Mackenzie
Flight- is the ability to defy gravity in order to propel oneself through the air. One with this ability can accomplish it in one of multiple ways. Either their body projects an electromagnetic aura around them, which repulses the user from the ground and allows propulsion from one point to another. Others include the use of magnetic, gravitational or sonic repulsion, riding air waves, riding light waves, projection of an energy aura, the presence of physical wings and the like. This ability may be accompanied by Jet Propulsion or some other aerial faculty.

Electrokinesis- is the ability to generate and mentally manipulate electricity. One with this ability could manipulate present electricity (static electricity, electrical arcs, and lightning bolts) or even create electricity. This ability could range from generating harmless static electricity to summoning ball, bolt or flash lightning. Sometimes this ability can even be used to take control of the electrons in objects, allowing motion control.

Power Absorption or Power Borrowing- (when that part of the ability is used) is the ability to psychically temporarily or permanently gain the anomalistic abilities of others after psionic or physical contact. This ability could be used to leave a powerful opponent weak and helpless against their own abilities. One with this ability may or may not be able to manifest multiple abilities at one time, and can possibly return them. This ability may be activated or suppressed at will.
Possession or Domination- is the ability to psychically take over the body, mind or spirit of a living entity, or the structure of an object, either by force or willingly by the host (or sometimes a living subject may be entirely unaware). One with this ability may be able to do any of the following faculties:

Puppetry, also called another version of Mirroring, Psychic Control, Psychic/Psionic Puppetry or (more colloquially) Psychic/Psionic Puppet Strings- the ability to create a psychic/psionic link between the user's motion and living subjects' motion. The user's subjects can still resist, but the user controls the subjects' bodies (and power use, if the subject has powers) as though they weren't resisting, moving their limbs by making hand gestures similar to controlling a puppet (hence the ability's name). Rarely, the subject can even be manipulated as though by [[Telekinesis (new)}Telekinesis]] (slung around, levitated, etc.).

Precognition is a form of extra-sensory perception in which one will perceive information about future events before they happen, by visual means, as opposed to merely guessing them, based on deductive reasoning and current knowledge. It can come as a brief flash of the scene or last for a long time. Sometimes, however, it can even be activated at will and within whichever time intervals the user desires ("the next six hours", "tomorrow", etc.), at which point the power becomes Selective Precognition.

Invisibility- the inability to be seen (user is immune to light-based attacks/illusions in this state, and no light is required to see); if the psychic aura deflects/distorts light or sheathes the user in invisible energy, the user becomes invisible

Logan
Aura Manipulation- is the ability to manipulate the auras emanated from all living things. One with this ability can change auras, causing them to give off the indication that a threat is really harmless, or cause an aura to show a certain emotion while they really feel another (or cloak auras from perception by aura readers). The user could even increase the intensity of the aura's glow (so as to nearly blind foes capable of seeing auras, or even make the aura visible to all). The user could even knock a subject unconscious or stun them by temporarily smothering (and thus overwhelming) the subject's aura.

Aura Reading-, also known as Aura Perception or Radiesthesia is the ability to see or otherwise detect the energy fields that emanate from all living subjects. One with this ability can detect the presence of subjects with his eyes closed. This could also be used to tell if someone has good or bad intentions. One could even tell how someone is feeling or if they are under the influence of a malevolent entity (at which point the aura will be multicolored, indicating that more than one consciousness is present).

Aw
Superhuman Strength or Superstrength- is the ability for a person to exert force from the muscles beyond that of a normal human. This can be accomplished by either fortifying the muscles with psychic force (similar to the energy which allows Telekinesis), or simply having denser muscle mass than that of a normal human. The amount of psychic force for the former (and thus, the amount of strength) varies from person to person. The upper levels of this ability are not yet known, but it remains possible that with training this person could lift, pull or push several tons.

Jackson
Electrokinesis is the ability to generate and mentally manipulate electricity. One with this ability could manipulate present electricity (static electricity, electrical arcs, and lightning bolts) or even create electricity. This ability could range from generating harmless static electricity to summoning ball, bolt or flash lightning. Sometimes this ability can even be used to take control of the electrons in objects, allowing motion control.

