heroism, he decides that the reality he created is better. Shuggazoom without Chiro is life without burden. The Robot Monkeys replace the desire to create artwork.

There will be no Mothers. No sorrow. No pain. He created the perfect illusion in his mind, so powerful that it swallowed him from the inside out. Yes, he'll be happy. But he's forgotten one thing.

His name is Gyrus Krinkle. He is not the leader of the Hyperforce. He is a visionary.