Anthony
Umbrakinesis or Sciakinesis- is the ability to mentally generate and manipulate darkness, deactivated photons mostly,the absence of light. One with this ability can even deactivate and repulse light energy or travel through shadows (called Umbrageous Teleportation), by converting deactivated photons into a dark version of a portal. One with this power could or surround foes in pitch black clouds of lightless space, turn deactivated photons into constructs (similar to Photokinesis), or shoot bolts of solid darkness at foes

Ari
Onomatopoeisis, also called Onomatopoeic Projection/Imitation or the Onomatopoeia Effect- is the psionic ability to project onomatopoeias as though they were actual occurrences. If the user were to say "boom", the word would project at high decibels. If the user said "zoom" or "zip", the subject on whom the power is being used would feel a gust as though something had whizzed past with amazing speed. If the user said something like "bam" any subjects in the way would be blown back with tremendous concussive force. Saying anything like," BARK!" or "screech", would make or replicate the sound, instead of actually saying the word.

Harrison
Kinetic Abilities are abilities which are based on kinetic energy, and induce, deflect or otherwise affect motion or kinetic energy. This may include the generation of intense kinetic energy, changing its direction or grounding it within an area entirely.

Kinetic Absorption- the ability to absorb the kinetic energy out of any impact; this can be used to slow down opponents, or absorb kinetic energy and slow down a fall that would otherwise kill you. One with this power could even lessen the blow of any object hurled at him and withstand the force of any blow, as it would provide no force after the kinetic energy has been taken from it. Sometimes that absorbed energy can even be sent back at the foe (called Kinetic Backlash) or converted into strength or sustenance (called Kinetic Conversion). This ability is almost always accompanied by Superhuman Endurance.

Kinetic Acceleration/Deceleration- the ability to accelerate and or decelerate the speed of an object or a subject; One with this ability could speed up an object's motion or slow it down by pure will. However, the only downside is that an object cannot be set into motion by this ability, only sped up or slowed down if it is motion prior to use of the ability. Not to mention, things of greater weight or moving faster would be harder to accelerate or decelerate than things that are lighter in weight or moving slower.

Kinetic Activation, also called Kinetic Channeling- the ability to imbue objects with kinetic energy to set them into motion, regardless of whether living, inanimate or mechanical. One with this ability can cause rocks to start rolling or cause people to start moving, even if they don't want to. This ability does not allow the user to control the motion, unless accompanied by Kinetic Redirection (which is common), although it may allow control over the speed of the motion (called Kinetic Boosting/Suppression).

Kinetic Bolts- generation of powerful bolts of kinetic energy, which fire from the hands and eyes as though firing from a gun and set objects into (usually erratic) motion or damage objects

Kinetic Concentration, also called Kinetic Focus- concentration of the user's kinetic energy into one bout of extreme strength or extreme speed

Kinetic Mimicry- mimicry of a subject's kinetic energy; allows the user to imitate the power, speed and strength behind any subject or moving object

Kinetic Negation or Kinetic Suppression- the ability to psychically keep any subject from moving by deactivating kinetic energy and converting it into potential energy; This can be used to prevent movement, stop anything that is currently moving, or even suspend something in its place by keeping it from moving forward, backward, side-to-side or up and down.

Kinetic Redirection- the ability to psychically change the path of an object in motion; this ability can only affect an object in motion, and will be utterly useless otherwise. However, there are also some other restrictions. Some people with the ability have difficulty based on mass and can move lighter objects with ease, while other people have difficulty based on speed and can more easily move somewhat slower moving objects.

Kinetic Scanning- the ability to scan the power, speed or momentum behind any moving object; can be used to also determine the direction a projectile came from
Kinetic Energy can be manipulated in most anyway, because it is a source of movement, fuel and power. Other types of uses can be found for energy, but they most likely fall under at least one of the above categories of energy uses. Some of these abilities can even be done with kinetic energy's opposite number, potential energy